MascaraSnake
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943ddeeabf
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You can now jump onto tracks that are running antiparallel to yours
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2019-06-15 13:49:30 +02:00 |
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MascaraSnake
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cede95fc21
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Some more bugfixes
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2019-06-15 00:59:13 +02:00 |
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MascaraSnake
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981443c826
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Another bugfix
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2019-06-15 00:12:58 +02:00 |
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MascaraSnake
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cc9d7bee80
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A bunch of bugfixes
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2019-06-15 00:04:50 +02:00 |
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MascaraSnake
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018fb9b461
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"Finished" minecart hardcoding (still untested and buggy)
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2019-06-14 21:19:52 +02:00 |
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MascaraSnake
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db66f58f2b
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Merge branch 'acz-hardcode' into new-acz-minecarts
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2019-06-13 21:52:08 +02:00 |
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MascaraSnake
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43f28b8f56
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Set tracers via P_SetTarget and not directly
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2019-06-13 21:51:31 +02:00 |
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MascaraSnake
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ba9c7d9310
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More incomplete minecart hardcoding
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2019-06-13 21:45:30 +02:00 |
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MascaraSnake
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1ff64baf8b
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Merge branch 'acz-hardcode' into new-acz-minecarts
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2019-06-12 21:28:39 +02:00 |
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MascaraSnake
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fae4dc3f21
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Forgot to hardcode the mobj.valid checks
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2019-06-12 21:28:09 +02:00 |
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MascaraSnake
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fafabaae2b
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Hardcoded the saloon door
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2019-06-12 21:20:14 +02:00 |
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MascaraSnake
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6a46fc76b8
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Fixed some angle business in the BASH code
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2019-06-10 20:40:12 +02:00 |
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MascaraSnake
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068e07974d
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Hardcoded the new Snapper behavior
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2019-06-10 20:32:50 +02:00 |
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MascaraSnake
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0e80d2ec5d
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Hardcoded the new Minus behavior
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2019-06-10 17:42:37 +02:00 |
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MascaraSnake
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85eece29d3
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Fixed the bug
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2019-06-10 16:19:58 +02:00 |
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MascaraSnake
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b98de5d362
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Hardcoded the new BASH behavior (there's still a bug lurking somewhere)
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2019-06-10 16:09:15 +02:00 |
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MascaraSnake
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4d0b0f84b1
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Pushables that are also vulnerable no longer block crushers (because they die anyway). This allows us to make TNT barrels pushable again.
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2019-06-10 14:10:37 +02:00 |
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MascaraSnake
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98ea229680
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Hardcoded the Canarivore
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2019-06-10 13:58:16 +02:00 |
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MascaraSnake
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3a16a7d7d4
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Hardcoded train dust and steam spawner
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2019-06-09 17:16:07 +02:00 |
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MascaraSnake
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6df14492a5
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Hardcoded train cameo
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2019-06-09 13:48:07 +02:00 |
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MascaraSnake
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ca4ab06abf
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Hardcoded wood debris
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2019-06-09 12:27:09 +02:00 |
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MascaraSnake
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7b603f4ac8
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Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch)
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2019-06-09 10:51:33 +02:00 |
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MascaraSnake
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546af19c82
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Hardcoded oil lamp
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2019-06-08 15:50:01 +02:00 |
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MascaraSnake
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3d65ec7426
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Changed cacti widths
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2019-06-08 14:45:01 +02:00 |
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MascaraSnake
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5ac594abf5
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Fixed dust scaling, changed sound captions
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2019-06-08 14:12:39 +02:00 |
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MascaraSnake
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1aaccfcd5c
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Hardcoded dust devil
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2019-06-08 09:51:46 +02:00 |
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Monster Iestyn
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68585dbc70
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Merge branch 'checksight-fixes' into 'master'
P_CheckSight fixes
See merge request STJr/SRB2Internal!223
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2019-06-02 13:13:48 -04:00 |
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Monster Iestyn
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b7f75246e4
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Merge branch 'master' into checksight-fixes
# Conflicts:
# src/p_sight.c
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2019-06-02 18:13:02 +01:00 |
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Monster Iestyn
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9e6fd595da
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Merge branch 'acz-boss-hardcode' into 'master'
ACZ boss hardcode
See merge request STJr/SRB2Internal!221
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2019-06-02 13:09:38 -04:00 |
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Monster Iestyn
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571c5b89b5
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Whoops, forgot to make P_CheckSight support slopes for same-sector FOF plane checking.
