Lactozilla
86a052537e
Add PO2 flat cases for sizes smaller than 32x32
2022-11-16 01:40:54 +00:00
Lactozilla
4558cc1c1f
Fix HWR_SplitWall and sloped midtextures
...
- Fix bugs with HWR_SplitWall and sloped midtextures
- Clean up HWR_ProcessSeg and HWR_SplitWall
- Determine if the midtexture is visible earlier
- Ensure opaque midtextures always use PF_Masked
2022-11-15 09:55:59 +00:00
Zwip-Zwap Zapony
59399e9fcf
Uncap water ripples
2022-11-13 16:15:15 +01:00
Eidolon
e32b8a41e5
Only interpolate shadowcasters if they exist
2022-11-12 15:14:04 -06:00
Eidolon
88667400ee
Merge branch 'fix-splat-interp' into 'next'
...
Fix splat interp and sprite angle
See merge request STJr/SRB2!1858
2022-11-12 21:05:44 +00:00
Alam Ed Arias
f5e1d9722f
Merge branch 'master' into next
2022-11-11 22:03:58 -05:00
Alam Ed Arias
9b4d6a2109
Fix Typo
2022-11-11 21:46:28 -05:00
Alam Ed Arias
7e0fa2d34c
Cleanup whitespace changes from SRB2_release_2.2.9
2022-11-11 21:19:25 -05:00
James R
04855a85dc
Use angle between viewz and mobj z to determine splat sprite angle
2022-11-11 17:35:31 -06:00
James R
877d5450d5
Use interpolated mobj x/y/z/angle for splats
...
# Conflicts:
# src/hardware/hw_main.c
# src/r_things.c
2022-11-11 17:35:27 -06:00
Eidolon
07665ae502
hwr: Use UDMF FOF_SPLAT for splat flats and walls
2022-11-09 17:40:43 -06:00
Eidolon
0f2fe5983e
hwr: Use lightlevel on transparent planes
2022-11-09 17:31:49 -06:00
Eidolon
12c2ddb115
Merge branch 'uncappedrevengeance' into next
...
Uncapped
See merge request STJr/SRB2!1856
# Conflicts:
# src/dummy/i_system.c
# src/win32/win_sys.c
2022-11-08 21:13:50 -06:00
toaster
0cd3629d00
Explicit pointer cast for R_InterpolatePrecipMobjState
2022-11-07 18:17:45 -06:00
Eidolon
5f6c56cf36
Use precip interp if gl sprite is for precip
2022-11-07 18:17:45 -06:00
Eidolon
f7bc03ad61
Use interp position in GL billboarding
2022-10-30 23:14:11 -05:00
sphere
8da4eab173
Merge branch 'udmf-fof-flags' into 'next'
...
Fix UDMF FOF flags
See merge request STJr/SRB2!1802
2022-09-28 21:03:44 +00:00
sphere
cfdbc8f44a
Merge branch 'vissprite-color' into 'next'
...
Allow objects with MF2_LINKDRAW to use their own color
See merge request STJr/SRB2!1576
2022-09-17 07:32:51 +00:00
MascaraSnake
8d4baace53
Add Lua backwards compatibility for FOF flags
2022-07-31 12:04:42 +02:00
Eidolon
805941a98f
Merge public next into uncappedrevengeance
...
This is to capture the UDMF merges and make the later code review
easier.
2022-05-03 14:45:14 -05:00
Eidolon
1259f1be40
Interpolate spritescale/offset x/y
2022-04-29 14:21:30 -05:00
Eidolon
1aebf41e82
Interp shadow scales
2022-04-28 20:14:04 -05:00
Eidolon
51553e7f75
Interpolate mobj scale
2022-04-27 21:39:47 -05:00
Eidolon
833777d773
Revert "Remove unnecessary precipmobj thinker hack"
...
This reverts commit 0e38208620d19ec2ab690740438ac2fc7862a49e.
2022-04-26 20:56:36 -05:00
Sally Coolatta
f34a61156c
Papersprite angle interpolation
...
