Monster Iestyn
1cf2ce63c0
More optimising and otherwise fixing bizarre formatting in hw_trick.c
2018-10-27 18:58:05 +01:00
Monster Iestyn
2107aab666
Moved my added slope checks in hw_trick.c to isCeilingFloating/isFloorFloating
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I also optimised those two functions while I was there (why keep a "floating" variable when setting it to false guarantees the functions return false?)
2018-10-27 18:57:28 +01:00
Monster Iestyn
787d5b598d
gr_correcttricks fix: don't check if top/bottom textures are missing for sloped sectors, just ignore and cancel the hack
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This fixes GFZ2's mysterious flying flats at the ramp to the big room
2018-10-27 18:56:38 +01:00
Monster Iestyn
67a2922558
Ensure file is closed whenever MD2 reading errors happen
2018-10-27 18:53:38 +01:00
Monster Iestyn
b150e842fc
Add MD2_INDENT and MD2_VERSION so we can cleanly check that it's a valid MD2 from magic number/version
2018-10-27 18:53:18 +01:00
Monster Iestyn
29d8e34d03
Call V_DoPostProcessor only in software mode (it cancels itself in OGL anyway)
2018-10-27 18:52:34 +01:00
Monster Iestyn
9fb301ecb5
don't bother with inlining the function, on second thoughts
2018-10-27 16:47:56 +01:00
Monster Iestyn
bb3d850bbf
static the buffer, forgot to do this earlier
2018-10-27 16:27:00 +01:00
Monster Iestyn
e4e76f83c3
Use temporary buffer with a max size of 255 bytes instead of having Microsoft's FormatMessageA alloc one for us. Also, provide a fallback message in case no message was available for some reason
2018-10-27 16:09:14 +01:00
Monster Iestyn
3b39a25ade
Save the result of errno (aka WSAGetLastError() for WinSock) as soon as possible, to prevent anything in SOCK_GetNodeAddress resetting the value to 0 while trying to print the message for the error itself!
2018-10-27 15:49:04 +01:00
Monster Iestyn
ab38e6cebb
Creating a quick get_WSAErrorStr function to act as a wrapper for FormatMessageA so we can string-ify Winsock errors properly
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Untested!
2018-10-27 15:36:15 +01:00
Monster Iestyn
e95b54e64f
missed this ESLOPE-needed area from a few commits ago apparently :V
2018-10-21 20:35:14 +01:00
Monster Iestyn
772004d3fd
Fix editing slope xydirection with Lua
2018-10-21 18:25:13 +01:00
Monster Iestyn
3ec8743c1b
Fix up the ability to edit slope zdelta and zangle with Lua (zangle is untested as of writing)
2018-10-21 17:32:53 +01:00
Monster Iestyn
e15ed742c1
add ESLOPE ifdef checks around all the Lua slope support code that was there before I was involved
2018-10-21 16:27:54 +01:00
Monster Iestyn
bd0c187e68
Merge branch 'next' into lua-slopes
2018-10-21 16:03:48 +01:00
Monster Iestyn
10f9403619
Merge branch 'master' into next
2018-10-21 15:39:30 +01:00
Monster Iestyn
87afae9cf5
Fix unarchiving of mapheader_t userdata Lua variables
2018-10-21 15:15:54 +01:00
Monster Iestyn
efff869e6e
Add mobj.standingslope to Lua
2018-10-21 15:12:51 +01:00
Monster Iestyn
2ec4f2024f
Added support for pslope_t userdata variables in Lua archive/unarchive code
2018-10-21 15:00:07 +01:00
Monster Iestyn
e5d16c520d
Merge branch 'lua-action-userdata-quickfix' into 'master'
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Lua action userdata quickfix
See merge request STJr/SRB2Internal!196
2018-10-21 06:00:35 -04:00
Monster Iestyn
9296aaa28c
zangle should be shifted down by ANGLETOFINESHIFT if we're to use FINETANGENT on it
2018-10-20 23:36:06 +01:00
Monster Iestyn
4edeeb6953
Add P_GetZAt to Lua
2018-10-20 21:08:59 +01:00
Monster Iestyn
61fa7026a1
add vector2 and vector3 userdata types to simplify getting a slope's o/d/normal
2018-10-20 19:00:37 +01:00
Monster Iestyn
7d4e27937d
Merge branch 'next' into lua-slopes
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# Conflicts:
