James R
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7ec0b6c792
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I meant consvar_number_of_netids to be exclusive :V
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2020-06-20 00:53:51 -07:00 |
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James R
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3e52764935
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Actually print a warning if the old demo id collides
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2020-06-19 19:59:14 -07:00 |
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James R
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db34d70faa
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Cvar compatibility with older demos
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2020-06-19 18:04:20 -07:00 |
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James R
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32134a01fe
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Save cvar names in demos; refactor cvar loading
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2020-06-19 17:58:42 -07:00 |
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James R
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32773b71e0
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Use ordered ids instead of hashes for cvar netid
Originally 6acd99c0a4
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2020-06-19 16:36:36 -07:00 |
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SteelT
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bff6b19056
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Merge branch 'marathonmode' into 'next'
MARATHON RUN
See merge request STJr/SRB2!941
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2020-06-17 19:36:10 -04:00 |
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SteelT
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5a52f9cbf4
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Merge branch 'sal-oglshaderport' into 'next'
OpenGL shaders
See merge request STJr/SRB2!724
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2020-06-17 18:53:04 -04:00 |
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Steel Titanium
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8365d975d3
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A even more better fix for this
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2020-06-17 18:40:56 -04:00 |
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Steel Titanium
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1e655fb2c1
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Better fix for may be used uninitialized, maybe fixes GCC 4.x
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2020-06-17 18:23:54 -04:00 |
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Steel Titanium
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3946309ece
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
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2020-06-17 18:15:07 -04:00 |
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Steel Titanium
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d3d5496a78
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Fix facecolor may be used uninitialized.
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2020-06-17 14:09:49 -04:00 |
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Nev3r
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2322644488
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Merge branch 'dofile' into 'next'
Add dofile() to Lua
See merge request STJr/SRB2!969
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2020-06-12 02:32:16 -04:00 |
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Steel Titanium
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b056bf1d6c
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Merge branch 'master' into next
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2020-06-11 20:11:26 -04:00 |
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SteelT
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c810ea3945
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Merge branch 'next-lc-uint16' into 'next'
Custom skincolor bugfixes
See merge request STJr/SRB2!971
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2020-06-11 20:08:50 -04:00 |
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LJ Sonic
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38a8fe2baa
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Merge branch 'better-download' into 'next'
Improvements to the in-game file downloader
See merge request STJr/SRB2!976
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2020-06-11 13:02:13 -04:00 |
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LJ Sonic
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7ffee074d8
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Merge branch 'next' into 'better-download'
# Conflicts:
# src/d_clisrv.c
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2020-06-10 07:57:49 -04:00 |
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LJ Sonic
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bc2edb2ae4
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Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen
See merge request STJr/SRB2!903
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2020-06-10 07:38:37 -04:00 |
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Steel Titanium
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2abdc86537
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Fix these "may be used uninitialized in this function" errors with batching
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2020-06-08 20:18:32 -04:00 |
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Steel Titanium
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3dd89f67fa
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Fix no previous prototype for TimeFunction
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2020-06-08 19:56:24 -04:00 |
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Steel Titanium
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62d73968e2
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Merge branch 'next' into sal-oglshaderport
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2020-06-08 19:36:23 -04:00 |
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SteelT
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ce17cc4855
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Merge branch 'ogl-batching' into 'sal-oglshaderport'
OpenGL draw call batching
See merge request STJr/SRB2!986
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2020-06-08 18:10:18 -04:00 |
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SteelT
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405f1550a5
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Merge branch 'shaders-224-next-merge' into 'sal-oglshaderport'
Shaders next merge
See merge request STJr/SRB2!985
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2020-06-08 18:07:53 -04:00 |
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Digiku
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70eb5ba634
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Merge branch 'buffer-offset-fix' into 'master'
