MascaraSnake
3104504848
Merge branch 'blentran-update' into udmf-full
2022-01-09 13:47:59 +01:00
MascaraSnake
95e909400f
Fix blendmode regression in OpenGL caused by faulty fog wall support
2022-01-09 13:45:56 +01:00
MascaraSnake
659410dde1
Use Slope Skew flag instead of Upper Unpegged for FOF skewing
2022-01-05 23:47:05 +01:00
MascaraSnake
fcb69b9c2f
Rename more linedef flags
2022-01-05 19:43:40 +01:00
MascaraSnake
06b7d7ceb8
Make only ML_EFFECT3 affect midtexture pegging in UDMF
2022-01-05 18:05:47 +01:00
MascaraSnake
913731b4bc
Merge branch 'blentran-update' into udmf-full
...
# Conflicts:
# src/lua_maplib.c
# src/p_setup.c
# src/p_spec.c
2022-01-02 23:19:47 +01:00
MascaraSnake
2886a277d8
Turn the fog wall linedef type into a blendmode
2021-12-31 15:00:27 +01:00
MascaraSnake
cbf32c6615
Adapt some miscellaneous linedef types to UDMF
2021-12-29 08:12:28 +01:00
MascaraSnake
f714966c83
Remove outdated linedef type check in HWR_ProcessSeg
2021-12-12 08:27:27 +01:00
sphere
7601afb6c1
blentran part 3: Wall & plane blendmodes.
2021-12-05 00:48:21 +01:00
sphere
a3be09bb3f
blentran part 2: Sprite & patch blendmodes.
2021-12-05 00:48:21 +01:00
sphere
3802f601a9
blentran part 1: Flag changes & semibright support.
2021-12-05 00:48:21 +01:00
MascaraSnake
aee4996eba
Merge branch 'udmf-polyobjects' into udmf-lighting
2021-12-03 19:22:37 +01:00
Hannu Hanhi
77ecfb9cdc
Perfstats averaging and refactor
2021-10-29 02:18:02 +03:00
MascaraSnake
e15c160773
Implement per-sector floor/ceiling lighting
2021-09-19 08:58:21 +02:00
lachablock
2e7141b54a
Use tracer's color for uncolored objects flagged with MF2_LINKDRAW
2021-07-06 18:56:45 +10:00
lachablock
7ea73bf817
Add a color field to vissprites and use that instead of referencing its mobj
2021-07-06 18:36:05 +10:00
LJ Sonic
4af3b860fd
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into folder-next
2021-06-25 00:30:30 +02:00
Monster Iestyn
090e5384d5
Merge branch 'blendmode-rangecheck' into 'next'
...
Handle invalid blend modes
See merge request STJr/SRB2!1486
2021-06-05 09:02:31 -04:00
Nev3r
ab06ff011e
Merge branch 'colorfret' into 'next'
...
Respect mobj->color while enemies & bosses flash (resolves #531 )
Closes #531
See merge request STJr/SRB2!1513
2021-06-01 02:31:22 -04:00
sphere
fb4b3b8130
Merge branch 'ogl-fof-wall-slope-fix2' into 'next'
...
Take slopes into account in FOF wall cutoff in HWR_ProcessSeg
Closes #192
See merge request STJr/SRB2!1361
2021-05-30 11:32:30 -04:00
sphere
75938e2dfa
Merge branch 'software-slope-plane-uv-fix-attempt' into 'next'
...
Fix slope plane rotation and alignment (resolves #508 )
Closes #508
See merge request STJr/SRB2!1464
2021-05-27 16:56:16 -04:00
lachablock
750bdd9d60
Respect mobj->color while enemies & bosses flash, but in OpenGL
2021-05-22 23:25:36 +10:00
Jaime Ita Passos
7500d12eeb
Merge remote-tracking branch 'origin' into software-slope-plane-uv-fix-attempt
2021-05-16 20:56:53 -03:00
James R
35244fa736
Clang: fix -Wimplicit-const-int-float-conversion
...
Some of these integers exceed the precision of float. In
that case the number is rounded. The rounding shouldn't
matter too much anyway, so just shut the compiler up.