# src/lua_maplib.c
2018-10-20 18:31:06 +01:00
Monster Iestyn
b5c4b476a6
Merge branch 'public_next'
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# Conflicts:
# src/d_main.c
# src/m_menu.c
# src/s_sound.c
# src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
Monster Iestyn
d57c54f93b
Merge branch 'master' into next
2018-10-20 14:13:13 +01:00
Monster Iestyn
7d61201194
Fix slipup from when the smashing spikeballs from HHZ were hardcoded
2018-10-20 12:54:40 +01:00
mazmazz
cc0d1db9d8
Merge remote-tracking branch 'steeltitanium/music-clean' into test-public-music-cleanup
2018-10-19 23:56:56 -04:00
mazmazz
a288b95458
Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
2018-10-19 22:04:26 -04:00
Monster Iestyn
d4e11762fa
Merge branch 'public_next'
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# Conflicts:
# src/nds/i_sound.c
# src/r_data.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-10-19 22:46:19 +01:00
Monster Iestyn
29b242a5bd
Merge branch 'endgame-code-refactor-backport' into 'next'
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Endgame code refactor
See merge request STJr/SRB2!297
2018-10-19 17:31:19 -04:00
Monster Iestyn
fe2af34ee5
Merge branch 'master' into next
2018-10-14 20:49:35 +01:00
Monster Iestyn
423403eab5
Merge branch 'sound-handle-fix' into 'master'
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Handle fix for SDL Mixer
See merge request STJr/SRB2!301
2018-10-14 15:46:25 -04:00
Monster Iestyn
b720cb10dc
Merge branch 'pris_accurate-gif-delay' into 'master'
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More accurate GIF delay
See merge request STJr/SRB2!276
2018-10-14 15:44:33 -04:00
Sryder
3886888b30
Fix missing commas and missed interface
2018-10-14 10:14:07 +01:00
Sryder
6184f91dd3
Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
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I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Steel Titanium
450b536147
Remove the condition in restartaudio command.
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No longer needed as S_RegisterSoundStuff will return early if in
dedicated mode.
2018-10-11 20:11:37 -04:00
Monster Iestyn
8ab4915b5b
Whoops these should be L not gL here (not that it makes much difference normally though)
2018-10-11 21:44:25 +01:00
Steel Titanium
b3faed190b
Move commands and console variable into s_sound.c
2018-10-11 16:29:43 -04:00
Monster Iestyn
feceaf6d30
Removed all code in Y_FollowIntermission that's already handled in G_AfterIntermission
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Only real difference here is that CEcho messages will always be cleared when going to credits/evaluation, but that's hardly a loss tbh.
2018-10-11 21:25:15 +01:00
Monster Iestyn
2bb7df5f49
G_ExitLevel tweak: Use HU_ClearCEcho() instead of HU_DoCEcho(""), the latter causes an empty line to appear in log.txt
2018-10-11 21:25:04 +01:00
Monster Iestyn
31f3f8b8e7
Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
2018-10-11 21:24:53 +01:00
Monster Iestyn
c1d5c711a9
Be gone ye old texture hack
2018-10-11 21:08:25 +01:00
Monster Iestyn
9c464742b7
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
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Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
Monster Iestyn
ef78c942f7
Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore)
2018-10-11 20:00:34 +01:00
Monster Iestyn
49c5a6f7e4
Remove unused "runcount" variable from p_local.h
2018-10-11 20:00:23 +01:00
Monster Iestyn
91b2f5e570
"t" is not needed to take out fencepost cases from viewangletox
2018-10-11 20:00:05 +01:00
Monster Iestyn
07dd527e7e
Removed unused function prototypes in d_main.h
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Also corrected what appears to be a typo in some comments above?
