toaster
6398779983
Correct two instances where "Zone" is forced uppercase.
2019-11-25 16:04:03 +00:00
toaster
2110fa6bd1
Fix extra lives given to game-overed players not re-entering them into the action when cv_coopstarposts is 0.
2019-11-25 14:59:06 +00:00
toaster
71e74ca363
Fix a bunch of shit with MP special stages!
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* Prevent an infinite quantity of Emeralds being spawned when P_GiveEmerald is called while a MP Special Stage is in session (resolves #347 ).
* Fix FuriousFox's ridiculous timer on special stage spawn (mentioned in the comments of the previous issue) by correctly marking spectator players in special stages as finished, and preventing the underflow.
2019-11-25 14:33:15 +00:00
MascaraSnake
10df92d232
Merge branch 'shhhhhfang' into 'master'
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Make DSWBREAK a singular sound
See merge request STJr/SRB2Internal!534
2019-11-25 03:00:49 -05:00
MascaraSnake
9e598f583a
Merge branch 'hwr-cache-fix' into 'master'
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Fix FreeMipmapColormap crash (resolves #287 and #351 )
Closes #287 and #351
See merge request STJr/SRB2Internal!538
2019-11-25 02:59:07 -05:00
Louis-Antoine
a187460865
Revert "Render title map on connecting to server screen too"
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This reverts commit b6e145f0c5
.
2019-11-25 01:09:00 +01:00
toaster
82843fc78e
Fix Tutorial prompt being incorrect size in GL ( resolves #349 ).
2019-11-25 00:08:38 +00:00
toaster
df5c8e792f
Go from spindash into ordinary roll if player's speed is suddenly above the speed you're allowed to roll at.
2019-11-24 22:55:37 +00:00
Louis-Antoine
74ae5819c4
Account for exiting but non-finished players in G_EnoughPlayersFinished
2019-11-24 23:40:40 +01:00
toaster
c0bc46ca9c
A bunch of spike tweaks.
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* Make it possible to break them in reverse gravity (resolves #348 ) by making the spikes break in a circle around the spike touched, rather than in a circle around the player.
* Fix the spike chunks spawned not being flipped in reverse gravity by using P_SpawnMobjFromMobj.
* Make their breaking sound singular (prevents eardrum destruction).
2019-11-24 22:38:26 +00:00
MascaraSnake
7b80d509cc
Give RVZ lavafalls fire damage
2019-11-24 23:01:17 +01:00
Steel Titanium
d4a8fd8e64
Fix time emblem overlapping best time on NiGHTS Mode menu ( Resolves #353 )
2019-11-24 16:37:13 -05:00
Jaime Passos
c9ff8ec26b
Fix FreeMipmapColormap crash
2019-11-24 17:37:11 -03:00
toaster
3594623891
Courteousy of fickle, an adjustment to papersprite rendering that prevents the object's x1 and x2 being slightly off where they should be. Not perfect, but absolutely better than it was!
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Also, tweak the Minecart segment spawning position, since this was originally placed based on the awkward rendering.
2019-11-24 16:42:13 +00:00
lachwright
6733a8c38f
Shhhhh, Fang
2019-11-24 23:46:37 +08:00
lachwright
4e9e5a072f
Have Minus spawn debris upon landing, as suggested
2019-11-24 23:42:27 +08:00
toaster
6773b39a40
Woops
2019-11-24 15:19:15 +00:00
lachwright
9a7979d841
Have Minus rotate in mid-air
2019-11-24 22:29:26 +08:00
toaster
508feaad9d
Enable lowercase text for Statistics and Unlockable Checklist menus ( resolves #339 ).
2019-11-24 13:51:53 +00:00
toaster
4dfae1a65b
Make cv_exitmove only have effect if gametype is GT_COOP, otherwise immediately exit ( resolves #342 ).
2019-11-24 13:35:37 +00:00
toaster
fcfbd403f0
Make mouselook follow the first-person option when a spectator, even when other variables assume you're in third person ( resolves #340 ).
