James R
7d5a8ac14b
Allow G_BuildMapName outside of levels
2020-01-15 19:25:48 -08:00
James R
acb3372644
Merge branch '@moderator' into 'next'
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Kill adminplayer for good
See merge request STJr/SRB2!686
2020-01-13 16:47:49 -05:00
James R
339ceafdf0
Remove adminplayer from SERVERINFO (PACKETVERSION 2)
2020-01-12 20:21:35 -08:00
James R
84ac743d73
Kill Lua adminplayer
2020-01-12 20:04:05 -08:00
James R
bff6875b95
Merge branch 'fangpogo' into 'next'
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Make Fangboss' player pogo a little less bullshit.
See merge request STJr/SRB2!676
2020-01-12 17:54:02 -05:00
James R
2b95ea0135
Merge remote-tracking branch 'origin/master' into next
2020-01-12 14:17:52 -08:00
James R
2bb8b85754
Merge branch 'split-emblem-hints' into 'next'
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"Symmetrical"-ish Emblem Hint pages
See merge request STJr/SRB2!670
2020-01-12 17:16:03 -05:00
Zwip-Zwap Zapony
66c9e8e3aa
Fix "symmetrical"-ish emblem hints for ERRORMODE
...
"left_hints" is always 3, 4, or 5, so the signedness is irrelevant.
But with ERRORMODE set to 1 when compiling,
the compile would previously stop due to comparing INT32 to UINT32.
2020-01-12 23:09:27 +01:00
LJ Sonic
6eba68bc3b
Merge branch 'fix-node-player-mixups' into 'master'
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Fix node player mixups
See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
James R
70bd7132c5
Merge branch 'egg2pogo' into 'next'
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Egg Slimer Pogo Bruh Moment (resolves #112 )
See merge request STJr/SRB2!674
2020-01-12 15:43:24 -05:00
James R
34b42507d1
Merge branch 'targetproblem' into 'next'
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Homing Targetting Issues
See merge request STJr/SRB2!671
2020-01-12 15:43:08 -05:00
LJ Sonic
2c0bdc71b0
Merge branch 'refactor-kicks' into 'fix-node-player-mixups'
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Replace all instances of XD_KICK with a SendKick function
See merge request STJr/SRB2!682
2020-01-12 15:41:18 -05:00
LJ Sonic
34f73ec083
Merge branch 'fix-node-player-mixups' into 'master'
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Fix node numbers being used in place of player numbers
See merge request STJr/SRB2!681
2020-01-12 15:40:25 -05:00
James R
50d1226224
Merge branch 'you-cant-escape-console' into 'master'
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Open the console in menus and draw backpic correctly
See merge request STJr/SRB2!665
2020-01-12 15:38:51 -05:00
James R
5d6d6a7d4d
Merge branch 'escape-console' into 'master'
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Let Escape close the console
See merge request STJr/SRB2!664
2020-01-12 15:38:35 -05:00
Louis-Antoine
e9108de365
Replace all instances of XD_KICK with a SendKick function
2020-01-12 19:43:04 +01:00
Louis-Antoine
5b34923352
Fix node numbers being used in place of player numbers
2020-01-12 18:34:08 +01:00
Monster Iestyn
c7ab065b0a
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
toaster
a5ad02eab9
Make Fangboss' player pogo a little less bullshit by having an actually sensible calculation instead of trying to be smart.
...
The old behaviour was trying way too hard to be smart and as a consequence made the hitbox way too huge.
2020-01-11 17:08:08 +00:00
toaster
e938f16fef
Fix Egg Slimer pogo hitbox being intangible. (WHY does it have MF_NOCLIPTHING????)
2020-01-11 16:40:42 +00:00
MascaraSnake
661c44b260
Merge branch 'udmf-vslopes' into 'next'
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Add textmap vertex slope support
See merge request STJr/SRB2!633
2020-01-11 10:02:51 -05:00
toaster
926cbc4141
Make P_HomingAttack and P_LookForEnemies consistent, preventing targeting TNT barrels just launching you in place.
2020-01-11 14:41:37 +00:00
Zwip-Zwap Zapony
e6ddfc7cdf
Make >5 <10 emblem hints appear "symmetrical"-ish
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With more than 5 but less than 10 emblem hints,
only put half of the hints on each side of the hint menu,
instead of putting e.g. 5 on the left and 1 on the right.
