Commit graph

1159 commits

Author SHA1 Message Date
Louis-Antoine
d40a8efce2 I forgot to test OpenGL :slight_smile: 2020-05-18 20:35:30 +02:00
Louis-Antoine
d0abd6e86c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
# Conflicts:
#	src/hardware/hw_main.c
#	src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98 Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt 2020-05-18 15:23:56 +02:00
Jaime Passos
c64e231b2b Attempt to properly match Software texture blending
without messing with the original ASTBlendPixel function
2020-05-16 13:51:10 -03:00
Jaime Passos
1a79f6246d Merge remote-tracking branch 'origin/next' into pictureformats 2020-05-15 01:34:54 -03:00
toaster
d593e2e1bb Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.

Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).

Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.

Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 23:10:00 +01:00
MascaraSnake
1ccda0b85c Merge branch 'next' into udmf-next 2020-05-13 10:01:12 +02:00
Monster Iestyn
197da95a23 Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj!
precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct
2020-05-10 20:09:08 +01:00
lachwright
51a5ece294 Merge remote-tracking branch 'origin/next' into gfz3laser-mkii 2020-05-07 22:34:44 +08:00
Monster Iestyn
30105621d4 Merge branch 'master' into next 2020-05-06 21:51:36 +01:00
lachwright
63cb58a10a Update new GFZ3 laser 2020-05-06 09:03:03 +08:00
MascaraSnake
6e7373a475 Merge branch 'next' into udmf-next 2020-05-04 20:32:56 +02:00
Hannu Hanhi
724e093ce8 Render stats cleanup 2020-05-02 23:14:08 +03:00
Hannu Hanhi
7e8543a408 More render stats for software mode, renamed and relocated some render stats variables 2020-05-02 23:13:53 +03:00
Hannu Hanhi
8dcc2fe20d Move some render stats variables to better locations, add I_FinishUpdate timing 2020-05-02 23:13:32 +03:00
Hannu Hanhi
64a153fdee Render stats 2020-05-02 23:13:08 +03:00
Monster Iestyn
1528f2aef8 Fix drop shadow and rotsprite code to use SHORT() 2020-05-02 17:13:16 +01:00
MascaraSnake
485a4e5035 Remove POLYOBJECTS and POLYOBJECTS_PLANES defines 2020-05-02 12:08:31 +02:00
Hannu Hanhi
be99670a39 More HWR_ProcessSeg sky code from master 2020-04-30 19:57:28 +03:00
Hannu Hanhi
ff8f48647b HWR_ProcessSeg skywall processing from master 2020-04-30 19:57:15 +03:00
Hannu Hanhi
78c2928b8b Optimization: also don't reset shader on models 2020-04-25 16:32:44 +03:00
Hannu Hanhi
c0c095e1d1 Optimization: only call pglUseProgram if shader actually needs changing 2020-04-25 16:32:32 +03:00
Hannu Hanhi
0758a8caec Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader 2020-04-25 16:32:21 +03:00
James R
fe9b933b97 Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
Nev3r
5c605a8a39 Merge branch 'udmf-next' into udmf-multitag 2020-04-20 09:05:55 +02:00
Nev3r
efb81fc526 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-04-20 09:05:21 +02:00
James R
536fb1ef2a Merge remote-tracking branch 'origin/master' into next 2020-04-18 17:20:33 -07:00
Nev3r
38e92aecfd Fix Tags_Compare() typo to Tag_Compare(). 2020-04-12 15:03:14 +02:00
Nev3r
64e2e7c12f Use Tags_Compare wrapper in the OpenGL renderer, as well. 2020-04-12 13:16:33 +02:00
Nev3r
4128f826b7 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
#	src/lua_hooklib.c
2020-04-12 09:57:19 +02:00
James R
efe74cfd8f Merge branch 'md2-rollangle' into 'master'
Fix MD2 rollangle in reverse gravity

See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
James R
0313213c59 Merge branch 'hw-horizon' into 'master'
OGL horizon lines

See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R
aca39d6210 Merge remote-tracking branch 'origin/master' into next 2020-04-09 17:04:04 -07:00
James R
5f7bd9a947 Merge branch 'fix-256-brightness' into 'master'
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.

