Tatsuru
1752f6efc1
Allow water running in reverse gravity
2021-01-04 18:10:41 -03:00
James R
353692fa79
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-16 08:43:49 -08:00
Nev3r
c97056f9ce
Merge branch 'spritestuff2-archiving-fix' into 'next'
...
Fix archived mobjs having no default blend mode and sprite scales
See merge request STJr/SRB2!1300
2020-12-16 08:57:36 -05:00
James R
a36908a5ce
Merge branch 'amys' into 'next'
...
fix amy meeting herself in mario mode
See merge request STJr/SRB2!1330
2020-12-15 20:57:16 -05:00
James R
73a7365798
Merge branch 'circuit-finallap' into 'next'
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Final lap text for circuit
See merge request STJr/SRB2!1303
2020-12-15 20:42:59 -05:00
katsy
2b23468359
remove amy
2020-12-14 02:36:00 -05:00
James R
a86a7822d1
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-12 15:38:46 -08:00
James R
75633bde50
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
James R
93e4f43e4b
Hooklib macros names -> uppercase + documentation
2020-12-12 03:16:30 -08:00
James R
c8cc9c7a6f
Remove trailing whitespace
2020-12-12 02:40:46 -08:00
James R
2778cc3ce9
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-12 02:02:38 -08:00
Jaime Ita Passos
3472b3ece3
Fix ERZ3 mode
2020-12-10 21:55:22 -03:00
James R
6d3442a5d7
Merge branch 'saloondoor-revengeance' into 'next'
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Saloon door fixes (closes #394 )
Closes #394
See merge request STJr/SRB2!1296
2020-12-10 15:43:31 -05:00
James R
fc5708b2f2
Merge branch 'firemelt' into 'next'
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Fix objects with MF_FIRE disappearing in lava (Closes #366 )
Closes #366
See merge request STJr/SRB2!1287
2020-12-10 15:37:57 -05:00
James R
e46c6e75f3
Merge branch 'metal-sigfpe' into 'next'
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Fix a division by zero in BCZ2 Metal Sonic's routine
See merge request STJr/SRB2!1283
2020-12-10 15:35:03 -05:00
James R
9a77cf6306
Merge branch 'lastlineshit' into 'next'
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Allow player.lastlinehit and player.lastsidehit to be usable outside of Knuckles' climbing ability
See merge request STJr/SRB2!1271
2020-12-10 15:14:16 -05:00
James R
c841750868
Merge branch 'no-spin-jump' into 'next'
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Fix a Few Spin Related Bugs (Closes #286 and #360 )
Closes #286 and #360
See merge request STJr/SRB2!1256
2020-12-10 15:02:29 -05:00
James R
8d382e49fb
Big Large Lua Hooklib Refactor
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* Hooks are no longer a mess of lua boiler plate. Helper functions reduce hooks
to, at the most basic level, only two calls.
* Lua tables (the array part) are used to index hooks. Such tables contain only
hooks of the same type.
* Hook types are defined in one place so you no longer need to sync up the enum
and name array.
2020-12-10 00:36:41 -08:00
Zippy_Zolton
7082db485b
CTF text 2, branch is finished
2020-12-08 16:09:51 -06:00
Jaime Ita Passos
6f9c48a305
Move a few mobj spawn defaults to its own function
2020-12-06 17:46:35 -03:00
Tatsuru
3b85abdee7
Kill saloon doors without a tracer, add height check for non-blocking doors
2020-12-06 14:11:08 -03:00
Zippy_Zolton
29f56fb2d8
g
2020-12-03 02:05:10 -06:00
Zippy_Zolton
c28bd8005e
Fix fire objects disappearing in lava
2020-12-03 01:28:54 -06:00
Tatsuru
a67862665a
Don't spawn the projectile if you're just gonna delete it
2020-12-02 12:05:40 -03:00
SMS Alfredo
5c71fe0710
Allow player.lastlinehit and player.lastsidehit to be used outside of Knuckles' climbing ability
2020-11-25 14:31:24 -06:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
SMS Alfredo
9163e73092
Allow no spin characters to water skip while spinning
2020-11-18 12:35:40 -06:00
James R
50e15840fb
Merge branch 'udmf-multitag' into 'next'
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UDMF: Multitag support
See merge request STJr/SRB2!1097
2020-11-14 19:18:14 -05:00
lachwright
a65fc9f622
Reallow P_MobjSpawn to change the scale of objects spawned from mapthings
2020-11-15 02:53:10 +11:00
Nev3r
2c8a99f25a
Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
2020-11-12 13:48:14 +01:00
Nev3r
95a61a226b
rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro.
