toaster
97072d9faa
Merge branch 'snaptoground-fix' into 'master'
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Snap to ground fix
Closes #165
See merge request STJr/SRB2Internal!274
2019-08-03 16:22:47 -04:00
toaster
5ef190fc69
Merge branch 'mpspec_cleanup' into 'master'
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MP/Old Special Stage ring stuff
See merge request STJr/SRB2Internal!276
2019-08-03 16:22:23 -04:00
toaster
8f729c33d3
Merge branch 'linedef-award-rings' into 'master'
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New award rings linedef executor
See merge request STJr/SRB2Internal!263
2019-08-03 16:21:58 -04:00
Monster Iestyn
f9037509a1
Remove commented out P_CheckSector calls and add extra comments explaining the situation
2019-08-03 19:06:45 +01:00
Monster Iestyn
dff544404d
Merge branch 'master' into snaptoground-fix
2019-08-03 18:23:09 +01:00
Monster Iestyn
38ecd00ac9
Merge branch 'speciallosesound' into 'master'
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Fix old Special Stage failure sounds not always playing
See merge request STJr/SRB2Internal!275
2019-08-03 13:18:40 -04:00
Monster Iestyn
c82c2ee815
Merge branch 'titlemaplua' into 'master'
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Titlemap Lua
See merge request STJr/SRB2Internal!270
2019-08-03 13:14:46 -04:00
toaster
f3baac8577
Fix the minor issues since steel's busy
2019-08-03 08:04:02 -04:00
toaster
544a160fc3
Add a condition to bail on the HUD's ring counting down calculation if nummaprings is 0 or -1.
2019-08-03 12:25:46 +01:00
toaster
876f87e793
Have the ring bonus in MP Special Stages be based on the shared sum of all players'.
2019-08-02 23:56:25 +01:00
toaster
16c541ef1b
Add rings to old/MP special stage HUD + make both them and spheres (in old special stage only) count down rather than up, to match s3k
2019-08-02 23:51:22 +01:00
toaster
c4f0fdb783
Perfect bonus support for non-NiGHTS special stages
2019-08-02 22:52:53 +01:00
toaster
8d56133425
Fix old Special Stage failure sounds not always playing.
2019-08-02 20:02:55 +01:00
Monster Iestyn
af38c0e227
Merge branch 'bustables_misc' into 'master'
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Bustables and landing events
Closes #157 and #162
See merge request STJr/SRB2Internal!262
2019-08-02 13:16:53 -04:00
Monster Iestyn
94c1873b8c
Merge branch 'anglestuff' into 'master'
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Spring angles and ring angles
See merge request STJr/SRB2Internal!266
2019-08-02 13:10:23 -04:00
Monster Iestyn
8520243ab6
Merge branch 'emeraldfixes' into 'master'
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Special stage related fixes
See merge request STJr/SRB2Internal!269
2019-08-02 13:08:20 -04:00
Monster Iestyn
146271e49d
Merge branch 'maniaspheresfix' into 'master'
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MANIASPHERES de-hardcode
See merge request STJr/SRB2Internal!268
2019-08-02 13:06:52 -04:00
Monster Iestyn
ee64d98e39
Merge branch 'spring-things' into 'master'
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Additional spring flags
See merge request STJr/SRB2Internal!256
2019-08-02 13:06:38 -04:00
Monster Iestyn
2503c2f392
Merge branch 'followmobj_scale' into 'master'
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Smiles tail scale
See merge request STJr/SRB2Internal!273
2019-08-02 13:05:50 -04:00
Monster Iestyn
aab3a029f2
Merge branch 'diagonalrings' into 'master'
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Diagonal spring ring fixes
See merge request STJr/SRB2Internal!267
2019-08-02 13:03:11 -04:00
Monster Iestyn
42a36de459
Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code.
...
This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
2019-08-02 16:51:44 +01:00
sphere
d2c3b88020
Merge remote-tracking branch 'origin/master' into spring-things
2019-08-02 15:11:13 +02:00
toaster
f2349c5ce4
fixed sphere's CA2_MELEE stasis issue
2019-08-02 13:18:57 +01:00
Monster Iestyn
ac058529c5
Whoops the second
2019-08-01 20:48:24 +01:00
Monster Iestyn
67f7c9d7d9
Whoops, forgot this part
2019-08-01 20:17:15 +01:00
Monster Iestyn
0821f7fb21
Add openfloorrover and openceilingrover vars so that PIT_CheckLine can update tmfloorrover and tmceilingrover properly via P_LineOpening
...