See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R
2dfe276a73 Merge branch 'sdlglcontext' into 'master'
Only initialise OpenGL if the user intends to load it (for real this time)

See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
MascaraSnake
92c74814cf Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES 2020-03-25 08:34:52 +01:00
fickleheart
719f29d27e Reduce near renderdist to lessen visible texture distortion 2020-03-23 08:23:36 -05:00
fickleheart
f9027ccaeb Split horizon lines for minimal distortion 2020-03-22 12:52:17 -05:00
fickleheart
14d6a01292 Distort far edges to viewz for a flat horizon line 2020-03-22 12:28:49 -05:00
fickleheart
deff1565dc GL horizon lines 2020-03-22 12:13:59 -05:00
Louis-Antoine
6f9422d380 Encapsulate plane height checks 2020-03-22 17:28:50 +01:00
MascaraSnake
1580e14cbc Merge branch 'next' into udmf-next
# Conflicts:
#	extras/conf/Includes/SRB222_linedefs.cfg
#	extras/conf/Includes/SRB222_misc.cfg
#	src/p_spec.c
2020-03-21 20:04:31 +01:00
Louis-Antoine
892a8dd6e7 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Jaime Passos
1904e3b5e9 Fix OpenGL 2020-03-17 15:23:13 -03:00
Monster Iestyn
3f43dd22f9 Merge branch 'skins-refactor' into 'master'
Skins refactor

See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
MascaraSnake
3c294b5e3d Merge branch 'next' into udmf-next 2020-03-15 09:57:42 +01:00
SteelT
88fff119ea Merge branch 'hwrflipcolchromakey' into 'master'
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF

See merge request STJr/SRB2!826
2020-03-14 22:13:19 -04:00
fickleheart
e3b17cd82b Use po2 patches to fix mipmaps 2020-03-14 15:52:25 -05:00
fickleheart
b9d7b3e5c5 Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
#	src/i_video.h
#	src/r_main.c
#	src/r_main.h
#	src/screen.c
#	src/sdl/i_video.c
#	src/sdl/ogl_sdl.c
#	src/w_wad.c
2020-03-14 12:52:15 -05:00
Nev3r
68f60f3c29 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-03-11 09:31:31 +01:00
Monster Iestyn
f4cb6e1f5e Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
GoldenTails
cdba9ba033 Fix spaces before someone yells at me for it 2020-03-07 21:48:40 -06:00
GoldenTails
0d92bf3dd0 Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
Jaime Passos
26e367eb9b Merge remote-tracking branch 'origin/next' into pictureformats 2020-03-07 20:43:16 -03:00
Jaime Passos
4a489c4d95 Fix NOTEXTURE_NUM 2020-02-28 18:57:34 -03:00
Jaime Passos
9b88edc458 Same deal for screen textures 2020-02-28 18:57:15 -03:00
Jaime Passos
48b352049f Stop using NextTexAvail 2020-02-28 18:56:41 -03:00
Jaime Passos
7f32a53233 Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF 2020-02-28 17:31:41 -03:00
fickleheart
d1dcdf88c7 Fix MD2 rollangle in reverse gravity 2020-02-23 18:44:22 -06:00
SwitchKaze
6415e10216 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
James Hale
56b67a3b4f Custom skincolors 2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
SteelT
a1cf58cf7f Merge branch 'update-copyright-year' into 'master'
Update copyright year

See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
James R
93046c5e59 Merge remote-tracking branch 'origin/master' into next 2020-02-20 17:30:50 -08:00
James R
fb0bedf02c Merge branch 'ogl-colorbug' into 'master'
Fix OpenGL "color bug"

See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Jaime Passos
2893803c68 Merge remote-tracking branch 'origin/next' into pictureformats 2020-02-19 02:25:36 -03:00
James R
92f65fd822 Merge branch 'exitmove-tweaks' into 'next'
Exitmove tweaks