2021-05-08 16:49:23 -07:00
Jaime Ita Passos
e4b8dc6584
Fix sloped plane offsets in Software, and fix rotated flat alignment in OpenGL.
...
+ unrelated slope plane optimizations in Software
2021-04-27 19:01:09 -03:00
Jaime Ita Passos
548554431b
Handle invalid blend modes properly
2021-04-27 00:20:41 -03:00
LJ Sonic
02ee480abe
Merge branch 'gl-colormapped-epolyflag' into 'next'
...
Fix uninitialized reads in PreparePolygon
See merge request STJr/SRB2!1392
2021-04-25 14:19:24 -04:00
sphere
a90642bfa9
Merge branch 'ogl-midtexture-zfighting-fix' into 'next'
...
Render midtextures on two-sided lines with a z-buffer offset
See merge request STJr/SRB2!1376
2021-04-25 14:02:02 -04:00
sphere
d871612a72
Merge branch 'openglol' into 'next'
...
Fix HWR_DrawSprite sigsegv
See merge request STJr/SRB2!1454
2021-04-19 14:33:03 -04:00
katsy
23759c67aa
move HWR_GetMappedPatch earlier
2021-04-12 21:26:29 -05:00
Jaime Ita Passos
59be35e533
Rename functions, make more efficient, fix subtractive in Software
2021-03-30 22:12:31 -03:00
Jaime Ita Passos
eece82c481
Blend modes revision
...
This changes how blend modes render, and includes fixes.
2021-03-30 17:03:05 -03:00
Jaime Ita Passos
dca158096d
Experimental implementation
2021-03-22 23:56:55 -03:00
Jaime Ita Passos
f6cb1798cc
Fix a few renderflags oversights in OpenGL
2021-03-02 02:27:14 -03:00
Jaime Ita Passos
d4044a4f82
Add PF_ColorMapped
...
Not all surfaces have tint and fade colors. Checking for a specific surface flag, that tells the backend those colors are present, avoids uninitialized reads.
2021-01-27 18:54:33 -03:00
Hannu Hanhi
d252f074b7
Render midtextures on two-sided lines with a z-buffer offset
...
This will fix z-fighting issues when they overlap with FOFs.
2021-01-10 21:33:54 +02:00
Hannu Hanhi
eb1e7eff8f
Take slopes into account even more in FOF wall cutoff in HWR_ProcessSeg
2021-01-10 20:52:03 +02:00
Hannu Hanhi
ed82b94e64
Take slopes into account in FOF wall cutoff in HWR_ProcessSeg
2020-12-29 23:29:00 +02:00
James R
cab089c5b1
Merge branch 'gl-colormap-update' into 'next'
...
Fix animated skincolors in OpenGL (resolves #187 , #247 , #301 , #370 )
Closes #187 , #247 , #301 , and #370
See merge request STJr/SRB2!1301
2020-12-15 20:50:45 -05:00
James R
2ab71571aa
Merge branch 'high-resolution-timer-2' into next
2020-12-10 02:55:02 -08:00
Jaime Ita Passos
18ee97c583
Fix animated skincolors in OpenGL
2020-12-06 20:17:14 -03:00
Jaime Ita Passos
5293c52bca
Remove SHORT macros for referencing patch width/height/offsets
2020-11-22 20:02:47 -03:00
Jaime Ita Passos
0645c642d2
Improve GPU texture management.
2020-11-22 18:18:26 -03:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
James R
50e15840fb
Merge branch 'udmf-multitag' into 'next'
...
UDMF: Multitag support
See merge request STJr/SRB2!1097
2020-11-14 19:18:14 -05:00
James R
e3c8415627
OpenGL: don't access field that doesn't exist in precipmobj_t
2020-11-13 00:46:03 -08:00
Nev3r
fb9432ae57
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
2020-11-10 11:46:53 +01:00
James R
876aeb6a31
Merge branch 'allowshaders' into 'next'
...
Let the server or an admin toggle clients' custom shaders
See merge request STJr/SRB2!1181
2020-11-08 21:09:56 -05:00
Jaime Passos
b8f668b2e0
rename
2020-11-08 23:02:05 -03:00
James R
b72789b0c9
Huge perfstats refactor
...