Makes the ending signpost smooth
2022-04-26 20:56:35 -05:00
Eidolon
7dd7cccd79
Use interp tracer pos for GL linkdraw
2022-04-26 20:56:34 -05:00
Sally Coolatta
2f46725984
Fix flickering plane interpolation for OpenGL in the exact same way
...
Funny OpenGL renderer being at least 50% copy-pasted Software code :)
2022-04-26 20:56:33 -05:00
Sally Coolatta
c186d6402b
Lots of FPS stuff
...
- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.
(This also consolidates several more commits ahead of this
fixing various issues. -eid)
2022-04-26 20:56:32 -05:00
James R
e6dff8eedc
Closer OpenGL underwater/heatwave effect to Software
2022-04-26 20:56:31 -05:00
James R
56c0c1f415
Do not speed up underwater/heatwave effect in OpenGL
2022-04-26 20:56:31 -05:00
Eidolon
ac2510f284
Homogenize mobj interpolations
2022-04-26 20:56:27 -05:00
Eidolon
4ee6027180
Remove unnecessary precipmobj thinker hack
2022-04-26 20:31:39 -05:00
Eidolon
7c9e133eb4
Fix misc dropshadow issues
2022-04-26 20:31:38 -05:00
Eidolon
61efef2fa9
Add smooth level platter under interpolation, renderdeltatics
...
`renderdeltatics` can be used as a standard delta time in any place,
allowing for smooth menus. It will always be equal to `realtics`
when frame interpolation is turned off, producing consistent
framerate behavior everywhere it is used.
2022-04-26 20:31:38 -05:00
Eidolon
b625076c87
Implement interpolation at the renderer level
...
Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2022-04-26 20:31:37 -05:00
MascaraSnake
5fbe5189ce
Merge branch 'udmf-sector-fields' into udmf-full
2022-04-20 21:01:52 +02:00
MascaraSnake
5660d896e6
Merge branch 'udmf-thing-types' into udmf-more-linedef-types
2022-04-20 21:00:44 +02:00
MascaraSnake
2e56c3de35
Merge branch 'udmf-polyobjects' into udmf-lighting
2022-04-19 22:18:30 +02:00
MascaraSnake
0b4bbacec0
Merge branch 'next' into udmf-fofs-mkii
2022-04-19 21:59:31 +02:00
sphere
7ec7b2699f
Merge branch 'floorsprite-and-shadow-fake-planes-fix' into 'next'
...
Drop shadow fake floor/ceiling fix
See merge request STJr/SRB2!1638
2022-03-21 22:40:25 +00:00
Lactozilla
4f9ac9edb8
Drop shadow fake floor/ceiling fix
2022-03-21 22:40:24 +00:00
MascaraSnake
a78e4e553c
Merge branch 'next' into udmf-fofs-mkii
2022-03-18 07:29:02 +01:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
MascaraSnake
7fd1c0512a
Merge branch 'udmf-thing-types' into udmf-more-linedef-types
...
# Conflicts:
# src/p_setup.c
2022-01-14 21:06:45 +01:00
MascaraSnake
79cf2f53e8
Merge branch 'udmf-polyobjects' into udmf-lighting
2022-01-14 20:24:51 +01:00
MascaraSnake
6bb6dc88ca
Merge branch 'next' into udmf-fofs-mkii
...
# Conflicts:
# src/hardware/hw_main.c
# src/lua_maplib.c
# src/p_spec.c
# src/p_user.c
2022-01-14 07:24:05 +01:00
lachablock
d764d68d02
Turn dispoffset into a mobj field
2022-01-13 18:53:26 +11:00
MascaraSnake
868b2577ad
Merge branch 'udmf-sector-fields' into udmf-full
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_setup.c
# src/p_spec.c
2022-01-09 13:58:27 +01:00
MascaraSnake
e7a281d994
Merge branch 'udmf-thing-types' into udmf-more-linedef-types
2022-01-09 13:52:26 +01:00
MascaraSnake
0b8204491d
Merge branch 'udmf-polyobjects' into udmf-lighting
2022-01-09 13:50:14 +01:00
MascaraSnake
3104504848
Merge branch 'blentran-update' into udmf-full
2022-01-09 13:47:59 +01:00
MascaraSnake
95e909400f
Fix blendmode regression in OpenGL caused by faulty fog wall support
2022-01-09 13:45:56 +01:00
MascaraSnake
659410dde1
Use Slope Skew flag instead of Upper Unpegged for FOF skewing
2022-01-05 23:47:05 +01:00
MascaraSnake
fcb69b9c2f
Rename more linedef flags
2022-01-05 19:43:40 +01:00
MascaraSnake
06b7d7ceb8
Make only ML_EFFECT3 affect midtexture pegging in UDMF
2022-01-05 18:05:47 +01:00
MascaraSnake
913731b4bc
Merge branch 'blentran-update' into udmf-full
...