See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
MascaraSnake
cae99654be Merge branch 'next' into udmf-next 2020-02-18 18:39:11 +01:00
Monster Iestyn
2b3034a7af Merge branch 'master' into next 2020-02-18 17:38:05 +00:00
Jaime Passos
bef6cb532b Fix what !785 tried to fix, but correctly 2020-02-17 21:58:32 -03:00
Jaime Passos
d0ee4ad440 Change the default setting of cv_grshearing to Off 2020-02-17 12:30:02 -03:00
Jaime Passos
00bdb41640 Merge remote-tracking branch 'origin/master' into sal-oglshaderport 2020-02-17 12:28:16 -03:00
James R
d0b9027d0a Merge branch 'viewroll' into 'next'
Rolling

See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
James R
94aec0101f Merge branch 'grfang' into 'master'
Allow models for skin/sprites with same name

See merge request STJr/SRB2!767
2020-02-16 23:21:07 -05:00
Sally Cochenour
07d71778dc FIX COLOR BUG 2020-02-17 01:19:28 -03:00
fickleheart
c4b390bc76 Merge remote-tracking branch 'upstream/master' into viewroll 2020-02-16 21:32:57 -06:00
MascaraSnake
512c6f24a9 Clean up the mess that is extracolormap_t::fog 2020-02-16 20:19:24 +01:00
Jaime Passos
a98e84faa0 change prefix to "PLAYER" 2020-02-15 12:40:41 -03:00
Jaime Passos
6b8195dbc1 player model prefix 2020-02-11 23:54:39 -03:00
MascaraSnake
24de2968a3 Some fixes for the linedef alpha field 2020-02-10 20:26:29 +01:00
Jaime Passos
598daac093 allow models for skin/sprites with same name 2020-02-08 20:44:43 -03:00
Jaime Passos
7cfc8d022e allow models for skin/sprites with same name 2020-02-08 20:29:28 -03:00
Jaime Passos
b38f336dc5 why does this still exist? 2020-02-08 18:19:27 -03:00
Jaime Passos
d633435cd6 i'm not paying too much attention, am i. 2020-02-08 18:08:56 -03:00
Jaime Passos
11e6cf0ade add "third person only" option to gr_shearing. 2020-02-08 17:42:26 -03:00
Jaime Passos
90eb6a6011 Merge remote-tracking branch 'tehrealsalt/oglshaderport' into sal-oglshaderport 2020-02-03 01:17:26 -03:00
Sally Cochenour
33a75fcd30 Remove blend to black 2020-02-02 07:28:31 -05:00
Sally Cochenour
8305d65768 Drop shadows closer to software 2020-02-02 07:28:31 -05:00
Sally Cochenour
07b2a5aca8 FIX COLOR BUG 2020-02-02 07:28:31 -05:00
Jaime Passos
68f4d415fe Merge remote-tracking branch 'origin/next' into sal-oglshaderport 2020-02-01 23:02:15 -03:00
James R
4238003887 Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
Jaime Passos
a321ec9135 no more 3dfx 2020-01-28 00:56:22 -03:00
Jaime Passos
b0ba9d22a8 i want to die 2020-01-28 00:41:41 -03:00
Jaime Passos
b6b875f934 so is the accumulation buffer (deprecated) 2020-01-28 00:33:45 -03:00
Jaime Passos
93fe6a50ac glFog is unused 2020-01-28 00:26:09 -03:00
Jaime Passos
35983c7ae5 load_shaders -> Shader_Load + Shader_SetUniforms 2020-01-28 00:20:10 -03:00
Jaime Passos
af7b4795b7 port pfnUpdateTexture 2020-01-28 00:16:38 -03:00
Jaime Passos
c87119f18f Fix shader reading yet again 2020-01-27 02:15:34 -03:00
fickleheart
bea7ad2185 Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-26 18:01:58 -06:00
MascaraSnake
cedfc02f19 Implement linedef alpha field (replaces specials 900-908) 2020-01-26 12:24:52 +01:00
Jaime Passos