2020-11-10 12:22:55 +01:00
Jaime Passos
36550725f3
P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope
2020-11-05 00:42:14 -03:00
Nev3r
c62ef355ef
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
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# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Jaime Passos
b872222b50
Implement blend modes
2020-10-27 00:03:41 -03:00
Jaime Passos
e63efdac13
Only create floor sprite slopes when needed, instead of always allocating them.
...
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
2020-10-14 13:07:02 -03:00
Jaime Passos
ab526e47cc
Implement object-defined floor sprite slopes.
2020-10-14 00:57:13 -03:00
Jaime Passos
4273896311
Implement relative and absolute sprite offsets for objects (mobjs)
...
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
James R
cb8f6097cf
Merge branch 'save-netvars' into 'next'
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Save netvars
See merge request STJr/SRB2!1179
2020-10-12 19:03:01 -04:00
Jaime Passos
cc97e22e2f
Changes to sprite rendering:
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- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
James R
aa102dcea0
Add CV_SAVE to netvars
...
dumpconsistency
allowjoin
joinnextround
restrictskinchange
allowteamchange
startinglives
respawndelay
competitionboxes
allowseenames
matchboxes
specialrings
powerstones
countdowntime
touchtag
hidetime
autobalance
teamscramble
scrambleonchange
friendlyfire
overtime
pointlimit
timelimit
basenumlaps
allowexitlevel
inttime
coopstarposts
cooplives
advancemap
playersforexit
exitmove
pausepermission
respawnitemtime
respawnitem
flagtime
tv_recycler
tv_teleporter
tv_superring
tv_supersneaker
tv_invincibility
tv_jumpshield
tv_watershield
tv_ringshield
tv_forceshield
tv_bombshield
tv_1up
tv_eggmanbox
2020-10-09 15:06:09 -07:00
Zippy_Zolton
1c751fdf0f
I am going to die :D
2020-10-09 15:42:55 -05:00
James R
dbd79a29a4
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
Tatsuru
a52afc2baf
Ignore spectators
2020-09-19 23:10:03 -03:00
lachwright
d7ab41a90b
Objectplace improvements:
...
- movement speeds are scaled with player scale
- spawned objects are scaled with player scale
- command accepts argument for thing num to set
2020-09-06 17:28:34 +09:30
Nev3r
b15c760dc2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
2020-08-15 13:44:59 +02:00
Nev3r
b99385e159
Fix mapthing spawn height scaling improperly with the object scale; only special offsets should scale now.
2020-07-30 09:45:58 +02:00
Nev3r
c65ada7dd7
Merge branch 'next' into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
2020-07-29 13:55:14 +02:00
Nev3r
6dfe236602
Merge branch 'udmf-next' into 'next'
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Merge udmf-next into next
See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
lachwright
cea3f64c88
Fix default NiGHTS skin brightness for non-super characters
2020-07-20 22:24:16 +08:00
GoldenTails
4b3d6f04f8
Expose P_PlayerZMovement to Lua.
...
Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails
df1fd0c456
Expose P_SceneryZMovement to Lua.
...
Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
4710e4f07c
Expose P_RingZMovement to Lua.
...
Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
6d3a2919a2
Expose P_ZMovement to Lua.
...
Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
27c25bfa1e
Expose P_SceneryXYMovement to Lua.
...
Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
6ac3d62321
Expose P_RingXYMovement to Lua.
...
Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
Nev3r
ad55f5f872
Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
2020-07-10 18:18:07 +02:00
Nev3r
710097a0ca
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-10 11:47:16 +02:00
lachwright
3226a5d699
Fix custom skincolors being fullbright & signpost backgrounds using incorrect color shades
2020-07-09 05:56:11 +08:00
Nev3r
fd5b05cafc
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-06 11:13:27 +02:00
lachwright
f03addc5a7
Merge remote-tracking branch 'origin/next' into knuxtweaks
2020-07-04 18:53:26 +08:00
LJ Sonic
98c657e703
Merge branch 'sf_nosupersprites' into 'next'
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Add SF_NOSUPERSPRITES
See merge request STJr/SRB2!1000
2020-07-04 06:51:11 -04:00
lachwright
527e682931
Add sightcheck boolean to P_RadiusAttack
...
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
LJ Sonic
3679df07aa
Merge branch 'dragonbomber-height' into 'next'
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Fix Dragonbomber z positioning
See merge request STJr/SRB2!1004
2020-07-03 17:05:10 -04:00
lachwright
8652bbc1a5
Knuckles changes:
...