2020-01-11 14:59:10 +01:00
Nev3r
afcaa94cd0
Clarify ambiguity regarding mapthing-based vertex slopes.
2020-01-11 08:53:29 +01:00
James R
fef72c6009
Merge branch 'unsigned-bruh' into 'next'
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Fix incorrect cast
See merge request STJr/SRB2!669
2020-01-11 02:26:52 -05:00
MascaraSnake
2046f524c7
Fix incorrect cast
2020-01-10 23:32:31 +01:00
James R
0345a32c37
Merge branch 'brickblockbustin' into 'next'
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Brick Block Bustin
See merge request STJr/SRB2!666
2020-01-10 16:02:59 -05:00
James R
e1303a2b5c
Merge branch 'orbital-flickering' into 'master'
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Don't give player translucency when looking down with the orbital camera
See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00
James R
dc151fc7a4
Merge branch 'accurate-papersprites' into 'master'
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Accurate papersprite projection
See merge request STJr/SRB2!657
2020-01-10 16:02:23 -05:00
James R
407b00b22b
Merge branch 'showconditionset' into 'next'
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Showconditionset
See merge request STJr/SRB2!651
2020-01-10 15:59:37 -05:00
James R
2491046bc2
Merge branch 'morehints' into 'next'
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Allow for 10 emblem hints on a map by poking the drawer a bit.
See merge request STJr/SRB2!650
2020-01-10 15:59:22 -05:00
James R
a16c444166
Merge branch 'playerthink-hook' into 'next'
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PlayerThink Hook
See merge request STJr/SRB2!557
2020-01-10 15:58:30 -05:00
MascaraSnake
ba7a1c0375
Some minor cleanup
2020-01-10 19:56:29 +01:00
MascaraSnake
e532efa5d0
Merge branch 'stars-fix' into 'next'
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Add MT_FLINGNIGHTSSTAR mobj type
See merge request STJr/SRB2!663
2020-01-10 13:34:43 -05:00
MascaraSnake
023624ebb7
Merge branch 'minor-ogl-improvements' into 'next'
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Minor OpenGL improvements
See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
MascaraSnake
f691b2255b
Merge branch 'extratextoffs' into 'next'
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Fix snapping of extra multiplayer text. (Resolves #101 )
See merge request STJr/SRB2!667
2020-01-10 13:31:57 -05:00
toaster
cbbc76b673
Fix snapping of extra multiplayer text. ( Resolves #101 )
2020-01-10 12:50:58 +00:00
toaster
80b801e91e
Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually.
2020-01-10 11:43:41 +00:00
James R
2459ca255f
Factor z distance into camera translucency
2020-01-10 00:04:17 -08:00
James R
ef3d462eb7
Let the console open in menus
2020-01-09 22:42:00 -08:00
James R
48dd6b0580
Show Sonic's ass if con_backpic. No wait, I mean crop the backpic...
2020-01-09 22:39:01 -08:00
James R
3179797331
Let Escape close the console
2020-01-09 22:16:46 -08:00
James R
5c60f8b529
Merge branch 'software-fov' into 'master'
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Software FOV
See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
James R
feb0fc2ee9
Merge branch 'orbital-disappearing' into 'master'
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Don't clip player MD2 when looking straight down with the orbital camera
See merge request STJr/SRB2!658
2020-01-10 00:33:14 -05:00
James R
ced5ca81a4
Merge branch 'rollout_consistency' into 'next'
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Rollout Rockonsistency
See merge request STJr/SRB2!655
2020-01-09 16:20:34 -05:00
Alam Ed Arias
71c2ee3850
whitespace cleanup
2020-01-09 16:19:12 -05:00
James R
57a31077e7
Merge branch 'public_hexang' into 'next'
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Hexafaceted sprite angle support.
See merge request STJr/SRB2!652
2020-01-09 16:14:49 -05:00
MascaraSnake
682e683a71
Merge branch 'fakeplanes-colormap' into 'next'
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Don't create colormap data out of sidedef text for fake planes linedef
See merge request STJr/SRB2!648
2020-01-09 15:04:33 -05:00
Tatsuru
10e9dd2c23
*bends over seductively to pick up whitespace*
2020-01-09 16:16:24 -03:00
Tatsuru
3e3cb48feb
This is stupid
2020-01-09 12:15:26 -03:00