2019-11-24 13:30:49 +00:00
toaster
6cc2ca7542
* Resolve #345 .
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* Prevent skincolours from being reset to the skin's prefcolour, but only for not-always-usable characters.
2019-11-24 13:24:37 +00:00
lachwright
ccc41c7a8f
Fix elemental stomp activating glide landing after emerging from goop; fix climbing boost-up not scaling properly with player scale
2019-11-24 19:30:20 +08:00
lachwright
3fa04cb091
Make Metal's vertical float speed technically negative
2019-11-24 18:46:59 +08:00
MascaraSnake
4be45a5e43
Fixed crash when BASH's target disappears during chasing
2019-11-24 10:22:00 +01:00
MascaraSnake
d99e3f8337
Merge branch 'translucenthud-showfps-fix' into 'master'
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Title card showfps translucency fix
See merge request STJr/SRB2Internal!522
2019-11-23 18:16:17 -05:00
MascaraSnake
5fe89e6e9b
Merge branch 'ra-wipe-fix' into 'master'
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Fix RA fade (resolves #329 )
Closes #329
See merge request STJr/SRB2Internal!521
2019-11-23 18:16:09 -05:00
MascaraSnake
df50900ac5
Merge branch 'statusbar-stuff' into 'master'
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No longer allow showhud to toggle FPS counter or ping bar
See merge request STJr/SRB2Internal!523
2019-11-23 18:09:59 -05:00
MascaraSnake
a24949cfa6
Merge branch 'menu-reordering' into 'master'
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Menu reordering (also renaming secrets to extras)
See merge request STJr/SRB2Internal!511
2019-11-23 17:51:46 -05:00
MascaraSnake
33dc443b77
Merge branch 'nightsexitcam' into 'master'
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NiGHTS exit camera tweak
See merge request STJr/SRB2Internal!519
2019-11-23 17:51:34 -05:00
MascaraSnake
01f02b142f
Merge branch 'exitcam' into 'master'
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Exit camera fixes (Resolves #327 ).
Closes #327
See merge request STJr/SRB2Internal!518
2019-11-23 17:51:29 -05:00
MascaraSnake
9b8b463791
Merge branch 'horizonclimb' into 'master'
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Horizonclimb (resolves #323 )
Closes #323
See merge request STJr/SRB2Internal!516
2019-11-23 17:51:17 -05:00
MascaraSnake
cd38173a7b
Merge branch 'superrun' into 'master'
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Super runspd fix
See merge request STJr/SRB2Internal!515
2019-11-23 17:51:12 -05:00
MascaraSnake
5715727724
Merge branch 'firefuck2' into 'master'
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Firefuck II
Closes #310
See merge request STJr/SRB2Internal!512
2019-11-23 17:51:02 -05:00
Jaime Passos
2a9db29c58
fix showfps with st_translucency
2019-11-23 18:41:28 -03:00
Jaime Passos
e850d42bc2
fix RA fade
2019-11-23 18:15:09 -03:00
Steel Titanium
97a87574b2
No longer allow showhud to toggle FPS counter or ping bar
2019-11-23 16:09:02 -05:00
MascaraSnake
aabddd69f1
Fixed a missing space in the "Speeding off to..." text
2019-11-23 18:51:32 +01:00
toaster
90c13effc0
Since I was tired of seeing NiGHTS players bump their head into the ceiling, and since similar camera enhancements have been made for the papersprite sign exit, implement a camera lock when exiting while NiGHTS.
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https://cdn.discordapp.com/attachments/359091121789468672/647821662003396609/srb20088.gif
2019-11-23 15:40:32 +00:00
toaster
ebead10dca
Remove duplicate viewpointx/viewpointy set.
2019-11-23 15:23:42 +00:00
toaster
7956584797
Have the vertical aiming focus on the signpost's z rather than continue to focus on the player even while the camera is forced to be near the signpost. ( resolves #327 )
2019-11-23 15:11:24 +00:00
toaster
5a63e22f56
It's not safe to store a file-scope pointer to a mobj_t* without having any mechanism to clear it between map reloadings, so move the Tailsbot "press jump now to fly!" indicator into tails->target
.