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
lachwright
3ebc17ac3a
Merge branch 'next' into knuxtweaks
2020-07-02 13:08:04 +08:00
Nev3r
ff8759e507
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
...
# Conflicts:
# src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
James R
067d9b9a63
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
lachwright
7b2e54b426
Fix Dragonbomber z positioning
2020-06-19 00:52:24 +08:00
lachwright
edfd64877c
Add SF_NOSUPERSPRITES
2020-06-17 04:53:42 +08:00
MascaraSnake
4a0206b38d
Merge branch 'next' into udmf-next
...
# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
2020-06-09 09:38:01 +02:00
Lachlan Wright
191e2e094d
Merge branch 'fix-spawn-desynch' into 'next'
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Fix desynch when a player spawns
See merge request STJr/SRB2!977
2020-06-08 05:25:41 -04:00
Lachlan Wright
614a98bd9d
Merge branch 'dashmode-fixes' into 'next'
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Dashmode fixes
See merge request STJr/SRB2!909
2020-06-08 05:25:30 -04:00
MascaraSnake
de7a806ec3
Merge branch 'nospinmovecut' into 'next'
...
Don't cut momentum if landing in a roll
See merge request STJr/SRB2!972
2020-06-07 13:24:19 -04:00
Monster Iestyn
7e562a3ca5
Merge branch 'master' into next
2020-06-06 20:35:48 +01:00
lachwright
f68a95016e
Merge branch 'next' into nospinmovecut
2020-06-07 02:45:26 +08:00
Monster Iestyn
7340442839
P_XYMovement: initialise slopemom to all zeros
2020-06-03 20:47:49 +01:00
LJ Sonic
e2b860dc28
Merge branch 'next' into 'fix-spawn-desynch'
...
# Conflicts:
# src/p_map.c
2020-06-01 08:15:02 -04:00
MascaraSnake
8d7f4e3265
Merge branch 'movement-refactor' into 'next'
...
Clean up some movement code
See merge request STJr/SRB2!912
2020-06-01 07:21:41 -04:00
lachwright
5136a4d41d
Don't cut momentum if landing in a roll
2020-05-30 19:07:16 +08:00
lachwright
ae5d5b9546
Merge branch 'next' into dashmode-fixes
2020-05-30 18:13:21 +08:00
Louis-Antoine
67eef5a37f
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
SwitchKaze
b37c73b008
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
MascaraSnake
ff37975892
Merge branch 'next' into movement-refactor
...
# Conflicts:
# src/p_map.c
2020-05-19 09:50:23 +02:00
MascaraSnake
33a22331f8
Merge branch 'waypoints' into 'next'
...
Store waypoints at map load instead of iterating through the thinker list to find them
See merge request STJr/SRB2!938
2020-05-18 16:00:46 -04:00
Louis-Antoine
d0abd6e86c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
MascaraSnake
969c48fac8
Merge branch 'udmf-next' into udmf-polyobjects
...
# Conflicts:
# src/p_polyobj.c
2020-05-16 11:18:47 +02:00
MascaraSnake
1ccda0b85c
Merge branch 'next' into udmf-next
2020-05-13 10:01:12 +02:00
MascaraSnake
36843cbfd6
Merge branch 'next' into waypoints
2020-05-12 23:51:32 +02:00
MascaraSnake
d708789c3a
Store waypoints (for zoom tubes, rope hangs, polyobjects) explicitly
2020-05-12 23:50:30 +02:00
James R
6b4ee94e38
Use camera angle, not mobj angle, when comparing Angle Anchor
2020-05-10 19:40:28 -07:00
Jaime Passos
39c5ab4e17
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-05-09 17:12:52 -03:00
lachwright
63cb58a10a
Update new GFZ3 laser
2020-05-06 09:03:03 +08:00
MascaraSnake
8c36b9efa5
Adapt basic PolyObject setup to UDMF
2020-05-04 22:40:49 +02:00
MascaraSnake
6e7373a475
Merge branch 'next' into udmf-next
2020-05-04 20:32:56 +02:00
MascaraSnake
122104815a
Revert some very incorrect refactoring
2020-05-02 15:33:15 +02:00
MascaraSnake
ddb4c2c97f
Refactor P_PushableCheckBustables
2020-05-02 15:30:56 +02:00
MascaraSnake
a67c8786ae
P_PlayerZMovement: Move PolyObject handling code into its own function
2020-05-02 13:49:16 +02:00
MascaraSnake
29192eff9a
Merge branch 'remove-polyobjects' into movement-refactor
2020-05-02 13:37:13 +02:00