I needed to update it to make it functional with the precise timer. But I also
got sick of looking at the mess of sprintf followed by draw call.
2020-11-07 01:32:59 -08:00
Jaime Passos
0f9d85694d
Implement an "ignore colormaps" sprite rendering flag
2020-10-27 19:54:50 -03:00
Jaime Passos
b03d95c5c6
Bug fixes
2020-10-27 17:02:35 -03:00
Nev3r
c62ef355ef
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
...
# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Jaime Passos
b872222b50
Implement blend modes
2020-10-27 00:03:41 -03:00
James R
d279489753
Merge branch 'perfstats' into 'next'
...
Performance stats
See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
Jaime Passos
3ac175660c
Don't render sprites with negative xscale or yscale in OpenGL
2020-10-17 22:40:49 -03:00
Jaime Passos
70ada935ec
Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
...
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
2020-10-15 14:31:16 -03:00
Jaime Passos
8294479a5f
Merge branch 'next' into allowshaders
2020-10-15 01:25:11 -03:00
Jaime Passos
ab526e47cc
Implement object-defined floor sprite slopes.
2020-10-14 00:57:13 -03:00
Jaime Passos
4273896311
Implement relative and absolute sprite offsets for objects (mobjs)
...
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Jaime Passos
1ea3bd8fff
Fix uninitialized variable warning
2020-10-12 22:08:45 -03:00
Jaime Passos
831ccccdd6
OpenGL support for splats, fix some shadow draw bugs in Software
2020-10-12 19:53:21 -03:00
James R
d73fbd8616
Merge branch 'slight-shader-cleanup' into 'next'
...
Shader code cleanup
See merge request STJr/SRB2!1103
2020-10-12 18:22:08 -04:00
Jaime Passos
b620f4835a
Support spritexscale and spriteyscale in OpenGL
...
Fix papersprite scaling with spritexscale and spriteyscale in Software
2020-10-12 17:25:18 -03:00
Jaime Passos
cc97e22e2f
Changes to sprite rendering:
...
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
6e5f71dd45
Refactor patch rotation
2020-10-10 18:43:26 -03:00
Jaime Passos
b15bbd505c
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Hannu Hanhi
4f20a20165
Performance stats
2020-10-10 22:12:34 +03:00
Jaime Passos
0811f60b2a
Let the server or an admin toggle clients' custom shaders
2020-10-09 02:06:13 -03:00
Jaime Passos
63d4c1dffc
Merge remote-tracking branch 'origin' into slight-shader-cleanup
2020-10-08 22:45:39 -03:00
James R
dbd79a29a4
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
SteelT
a033f482be
Merge branch 'pictureformats' into 'next'
...
PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
dcaad758f4
Improved memory management for patches
2020-09-07 02:23:07 -03:00
Jaime Passos
9b426b474c
Merge branch 'pictureformats' into patch-stuff-again-2
2020-08-15 20:48:28 -03:00
Nev3r
b15c760dc2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
2020-08-15 13:44:59 +02:00
Jaime Passos
78cc4a78d0
Refactor renderer switching
2020-08-14 22:27:16 -03:00
James R
8394bf6055
Merge branch 'opengl-skydome-fixes' into 'next'
...
Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
2020-08-09 20:45:01 -04:00
Jaime Passos
91ed56ef40
Refactor patch loading
2020-08-08 05:16:47 -03:00
Jaime Passos
74dfa9f700
Shader code cleanup
2020-08-07 18:17:05 -03:00
James R
d8834143cb
Merge branch 'ogl-sector-alignment-fix' into 'next'
...
Fix sector flat alignment issues in OpenGL
See merge request STJr/SRB2!1094
2020-08-03 12:47:29 -04:00
James R
f5d9029d2a
Merge branch 'ogl-big-room-fix' into 'next'
...
Big room fix for OpenGL
See merge request STJr/SRB2!1089
2020-08-03 12:44:09 -04:00
Nev3r
ba5d09eb2e
Fix smooth brain bruhments.