Strike null-pointer-arithmetic error in BUFFER_OFFSET
See merge request STJr/SRB2!989
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2020-06-08 11:56:48 -04:00 |
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Digiku
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a41e68362e
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Merge branch 'openmpt-deprecated-fix' into 'master'
Fix OPENMPT deprecation error, openmpt_module_ctl_set
See merge request STJr/SRB2!990
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2020-06-08 10:37:46 -04:00 |
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Lachlan Wright
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191e2e094d
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Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns
See merge request STJr/SRB2!977
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2020-06-08 05:25:41 -04:00 |
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Lachlan Wright
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614a98bd9d
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Merge branch 'dashmode-fixes' into 'next'
Dashmode fixes
See merge request STJr/SRB2!909
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2020-06-08 05:25:30 -04:00 |
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Lachlan Wright
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590dfca582
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Merge branch 'fix-continuing-mouse' into 'next'
Fix mouse being grabbed in continue screen
See merge request STJr/SRB2!983
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2020-06-08 05:25:24 -04:00 |
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mazmazz
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a5f7f9a534
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Fix OPENMPT deprecation error, openmpt_module_ctl_set
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2020-06-08 00:09:29 -04:00 |
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mazmazz
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2cefe82950
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Fix OSX null-pointer-arithmetic error
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2020-06-08 00:08:07 -04:00 |
|
Hannu Hanhi
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0e521922c6
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Change some unsigned ints to UINT32
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2020-06-07 21:32:52 +03:00 |
|
Hannu Hanhi
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abe13651d0
|
OpenGL draw call batching system
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2020-06-07 21:20:52 +03:00 |
|
MascaraSnake
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de7a806ec3
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Merge branch 'nospinmovecut' into 'next'
Don't cut momentum if landing in a roll
See merge request STJr/SRB2!972
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2020-06-07 13:24:19 -04:00 |
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Hannu Hanhi
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da98ea242e
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
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SteelT
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db32b01222
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Merge branch 'renderstats' into 'sal-oglshaderport'
Render stats
See merge request STJr/SRB2!914
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2020-06-07 12:29:58 -04:00 |
|
SteelT
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176361de1e
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Merge branch 'shader-skywalls' into 'sal-oglshaderport'
Fix outdated sky wall code in shader branch
See merge request STJr/SRB2!906
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2020-06-07 12:28:07 -04:00 |
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sphere
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82200d80a9
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Fix mouse being grabbed in the continue screen.
|
2020-06-07 00:40:33 +02:00 |
|
Monster Iestyn
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28550b221a
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Merge branch 'master' into next
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2020-06-06 20:50:12 +01:00 |
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Monster Iestyn
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d2fefb6b9a
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use void rather than VOID, because the logging init code isn't exclusively Win32, whoops
|
2020-06-06 20:49:12 +01:00 |
|
Monster Iestyn
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7e562a3ca5
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Merge branch 'master' into next
|
2020-06-06 20:35:48 +01:00 |
|
Monster Iestyn
|
982d1db5d8
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Merge branch 'cppcheck-fixes' into 'master'
Cppcheck fixes
See merge request STJr/SRB2!967
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2020-06-06 15:28:48 -04:00 |
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lachwright
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f68a95016e
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Merge branch 'next' into nospinmovecut
|
2020-06-07 02:45:26 +08:00 |
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Monster Iestyn
|
a4d7ff3c6d
|
Merge branch 'master' into next
|
2020-06-06 17:39:43 +01:00 |
|
Monster Iestyn
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56b8ea3587
|
added liolib.c to the VC10 project files, since it was missing from them
|
2020-06-06 17:38:35 +01:00 |
|
MascaraSnake
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50b47a1b25
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Merge branch 'translucent-splat-planes' into 'next'
Allow transparent parts in translucent FOF and PolyObject planes
See merge request STJr/SRB2!978
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2020-06-06 04:35:06 -04:00 |
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Monster Iestyn
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71d4eb015a
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Merge branch 'polyrotate-turnobjs-sync' into 'next'
Sync turnobjs for polyrotate_t thinkers in netgames
See merge request STJr/SRB2!979
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2020-06-04 17:20:08 -04:00 |
|
Monster Iestyn
|
9e4ed738b7
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Sync turnobjs for polyrotate_t thinkers in netgames
|
2020-06-04 21:31:26 +01:00 |
|
Monster Iestyn
|
cb7423b97e
|
sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean
|
2020-06-03 20:47:49 +01:00 |
|
Monster Iestyn
|
b11d58aef5
|
clean up BUGTRAP code in win32/win_main.c to avoid unmatched }
(though that said we don't officially care about the win32 folder files anymore)
|
2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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5349a0bf62
|
V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?)
|
2020-06-03 20:47:49 +01:00 |
|
Monster Iestyn
|
bb1a2dbba7
|
sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code
|
2020-06-03 20:47:49 +01:00 |
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