2018-10-11 19:59:47 +01:00
Monster Iestyn
61a29bed85
Remove unused sscount variable
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(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
2018-10-11 19:59:26 +01:00
Monster Iestyn
a4419abfdc
debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else
2018-10-11 19:59:09 +01:00
Monster Iestyn
38ec0cc50a
These convar externs aren't moving files, I'm just shifting them up to live with their relatives
2018-10-11 19:39:28 +01:00
Monster Iestyn
0ad0f8afc4
Move analog consvars to g_game.h
2018-10-11 19:39:11 +01:00
Monster Iestyn
933508db89
Moved screenshot/movie consvar externs to m_misc.h
2018-10-11 19:38:11 +01:00
Monster Iestyn
e2a4c59e21
cv_controlperkey probably belongs in g_input.h too
2018-10-11 19:37:48 +01:00
Monster Iestyn
4b7af892e1
Moved most of d_netcmd.h's 2P mouse consvar externs to the files with their 1P counterparts
2018-10-11 19:37:24 +01:00
Monster Iestyn
72ab305bf4
Change when and specifically what colormap[] is applied to in R_Draw2sMultiPatchTranslucentColumn_8
2018-10-11 17:05:23 +01:00
Monster Iestyn
b9b0a8110c
Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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...that was a mouthful
2018-10-11 17:05:13 +01:00
Monster Iestyn
77e85394d8
Change when and specifically what colormap[] is applied to in R_Draw2sMultiPatchTranslucentColumn_8
2018-10-10 14:59:44 +01:00
Monster Iestyn
d3da4cb527
Merge branch 'fof-slope-skew-backport'
2018-10-10 14:53:01 +01:00
Monster Iestyn
291ebf302c
Merge branch 'public_next'
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# Conflicts:
# src/Makefile
# src/lua_script.c
# src/p_user.c
# src/sdl/i_system.c
# src/v_video.c
# src/w_wad.c
2018-10-10 14:51:34 +01:00
Monster Iestyn
8196c59557
Merge branch 'master' into next
2018-10-09 22:55:55 +01:00
Monster Iestyn
c469fc242f
Merge branch 'movechasecamera-crashfix' into 'next'
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Fix for Chicmunk's weird camera related crash
See merge request STJr/SRB2!284
2018-10-09 15:20:06 -04:00
Sryder
497314fdc4
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
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No memory leak here, just a very tiny thing I noticed.
2018-10-09 19:43:18 +01:00
toaster
1324e0bfcd
* Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!)
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* Optimise the repeated strlen usage into a single call, which is stored for later.
2018-10-08 18:50:17 +01:00
Monster Iestyn
12e0222929
Merge branch 'drwhoandthesleepingweather' into 'master'
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Dr. Who And The Sleeping Weather
See merge request STJr/SRB2!288
2018-10-08 09:36:18 -04:00
Monster Iestyn
1049f3451a
Merge branch 'sp-savegame-continue-crash-fix' into 'master'
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SP savegame continues icon crash
See merge request STJr/SRB2!290
2018-10-08 09:20:45 -04:00
Monster Iestyn
1115f41f8e
Merge branch 'zlib-split' into 'master'
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Makefile: Split zlib and libpng
See merge request STJr/SRB2!285
2018-10-08 07:20:27 -04:00
Steel Titanium
027e6e8e3c
Change win_snd.c also
2018-10-07 15:00:48 -04:00
Steel Titanium
232a7ae7b7
Change order of the ifdef
2018-10-07 14:52:25 -04:00
Steel Titanium
def090c9f0
Move the ifdef
2018-10-07 14:45:03 -04:00
toaster
b1e02467bf
Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
2018-10-07 15:00:58 +01:00
Sryder
fb6c329870
Fix the crashing bug hopefully
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A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway.