2020-07-31 22:38:37 +02:00
Nev3r
0520725069
Fix the OpenGL FOF issue with a different approach. Not fond of it either but at least it works.
2020-07-31 14:55:26 +02:00
Nev3r
729c8b2ec6
Fix FOF intersections with multitags for the OpenGL in a kind of hacky way.
2020-07-29 14:53:27 +02:00
Nev3r
c65ada7dd7
Merge branch 'next' into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
2020-07-29 13:55:14 +02:00
Nev3r
f791c1b4ec
Fix gl_linedef renaming which went off radars on the udmf branch
2020-07-28 20:39:11 +02:00
Nev3r
6dfe236602
Merge branch 'udmf-next' into 'next'
...
Merge udmf-next into next
See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
Hannu Hanhi
85f5cb20e6
Fix sector flat alignment issues in OpenGL
2020-07-26 21:25:11 +03:00
Hannu Hanhi
24b828b362
Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
2020-07-25 21:50:24 +03:00
James R
e47fbe7dd9
Compiler error :V
2020-07-24 02:58:05 -07:00
James R
28931b90dc
Merge branch 'ogl-polyobject-tex-fix' into 'next'
...
Fix OpenGL polyobject texture distortion
See merge request STJr/SRB2!1086
2020-07-24 04:49:25 -04:00
Hannu Hanhi
e331c9d18e
Fix OpenGL polyobject texture distortion
2020-07-23 20:51:05 +03:00
Hannu Hanhi
e4d6e92f37
Clamp light level for shaders. Fixes #194 .
2020-07-23 19:05:17 +03:00
Jaime Passos
ca060a4372
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-21 22:25:00 -03:00
Jaime Passos
48a6652973
Move the sky dome code out of r_opengl.c, fix issues with shaders
2020-07-17 02:48:05 -03:00
James R
839f086216
A few more instances of "gr" to purge
2020-07-12 16:09:43 -07:00
James R
b9a24001d8
Merge remote-tracking branch 'origin/next' into remove-glide-2
2020-07-12 16:05:15 -07:00
Hannu Hanhi
3a488c243f
Fix translucency comparison from previous commit
2020-07-12 22:23:15 +03:00
Hannu Hanhi
9909746718
Fix crash by handling precip mobjs correctly in ogl sprite sorting
2020-07-12 21:50:00 +03:00
Nev3r
2cdfb8ffc6
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-12 14:59:38 +02:00
Hannu Hanhi
5fdc4578db
Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
2020-07-10 21:14:57 +03:00
Nev3r
ad55f5f872
Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
2020-07-10 18:18:07 +02:00
Nev3r
710097a0ca
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-10 11:47:16 +02:00
Jaime Passos
7911deebf8
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-06 19:29:14 -03:00
Nev3r
42d92eab2c
Fix erroneous merge conflict resolution.
2020-07-06 11:54:55 +02:00
Nev3r
fd5b05cafc
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-06 11:13:27 +02:00
Jaime Passos
4f6420274f
Remove Software tricks
2020-07-06 01:26:56 -03:00
Jaime Passos
5c5d907251
gr_ -> gl_
2020-07-06 01:15:08 -03:00
Jaime Passos
3d50bef0e5
Rename structs, turn GrTextureFormat_t into an enum
2020-07-06 00:52:10 -03:00
Jaime Passos
ac04853f8c
Remove GrTexInfo
2020-07-06 00:35:48 -03:00
Hannu Hanhi
b4aa5cecc1
Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
2020-07-05 13:27:51 +03:00
LJ Sonic
6e7446dea3
Merge branch 'ff_horizontalflip' into 'next'
...
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
2020-07-03 16:56:32 -04:00
Hannu Hanhi
b29873ce1c
Better MF2_LINKDRAW support for OpenGL
2020-07-03 00:28:52 +03:00
Nev3r
ff8759e507
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
...
# Conflicts:
# src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
James R
7317bbb692
Merge branch 'ogl-sprite-qsort' into 'next'
...
Faster OGL sprite sorting algorithm
See merge request STJr/SRB2!1008
2020-06-24 23:22:06 -04:00
James R
2e827705b4
Merge branch 'ogl-drawnode-fix' into 'next'
...