9e79b337b1 Fix NOTEXTURE_NUM 2020-01-25 22:20:27 -03:00
Jaime Passos
e576c1ada1 make up for the lack of ogllog.txt 2020-01-25 22:17:39 -03:00
Jaime Passos
8bcdd105ce I'll put this back in here, I guess. 2020-01-25 21:57:05 -03:00
Jaime Passos
647107a220 Same deal for screen textures 2020-01-25 21:46:52 -03:00
Jaime Passos
c219a170da Stop using NextTexAvail you dunce 2020-01-25 21:37:33 -03:00
Jaime Passos
b9b1958886 make NOTEXTURE_NUM 1 2020-01-25 21:22:24 -03:00
Jaime Passos
8401e09787 remove includes 2020-01-25 21:21:44 -03:00
Jaime Passos
bdc1594b07 Redundant define? 2020-01-24 17:05:40 -03:00
Jaime Passos
075ae996fa GL_DBG_Printf instead of CONS_Alert 2020-01-24 17:04:38 -03:00
Jaime Passos
1c7b584dee I_Error is too extreme I think, just CONS_Alert instead 2020-01-24 17:03:00 -03:00
Jaime Passos
7c4c04ca6a Fix custom shader loading 2020-01-24 16:57:21 -03:00
Jaime Passos
686d8e418e st_translucency went missing in here for... reasons... 2020-01-23 23:52:11 -03:00
Jaime Passos
afa9b58cee fix corona compiling lol 2020-01-23 23:41:09 -03:00
Jaime Passos
a521e40c0e bye 2020-01-23 23:09:53 -03:00
Jaime Passos
11c3721db4 Fix warnings around load_shaders 2020-01-23 22:30:36 -03:00
Jaime Passos
d24060bb94 Wait. 2020-01-23 22:24:35 -03:00
James R
968fea0383 Fix implicit operand because GLSL is a goof or such 2020-01-23 17:22:02 -08:00
Jaime Passos
770135451f Restore some model lighting code that went gone in the shaders code 2020-01-23 22:02:18 -03:00
Jaime Passos
1755c240bf Fix the gl_leveltime problem, I guess.
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
544d6acc51 Delete USE_PALETTED_TEXTURE again 2020-01-23 20:21:13 -03:00
Jaime Passos
1601f0c66f Update copyright text 2020-01-23 20:12:15 -03:00
Jaime Passos
014638ead7 Fix view aiming / shearing 2020-01-23 19:44:46 -03:00
Jaime Passos
7266e0876a towards 2020-01-23 19:17:05 -03:00
Jaime Passos
720695a6c4 Remove W_FlushCachedPatches 2020-01-20 17:03:38 -03:00
Jaime Passos
f4a976f3be Merge remote-tracking branch 'origin/next' into pictureformats 2020-01-20 16:53:41 -03:00
Tatsuru
9e4c519cad In-map visual indicator 2020-01-19 19:02:03 -03:00
Sally Cochenour
7e333c6331 input is reserved apparently 2020-01-18 09:25:09 -05:00
James R
94a2f0bb4f Don't draw Tails' tails in first person (MF2_LINKDRAW) 2020-01-17 20:56:32 -08:00
James R
762223db7c Duplicated code is gone, so sad 2020-01-17 20:53:36 -08:00
fickleheart
7bd9344dd0 I think this fixes the compile errors 2020-01-17 21:55:16 -06:00
Sally Cochenour
a12d6885a3 Merge branch 'gl-dropshadows' into oglshaderport 2020-01-17 22:29:31 -05:00
Sally Cochenour
43828f265c Use shadow cvar 2020-01-17 22:20:04 -05:00
fickleheart
84329fcd26 OGL can have little a viewroll 2020-01-17 19:01:45 -06:00
Sally Cochenour
56f96674b0 Slope contrast
Off by default
2020-01-16 16:45:49 -05:00
Sally Cochenour
e5215e929c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
Sally Cochenour
4e481340ce OpenGL shadows 2020-01-16 12:37:32 -05:00
James R
542e38e717 Don't draw player mobj in first person
This solves that annoying albeit slightly amusing bug
where your sprite clips into your view during a quake.

