Commit graph

471 commits

Author SHA1 Message Date
GoldenTails
72bf2a9897 Add angle field to linedef_t 2021-08-24 03:13:18 -05:00
Radicalicious
165be34206 Fix player maxstep, oops 2021-06-09 12:59:06 -04:00
Radicalicious
976373dd37 Calculate maxstep for pushables 2021-06-08 23:45:50 -04:00
James R
4d22b9f17f Merge remote-tracking branch 'origin/next' into hooklib-refactor 2021-06-07 18:12:52 -07:00
Nev3r
6edad47788 Merge branch 'no-airwalking-springs' into 'next'
No airwalking (from horizontal springs)

See merge request STJr/SRB2!1428
2021-06-01 07:38:04 -04:00
sphere
65350e59c9 Merge branch 'rollout-stuff' into 'next'
Rollout rock improvements

Closes #445, #221, and #532

See merge request STJr/SRB2!1401
2021-05-31 16:12:17 -04:00
Steel Titanium
a2667f4dc9 Merge branch 'master' into next 2021-05-11 20:08:44 -04:00
Lach
5fb4b34f8c Merge branch 'steamed' into 'next'
Make steam apply sprung flag

See merge request STJr/SRB2!1365
2021-05-10 08:39:06 -04:00
lachablock
755cf6e952 Merge remote-tracking branch 'origin/next' into rollout-stuff 2021-05-08 13:03:18 +10:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
lachablock
b1a9262889 Fix P_PlayerCanEnterGaps issues with polyobject collision 2021-03-25 15:58:52 +11:00
lachablock
0405b3922c Do not let nonspin characters enter sectors they could not enter if standing at full height 2021-03-23 15:09:04 +11:00
sphere
0c22fecafa Make horizontal springs above floors put the player in spring state. 2021-03-17 12:42:18 +01:00
lachwright
cf389179e8 Rollout rock improvements:
- No longer struggles to start to accelerating at certain angles
- Carrying a player onto a rollout rock no longer leaves them in their ride state
- Changed dispoffset might alleviate some sorting issues
- Changes the player's camera angle when sprung horizontally
- Works better in reverse gravity
2021-02-15 01:11:03 +11:00
LJ Sonic
09d911a5b6 Revert "Replace all instances of P_AproxDistance with FixedHypot"
This reverts commit 75633bde50.
2021-02-13 17:45:20 +01:00
James R
29b6bd5df9 Merge branch 'fix-mobj-slidemove' into 'next'
Make sliding against objects actually work (Fixes #400)

Closes #400

See merge request STJr/SRB2!1348
2021-01-26 20:43:17 -05:00
katsy
c19539248a add sprung flag to steam 2020-12-31 04:38:26 -06:00
katsy
54d79415d5 add carry type to fans 2020-12-31 02:21:14 -06:00
GoldenTails
147c38c5ce Make sliding against objects actually work 2020-12-21 02:03:44 -06:00
James R
a86a7822d1 Merge remote-tracking branch 'origin/next' into hooklib-refactor 2020-12-12 15:38:46 -08:00
James R
75633bde50 Replace all instances of P_AproxDistance with FixedHypot 2020-12-12 14:53:54 -08:00
James R
7b6675178e Merge branch 'oldguards' into 'next'
Kill remaining HAVE_BLUA and SEENAMES

See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
93e4f43e4b Hooklib macros names -> uppercase + documentation 2020-12-12 03:16:30 -08:00
James R
143ec3e40b Merge branch 'master' into next 2020-12-12 02:38:51 -08:00
James R
b31c4db89d Remove trailing whitespace 2020-12-12 02:37:03 -08:00
James R
e55d842d7f Kill SEENAMES 2020-12-12 02:11:23 -08:00
James R
2778cc3ce9 Merge remote-tracking branch 'origin/next' into hooklib-refactor 2020-12-12 02:02:38 -08:00
James R
6d3442a5d7 Merge branch 'saloondoor-revengeance' into 'next'
Saloon door fixes (closes #394)