Faster and more correct OGL transparent surface sorting
See merge request STJr/SRB2!1005
2020-06-24 21:42:01 -04:00
kaysrishaq
cad1f57b1e
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
2020-06-19 11:11:18 -04:00
Hannu Hanhi
6f9b9aacf4
Faster OGL sprite sorting algorithm
2020-06-19 14:32:34 +03:00
Hannu Hanhi
ffaffdf3e1
Faster and more correct OGL transparent surface sorting
2020-06-18 20:27:19 +03:00
Hannu Hanhi
9477d372b9
Backwards compatibility for shaderless hardware
2020-06-18 17:39:34 +03:00
MascaraSnake
4a0206b38d
Merge branch 'next' into udmf-next
...
# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
2020-06-09 09:38:01 +02:00
Hannu Hanhi
abe13651d0
OpenGL draw call batching system
2020-06-07 21:20:52 +03:00
Hannu Hanhi
da98ea242e
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
SteelT
db32b01222
Merge branch 'renderstats' into 'sal-oglshaderport'
...
Render stats
See merge request STJr/SRB2!914
2020-06-07 12:29:58 -04:00
lachwright
a7f73bfa85
Move drop shadows to the ceiling for objects in reverse gravity
2020-05-31 01:21:26 +08:00
Louis-Antoine
d40a8efce2
I forgot to test OpenGL :slight_smile:
2020-05-18 20:35:30 +02:00
Louis-Antoine
d0abd6e86c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
Jaime Passos
1a79f6246d
Merge remote-tracking branch 'origin/next' into pictureformats
2020-05-15 01:34:54 -03:00
MascaraSnake
1ccda0b85c
Merge branch 'next' into udmf-next
2020-05-13 10:01:12 +02:00
Monster Iestyn
197da95a23
Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj!
...
precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct
2020-05-10 20:09:08 +01:00
Monster Iestyn
30105621d4
Merge branch 'master' into next
2020-05-06 21:51:36 +01:00
MascaraSnake
6e7373a475
Merge branch 'next' into udmf-next
2020-05-04 20:32:56 +02:00
Hannu Hanhi
724e093ce8
Render stats cleanup
2020-05-02 23:14:08 +03:00
Hannu Hanhi
7e8543a408
More render stats for software mode, renamed and relocated some render stats variables
2020-05-02 23:13:53 +03:00
Hannu Hanhi
8dcc2fe20d
Move some render stats variables to better locations, add I_FinishUpdate timing
2020-05-02 23:13:32 +03:00
Hannu Hanhi
64a153fdee
Render stats
2020-05-02 23:13:08 +03:00
Monster Iestyn
1528f2aef8
Fix drop shadow and rotsprite code to use SHORT()
2020-05-02 17:13:16 +01:00
MascaraSnake
485a4e5035
Remove POLYOBJECTS and POLYOBJECTS_PLANES defines
2020-05-02 12:08:31 +02:00
Hannu Hanhi
be99670a39
More HWR_ProcessSeg sky code from master
2020-04-30 19:57:28 +03:00
Hannu Hanhi
ff8f48647b
HWR_ProcessSeg skywall processing from master
2020-04-30 19:57:15 +03:00
James R
fe9b933b97
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
Nev3r
5c605a8a39
Merge branch 'udmf-next' into udmf-multitag
2020-04-20 09:05:55 +02:00
Nev3r
efb81fc526
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-04-20 09:05:21 +02:00
James R
536fb1ef2a
Merge remote-tracking branch 'origin/master' into next
2020-04-18 17:20:33 -07:00
Nev3r
38e92aecfd
Fix Tags_Compare() typo to Tag_Compare().
2020-04-12 15:03:14 +02:00
Nev3r
64e2e7c12f
Use Tags_Compare wrapper in the OpenGL renderer, as well.
2020-04-12 13:16:33 +02:00
Nev3r
4128f826b7
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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# Conflicts:
# src/lua_hooklib.c
2020-04-12 09:57:19 +02:00
James R
0313213c59
Merge branch 'hw-horizon' into 'master'
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OGL horizon lines
See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00