For OpenGL, this also solves the player's model
rendering while in first person. So you'll no
longer be looking through Sonic's body!
2020-01-16 03:18:05 -08:00
Monster Iestyn
c7ab065b0a Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
Sally Cochenour
5fac6f542e Merge branch 'namirays' into oglshaderport 2020-01-11 09:32:59 -05:00
MascaraSnake
023624ebb7 Merge branch 'minor-ogl-improvements' into 'next'
Minor OpenGL improvements

See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
Jaime Passos
c1acdfe52e Merge remote-tracking branch 'origin/next' into pictureformats 2020-01-10 04:11:26 -03:00
James R
5c60f8b529 Merge branch 'software-fov' into 'master'
Software FOV

See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
Sally Cochenour
487e1b02f1 Remove smooth setting
It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
James R
66cf1be0d8 Don't clip player MD2 either! 2020-01-08 20:52:34 -08:00
toaster
d89050f073 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
# Conflicts:
#	src/r_defs.h
2020-01-08 21:47:47 +00:00
James R
7deb18bdc9 Merge remote-tracking branch 'origin/master' into next 2020-01-08 13:27:14 -08:00
toaster
0b1108425d Hexafaceted sprite angle support (See merge request description coming soon).
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
Sally Cochenour
d49cd9755b Fullbright transparent planes
(I disagree with this feature so hard but w/e)

(cherry picked from commit fe809b2734)
2020-01-08 13:13:07 -05:00
Sally Cochenour
15075d4e1b More blend image updates
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software

(cherry picked from commit 74d7f256a7)
2020-01-08 13:12:37 -05:00
Sally Cochenour
65a02b0f8f Increase precision of smooth contrast
(cherry picked from commit 4c6664292e)
2020-01-08 13:12:15 -05:00
Sally Cochenour
ac365a0c81 Fake contrast 2020-01-08 13:11:53 -05:00
Sally Cochenour
6476a92817 Update blend textures to smooth out colors that have duplicate indices 2020-01-08 13:09:29 -05:00
Sally Cochenour
fe809b2734 Fullbright transparent planes
(I disagree with this feature so hard but w/e)
2020-01-08 04:10:23 -05:00
Sally Cochenour
465b3b1559 Water surface shader
Does not warp anything beneath the surface YET, just the texture itself, but it's far better than nothing
2020-01-08 03:37:46 -05:00
Sally Cochenour
7d8ff43019 Basic fog shader
HWR_FogBlockAlpha is still very inaccurate, which gives different results than Software even with the shader, but it's a start
2020-01-07 20:55:36 -05:00
Jaime Passos
ae748d6d5c Fix patch generation 2020-01-07 20:05:33 -03:00
Jaime Passos
ce7f81c78d use enum for bpp 2020-01-07 20:04:18 -03:00
Jaime Passos
b8625d9efb AA trees are not needed at all for rotated patches 2020-01-07 16:10:38 -03:00
Jaime Passos
5a2ad5c2f3 Merge remote-tracking branch 'origin/next' into pictureformats 2020-01-07 16:10:25 -03:00
Jaime Passos
1358507785 Fix OpenGL 2020-01-07 14:07:14 -03:00
Jaime Passos
f85476c723 Move texture stuff to its own file 2020-01-07 12:35:10 -03:00
Sally Cochenour
ca5b56181b Merge next 2020-01-07 07:35:39 -05:00
Jaime Passos
edb0bbcd6d Cleanup, NOW 2020-01-06 20:16:48 -03:00
Jaime Passos
a1af6b9134 Picture formats test 2020-01-06 18:22:23 -03:00
Alam Ed Arias
21c224fce0 idented hell 2020-01-06 09:58:05 -05:00
MascaraSnake
759b1c82e2 Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
Jaime Passos
9086b1851d Fix chroma key 2020-01-05 22:04:19 -03:00
Jaime Passos
d93adbacbb Fix GetTextureUsed 2020-01-05 18:10:33 -03:00
Jaime Passos
6d754821fb AA trees are not needed at all for rotated patches 2020-01-05 03:10:03 -03:00
Jaime Passos
874d4d01ee Don't Y-billboard papersprite models (?!?!??!??!?!?) 2020-01-01 18:00:01 -03:00
Jaime Passos
c7794d4ce0 Remove unused parameter 2020-01-01 17:36:55 -03:00
Alam Ed Arias
af57468e68 Merge branch 'master' into next 2020-01-01 14:29:30 -05:00
Jaime Passos
98b7d8aaca Fix broken model light lists in ACZ3 2020-01-01 15:55:18 -03:00
Jaime Passos
c460775cd7 Merge branch 'fixcoronalist' into 'master'
Fix broken corona list

