Louis-Antoine
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3d1677bade
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Add a shorthand alias for FRACUNIT
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2020-11-12 21:33:47 +01:00 |
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Louis-Antoine
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365255990d
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Add shorthand aliases for fixed-point functions
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2020-11-12 21:25:31 +01:00 |
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Nev3r
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072e1889e2
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Fix size_t/INT32 compare.
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2020-11-12 13:59:21 +01:00 |
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Nev3r
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2c8a99f25a
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Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
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2020-11-12 13:48:14 +01:00 |
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Nev3r
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a8f554075f
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Extern the global tag groups properly.
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2020-11-12 12:25:02 +01:00 |
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Nev3r
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a931d09e7d
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Forgot to change %d to %s for sizeu1().
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2020-11-10 13:11:42 +01:00 |
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Nev3r
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56c3e93d3a
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Remove unused tag parameter.
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2020-11-10 13:10:01 +01:00 |
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Nev3r
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a405f17d0b
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Missing prototype.
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2020-11-10 13:09:30 +01:00 |
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Riku Salminen
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91a34575a7
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Declared the cvar in netcmd to get rid of warnings
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2020-11-10 13:53:31 +02:00 |
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Nev3r
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676f7f5dbf
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Use memmove()
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2020-11-10 12:45:30 +01:00 |
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Riku Salminen
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8f001b63c2
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Getting the brach up to date with STJR
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2020-11-10 13:37:46 +02:00 |
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Nev3r
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b65211d148
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Use sizeu1()
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2020-11-10 12:34:08 +01:00 |
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Nev3r
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d5355a11b0
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Indent
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2020-11-10 12:23:30 +01:00 |
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Nev3r
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95a61a226b
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rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro.
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2020-11-10 12:22:55 +01:00 |
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Riku Salminen
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3dff612f3c
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Try to add cvars for old camera
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2020-11-10 13:21:34 +02:00 |
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Riku Salminen
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33725a58b4
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Update p_tick.c, Replacing mobj angle with cmd angleturn
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2020-11-10 13:21:34 +02:00 |
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Riku Salminen
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aea35171c2
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Update p_tick.c, got rid of an useless angle change function
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2020-11-10 13:21:34 +02:00 |
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Riku Salminen
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2832586274
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Make the replay camera follow the player
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2020-11-10 13:21:33 +02:00 |
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Nev3r
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1d542d3676
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Add copyright notices.
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2020-11-10 12:12:16 +01:00 |
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Riku Salminen
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7eeb75260b
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Try to add cvars for old camera
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2020-11-10 13:06:47 +02:00 |
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Nev3r
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fb9432ae57
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
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2020-11-10 11:46:53 +01:00 |
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Riku Salminen
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241453056b
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Update p_tick.c, Replacing mobj angle with cmd angleturn
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2020-11-10 04:31:26 -05:00 |
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Riku Salminen
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7c79f70234
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Update p_tick.c, got rid of an useless angle change function
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2020-11-10 04:17:25 -05:00 |
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James R
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b62a3b623a
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Don't let Lua cvar setting functions work on CV_NOLUA vars
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2020-11-09 18:54:00 -08:00 |
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Riku Salminen
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824dedb0e8
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Make the replay camera follow the player
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2020-11-09 18:55:00 -05:00 |
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James R
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4fcca22343
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Merge branch 'step-up-goofs-2' into 'next'
Fix disabling step up/down not working
See merge request STJr/SRB2!1219
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2020-11-09 17:52:41 -05:00 |
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James R
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202d2126c9
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Merge branch 'fix-leave-div-by-0' into 'next'