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Resolves #331 , and likely also #330 and #309 .
2019-11-23 14:43:47 +00:00
toaster
95ed442d55
Prevent Knuckles latching onto horizon special linedefs.
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Also, update all references to the horizon special to use a #defined constant instead of a magic number.
2019-11-23 14:20:41 +00:00
MascaraSnake
4ccb4f5c8a
Merge branch 'crossfade-fix' into 'master'
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Fix crossfades
See merge request STJr/SRB2Internal!514
2019-11-23 04:14:07 -05:00
MascaraSnake
2c85aa9f69
Merge branch 'drtminus' into 'master'
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drt minus
See merge request STJr/SRB2Internal!495
2019-11-22 16:09:58 -05:00
toaster
5611f8eff4
I was reading the Sonic 3 Unlocked blog by NeoHazard when I came across a very interesting post.
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https://s3unlocked.blogspot.com/2017/12/over-threshold.html
It turns out that in Sonic 3 & Knuckles, the threshold for crossing into the super animation is increased compared to normal gameplay. This makes a lot of sense - however, both Sonic Mania and the Taxman/Stealth mobile remakes missed this. I quickly tested and confirmed that SRB2 had the same issue, so here's the fix.
2019-11-22 21:06:25 +00:00
Jaime Passos
b24c709206
clarify comment
2019-11-22 17:50:05 -03:00
Jaime Passos
faa305a2f2
Fix crossfades
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Fixes NoReload using the wrong wipestyle.
Also fixes non-titlemap title screen wipes using the wrong wipestyle.
2019-11-22 17:44:42 -03:00
Jaime Passos
227f69f063
fix missing mmx check
2019-11-22 17:30:53 -03:00
MascaraSnake
6545284eaf
Merge branch 'gfz-debris' into 'master'
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VAdaPEGA's GFZ debris
See merge request STJr/SRB2Internal!505
2019-11-22 15:27:11 -05:00
MascaraSnake
e9ca39d3bc
Merge branch 'infopoke' into 'master'
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MS Info packet tweaks (resolves #300 )
Closes #300
See merge request STJr/SRB2Internal!499
2019-11-22 15:21:41 -05:00
sphere
de2a26bf5d
Swap statistics and tutorial options in the 1 Player menu.
2019-11-22 21:00:03 +01:00
toaster
c8c5237540
Resolve #310 .
2019-11-22 19:51:27 +00:00
sphere
07221c50ce
i'm a dumbass
2019-11-22 20:37:35 +01:00
MascaraSnake
ca74636a27
Merge branch 'dsz3target' into 'master'
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Sea Egg targeting systems online! (resolves #303 )
Closes #303
See merge request STJr/SRB2Internal!501
2019-11-22 14:26:40 -05:00
MascaraSnake
6f82e5197d
Merge branch 'rollout-bumps' into 'master'
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Add funâ„¢ to rollout rocks
See merge request STJr/SRB2Internal!504
2019-11-22 14:25:39 -05:00
sphere
e3aca4b647
restore secrets = 0, not sure why i changed that
2019-11-22 20:24:57 +01:00
MascaraSnake
44fa076698
Merge branch 'radiomode3' into 'master'
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Fix conditionset-based unlocks on the Sound Test (resolves #312 ).
Closes #312
See merge request STJr/SRB2Internal!508
2019-11-22 14:12:03 -05:00
MascaraSnake
f7c4ec1965
Merge branch 'mapvisitedupdate' into 'master'
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Intermission fixes/cleanup
See merge request STJr/SRB2Internal!509
2019-11-22 14:11:31 -05:00
MascaraSnake
18babe3268
Merge branch 'followghost' into 'master'
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Followmobj Record Attack fix (resolves #322 ).