...which should hopefully stop that issue where you just teleport back to the ground. Assuming this works as expected.
Also this is untested lol.
2019-08-01 18:56:00 +01:00
toaster
39c15e71b0
Was reviewing old merge requests as a procrastination technique, and discovered that the followmobj's scale was being inaccurately handled for Smiles' tails! Fixed that...
2019-08-01 08:01:29 -04:00
toaster
2ae07bdf3b
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into bustables_misc
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# Conflicts:
# src/p_user.c
2019-07-30 18:14:52 +01:00
toaster
7bff305672
* Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases.
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* Move it into lua_script.h, so it's available to everything that needs it.
2019-07-30 17:57:57 +01:00
toaster
69e573517f
Fix lua scripts erroring on the title screen because they're run there but it's not counted as GS_LEVEL (aka #168 ).
2019-07-30 17:48:13 +01:00
toaster
d541bb7ead
* Fix something I neglected earlier when fixing Ghosts and Replays for 2.2 - the fact that the player's skin will change if they don't have NiGHTS sprites like Sonic does not being accomodated.
2019-07-30 17:24:21 +01:00
toaster
18e43a5cef
* Fix "exitlevel" being counted as a special stage success despite not giving you an emerald by inverting stagefailed's default value, since there's only a limited number of ways you can WIN at a special stage.
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* Correct a potential source of desync in P_GiveEmerald.
2019-07-30 16:44:40 +01:00
Alam Ed Arias
b77780e1e7
Fix building with MSVC
2019-07-29 19:02:45 -04:00
Alam Ed Arias
e50dc7c779
Merge branch 'public_next' into private
2019-07-29 18:31:01 -04:00
Alam Ed Arias
963d2f5da3
Merge branch 'master' into next
2019-07-29 18:05:33 -04:00
Alam Ed Arias
66f84efd02
SDL2: fixed compiling mixer interface with MSVC
2019-07-29 17:56:35 -04:00
toaster
deaee586ed
Make MANIASPHERES' #define'd away stuff also recreatable with SOC, since I want to release it publically if the team don't want it.
2019-07-29 21:06:17 +01:00
toaster
a6a3048c8f
* Fix diagonal spring ring assortments being forced up/down with slopes.
2019-07-29 21:03:28 +01:00
toaster
62c708e64a
Two one liners related to angles, so doin' em in a single branch.
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* If a spring has vertical speed AND horizontal speed, always set the player's angle when touching it.
* If you have less than 32 rings and spill them, they now get launched away from the player's motion, rather than in the direction of the camera.
2019-07-29 20:29:02 +01:00
toaster
5dc095a47d
Further improvements on MI's request, just to be safe.
2019-07-28 22:53:27 +01:00
toaster
1d799630af
Made it possible to just call EV_CrumbleChain(rover)
in Lua
2019-07-28 22:45:20 +01:00
Monster Iestyn
18e2c2461f
Merge branch 'wavingflag' into 'master'
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New CEZ scenery
See merge request STJr/SRB2Internal!257
2019-07-28 15:44:00 -04:00
Steel Titanium
39f348f853
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into linedef-award-rings
2019-07-24 21:18:45 -04:00
Steel Titanium
60ffef9830
More simplified code
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Also delay is in tics, per MS' request.
2019-07-24 21:18:07 -04:00
Monster Iestyn
cb278388f0
Merge branch 'recordattack-bg-fixes' into 'master'
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Record Attack bg fixes
See merge request STJr/SRB2Internal!259
2019-07-20 11:33:06 -04:00
Monster Iestyn
0f8c046c6f
On second thoughts I'll go back to 8 for length in these variables, since as far as I can tell the code doesn't need it to be longer anyway
2019-07-20 16:30:30 +01:00
Steel Titanium
6c2ef839c1
New award rings linedef executor
2019-07-18 22:42:46 -04:00
toaster
64517a1362
Fix !150 , too
2019-07-18 00:16:01 +01:00
toaster
1d5e8e249e
Successfully cause landing events when the ground moves up to hit you, as opposed to just when you move down to the ground.
2019-07-17 23:25:49 +01:00
toaster
82acf2de6b
Fix Knuckles-in-quicksand messup.
2019-07-17 23:24:44 +01:00