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2019-05-27 21:18:02 +01:00 |
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Monster Iestyn
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abfdac15a8
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Fixed P_CheckSight to support slopes, both for normal planes and FOF planes
(Untested)
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2019-05-27 20:36:35 +01:00 |
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Monster Iestyn
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ad4006712e
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fix P_CheckSight to consider FOFs that completely block the view
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
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2019-05-27 19:32:05 +01:00 |
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Monster Iestyn
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677801f5ff
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Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both
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2019-05-23 21:51:58 +01:00 |
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Monster Iestyn
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e60b0b1a80
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Update hw_light.c
(though I'm not sure why we bother, since coronas have been disabled for a decade now)
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2019-05-23 21:08:27 +01:00 |
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Monster Iestyn
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7d0509f1cb
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Merge branch 'master' into acz-boss-hardcode
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2019-05-23 20:38:25 +01:00 |
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Monster Iestyn
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742b11c0ff
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Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
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2019-05-21 21:51:19 +01:00 |
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Monster Iestyn
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ec0719f74f
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Merge branch 'steelt-acz-things-hardcode' into 'master'
Hardcode some ACZ things
See merge request STJr/SRB2Internal!220
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2019-05-17 12:22:21 -04:00 |
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Monster Iestyn
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572328a4fa
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Merge branch 'public_flatsprite'
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2019-05-16 16:00:24 +01:00 |
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Monster Iestyn
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66bc287688
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Merge branch 'public_next'
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2019-05-16 15:58:17 +01:00 |
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Monster Iestyn
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600a373739
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Merge branch 'master' into next
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2019-05-13 16:07:30 +01:00 |
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Monster Iestyn
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2a9019c15e
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Merge branch 'archiveworld-sigsegv-fix' into 'next'
Fix SIGSEGV from sending lindefs/sidedefs in savegame due to duplicated lines.
See merge request STJr/SRB2!490
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2019-05-13 07:02:48 -04:00 |
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Alam Ed Arias
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addf2bb3c4
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Fix NONET build
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2019-05-13 01:51:36 -04:00 |
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Steel Titanium
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8a14427420
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Merge branch 'perpetual-modifier-updates' into 'master'
Set modifiers in a non-reactive manner
See merge request STJr/SRB2!456
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2019-05-13 00:36:06 -04:00 |
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Steel Titanium
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06961a8f5e
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Merge branch 'no-frameskip' into 'next'
Don't skip frames when connecting or paused
See merge request STJr/SRB2!489
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2019-05-13 00:35:11 -04:00 |
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Steel Titanium
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cad65ad5e9
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Properly fix crash due to duplicated lines.
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2019-05-13 00:23:43 -04:00 |
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Steel Titanium
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4e0cc2505a
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Revert "Check that lumps are okay"
This reverts commit 7ac0a8b4d2 .
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2019-05-13 00:20:39 -04:00 |
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Steel Titanium
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b34aa86403
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Hardcode some ACZ things
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2019-05-11 22:56:23 -04:00 |
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James R
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7ac0a8b4d2
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Check that lumps are okay
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2019-05-08 20:30:19 -04:00 |
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Monster Iestyn
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f0e16cad32
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Merge branch 'master' into next
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2019-05-08 16:31:05 +01:00 |
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Monster Iestyn
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8ea9d0e95c
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Merge branch 'alias_recursion_hotfix_2' into 'master'
Alias recursion hotfix 2
See merge request STJr/SRB2!482
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2019-05-08 11:25:15 -04:00 |
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