Commit graph

9119 commits

Author SHA1 Message Date
Nami
943ede737a Merge remote-tracking branch 'upstream/next' into lua-railstuff
# Conflicts:
#	src/p_map.c
2020-01-10 19:11:17 -08:00
James R
0345a32c37 Merge branch 'brickblockbustin' into 'next'
Brick Block Bustin

See merge request STJr/SRB2!666
2020-01-10 16:02:59 -05:00
James R
407b00b22b Merge branch 'showconditionset' into 'next'
Showconditionset

See merge request STJr/SRB2!651
2020-01-10 15:59:37 -05:00
James R
2491046bc2 Merge branch 'morehints' into 'next'
Allow for 10 emblem hints on a map by poking the drawer a bit.

See merge request STJr/SRB2!650
2020-01-10 15:59:22 -05:00
James R
a16c444166 Merge branch 'playerthink-hook' into 'next'
PlayerThink Hook

See merge request STJr/SRB2!557
2020-01-10 15:58:30 -05:00
MascaraSnake
e532efa5d0 Merge branch 'stars-fix' into 'next'
Add MT_FLINGNIGHTSSTAR mobj type

See merge request STJr/SRB2!663
2020-01-10 13:34:43 -05:00
MascaraSnake
023624ebb7 Merge branch 'minor-ogl-improvements' into 'next'
Minor OpenGL improvements

See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
MascaraSnake
f691b2255b Merge branch 'extratextoffs' into 'next'
Fix snapping of extra multiplayer text. (Resolves #101)

See merge request STJr/SRB2!667
2020-01-10 13:31:57 -05:00
toaster
cbbc76b673 Fix snapping of extra multiplayer text. (Resolves #101) 2020-01-10 12:50:58 +00:00
toaster
80b801e91e Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually. 2020-01-10 11:43:41 +00:00
James R
ced5ca81a4 Merge branch 'rollout_consistency' into 'next'
Rollout Rockonsistency

See merge request STJr/SRB2!655
2020-01-09 16:20:34 -05:00
Alam Ed Arias
71c2ee3850 whitespace cleanup 2020-01-09 16:19:12 -05:00
James R
57a31077e7 Merge branch 'public_hexang' into 'next'
Hexafaceted sprite angle support.

See merge request STJr/SRB2!652
2020-01-09 16:14:49 -05:00
MascaraSnake
682e683a71 Merge branch 'fakeplanes-colormap' into 'next'
Don't create colormap data out of sidedef text for fake planes linedef

See merge request STJr/SRB2!648
2020-01-09 15:04:33 -05:00
Tatsuru
10e9dd2c23 *bends over seductively to pick up whitespace* 2020-01-09 16:16:24 -03:00
Tatsuru
3e3cb48feb This is stupid 2020-01-09 12:15:26 -03:00
Sally Cochenour
487e1b02f1 Remove smooth setting
It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
Zachary McAlpin
11d21dd950 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2020-01-08 18:52:56 -06:00
toaster
004cfb45aa Allow Rollout Rocks that are being ridden to:
* Break bustable FOFs like pushables.
* Activate pushable-counting executor activators.
* Get pushed by currents/wind.

This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery).

Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
2020-01-08 22:36:29 +00:00
toaster
d89050f073 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
# Conflicts:
#	src/r_defs.h
2020-01-08 21:47:47 +00:00
James R
7deb18bdc9 Merge remote-tracking branch 'origin/master' into next 2020-01-08 13:27:14 -08:00
James R
4d8c916ca1 Merge branch 'names-update' into 'master'
Update copyright statements for changed names

See merge request STJr/SRB2!644
2020-01-08 16:16:41 -05:00
James R
551df5f93a Merge branch 'state-fix' into 'next'
Fix S_HAMMER being off by one

See merge request STJr/SRB2!654
2020-01-08 16:15:55 -05:00
James R
a63bd720b9 Merge branch 'next-newcontrols' into 'next'
fcam simple controls but slightly less hacky

See merge request STJr/SRB2!647
2020-01-08 16:15:47 -05:00
James R
117d5ab66f Merge branch 'highresscale-continue' into 'master'
Apply skin's highresscale to continue screen

