Monster Iestyn
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7d0509f1cb
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Merge branch 'master' into acz-boss-hardcode
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2019-05-23 20:38:25 +01:00 |
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Monster Iestyn
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742b11c0ff
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Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
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2019-05-21 21:51:19 +01:00 |
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Monster Iestyn
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ec0719f74f
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Merge branch 'steelt-acz-things-hardcode' into 'master'
Hardcode some ACZ things
See merge request STJr/SRB2Internal!220
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2019-05-17 12:22:21 -04:00 |
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Monster Iestyn
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572328a4fa
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Merge branch 'public_flatsprite'
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2019-05-16 16:00:24 +01:00 |
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Monster Iestyn
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66bc287688
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Merge branch 'public_next'
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2019-05-16 15:58:17 +01:00 |
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Monster Iestyn
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600a373739
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Merge branch 'master' into next
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2019-05-13 16:07:30 +01:00 |
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Monster Iestyn
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2a9019c15e
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Merge branch 'archiveworld-sigsegv-fix' into 'next'
Fix SIGSEGV from sending lindefs/sidedefs in savegame due to duplicated lines.
See merge request STJr/SRB2!490
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2019-05-13 07:02:48 -04:00 |
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Alam Ed Arias
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addf2bb3c4
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Fix NONET build
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2019-05-13 01:51:36 -04:00 |
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Steel Titanium
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8a14427420
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Merge branch 'perpetual-modifier-updates' into 'master'
Set modifiers in a non-reactive manner
See merge request STJr/SRB2!456
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2019-05-13 00:36:06 -04:00 |
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Steel Titanium
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06961a8f5e
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Merge branch 'no-frameskip' into 'next'
Don't skip frames when connecting or paused
See merge request STJr/SRB2!489
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2019-05-13 00:35:11 -04:00 |
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Steel Titanium
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cad65ad5e9
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Properly fix crash due to duplicated lines.
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2019-05-13 00:23:43 -04:00 |
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Steel Titanium
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4e0cc2505a
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Revert "Check that lumps are okay"
This reverts commit 7ac0a8b4d2 .
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2019-05-13 00:20:39 -04:00 |
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Steel Titanium
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b34aa86403
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Hardcode some ACZ things
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2019-05-11 22:56:23 -04:00 |
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James R
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7ac0a8b4d2
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Check that lumps are okay
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2019-05-08 20:30:19 -04:00 |
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Monster Iestyn
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f0e16cad32
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Merge branch 'master' into next
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2019-05-08 16:31:05 +01:00 |
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Monster Iestyn
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8ea9d0e95c
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Merge branch 'alias_recursion_hotfix_2' into 'master'
Alias recursion hotfix 2
See merge request STJr/SRB2!482
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2019-05-08 11:25:15 -04:00 |
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wolfy852
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8f05d75926
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Don't skip frames when connecting or paused
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2019-05-08 09:39:45 -05:00 |
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wolfs
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e394f41c52
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Merge branch 'public-musicplus-tagfix' into 'next'
Fix music load lag by reverting tag changes
See merge request STJr/SRB2!486
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2019-05-07 22:42:13 -04:00 |
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Monster Iestyn
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360a6ff89a
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Merge branch 'public_flatsprite' into 'public_flatsprite'
Merge in next and don't billboard papersprites in GL
See merge request STJr/SRB2!488
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2019-05-06 15:34:35 -04:00 |
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Sryder
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b304b268c8
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No sprite billboarding on papersprites
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2019-05-06 20:24:26 +01:00 |
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Sryder
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1f1d67cd7e
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Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
# Conflicts:
# src/p_user.c
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2019-05-06 20:20:57 +01:00 |
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Monster Iestyn
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406c3619d7
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Merge branch 'master' into next
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2019-05-06 19:38:53 +01:00 |
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Nev3r
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aab2f55aec
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Merge branch 'banip-command' into 'next'
Ban IP command
See merge request STJr/SRB2!460
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2019-05-06 13:09:14 -04:00 |
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Nev3r
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ae25e8ea07
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Merge branch 'console-wait-fix' into 'master'
Don't count down wait timer when executing a command line
See merge request STJr/SRB2!483
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2019-05-06 12:56:07 -04:00 |
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Nev3r
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8b8e165d19
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Merge branch 'opengl-sprite-billboarding' into 'master'
OpenGL Sprite Billboarding
See merge request STJr/SRB2!485
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2019-05-06 12:45:53 -04:00 |
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Sryder
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8273534967
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Add a cvar for sprite billboarding, off by default.
