spherallic
50330c746b
Merge branch 'next' into fast-r-load-textures
2022-03-08 22:11:16 +01:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
James R
571e475394
Read only header bytes when creating textures list
...
R_LoadTextures was reading in the entirety of every
texture lump, now it only reads the 8 byte PNG header.
This saved more than 1 second for me (1.68 s -> 0.24 s).
PNG still need to be read in entirely to check their
dimensions; I didn't bother looking into optimizing it
since we don't have many PNG textures right now.
2022-01-26 23:53:36 -08:00
James R
8e0831a183
Fix unused variable warning under NOPNG
2021-09-03 17:15:36 -07:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Jaime Passos
6e5f71dd45
Refactor patch rotation
2020-10-10 18:43:26 -03:00
Jaime Passos
b15bbd505c
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Jaime Passos
aaa9cff6ac
Fix PNG issue in OpenGL + optimize PNG sprite loading
2020-10-02 19:48:13 -03:00
Jaime Passos
4e437076c1
Use color look-up table for PNG conversion
2020-09-10 02:10:31 -03:00
Jaime Passos
dcaad758f4
Improved memory management for patches
2020-09-07 02:23:07 -03:00
Jaime Passos
92c4993d67
Introduce Doom patch format into picture formats
...
Fixes sprite rotation
2020-08-15 21:52:01 -03:00
Jaime Passos
9b426b474c
Merge branch 'pictureformats' into patch-stuff-again-2
2020-08-15 20:48:28 -03:00
Jaime Passos
1a79f6246d
Merge remote-tracking branch 'origin/next' into pictureformats
2020-05-15 01:34:54 -03:00
Jaime Passos
ce7f81c78d
use enum for bpp
2020-01-07 20:04:18 -03:00
Jaime Passos
5a2ad5c2f3
Merge remote-tracking branch 'origin/next' into pictureformats
2020-01-07 16:10:25 -03:00
Jaime Passos
edb0bbcd6d
Cleanup, NOW
2020-01-06 20:16:48 -03:00
Jaime Passos
a1af6b9134
Picture formats test
2020-01-06 18:22:23 -03:00