MascaraSnake
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7b603f4ac8
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Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch)
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2019-06-09 10:51:33 +02:00 |
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MascaraSnake
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546af19c82
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Hardcoded oil lamp
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2019-06-08 15:50:01 +02:00 |
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MascaraSnake
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3d65ec7426
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Changed cacti widths
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2019-06-08 14:45:01 +02:00 |
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MascaraSnake
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5ac594abf5
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Fixed dust scaling, changed sound captions
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2019-06-08 14:12:39 +02:00 |
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MascaraSnake
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1aaccfcd5c
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Hardcoded dust devil
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2019-06-08 09:51:46 +02:00 |
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Monster Iestyn
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68585dbc70
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Merge branch 'checksight-fixes' into 'master'
P_CheckSight fixes
See merge request STJr/SRB2Internal!223
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2019-06-02 13:13:48 -04:00 |
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Monster Iestyn
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b7f75246e4
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Merge branch 'master' into checksight-fixes
# Conflicts:
# src/p_sight.c
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2019-06-02 18:13:02 +01:00 |
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Monster Iestyn
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9e6fd595da
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Merge branch 'acz-boss-hardcode' into 'master'
ACZ boss hardcode
See merge request STJr/SRB2Internal!221
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2019-06-02 13:09:38 -04:00 |
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Monster Iestyn
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571c5b89b5
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Whoops, forgot to make P_CheckSight support slopes for same-sector FOF plane checking.
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2019-05-27 21:18:02 +01:00 |
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Monster Iestyn
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abfdac15a8
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Fixed P_CheckSight to support slopes, both for normal planes and FOF planes
(Untested)
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2019-05-27 20:36:35 +01:00 |
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Monster Iestyn
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ad4006712e
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fix P_CheckSight to consider FOFs that completely block the view
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
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2019-05-27 19:32:05 +01:00 |
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Monster Iestyn
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677801f5ff
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Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both
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2019-05-23 21:51:58 +01:00 |
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Monster Iestyn
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e60b0b1a80
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Update hw_light.c
(though I'm not sure why we bother, since coronas have been disabled for a decade now)
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2019-05-23 21:08:27 +01:00 |
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Monster Iestyn
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7d0509f1cb
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Merge branch 'master' into acz-boss-hardcode
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2019-05-23 20:38:25 +01:00 |
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Monster Iestyn
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742b11c0ff
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Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
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2019-05-21 21:51:19 +01:00 |
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Monster Iestyn
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ec0719f74f
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Merge branch 'steelt-acz-things-hardcode' into 'master'
Hardcode some ACZ things
See merge request STJr/SRB2Internal!220
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2019-05-17 12:22:21 -04:00 |
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Monster Iestyn
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572328a4fa
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Merge branch 'public_flatsprite'
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2019-05-16 16:00:24 +01:00 |
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Monster Iestyn
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66bc287688
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Merge branch 'public_next'
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2019-05-16 15:58:17 +01:00 |
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Monster Iestyn
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600a373739
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Merge branch 'master' into next
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2019-05-13 16:07:30 +01:00 |
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Monster Iestyn
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2a9019c15e
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Merge branch 'archiveworld-sigsegv-fix' into 'next'
Fix SIGSEGV from sending lindefs/sidedefs in savegame due to duplicated lines.
See merge request STJr/SRB2!490
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2019-05-13 07:02:48 -04:00 |
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Alam Ed Arias
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addf2bb3c4
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Fix NONET build
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2019-05-13 01:51:36 -04:00 |
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Steel Titanium
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8a14427420
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Merge branch 'perpetual-modifier-updates' into 'master'
Set modifiers in a non-reactive manner
See merge request STJr/SRB2!456
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2019-05-13 00:36:06 -04:00 |
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Steel Titanium
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06961a8f5e
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Merge branch 'no-frameskip' into 'next'
Don't skip frames when connecting or paused
See merge request STJr/SRB2!489
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2019-05-13 00:35:11 -04:00 |
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Steel Titanium
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cad65ad5e9
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Properly fix crash due to duplicated lines.
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2019-05-13 00:23:43 -04:00 |
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Steel Titanium
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4e0cc2505a
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Revert "Check that lumps are okay"
This reverts commit 7ac0a8b4d2 .