# Conflicts:
# src/lua_maplib.c
# src/p_setup.c
# src/p_spec.c
2022-01-02 23:19:47 +01:00
MascaraSnake
2886a277d8
Turn the fog wall linedef type into a blendmode
2021-12-31 15:00:27 +01:00
MascaraSnake
cbf32c6615
Adapt some miscellaneous linedef types to UDMF
2021-12-29 08:12:28 +01:00
MascaraSnake
f714966c83
Remove outdated linedef type check in HWR_ProcessSeg
2021-12-12 08:27:27 +01:00
sphere
7601afb6c1
blentran part 3: Wall & plane blendmodes.
2021-12-05 00:48:21 +01:00
sphere
a3be09bb3f
blentran part 2: Sprite & patch blendmodes.
2021-12-05 00:48:21 +01:00
sphere
3802f601a9
blentran part 1: Flag changes & semibright support.
2021-12-05 00:48:21 +01:00
MascaraSnake
aee4996eba
Merge branch 'udmf-polyobjects' into udmf-lighting
2021-12-03 19:22:37 +01:00
Hannu Hanhi
77ecfb9cdc
Perfstats averaging and refactor
2021-10-29 02:18:02 +03:00
MascaraSnake
e15c160773
Implement per-sector floor/ceiling lighting
2021-09-19 08:58:21 +02:00
lachablock
2e7141b54a
Use tracer's color for uncolored objects flagged with MF2_LINKDRAW
2021-07-06 18:56:45 +10:00
lachablock
7ea73bf817
Add a color field to vissprites and use that instead of referencing its mobj
2021-07-06 18:36:05 +10:00
LJ Sonic
4af3b860fd
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into folder-next
2021-06-25 00:30:30 +02:00
Monster Iestyn
090e5384d5
Merge branch 'blendmode-rangecheck' into 'next'
...
Handle invalid blend modes
See merge request STJr/SRB2!1486
2021-06-05 09:02:31 -04:00
Nev3r
ab06ff011e
Merge branch 'colorfret' into 'next'
...
Respect mobj->color while enemies & bosses flash (resolves #531 )
Closes #531
See merge request STJr/SRB2!1513
2021-06-01 02:31:22 -04:00
sphere
fb4b3b8130
Merge branch 'ogl-fof-wall-slope-fix2' into 'next'
...
Take slopes into account in FOF wall cutoff in HWR_ProcessSeg
Closes #192
See merge request STJr/SRB2!1361
2021-05-30 11:32:30 -04:00
sphere
75938e2dfa
Merge branch 'software-slope-plane-uv-fix-attempt' into 'next'
...
Fix slope plane rotation and alignment (resolves #508 )
Closes #508
See merge request STJr/SRB2!1464
2021-05-27 16:56:16 -04:00
lachablock
750bdd9d60
Respect mobj->color while enemies & bosses flash, but in OpenGL
2021-05-22 23:25:36 +10:00
Jaime Ita Passos
7500d12eeb
Merge remote-tracking branch 'origin' into software-slope-plane-uv-fix-attempt
2021-05-16 20:56:53 -03:00
James R
35244fa736
Clang: fix -Wimplicit-const-int-float-conversion
...
Some of these integers exceed the precision of float. In
that case the number is rounded. The rounding shouldn't
matter too much anyway, so just shut the compiler up.