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2019-05-06 16:57:32 +01:00 |
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Monster Iestyn
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ea951eef78
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fix an inconsistency I introduced between counting the waypoints and finding them again
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2019-05-05 21:16:44 +01:00 |
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Monster Iestyn
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ee0c4b42a6
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fix P_CheckSight to consider FOFs that completely block the view
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
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2019-05-05 21:03:15 +01:00 |
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Monster Iestyn
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b9611c3a81
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Hardcoded the cork's stun-you-even-while-flashing behaviour
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2019-05-05 19:16:30 +01:00 |
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Monster Iestyn
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b0087616c7
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Hardcoded the boss's TouchSpecial hook.
Also cleaned up this part of P_TouchSpecialThing a bit while I'm here
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2019-05-05 18:22:19 +01:00 |
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Monster Iestyn
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373d12cb82
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Hardcode "slapstick"
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2019-05-05 17:36:55 +01:00 |
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Monster Iestyn
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f7fbf40437
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Hardcoded MT_FSGNA's MobjThinker hook function
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2019-05-05 16:42:50 +01:00 |
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Monster Iestyn
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9c0c0ad3dc
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hardcoded the boss's A_BossDeath behaviour.
(also turned this part of the function into a switch case to make things neater)
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2019-05-05 16:03:34 +01:00 |
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Monster Iestyn
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289a412377
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Hardcode the boss thinker function
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2019-05-05 15:34:06 +01:00 |
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Monster Iestyn
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9e26d7bdaa
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I just checked how P_LookForPlayers works, and it turns out it doesn't modify the target *unless* it returns true. So I guess we've no need to account for a change in target in A_LookForBetter after all?
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2019-05-05 14:09:09 +01:00 |
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Monster Iestyn
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09368963dd
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hardcode MT_FBOMB's MobjSpawn hook function
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2019-05-04 22:46:27 +01:00 |
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Monster Iestyn
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d44265a217
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Mystery solved, he was turning "invisible" because of this mistake in A_DoNPCSkid
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2019-05-04 22:38:14 +01:00 |
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Monster Iestyn
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691ae982e7
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S_FANG_SLIDE wasn't defined in the Lua script, despite being declared :|
Also Fang seems to turn invisible after his first jump for some reason, and I can't figure out why???
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2019-05-04 21:31:46 +01:00 |
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Monster Iestyn
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7b6b34212b
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Swap "S_TNTBARREL_EXPL1" for S_NULL as a temporary measure until I actually hardcode the explosion states.
As of now, you can now compile this branch with no issues. But Fang won't work properly for a while yet, we'll get there don't worry.
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2019-05-04 20:20:34 +01:00 |
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Monster Iestyn
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445709037d
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Fix some compiler complaints about A_Boss5FindWaypoint
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2019-05-04 20:17:00 +01:00 |
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Monster Iestyn
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b205602db6
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DO NOT USE FRACUNIT AS A LAZY WAY TO DO UPPER 16 BITS FOR ACTION VARS
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2019-05-04 19:43:14 +01:00 |
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Monster Iestyn
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a5331f8024
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Fix A_LookForBetter to not leave a stray thinker reference lingering potentially forever, as toaster pointed out it might do.
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2019-05-04 17:15:59 +01:00 |
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Monster Iestyn
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54fea4d0b9
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AND I forgot these checks, confound it
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2019-05-03 23:16:11 +01:00 |
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Monster Iestyn
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ee1fd72f9f
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ah, forgot to do this
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2019-05-03 23:12:03 +01:00 |
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Monster Iestyn
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df99e93288
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Hardcoded A_Boss5FindWaypoint
...that took a while x_x
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2019-05-03 22:58:54 +01:00 |
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Monster Iestyn
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0d7cd34882
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Hardcoded A_Boss5MakeItRain
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2019-05-03 20:52:56 +01:00 |
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Monster Iestyn
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b03bfbabe4
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Hardcode A_DoNPCSkid
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2019-05-03 20:00:31 +01:00 |
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Monster Iestyn
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b4d8c2fa29
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Hardcoded A_Boss5PinchShot
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2019-05-03 19:46:41 +01:00 |
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Monster Iestyn
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6cd2b73273
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Hardcoded A_LookForBetter
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2019-05-03 19:14:17 +01:00 |
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Monster Iestyn
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a0220454fd
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Hardcoded A_PrepareRepeat and A_Boss5Calm, added missing prototype for A_Boss5ExtraRepeat (and also fixed its description)
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2019-05-03 18:51:17 +01:00 |
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