Closes #322
See merge request STJr/SRB2Internal!510
2019-11-22 14:10:59 -05:00
MascaraSnake
e351d629bd
Merge branch 'playersall' into 'master'
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Players All reliability fix (resolves #301 and #315 )
Closes #301 and #315
See merge request STJr/SRB2Internal!500
2019-11-22 14:10:39 -05:00
MascaraSnake
a3a7dc6bed
Merge branch 'remove-unused-levelwipes' into 'master'
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(Cleanup) Remove unused levelwipes
See merge request STJr/SRB2Internal!507
2019-11-22 09:21:17 -05:00
MascaraSnake
ae8f0b42aa
Merge branch 'titlecard-event-fix' into 'master'
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Remove D_ProcessEvents call in G_PreLevelTitleCard (resolves #317 )
Closes #317
See merge request STJr/SRB2Internal!506
2019-11-22 09:12:02 -05:00
sphere
514394a4f3
fuck autocomplete
2019-11-22 04:12:38 +01:00
toaster
143d4aa053
Move all the visitation/emblems/record attack update stuff into a single function, and call that function in two different places depending on whether the tally screen is visited or not.
2019-11-21 23:38:33 +00:00
toaster
3798e886ea
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into mapvisitedupdate
2019-11-21 23:16:06 +00:00
toaster
990d9ed40c
Correct location of followmobj scale write to match read ( resolves #322 ).
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Requires deleting all of RC1's Record Attack replays with followmobj characters, but I think you'll agree that's a reasonable price to pay.
2019-11-21 22:50:04 +00:00
toaster
7ff616b26e
Do a whole bunch of cleanup for mapvisited and intermission related things.
...
* Move the visitation flags, Record Attack/NiGHTS Attack data, and emblem checking to outside of Y_StartIntermission.
* Y_CleanupScreenBuffer never got called for maps which skip the intermission, leading to a small memory leak; this is now fixed by moving it to G_AfterIntermission.
* Y_FollowIntermission was just G_AfterIntermission with modeattacking specific behaviour, but this is desired for all places where G_AfterIntermission is called, so just merge this into G_AfterIntermission.
Notably, these changes are necessary because there are now three maps in the main SP campaign which do not end with traditional intermissions. As a result, this fixes an issue where Black Core's tracks are not available in the Sound Test (due to MV_BEATEN never being applied).
Also, since I was here: Remove "gotperfect" from recorddata_t. This is a duplicate of `mapvisited[gamemap-1] & MV_PERFECT` which uses more memory. I have kept the new spacing in the gamedata for compatibility with RC1 savedatas, but moved it across to the original method everywhere else.
2019-11-21 16:10:28 +00:00
sphere
5a7ebb3ba6
Re-reorganize sound options.
2019-11-21 16:53:37 +01:00
sphere
b37c3a414a
Remove unneeded HAVE_MIXERX checks.
2019-11-21 16:35:27 +01:00
MascaraSnake
f13e67bf8f
Merge branch 'gametype-out-of-range' into 'master'
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Prevent gametype changes being out of range
See merge request STJr/SRB2Internal!503
2019-11-21 09:31:05 -05:00
MascaraSnake
9db5c5875c
Merge branch 'hi-lj' into 'master'
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Fix issue with strcasestr that causes a map command crash
See merge request STJr/SRB2Internal!502
2019-11-21 09:30:18 -05:00
MascaraSnake
f1ab6783c2
Merge branch 'subtitlesubterfuge' into 'master'
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Subtitle subterfuge (resolves #306 )
Closes #306
See merge request STJr/SRB2Internal!498
2019-11-21 09:29:13 -05:00
MascaraSnake
3b2b8ab80f
Merge branch 'ptzcrash' into 'master'
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Fix crash in new fireflower (resolves #305 ).
Closes #305
See merge request STJr/SRB2Internal!497
2019-11-21 09:28:35 -05:00
toaster
7c7eec4b9a
Fix conditionset-based unlocks on the Sound Test.
