James R
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8bc8946be8
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Turn the lua sector lines hack into a macro
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2020-10-10 16:43:09 -07:00 |
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James R
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15008f31a7
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Merge branch 'sanity-meter-empty' into 'next'
Replace cvar initializers with a macro
See merge request STJr/SRB2!1178
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2020-10-08 22:02:25 -04:00 |
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James R
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7c72eab58b
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Merge branch 'manifest-stuff' into 'next'
Provide a default exe manifest
See merge request STJr/SRB2!1174
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2020-10-08 22:01:17 -04:00 |
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James R
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ddb6823fe5
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Merge branch 'fix-theoretical-lua-exposure-crashes' into 'next'
Fix some theoretical crashes when using the P_*XYMovement, P_*ZMovement, and P_RailThinker functions in Lua.
See merge request STJr/SRB2!1173
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2020-10-08 22:01:02 -04:00 |
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James R
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45b9e23895
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Merge branch 'ogl-driver-error' into 'next'
Add error message when the GDI Generic OpenGL renderer is encountered in Windows
See merge request STJr/SRB2!1172
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2020-10-08 22:00:43 -04:00 |
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James R
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933381fb8f
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Merge branch 'expose-modversion-to-lua' into 'next'
Expose MODVERSION to Lua (because for some reason it wasn't).
See merge request STJr/SRB2!1158
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2020-10-08 21:57:38 -04:00 |
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James R
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d83a112fc5
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Merge branch 'next' into 'next'
Updated 16 bit momentum values to 32 bit in demos, changed demo version
See merge request STJr/SRB2!1157
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2020-10-08 21:56:30 -04:00 |
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James R
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c3c34c489b
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Merge branch 'lua-sectorsounds' into 'next'
Support sectors as sound origins in Lua
See merge request STJr/SRB2!1144
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2020-10-08 21:05:01 -04:00 |
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James R
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355cc1a697
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Merge branch 'autocomplete-aliases' into 'next'
Autocomplete aliases in console
See merge request STJr/SRB2!1113
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2020-10-08 20:30:07 -04:00 |
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James R
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88b3a3cd2e
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Merge branch 'v-string-colormap-lua-exposure' into 'next'
Expose V_GetStringColormap to Lua via v.getStringColormap().
See merge request STJr/SRB2!1111
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2020-10-08 20:28:25 -04:00 |
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James R
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95a5bb888a
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Merge branch 'chain-attraction-homing' into 'next'
Chain Homing with Attraction Shield
See merge request STJr/SRB2!1109
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2020-10-08 20:19:21 -04:00 |
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James R
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faaefd5061
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Merge branch 'playercmd-kart-port' into 'next'
PlayerCmd Port
See merge request STJr/SRB2!1072
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2020-10-08 20:10:16 -04:00 |
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James R
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dbd79a29a4
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Replace C90's junk with a modest macro
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2020-10-06 23:04:23 -07:00 |
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Zachary McAlpin
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0f3c87a705
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Made states unmodifable in CMD building code
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2020-10-06 16:54:23 -05:00 |
|
Zachary McAlpin
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e393093e73
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Update comment
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2020-10-06 16:43:14 -05:00 |
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Zachary McAlpin
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1681371fbd
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into playercmd-kart-port
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2020-10-06 02:07:05 -05:00 |
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Steel Titanium
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0aa1b16fd1
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Provide a default exe manifest
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2020-10-03 19:53:59 -04:00 |
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GoldenTails
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2ae5c02050
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Fix some theoretical crashes when using the P_*XYMovement, P_*ZMovement, and P_RailThinker functions.