See merge request STJr/SRB2!605
2019-12-31 14:25:49 -05:00
fickleheart
8bc58807aa Software FOV ported from kart
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
James R
fc8c0f8a9a Merge remote-tracking branch 'origin/master' into next 2019-12-30 13:16:53 -08:00
Sally Cochenour
74d7f256a7 More blend image updates
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
2019-12-29 16:36:53 -05:00
Nev3r
389b9e35c4 Add XNOD, XGLN and XGL3 BSP formats recognition and support. 2019-12-29 14:17:51 +01:00
Jaime Passos
f997866b4d Fix broken dynlight list because of a SPR_NON2 that doesn't exist 2019-12-28 22:57:37 -03:00
Sally Cochenour
a66fb15ff2 Merge branch 'next' into oglshaderport 2019-12-28 13:58:41 -05:00
Jaime Passos
96609e45ae OpenGL funny 2019-12-27 00:02:30 -03:00
Jaime Passos
56fd29a42a stuff 2019-12-26 21:27:30 -03:00
Jaime Passos
c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
Sally Cochenour
4c6664292e Increase precision of smooth contrast 2019-12-25 22:50:41 -05:00
Sally Cochenour
3eb6570123 Fake contrast 2019-12-25 20:09:31 -05:00
Sally Cochenour
439474882a Update blend textures to smooth out colors that have duplicate indices 2019-12-25 18:46:30 -05:00
Sally Cochenour
da3d5a0184 Merge next 2019-12-25 14:41:31 -05:00
Sally Cochenour
7851bef929 Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
03a3b02301 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-25 05:43:46 -03:00
James R
3f339384c8 Merge branch 'hwrtexfix' into 'master'
Fix model texture blending

See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
Jaime Passos
1b81232d32 sike 2019-12-18 11:47:26 -03:00
Jaime Passos
e359f802fd Update comments 2019-12-17 16:14:26 -03:00
Jaime Passos
cc54163210 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
Jaime Passos
141d0376a5 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
Jaime Passos
e3ab21c85f opengl 2019-12-17 13:48:48 -03:00
Jaime Passos
c6f36fc470 un-ROTSPRITE rollangle and spriteinfo 2019-12-17 13:09:25 -03:00
Jaime Passos
369563ad92 allow models to change colors more than once. 2019-12-17 12:50:41 -03:00
Jaime Passos
4e814cd424 FINALLY, COLORCUBIUM 2019-12-12 23:18:39 -03:00
Jaime Passos
228b29e23b HWR_AllowModel 2019-12-12 22:53:19 -03:00
Jaime Passos
ca83bafae8 Initialise the variable, obviously 2019-12-12 22:32:19 -03:00
Jaime Passos
a138a3ab5f Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer 2019-12-12 22:31:34 -03:00
Jaime Passos
08794559f0 Fix TC_ blending 2019-12-12 22:26:28 -03:00
Jaime Passos
01399c7076 Update hw_main.c 2019-12-12 21:52:59 -03:00
Jaime Passos
ff348fb60a Add missing prototype, ugh 2019-12-12 21:43:19 -03:00
Jaime Passos
af3cf93683 grafik designe is m passion 2019-12-12 21:41:13 -03:00
Jaime Passos
d80bfb4e94 PU_HWRCACHE_UNLOCKED bmomento bróder 2019-12-12 21:23:55 -03:00
Jaime Passos
08d4a36f63 Texture blending port
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
2019-12-12 21:22:36 -03:00
Jaime Passos
6c3111d809 Stop crashing with models because someone keeps freeing those tags 2019-12-12 19:54:47 -03:00
Jaime Passos
3bebfb279e Fix gr_anisotropicmode 2019-12-12 18:28:05 -03:00
Jaime Passos
58a08504c8 Make gr_spritebillboarding on by default sorry not sorry Azeon 2019-12-12 17:48:43 -03:00
Jaime Passos
a4b0195430 Model lighting 2019-12-12 17:48:29 -03:00
Jaime Passos
f077d17301 Save filtering mode and anisotropic mode cvars to config 2019-12-12 17:37:55 -03:00
Jaime Passos
db61d1a705 Remove HWR_AddEngineCommands 2019-12-12 17:35:41 -03:00
Jaime Passos
bf520b9e33 Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!! 2019-12-12 17:30:19 -03:00
Jaime Passos
08e3caf9bb Remove unused cvars 2019-12-12 16:53:31 -03:00
Jaime Passos
792750ee48 Add HWD_SET_MODEL_LIGHTING state 2019-12-12 16:48:37 -03:00
Jaime Passos
0652ffd67f Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-11 21:53:47 -03:00
lachwright
8a70759e0a Add TC_DASHMODE color shader 2019-12-12 01:27:41 +08:00
Jaime Passos
9248f12d55 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
Jaime Passos
4d83db5bb2 Die, Apple! 2019-12-08 22:31:59 -03:00
Jaime Passos
5c02bc59db Speed up level loading
Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos
c6769e7220 Die 2019-12-08 22:12:56 -03:00
Jaime Passos
7f58002e12 Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer 2019-12-08 21:10:48 -03:00
Jaime Passos
25464c867a Translate the French 2019-12-08 21:10:14 -03:00
Alam Ed Arias
e91a689478 Merge branch 'master' into opengl-is-a-bad-renderer 2019-12-08 12:50:45 -05:00
Alam Ed Arias
623629b04a OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL 2019-12-08 12:33:11 -05:00
Alam Ed Arias
35168ddeae OpenGL: yflip is used to hold more then true/false 2019-12-08 12:32:23 -05:00
Jaime Passos
d8a804febc LMFAOOOOOOOOOOOOOOOOOOOOOOOO 2019-12-08 04:15:25 -03:00
Jaime Passos
cc12496e9c Optimize mipmaps 2019-12-08 03:23:37 -03:00
Jaime Passos
ce61b17117 Update hw_main.c 2019-12-08 02:27:51 -03:00
Jaime Passos
964978a337 Delete md2_transform 2019-12-08 02:25:53 -03:00
Jaime Passos
bc60a0a887 Make some things clearer here. 2019-12-08 01:54:03 -03:00
Jaime Passos
40b862967d Just in case? 2019-12-07 23:55:28 -03:00
Jaime Passos
e9e0683d5e Cleanup FreeMipmapColormap 2019-12-07 23:46:05 -03:00
MascaraSnake
a3549cc8f2 Merge branch 'datestuff' into 'master'
Date stuff

