Digiku
78c78d9e63
Merge branch 'sphere-ring-concurrence' into 'master'
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Change SETSPHERES console command to SETRINGS to handle player->spheres transparently
See merge request STJr/SRB2Internal!167
2018-08-29 04:24:23 -04:00
Monster Iestyn
58a844d3cf
Merge branch 'public_next'
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# Conflicts:
# src/r_things.c
# src/v_video.c
2018-08-28 19:31:08 +01:00
mazmazz
9c35b3dfc5
Merge branch 'musicplus-core' into musicplus-sdlmixerx
2018-08-28 10:27:49 -04:00
mazmazz
75e6ad72ed
Fix MIDI looping/non-looping
2018-08-28 10:16:06 -04:00
mazmazz
0bea5729a7
Revise LUAh_MusicChange hook
2018-08-28 10:10:56 -04:00
mazmazz
9244a13721
Merge branch 'music-sdlmixerx' into musicplus-sdlmixerx
2018-08-27 08:40:36 -04:00
mazmazz
359a71c059
Move cvars to D_RegisterClientCommands for config recall
2018-08-27 08:40:24 -04:00
mazmazz
36d650c530
Remove MP3 warning for win32 Mixer X
2018-08-27 06:16:55 -04:00
mazmazz
b760fbe89b
Corrected unterminated #endif in sdl_sound
2018-08-27 06:15:01 -04:00
mazmazz
b701316505
Merge branch 'music-sdlmixerx' into musicplus-sdlmixerx
2018-08-27 05:59:55 -04:00
mazmazz
07ae007980
Remove unused methods (for now?)
2018-08-27 05:53:43 -04:00
mazmazz
9f6e913d43
Load Fluidsynth soundfont upon cvar change
2018-08-27 05:52:01 -04:00
mazmazz
878dc1af92
Lazy midi reload support on menu
2018-08-27 00:43:25 -04:00
mazmazz
535aed24bb
Advanced submenu for sound options
2018-08-26 23:58:43 -04:00
mazmazz
cc9d554dfd
Revert "Sound scroll menu attempt"
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This reverts commit 7b11855041
.
2018-08-26 23:46:55 -04:00
mazmazz
7b11855041
Sound scroll menu attempt
2018-08-26 23:46:20 -04:00
mazmazz
28545822ba
Checkpoint: Add FluidSynth and Timidity support
2018-08-26 23:03:38 -04:00
mazmazz
8ee27d3297
Makefile comments
2018-08-26 23:02:57 -04:00
mazmazz
59185f4ad1
New SDL Mixer X builds with FluidSynth and Timidity
2018-08-26 23:02:29 -04:00
Monster Iestyn
61836e1565
Merge branch 'master' into next
2018-08-26 21:10:41 +01:00
Monster Iestyn
c67767c580
Merge branch 'yo_screen_so_wide_y_is_invalid' into 'master'
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Yo Screen So Wide y Is Invalid
See merge request STJr/SRB2!271
2018-08-26 16:07:06 -04:00
mazmazz
65e5794ee3
HAVE_MIXERX and NOMIXERX compile flags (win32 only)
2018-08-26 15:12:00 -04:00
mazmazz
73b4c4c5b4
Fix S_ChangeMusic newmusic -> mmusic, merge error
2018-08-26 14:22:14 -04:00
mazmazz
768ce1a46f
Make SDL Mixer X win32-exclusive
2018-08-26 14:20:41 -04:00
mazmazz
eafed06a29
New SDL2 test files
2018-08-26 14:12:11 -04:00
mazmazz
35fdcee071
Merge branch 'music-cleanup' into music-sdlmixerx
2018-08-26 14:04:54 -04:00
toaster
710550bb9d
Missed one!
2018-08-26 12:38:53 +01:00
mazmazz
a7ae059949
Case-insensitive music_name comparison
2018-08-25 22:00:31 -04:00
mazmazz
9f3549e5e1
Remove tolower music_name, because we do case-insensitive matching now
2018-08-25 21:53:22 -04:00
mazmazz
48b6255e93
Case-insensitive music_name comparison
2018-08-25 21:42:39 -04:00
Monster Iestyn
d5ab3e75a5
Merge branch 'v_video_killed_the_r_radio_star' into 'master'
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v_video Killed The r_radio Star
See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00
Monster Iestyn
ed5bed4d2c
Merge branch 'zalloc_potter_and_the_death-free_hallows' into 'master'
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Zalloc Potter and the Death-Free Hallows
See merge request STJr/SRB2!269
2018-08-25 16:43:14 -04:00
Monster Iestyn
0b8c231989
Merge branch 'lighting_fixes_plane_n_simple' into 'master'
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Lighting fixes? Plane and simple!
See merge request STJr/SRB2!268
2018-08-25 16:43:00 -04:00
mazmazz
4dd6b733d6
MUSICPOSITION -> MUSICPOS
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* Added muspos level header var to lua
# Conflicts:
# src/dehacked.c
# src/lua_maplib.c
# src/p_setup.c
2018-08-25 16:23:01 -04:00
toaster
85474e33dd
Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
2018-08-25 21:17:34 +01:00
mazmazz
578e386e40
Add MUSICPOSITION level header and mapmusposition variable to instantly jump to position
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* Cutscene support too!
2018-08-25 15:59:20 -04:00
mazmazz
78ea3bebfe
Remove S_ChangeMusic call in G_PlayerReborn because redundant to S_Init
2018-08-25 15:23:48 -04:00
toaster
80ac2366ba
Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
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* V_DrawFixedPatch and ilk:
* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.
* V_DrawFill:
* Reduce number of operations performed upon `c`.
* V_DrawString and ilk:
* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
Digiku
cddb743fe1
Merge branch 'op-nightshoop' into 'master'
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NiGHTS objectplace: Place new hoop 1713 instead of 1705
See merge request STJr/SRB2Internal!136
2018-08-25 13:23:51 -04:00
mazmazz
4f388428bc
Add MUSIC_FORCERESET flag
2018-08-25 13:18:14 -04:00
toaster
91eb248e46
Fix up them there ghosts!
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* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster
973b3c3f5e
Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
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* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00
mazmazz
d9ab1e4424
Lua add S_MusicName
2018-08-25 08:08:30 -04:00
mazmazz
838d47acd3
Add S_MusicName back as a convenience function
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* Move MUSICRATE to doomdef.h
2018-08-25 08:08:25 -04:00
mazmazz
ec2bc29bb1
Add MUSICRATE to dehacked
2018-08-25 08:08:04 -04:00
mazmazz
942276fab0
#ifdef MUSICRATE 1000 for adjustable music timings
2018-08-25 08:07:34 -04:00
wolfy852
6ddee877c5
Expose NEWTICRATE and NEWTICRATERATIO to Lua
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This should keep 70FPS-compatible scripts from throwing nil value errors.
2018-08-25 03:40:43 -05:00
mazmazz
4f075bfb5d
Update functions for other targets
2018-08-24 18:20:53 -04:00
mazmazz
e88d147761
I_SongPlaying detect GME properly
2018-08-24 18:03:50 -04:00
mazmazz
eae5d3333f
Stub I_UnloadSong because we already unload in I_StopMusic
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* Stop-gap for now. Ideally the logic would be in the respective places.
# Conflicts:
# src/sdl/mixer_sound.c
2018-08-24 18:02:46 -04:00