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2020-10-03 13:24:47 -05:00 |
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Hannu Hanhi
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684b868524
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Add error message when the GDI Generic OpenGL renderer is encountered in Windows
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2020-10-03 18:45:56 +03:00 |
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James R
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17ce7d57c3
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Merge branch 'update-228' into 'next'
2.2.8 prep
See merge request STJr/SRB2!1170
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2020-10-03 01:45:06 -04:00 |
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James R
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fdc1de357b
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Update appveyor.yml version
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2020-10-02 18:05:12 -07:00 |
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James R
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b1d59c6641
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Merge branch 'picfmt-pngfix' into 'next'
Fix uninitialized variable issue in patches with missing grAb chunks
See merge request STJr/SRB2!1171
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2020-10-02 20:24:10 -04:00 |
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James R
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27d96bb21c
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Merge branch 'fartification' into 'next'
Prevent Canarivore gas from teleporting up walls
See merge request STJr/SRB2!1154
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2020-10-02 20:23:36 -04:00 |
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James R
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8beee3761e
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Merge branch 'windows-console-go-brrr' into 'next'
Fix #178
Closes #178
See merge request STJr/SRB2!1112
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2020-10-02 20:23:20 -04:00 |
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James R
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c35c5ad568
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Merge branch 'remove-renderer-notice' into 'next'
Remove "The OpenGL renderer is incomplete" notice (closes #281)
Closes #281
See merge request STJr/SRB2!1169
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2020-10-02 20:22:38 -04:00 |
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James R
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a0759816e5
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Merge branch 'load-graphics-after-startuppwads' into 'next'
Fix graphics replacements not taking effect via -file
See merge request STJr/SRB2!1168
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2020-10-02 20:22:11 -04:00 |
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Jaime Passos
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ebf50aad44
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Use leftoffset and topoffset, not loffs and toffs
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2020-10-02 20:40:42 -03:00 |
|
James R
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401508e9d4
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Update Srb2win.rc
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2020-10-02 16:11:39 -07:00 |
|
James R
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c51a4c8fb1
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Update version to 2.2.8
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2020-10-02 16:10:21 -07:00 |
|
James R
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1c6c51744c
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Update patch.pk3
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2020-10-02 16:07:15 -07:00 |
|
Jaime Passos
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aaa9cff6ac
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Fix PNG issue in OpenGL + optimize PNG sprite loading
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2020-10-02 19:48:13 -03:00 |
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James R
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be4c5751f8
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Revert "Warn when going to OpenGL from the menu"
This reverts commit 569453ee93 .
And one line from b6089ccdaf .
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2020-10-02 15:37:23 -07:00 |
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James R
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8a8e0ceda2
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Move HU_LoadGraphics after startuppwads are loaded
This is needed for graphics replacements to take effect.
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2020-10-02 11:54:58 -07:00 |
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James R
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304e4bb1f9
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Merge branch 'netids-break-again-fuck-this' into 'next'
Fix net ids broken AGAIN (closes #310)
Closes #310
See merge request STJr/SRB2!1166
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2020-10-01 23:13:05 -04:00 |
|
James R
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61cae79bd4
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Fix off by one
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2020-10-01 16:55:17 -07:00 |
|
James R
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1cfb1f673b
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Add wads from the -file parameter after netvars are registered
This is so netvars registered by any lua scripts will load in the correct order.
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2020-10-01 16:50:31 -07:00 |
|
sphere
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a9a0137d22
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Remove "RC3"
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2020-09-30 20:25:55 +02:00 |
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sphere
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d45d5b4e20
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Merge branch 'credits-changes' into 'next'
Credits changes
See merge request STJr/SRB2!1161
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2020-09-30 13:25:39 -04:00 |
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lachwright
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e715b2f01a
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Update ICNS icon for macOS
Replaced some of the lower resolution variants with some smoother downscales. The 16x16 one is even Sonic's 1-up icon from the game!
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2020-10-01 02:47:24 +10:00 |
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sphere
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2642df4c98
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Fix Arrietty's name being misspelled.
|
2020-09-29 18:06:50 +02:00 |
|
sphere
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2ebe731bd4
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Game design is a team effort.
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2020-09-29 17:23:44 +02:00 |
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sphere
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2e172de6eb
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Merge Programming and Programming Assistance, and some other tweaks.
|
2020-09-28 15:54:10 +02:00 |
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sphere
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a3d09ca625
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These people deserve to be in the credits proper, also formatting fixes.
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2020-09-28 14:48:55 +02:00 |
|
Lachlan
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becc42920b
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Bump RC version
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2020-09-28 11:39:57 +08:00 |
|
Lachlan
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5946b54a92
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Fix compiler warning
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2020-09-28 11:38:56 +08:00 |
|
Lachlan
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7697553498
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Update patch.pk3 checksum
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2020-09-28 11:12:15 +08:00 |
|
Lachlan Wright
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09c83b43b1
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Merge branch 'fix-shoop-da-koop' into 'next'
Fix Eggmobile spawning Bowsers after hitting Fang with pinch phase laser
Closes #288
See merge request STJr/SRB2!1160
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2020-09-27 22:42:28 -04:00 |
|
Lachlan Wright
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ca2eb78055
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Merge branch 'special-stage-respects-nextmapoverride' into 'next'
Make Special Stage map transitions respect nextmapoverride.
See merge request STJr/SRB2!1129
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2020-09-27 22:42:07 -04:00 |
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Lachlan Wright
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27b7b5efce
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Merge branch 'fix-noscalepatch-with-string-drawers' into 'next'
Fix string drawing functions so they account for V_NOSCALEPATCH effectively…
See merge request STJr/SRB2!1107
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2020-09-27 22:41:39 -04:00 |
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Monster Iestyn
|
ddd59a6e9d
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A_Boss1Laser (pinch phase): Reset var1 to locvar1 each time so we don't accidentally spawn koopas (or something else) as a result of hitting enemies with the laser
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2020-09-26 17:31:49 +01:00 |
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