2021-05-08 16:49:23 -07:00
Jaime Ita Passos
e4b8dc6584
Fix sloped plane offsets in Software, and fix rotated flat alignment in OpenGL.
...
+ unrelated slope plane optimizations in Software
2021-04-27 19:01:09 -03:00
Jaime Ita Passos
548554431b
Handle invalid blend modes properly
2021-04-27 00:20:41 -03:00
LJ Sonic
02ee480abe
Merge branch 'gl-colormapped-epolyflag' into 'next'
...
Fix uninitialized reads in PreparePolygon
See merge request STJr/SRB2!1392
2021-04-25 14:19:24 -04:00
sphere
a90642bfa9
Merge branch 'ogl-midtexture-zfighting-fix' into 'next'
...
Render midtextures on two-sided lines with a z-buffer offset
See merge request STJr/SRB2!1376
2021-04-25 14:02:02 -04:00
sphere
d871612a72
Merge branch 'openglol' into 'next'
...
Fix HWR_DrawSprite sigsegv
See merge request STJr/SRB2!1454
2021-04-19 14:33:03 -04:00
katsy
23759c67aa
move HWR_GetMappedPatch earlier
2021-04-12 21:26:29 -05:00
Jaime Ita Passos
59be35e533
Rename functions, make more efficient, fix subtractive in Software
2021-03-30 22:12:31 -03:00
Jaime Ita Passos
eece82c481
Blend modes revision
...
This changes how blend modes render, and includes fixes.
2021-03-30 17:03:05 -03:00
Jaime Ita Passos
dca158096d
Experimental implementation
2021-03-22 23:56:55 -03:00
Jaime Ita Passos
f6cb1798cc
Fix a few renderflags oversights in OpenGL
2021-03-02 02:27:14 -03:00
Jaime Ita Passos
d4044a4f82
Add PF_ColorMapped
...
Not all surfaces have tint and fade colors. Checking for a specific surface flag, that tells the backend those colors are present, avoids uninitialized reads.
2021-01-27 18:54:33 -03:00
Hannu Hanhi
d252f074b7
Render midtextures on two-sided lines with a z-buffer offset
...
This will fix z-fighting issues when they overlap with FOFs.
2021-01-10 21:33:54 +02:00
Hannu Hanhi
eb1e7eff8f
Take slopes into account even more in FOF wall cutoff in HWR_ProcessSeg
2021-01-10 20:52:03 +02:00
Hannu Hanhi
ed82b94e64
Take slopes into account in FOF wall cutoff in HWR_ProcessSeg
2020-12-29 23:29:00 +02:00
James R
cab089c5b1
Merge branch 'gl-colormap-update' into 'next'
...
Fix animated skincolors in OpenGL (resolves #187 , #247 , #301 , #370 )
Closes #187 , #247 , #301 , and #370
See merge request STJr/SRB2!1301
2020-12-15 20:50:45 -05:00
James R
2ab71571aa
Merge branch 'high-resolution-timer-2' into next
2020-12-10 02:55:02 -08:00
Jaime Ita Passos
18ee97c583
Fix animated skincolors in OpenGL
2020-12-06 20:17:14 -03:00
Jaime Ita Passos
5293c52bca
Remove SHORT macros for referencing patch width/height/offsets
2020-11-22 20:02:47 -03:00
Jaime Ita Passos
0645c642d2
Improve GPU texture management.
2020-11-22 18:18:26 -03:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
James R
50e15840fb
Merge branch 'udmf-multitag' into 'next'
...
UDMF: Multitag support
See merge request STJr/SRB2!1097
2020-11-14 19:18:14 -05:00
James R
e3c8415627
OpenGL: don't access field that doesn't exist in precipmobj_t
2020-11-13 00:46:03 -08:00
Nev3r
fb9432ae57
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
2020-11-10 11:46:53 +01:00
James R
876aeb6a31
Merge branch 'allowshaders' into 'next'
...
Let the server or an admin toggle clients' custom shaders
See merge request STJr/SRB2!1181
2020-11-08 21:09:56 -05:00
Jaime Passos
b8f668b2e0
rename
2020-11-08 23:02:05 -03:00