See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
Alam Ed Arias
f576e61753 OpenGL cast to float, not store in double 2019-12-06 13:45:11 -05:00
Alam Ed Arias
3120c99eeb Fix compiling for MSVC 2019-12-05 12:38:50 -05:00
Jaime Passos
81cfca29d8 Fix FreeMipmapColormap yet again 2019-12-04 15:50:17 -03:00
Alam Ed Arias
b5738620c1 Fixup compiling errors 2019-12-02 12:12:26 -05:00
Jaime Passos
c9ff8ec26b Fix FreeMipmapColormap crash 2019-11-24 17:37:11 -03:00
toaster
95ed442d55 Prevent Knuckles latching onto horizon special linedefs.
Also, update all references to the horizon special to use a #defined constant instead of a magic number.
2019-11-23 14:20:41 +00:00
MascaraSnake
6545284eaf Merge branch 'gfz-debris' into 'master'
VAdaPEGA's GFZ debris

See merge request STJr/SRB2Internal!505
2019-11-22 15:27:11 -05:00
lachwright
c5d085d333 Add missing GFZD spriteset 2019-11-21 01:14:24 +08:00
Jaime Passos
e0a9b3d695 Merge remote-tracking branch 'origin/subtitlesubterfuge' into remove-unused-levelwipes 2019-11-19 21:49:45 -03:00
MascaraSnake
2418e33a00 Merge branch 'cobalt-ai' into 'master'
CobaltBW's Tails AI

See merge request STJr/SRB2Internal!358
2019-11-18 17:26:28 -05:00
Jaime Passos
1e4060af8c remove unused levelwipes 2019-11-18 19:22:46 -03:00
MascaraSnake
3df0afb7db Merge branch 'f_wipes' into 'master'
Colormapped fades

See merge request STJr/SRB2Internal!469
2019-11-18 17:21:09 -05:00
MascaraSnake
7dc3484e5d Merge branch 'dragonbomber' into 'master'
Dragonbomber

See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00