See merge request STJr/SRB2!645
2020-01-08 16:15:15 -05:00
James R
6870492cf2 Merge branch 'more-opengl-fixes' into 'master'
More OpenGL fixes plus masked PNG conversion

See merge request STJr/SRB2!619
2020-01-08 16:14:51 -05:00
James R
3b90571987 Merge branch 'local-lua-commands' into 'next'
Local Lua commands + no magic numbers

See merge request STJr/SRB2!602
2020-01-08 16:14:30 -05:00
Steel Titanium
07dfc5cce7 Fix S_HAMMER being off by one 2020-01-08 16:00:02 -05:00
toaster
0b1108425d Hexafaceted sprite angle support (See merge request description coming soon).
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
toaster
377194b077 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into showconditionset
# Conflicts:
#	src/m_menu.c
2020-01-08 20:00:50 +00:00
toaster
d2da441a57 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into morehints
# Conflicts:
#	src/m_menu.c
2020-01-08 19:18:35 +00:00
Sally Cochenour
d49cd9755b Fullbright transparent planes
(I disagree with this feature so hard but w/e)

(cherry picked from commit fe809b2734)
2020-01-08 13:13:07 -05:00
Sally Cochenour
15075d4e1b More blend image updates
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software

(cherry picked from commit 74d7f256a7)
2020-01-08 13:12:37 -05:00
Sally Cochenour
65a02b0f8f Increase precision of smooth contrast
(cherry picked from commit 4c6664292e)
2020-01-08 13:12:15 -05:00
Sally Cochenour
ac365a0c81 Fake contrast 2020-01-08 13:11:53 -05:00
Sally Cochenour
6476a92817 Update blend textures to smooth out colors that have duplicate indices 2020-01-08 13:09:29 -05:00
Nami
d865b72b13 Splits part of PTR_SlideTraverse into a lua-exposed function, exposes P_RailThinker 2020-01-08 03:48:30 -08:00
MascaraSnake
faac4ea545 Don't create colormap data out of sidedef text for fake planes linedef (the colormap data isn't even used anymore) 2020-01-08 09:28:37 +01:00
MascaraSnake
45404f7f27 Merge branch 'next' of git.magicalgirl.moe:STJr/SRB2 into next 2020-01-08 08:43:55 +01:00
MascaraSnake
031e7cfb82 Fix a condition in the flame jet thinkers I accidentally messed up 2020-01-08 08:43:36 +01:00
fickleheart
6211c80a69 Mixed code and declaration stuff 2020-01-08 00:22:17 -06:00
fickleheart
5abf0c24f9 oh god I forget why this is here but let's not remove it now 2020-01-08 00:21:03 -06:00
James R
0597d0ccbd Merge branch 'dashmode-tweaks' into 'next'
Dashmode tweaks

See merge request STJr/SRB2!646
2020-01-08 01:10:44 -05:00
fickleheart
c133e645f7 Merge remote-tracking branch 'upstream/next' into next-newcontrols 2020-01-07 23:43:43 -06:00
lachwright
01b8bd21cc Dashmode tweaks:
- Remove the ability for non-SF_MACHINE players in dashmode to break spikes and monitors
- Replace instances of dashmode magic numbers with dashmode constants
- Add dashmode constants to dehacked.c
2020-01-07 15:38:48 +08:00
James R
fc1eff6eee Merge branch 'amyhearts-fix' into 'next'
Fix NPC Amy's love hearts crashing if they didn't have a set fuse

See merge request STJr/SRB2!641
2020-01-07 01:05:09 -05:00
lachwright
e069e149d9 Apply skin's highresscale to continue screen 2020-01-07 13:56:54 +08:00
Tatsuru
360e8f28b4 ifdefs make indenting confusing 2020-01-07 01:24:04 -03:00
Steel Titanium
808d731652 Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
MascaraSnake
b95d1cef01 Merge branch 'ignore-glsegs' into 'next'
Add missing glseg checks (and remove a superfluous one)

See merge request STJr/SRB2!642
2020-01-06 17:08:32 -05:00