Closes #394

See merge request STJr/SRB2!1296
2020-12-10 15:43:31 -05:00
James R
8d382e49fb Big Large Lua Hooklib Refactor
* Hooks are no longer a mess of lua boiler plate. Helper functions reduce hooks
  to, at the most basic level, only two calls.
* Lua tables (the array part) are used to index hooks. Such tables contain only
  hooks of the same type.
* Hook types are defined in one place so you no longer need to sync up the enum
  and name array.
2020-12-10 00:36:41 -08:00
Tatsuru
3b85abdee7 Kill saloon doors without a tracer, add height check for non-blocking doors 2020-12-06 14:11:08 -03:00
SMS Alfredo
5c71fe0710 Allow player.lastlinehit and player.lastsidehit to be used outside of Knuckles' climbing ability 2020-11-25 14:31:24 -06:00
James R
4fcca22343 Merge branch 'step-up-goofs-2' into 'next'
Fix disabling step up/down not working

See merge request STJr/SRB2!1219
2020-11-09 17:52:41 -05:00
GoldenTails
1f7df8a790 Fix hyperwalls 2020-11-03 20:11:39 -06:00
James R
18a2e87093 Check maxstep is not disabled before stepping up
Fixes infinite step up when it should be no step up.
2020-10-26 14:00:54 -07:00
James R
7f65023891 Merge branch 'bustflags' into 'next'
Bustable Wall and Floor flags.

See merge request STJr/SRB2!1163
2020-10-18 16:42:15 -04:00
James R
d279489753 Merge branch 'perfstats' into 'next'
Performance stats

See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
James R
b35633bb61 brug 2020-10-14 01:19:43 -07:00
James R
bc23f582fe Don't need to set this actually 2020-10-13 19:11:18 -07:00
James R
5fca04c3dd Apply step up/down to opposite plane too 2020-10-13 19:04:52 -07:00
James R
9538ca696a Merge branch 'ceilingz' into 'next'
Add P_CeilingzAtPos function

See merge request STJr/SRB2!1164
2020-10-12 17:44:51 -04:00
Hannu Hanhi
4f20a20165 Performance stats 2020-10-10 22:12:34 +03:00
Snu
bfd8bd7564 comment typo 2020-09-30 08:44:43 +01:00
Snu
8a00b47b38 Make the function ACTUALLY work 2020-09-30 08:40:21 +01:00
Snu
ca88db00cd Create P_CeilingzAtPos function 2020-09-30 07:56:57 +01:00
Snu
cd4f755e53 Replace all instances of SF_CANBREAKWALLS and PF_CANBREAKFLOORS with SF_CANBUSTWALLS and PF_CANBUSTFLOORS, respectively. 2020-09-29 13:52:35 +01:00
Snu
75042d781f Fix characters without SF_CANBREAKWALLS not being able to climb bustable walls. 2020-09-29 13:47:48 +01:00
GoldenTails
465ad1a7bc Replace all occurances of BT_USE with BT_SPIN (2.3?)
I'd use `next-major` but it doesn't exist lol
2020-07-11 21:59:54 -05:00
Snu
be8f0853ef Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2 into bubbleshieldoverhaul
Updated to 2.2.5
2020-07-10 17:08:53 +01:00
Snu
d392c59935 Changed Bubble Shield functionality 2020-07-10 05:59:10 +01:00
LJ Sonic
9c1bee694b Merge branch 'knuxtweaks' into 'next'
Knuckles tweaks

See merge request STJr/SRB2!1030
2020-07-04 16:37:35 -04:00
LJ Sonic
6c61baa818 Merge branch 'fix-oldbrak-missiles2' into 'next'
Take 2: Fix Old Brak missiles + add pw_ignorelatch