Fix stupid divide-by-zero error when leaving servers
See merge request STJr/SRB2!1240
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2020-11-09 17:52:19 -05:00 |
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Riku Salminen
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3daee0ebf8
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Made height/spinheight and height change values in replays more accurate
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2020-11-09 17:01:20 +02:00 |
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GoldenTails
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fae4709f4b
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Fix stupid divide-by-zero error
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2020-11-08 23:28:20 -06:00 |
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GoldenTails
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9e6c0c31be
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Add skincolor vars to the NetSave
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2020-11-08 20:43:16 -06:00 |
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Steel Titanium
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bcaed4b95b
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Remove unused music types
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2020-11-08 21:33:12 -05:00 |
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Steel Titanium
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050a22f1ce
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
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2020-11-08 21:20:07 -05:00 |
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James R
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876aeb6a31
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Merge branch 'allowshaders' into 'next'
Let the server or an admin toggle clients' custom shaders
See merge request STJr/SRB2!1181
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2020-11-08 21:09:56 -05:00 |
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Jaime Passos
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b8f668b2e0
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rename
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2020-11-08 23:02:05 -03:00 |
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James R
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16f08d28e2
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Merge branch 'hyperwalls-fix' into 'next'
Fix hyperwalls
See merge request STJr/SRB2!1232
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2020-11-08 20:59:28 -05:00 |
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James R
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9e6f64ea22
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Merge branch 'x' into 'next'
Whitelist missing graphics
See merge request STJr/SRB2!1189
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2020-11-08 20:48:25 -05:00 |
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James R
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b2dc35864e
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Merge branch 'pngpal-compare' into 'next'
Compare PNG palettes with the game's palette, instead of assuming they are the same
See merge request STJr/SRB2!1185
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2020-11-08 20:46:07 -05:00 |
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James R
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bbd003976b
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Merge branch 'write-thingies' into 'next'
The lump is not needed for P_WriteThings
See merge request STJr/SRB2!1231
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2020-11-08 20:35:51 -05:00 |
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James R
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049237e50f
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Merge branch 'gif-dynamic-delay-v2' into 'next'
EMERGENCY: By default use the old gif_dynamicdelay v1 behavior, but keep v2 as an option.
See merge request STJr/SRB2!1236
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2020-11-08 19:33:03 -05:00 |
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James R
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097f204ceb
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Merge branch 'register-metatables' into 'next'
Improve support for metatables in netgames
See merge request STJr/SRB2!1224
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2020-11-08 19:30:51 -05:00 |
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Louis-Antoine
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9f851dc285
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Return explicitly when failing to register a metatable
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2020-11-09 00:16:40 +01:00 |
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Steel Titanium
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d26172661d
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Remove spritedef field
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2020-11-08 13:31:59 -05:00 |
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Steel Titanium
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83a87042f1
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Push skin->sprites as light userdata
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2020-11-08 13:25:56 -05:00 |
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Louis-Antoine
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87206a8c21
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Show a console error if the gamestate contains too many tables
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2020-11-08 17:33:49 +01:00 |
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Louis-Antoine
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e52cb7f6fa
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Throw an error if too many metatables are registered
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2020-11-08 17:20:25 +01:00 |
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Steel Titanium
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1320f10839
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Allow access to skin.sprites[]
Only numframes so far though, as there's already a function for what spriteframe provides.
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2020-11-07 23:55:37 -05:00 |
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James R
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c0dbc562bb
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Fix floating point math
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2020-11-07 13:48:37 -08:00 |
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LJ Sonic
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9b151ca45c
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Merge branch 'resend-gamestate' into 'next'
Resend gamestate when resynching
See merge request STJr/SRB2!829
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2020-11-07 13:14:32 -05:00 |
|
James R
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515d7eeb9e
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Let's try an experiment: move the epoch forward as I_GetTime is called
This will make it even longer until time wraps around. Have you ever run a
srb2 server for 4 years straight?
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2020-11-07 01:57:09 -08:00 |
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GoldenTails
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9d11d8eec9
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Remove 3 wasteful bytes of guaranteed blank memory from some place where it's not gonna matter that much
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2020-11-07 03:49:21 -06:00 |
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