For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory)
For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy)
So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
2018-10-07 10:37:45 +01:00
Sryder
02597e0bf9
Fix compiler warnings.
2018-10-07 09:26:18 +01:00
Sryder
d072dd2725
I think that should be NULL, not 0 actually.
2018-10-07 00:22:23 +01:00
Sryder
7b417b573c
Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound.
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Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk.
I went back to Z_Malloc and Z_Free for this because they still work after this.
2018-10-07 00:15:42 +01:00
Sryder
725a65c1f7
Call SDL_RWclose after an SDL_RWFromMem call to close the RWops.
2018-10-07 00:15:11 +01:00
Monster Iestyn
1ec601af6b
Draw a star for continues if invalid skin numbers are somehow supplied
2018-10-05 22:42:36 +01:00
Steel Titanium
b812a6a4ab
Really fix DD compiling this time.
2018-10-04 22:56:11 -04:00
Steel Titanium
fc5d969642
Fix DD compiling
2018-10-04 22:44:26 -04:00
Steel Titanium
49cb1ffe9f
Restore deleted endif
2018-10-04 22:38:59 -04:00
Steel Titanium
79f5f4885c
Split zlib and libpng
2018-10-04 19:47:19 -04:00
Alam Ed Arias
348f4dc2cd
Merge branch 'master' into next
2018-10-02 09:14:59 -04:00
Monster Iestyn
800b3bb240
Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.
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While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
2018-09-30 22:18:48 +01:00
Monster Iestyn
872e2f82c1
Redo OpenGL skewing support, so that it now itself supports the lower unpegged effect for FOFs in OpenGL!
2018-09-28 17:02:02 +01:00
Steel Titanium
f88708bb75
Fix the weird indentation
2018-09-21 12:05:52 -04:00
Steel Titanium
68ec811909
Rearrange the code.
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Thanks again MonsterIestyn!
2018-09-21 11:26:08 -04:00
Steel
af58ba9ae3
Remove this that somehow slipped in.
2018-09-21 07:21:49 -04:00
Steel
be74b4e58b
Fix up errors with buildbots
2018-09-21 07:16:54 -04:00
Steel Titanium
378495cb2b
Add some stuff
2018-09-20 18:33:50 -04:00
Steel Titanium
a53f036149
Use MemAvailable instead
2018-09-20 18:30:46 -04:00
mazmazz
31343be41b
foundrover ffloor_t -> boolean
2018-09-19 20:11:30 -04:00
mazmazz
5e1b4272c1
Initialize foundrover to NULL (for debug checking)
2018-09-19 17:50:05 -04:00
mazmazz
24938473a5
Linedef exec FOF specials: Move logic into for (rover =...) block so procedure happens on every FOF match
2018-09-19 17:49:03 -04:00
Digiku
87087c190e
Merge branch 'nights-keeppoints' into 'master'
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NiGHTS: Deduct marescore when player hits ground, not immediately on timeout
See merge request STJr/SRB2Internal!161
2018-09-19 11:03:24 -04:00
Digiku
106afd48af
Merge branch 'nights-score-lap' into 'master'
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NiGHTS: Intermission Bonuses
See merge request STJr/SRB2Internal!159
2018-09-19 11:03:14 -04:00
Digiku
e3ecb61173
Nights intermission bonus y_inter.c: A comment
2018-09-19 10:53:11 -04:00
Digiku
1dadee6804
Nights intermission dehacked: a comment
2018-09-19 10:45:51 -04:00
mazmazz
81ad8f0681
Merge branch 'master' into le-fadefof
2018-09-18 17:11:33 -04:00
Digiku
b7bcc16c98
Merge branch 'fof-fixes-movingplatexists' into 'master'
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Moving platform fix: Player snaps to floor when setting ~FF_EXISTS
See merge request STJr/SRB2Internal!188
2018-09-18 11:29:11 -04:00