Eidolon
f0d7d8467f
Refactor timing code even more
...
System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-01 00:32:46 -05:00
Eidolon
e79654a33a
Completely refactor timing system
...
Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.
This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.
2022-04-30 16:33:23 -05:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
LJ Sonic
0241016f6a
Do not attempt to disconnect when a packet checksum is invalid
2022-01-03 12:13:55 +01:00
LZA
a3353be0dc
Raise addon limit
2021-12-02 22:50:44 +00:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Louis-Antoine
9dd5c11322
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
...
# Conflicts:
# src/d_clisrv.c
# src/d_clisrv.h
# src/d_net.c
# src/p_saveg.c
# src/p_saveg.h
2020-08-13 13:53:10 +02:00
LJ Sonic
715cb857f5
Merge branch 'next' into 'better-download'
...
# Conflicts:
# src/sdl/i_system.c
# src/win32/win_sys.c
2020-06-01 08:16:53 -04:00
Louis-Antoine
e49d3d0bb9
Use per-node reference tics in ExpandTics
2020-05-17 20:23:07 +02:00
Louis-Antoine
fc07db26c0
Store starttic as a raw value in PT_SERVERTICS packets
...
This avoids some desynch issues and is simpler to handle.
Those packets are always big anyway, so the difference is irrelevant.
2020-05-17 20:09:11 +02:00
Louis-Antoine
bf11e3a361
Add missing packet name
2020-05-16 23:22:33 +02:00
Louis-Antoine
3c7c758d17
Rewrite file transfer code
...
This code uses a custom packet acknowledgement system,
which is more suited for file transfer and does not suffer from
the small sender window used by the default acknowledgement system
2020-05-16 22:09:00 +02:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
LJ Sonic
60cd6fe986
Merge branch 'next' into 'resend-gamestate'
...
# Conflicts:
# src/d_clisrv.c
2020-03-01 12:35:53 -05:00
LJ Sonic
2cace6e147
Merge branch 'lua-io' into 'next'
...
Support for Lua's I/O library
See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
Louis-Antoine
46d8546f49
Update packet names
2020-03-01 03:26:15 +01:00
Louis-Antoine
29d8389461
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
2020-02-29 13:43:47 +01:00
James R
2df4717f18
Fix NO_LUA compiling
2020-02-20 17:20:50 -08:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Louis-Antoine
d02c4c0cc7
Add "resendgamestate" command
2020-01-31 15:57:04 +01:00
Louis-Antoine
e8760fe5dd
Update Lua I/O support to 2.2
2020-01-22 23:08:57 +01:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Louis-Antoine
84e7672cca
Temporary fix for the fade timeout
2019-12-03 12:02:14 +01:00
James R
3ffa84a77b
Replace ping command with a condensed and sorted version
2019-10-22 19:40:05 -07:00
James R
29a5999a44
"NEWPING" might as well be the only ping
2019-10-22 19:39:26 -07:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
93f7f0a8df
Apply srb2home to debugfile
2018-12-13 13:23:09 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
a4419abfdc
debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else
2018-10-11 19:59:09 +01:00
Monster Iestyn
f4e535a64d
Burned Dreamcast port at the stake
2017-09-29 18:19:34 +01:00
Alam Ed Arias
f1a347e55f
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
Alam Ed Arias
ec125628ab
Merge branch 'master' into next
2017-09-28 10:16:35 -04:00
Alam Ed Arias
55f377ba3d
Build: kill GCC 7's format-overflow warnings
2017-09-28 09:13:46 -04:00
Monster Iestyn
12266e0f85
Set ack and ackreturn to 0 for local packets always
...
This won't really have any in-game effect, this is just so the debugfile doesn't display the ack values of the PREVIOUS sent/got packet
2017-06-09 23:15:41 +01:00
Monster Iestyn
3f9bebd05e
Merge branch 'public_next'
...
# Conflicts:
# src/doomdef.h
# src/lua_thinkerlib.c
2017-05-31 15:18:05 +01:00
Monster Iestyn
4d1af86431
Cleanup part 2, make ye old 2.1.18 warning a debugfile only message, and make the node == -1 have its own debugfile only message too
...
Also get rid of a stray newline
2017-05-26 15:30:26 +01:00
Monster Iestyn
ab5835cd3b
Remove cruft from my initial days of fumbling with this branch
...
textcmd[0] for PT_NODETIMEOUT can't hold anything < 0 anyway, and you'd probably have to really try to get >= MAXNETNODES
2017-05-26 15:26:00 +01:00
Monster Iestyn
5aeb4b5919
Revert "Loop through rebound packets until you found a good one or ran out of them"
...
On second thought, this was probably unnecessary anyway.
This reverts commit 1078a642df
.
2017-05-20 21:29:05 +01:00
Monster Iestyn
1078a642df
Loop through rebound packets until you found a good one or ran out of them
2017-05-19 11:52:50 +01:00
Monster Iestyn
5a1fc6098e
Attempts to prevent stupid stuff from happening
2017-05-19 11:25:28 +01:00
Monster Iestyn
f0de3a407d
Merge branch 'public_next'
2017-05-11 22:58:03 +01:00
Monster Iestyn
96c63bf95b
Whoops forgot this bit too
2017-05-09 20:17:46 +01:00
Monster Iestyn
8582406dd2
prevent invalid nodes from crashing Net_CloseConnection, print a warning and return instead
2017-05-09 15:13:19 -04:00
Monster Iestyn
93efb3084e
Merge branch 'mi-a-bit-of-cleanup' into 'master'
...
MI's unimportant code cleanup
Just removing a bunch of unused variables/function prototypes from the source code and similarly minor stuff, nothing here should change gameplay much (if at all).
See merge request !71
2017-04-17 14:43:50 -04:00
Alam Ed Arias
2823c7bffb
build: fixup warnings from GCC 6.2.1
2017-03-12 17:23:56 -04:00
Monster Iestyn
08baf2ebb8
debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else
2017-01-25 19:36:32 +00:00
Louis-Antoine
b8b720088e
Oh? a cookie on the ground
...
*takes the cookie*
2017-01-13 23:10:00 +01:00
Louis-Antoine
490778cdab
Why does DD exist
2017-01-13 22:34:16 +01:00
Louis-Antoine
e9cb6d0331
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
...
-If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
-Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
-File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
-The reason is now properly shown when the server refuses connection
-Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
-Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
2017-01-13 20:53:52 +01:00
Louis-Antoine
04747ff79e
Fixed a memory leak on client side
2017-01-02 20:02:49 +01:00