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2019-05-13 00:20:39 -04:00 |
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Steel Titanium
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b34aa86403
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Hardcode some ACZ things
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2019-05-11 22:56:23 -04:00 |
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James R
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7ac0a8b4d2
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Check that lumps are okay
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2019-05-08 20:30:19 -04:00 |
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Monster Iestyn
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f0e16cad32
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Merge branch 'master' into next
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2019-05-08 16:31:05 +01:00 |
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Monster Iestyn
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8ea9d0e95c
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Merge branch 'alias_recursion_hotfix_2' into 'master'
Alias recursion hotfix 2
See merge request STJr/SRB2!482
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2019-05-08 11:25:15 -04:00 |
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wolfy852
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8f05d75926
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Don't skip frames when connecting or paused
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2019-05-08 09:39:45 -05:00 |
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wolfs
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e394f41c52
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Merge branch 'public-musicplus-tagfix' into 'next'
Fix music load lag by reverting tag changes
See merge request STJr/SRB2!486
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2019-05-07 22:42:13 -04:00 |
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Monster Iestyn
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360a6ff89a
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Merge branch 'public_flatsprite' into 'public_flatsprite'
Merge in next and don't billboard papersprites in GL
See merge request STJr/SRB2!488
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2019-05-06 15:34:35 -04:00 |
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Sryder
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b304b268c8
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No sprite billboarding on papersprites
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2019-05-06 20:24:26 +01:00 |
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Sryder
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1f1d67cd7e
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Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
# Conflicts:
# src/p_user.c
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2019-05-06 20:20:57 +01:00 |
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Monster Iestyn
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406c3619d7
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Merge branch 'master' into next
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2019-05-06 19:38:53 +01:00 |
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Nev3r
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aab2f55aec
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Merge branch 'banip-command' into 'next'
Ban IP command
See merge request STJr/SRB2!460
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2019-05-06 13:09:14 -04:00 |
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Nev3r
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ae25e8ea07
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Merge branch 'console-wait-fix' into 'master'
Don't count down wait timer when executing a command line
See merge request STJr/SRB2!483
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2019-05-06 12:56:07 -04:00 |
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Nev3r
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8b8e165d19
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Merge branch 'opengl-sprite-billboarding' into 'master'
OpenGL Sprite Billboarding
See merge request STJr/SRB2!485
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2019-05-06 12:45:53 -04:00 |
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Sryder
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8273534967
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Add a cvar for sprite billboarding, off by default.
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2019-05-06 16:57:32 +01:00 |
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Monster Iestyn
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ea951eef78
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fix an inconsistency I introduced between counting the waypoints and finding them again
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2019-05-05 21:16:44 +01:00 |
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Monster Iestyn
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ee0c4b42a6
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fix P_CheckSight to consider FOFs that completely block the view
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
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2019-05-05 21:03:15 +01:00 |
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Monster Iestyn
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b9611c3a81
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Hardcoded the cork's stun-you-even-while-flashing behaviour
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2019-05-05 19:16:30 +01:00 |
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Monster Iestyn
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b0087616c7
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Hardcoded the boss's TouchSpecial hook.
Also cleaned up this part of P_TouchSpecialThing a bit while I'm here
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2019-05-05 18:22:19 +01:00 |
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Monster Iestyn
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373d12cb82
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Hardcode "slapstick"
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2019-05-05 17:36:55 +01:00 |
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Monster Iestyn
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f7fbf40437
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Hardcoded MT_FSGNA's MobjThinker hook function
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2019-05-05 16:42:50 +01:00 |
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Monster Iestyn
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9c0c0ad3dc
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hardcoded the boss's A_BossDeath behaviour.
(also turned this part of the function into a switch case to make things neater)
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2019-05-05 16:03:34 +01:00 |
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Monster Iestyn
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289a412377
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Hardcode the boss thinker function
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2019-05-05 15:34:06 +01:00 |
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Monster Iestyn
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9e26d7bdaa
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I just checked how P_LookForPlayers works, and it turns out it doesn't modify the target *unless* it returns true. So I guess we've no need to account for a change in target in A_LookForBetter after all?
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2019-05-05 14:09:09 +01:00 |
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Monster Iestyn
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09368963dd
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hardcode MT_FBOMB's MobjSpawn hook function
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2019-05-04 22:46:27 +01:00 |
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Monster Iestyn
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d44265a217
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Mystery solved, he was turning "invisible" because of this mistake in A_DoNPCSkid
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2019-05-04 22:38:14 +01:00 |
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