Commit graph

27 commits

Author SHA1 Message Date
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
CobaltBW
1c3a898bbb Fixed locked characters being visible in multiplayer select screen 2021-07-15 12:53:13 -07:00
CobaltBW
c3fa9bea0f ri# mified: src/tazx# mofied: src/tazx# modified: src/tazx# modified: src/tazxc 2021-06-29 14:07:49 -07:00
Shane Ellis
18c47afc76 Merge branch 'next' into 'addplayer'
# Conflicts:
#   src/lua_baselib.c
#   src/r_skins.c
2021-06-02 11:47:11 -04:00
SteelT
a72d6bba22 Merge branch 'skin-unlocks-sanity' into 'next'
[SUGOI] Remove skin->availability, add SECRET_SKIN

See merge request STJr/SRB2!1474
2021-05-28 21:30:16 -04:00
Steel Titanium
a2667f4dc9 Merge branch 'master' into next 2021-05-11 20:08:44 -04:00
Sally Coolatta
5d93f86499 Merge branch 'next' into skin-unlocks-sanity 2021-05-08 12:55:46 -04:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
Sally Coolatta
92107f28d5 Add string variable for unlockables and emblems
Skin unlockables / skin emblems are now checked at runtime to see if there's any matches.
2021-04-25 17:54:47 -04:00
Sally Coolatta
f0b9e0e415 Default to first usable skin instead of 0, I_Error if none are usable 2021-04-25 16:38:33 -04:00
Sally Coolatta
8278e621fb Removed skin->availability
Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.

This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.

Other changes made to accommodate this:
 - R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
 - I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.

Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
Monster Iestyn
2aaaddae7c Fix mistake I made with my previous commit for r_skins.c 2021-03-22 14:17:22 +00:00
Monster Iestyn
571d6c5438 Merge branch 'next' into monster-cleaning-up-again 2021-03-22 13:53:53 +00:00
Shane Ellis
8fa8ca6222 Update r_skins.c 2021-01-15 17:47:26 -05:00
Shane Ellis
edc312066d Revert "CL_RemovePlayer() - Allow for removal of non-consoleplayer and…"
This reverts commit f166af4d8b
2021-01-15 22:01:51 +00:00
Shane Ellis
f166af4d8b CL_RemovePlayer() - Allow for removal of non-consoleplayer and non-secondaryviewplayer player instances (e.g. bot players) 2021-01-15 17:00:21 -05:00
Shane Ellis
9eeaef2e32 Exception made in R_SkinUsable() for player bot types 2021-01-15 16:55:49 -05:00
katsy
d999e436f1 GETFLAG 2020-12-14 20:23:24 -05:00
James R
75c5c8ba6a Add missing *individual* skin flags 2020-11-28 02:22:08 -08:00
Monster Iestyn
a38a6a9dc0 Split off actual skin-setting code from SetPlayerSkinByNum so that both SetPlayerSkin and SetPlayerSkinByNum can call it, rather than to each other 2020-11-13 20:49:18 +00:00
lachwright
a78a0071f2 Save changes made to the bot's skin, and display it properly in save select 2020-09-17 19:00:49 +09:30
Steel Titanium
0d48d4c833 WIP: Remove support for DOS
WIP because I don't know if this wording is right for the error.
2020-07-25 18:55:51 -04:00
kaysrishaq
0f9e3554e2 various color fixes 2020-07-12 07:39:52 -04:00
SwitchKaze
b37c73b008 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
James R
673a842043 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-04-09 16:47:52 -07:00
Monster Iestyn
e81ef824d6 Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00
Monster Iestyn
a67dbfff54 Create r_skins.c/.h, to contain skins code formerly in r_things.c/h 2020-03-08 19:32:07 +00:00