2019-11-21 13:12:54 +00:00
Jaime Passos
248306ccb0
Remove D_ProcessEvents call in G_PreLevelTitleCard
2019-11-21 02:16:09 -03:00
sphere
f021d35e7e
Move tutorial to the bottom of the 1 Player menu.
2019-11-21 02:43:07 +01:00
sphere
74987beb1f
Reword some evaluation sentences.
2019-11-21 02:24:12 +01:00
sphere
48c454553f
Move SP and MP down if extras aren't unlocked yet.
2019-11-21 02:19:31 +01:00
sphere
9608021824
Rename "secrets" to "extras".
2019-11-21 01:34:32 +01:00
sphere
f587069d0e
Reorganize sound options.
2019-11-21 01:14:09 +01:00
sphere
2d509eff47
Move the main menu options around.
2019-11-21 00:34:58 +01:00
lachwright
35f2572e29
Correct sound for GFZ debris (copy-paste oversight)
2019-11-21 01:26:53 +08:00
lachwright
c5d085d333
Add missing GFZD spriteset
2019-11-21 01:14:24 +08:00
lachwright
ac3924c9c8
Add GFZ debris; reorganize wood debris index
2019-11-21 01:05:22 +08:00
lachwright
cdc7a88b04
Add bump sounds to rollout rock & add Newton's third law to jumping off them
2019-11-20 23:45:34 +08:00
toaster
abf0c5e632
resolve #315
2019-11-20 14:34:19 +00:00
Jaime Passos
e0a9b3d695
Merge remote-tracking branch 'origin/subtitlesubterfuge' into remove-unused-levelwipes
2019-11-19 21:49:45 -03:00
James R
6ffb18c4b1
Warn if gametype number is out of range to map command
2019-11-19 12:32:02 -08:00
James R
9b96964cbb
Check for out of range gametype on map change
2019-11-19 12:25:50 -08:00
toaster
7645d0417a
Further cleanup.
2019-11-19 20:24:44 +00:00
James R
c5d73e37bb
Fix strcasestr SIGSEGV in the case of only upper case strchr returning NULL
2019-11-19 11:16:17 -08:00
Monster Iestyn
d1d1098f7c
fix object type restrictions for popping monitors
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(MT_BOUNCERING to MT_GRENADERING are actually the ammo pickups, MT_THROWNBOUNCE to MT_THROWNGRENADE are what actually want here)
2019-11-19 12:31:20 -05:00
toaster
2bba25c1e1
As selected by Nev3r, implement option 2: Proximity Bastard for the Sea Egg to resolve #303 .
2019-11-19 15:59:24 +00:00
toaster
86f343b84b
Make the All Players linedef exectutor activator sector type more reliable for FOFs that span multiple sectors ( resolves #301 ).
2019-11-19 14:09:24 +00:00
toaster
f5885f84f0
lmao how did i forget a null terminator
2019-11-19 13:40:07 +00:00
toaster
ef1aeb2ff6
MS Info packet tweaks.
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* Report a completely uppercase map title in SERVERINFO, as per the MS previously expected (resolves #300 ).
* Ignore colour codes in map titles in SERVERINFO, since those now function like with console font.
* Modulo the skin number provided in PLAYERINFO by 3 in DEVELOP builds, so it's safe to test with certain characters on the MS (AS LONG AS IT'S NOT A RELEASE BUILD).
2019-11-19 13:36:33 +00:00
toaster
3add9a9bd2
Make the SPEEDING OFF TO ZONE text that appears while loading:
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* Use a mixed case "Zone" to match the mixed case level titles.
* Have V_TRANSLUCENT to not stick out too much against pure black/white backgrounds. (Can revert this aspect if necessary, but I think you'll agree it's a good balance between readable and aesthetic.)
2019-11-19 13:00:37 +00:00
toaster
2ac44240db
Fix the coords of the subtitle.
2019-11-19 12:59:01 +00:00
toaster
340e2e48f9
Fix crash in new fireflower. ( resolves #305 )
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Also, correct indentation on bounce ring fuse since I was here.
2019-11-19 11:53:45 +00:00