See merge request STJr/SRB2!1006
2020-07-04 16:28:48 -04:00
lachwright
527e682931 Add sightcheck boolean to P_RadiusAttack
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
Lachlan
e2bdb56f97 Merge remote-tracking branch 'origin/next' into more-platform-fixes 2020-07-04 05:25:38 +08:00
Lachlan
cdb247d08f Fix compiler warning 2020-07-04 05:25:34 +08:00
Lachlan
84000a0add P_Earthquake: Use P_RadiusAttack in favor of thinker iteration 2020-07-04 04:00:28 +08:00
lachwright
8652bbc1a5 Knuckles changes:
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
James R
067d9b9a63 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
kaysrishaq
682791a024 brak missile fix, pw_ignorelatch, small Recycler fix 2020-06-18 17:09:29 -04:00
lachwright
29738fcdd0 Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain 2020-06-17 01:46:36 +08:00
lachwright
38e2c999c5 Platform fixes 2020-06-14 12:17:30 +08:00
LJ Sonic
e2b860dc28 Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
#   src/p_map.c
2020-06-01 08:15:02 -04:00
Louis-Antoine
67eef5a37f Fix potential desynch when a player spawns 2020-05-28 11:03:35 +02:00
MascaraSnake
ff37975892 Merge branch 'next' into movement-refactor
# Conflicts:
#	src/p_map.c
2020-05-19 09:50:23 +02:00
Louis-Antoine
d0abd6e86c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
# Conflicts:
#	src/hardware/hw_main.c
#	src/p_spec.c
2020-05-18 16:14:05 +02:00
Jaime Passos
39c5ab4e17 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-05-09 17:12:52 -03:00
MascaraSnake
bc2d0dcea6 Some minor PTR_GlideClimbTraverse cleanup 2020-05-02 15:25:19 +02:00
MascaraSnake
929064b998 Refactor PTR_SlideTraverse 2020-05-02 15:21:53 +02:00
MascaraSnake
485a4e5035 Remove POLYOBJECTS and POLYOBJECTS_PLANES defines 2020-05-02 12:08:31 +02:00
MascaraSnake
554de0e0f5 T_StartCrumble refactoring, part 1 2020-04-26 16:51:14 +02:00
MascaraSnake
295ed303af Make T_StartCrumble use its own thinker data structure 2020-04-26 11:55:10 +02:00
Louis-Antoine
6ffbc89f42 Remove redundant conditional in P_IsClimbingValid 2020-03-22 17:45:07 +01:00
Louis-Antoine
478f0f2059 Cleanup P_IsClimbingValid 2020-03-22 17:39:51 +01:00
Louis-Antoine
6f9422d380 Encapsulate plane height checks 2020-03-22 17:28:50 +01:00
Louis-Antoine
892a8dd6e7 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Louis-Antoine
e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Jaime Passos
6fb5a6efb6 Consider hide-and-seek as GTR_HIDEFROZEN 2020-02-28 23:52:33 -03:00
Steel Titanium
76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Tatsuru
431206ebee Die 2020-01-20 10:04:44 -03:00
Tatsuru
fed000b724 Remove Tails pick-up lock 2020-01-19 23:18:49 -03:00
Alam Ed Arias
71c2ee3850 whitespace cleanup 2020-01-09 16:19:12 -05:00
James R
a63bd720b9 Merge branch 'next-newcontrols' into 'next'
fcam simple controls but slightly less hacky

See merge request STJr/SRB2!647
2020-01-08 16:15:47 -05:00
fickleheart
c133e645f7 Merge remote-tracking branch 'upstream/next' into next-newcontrols 2020-01-07 23:43:43 -06:00
lachwright
01b8bd21cc Dashmode tweaks:
- Remove the ability for non-SF_MACHINE players in dashmode to break spikes and monitors
- Replace instances of dashmode magic numbers with dashmode constants
- Add dashmode constants to dehacked.c
2020-01-07 15:38:48 +08:00
James R
0bbc11c2a9 Merge branch 'lua-neatstuff' into 'next'
Extra functionality for lua

See merge request STJr/SRB2!601
2020-01-05 20:54:17 -05:00
fickleheart
f8a3e3b898 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
Nami
ad610ba4aa Move MobjLineCollide up a bit to where we first know for sure that we hit a line 2020-01-01 19:38:48 -08:00
James R
48c83be89e Merge branch 'respawndelaygametyperule' into 'next'
Gametype ruleset changes

See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
Nami
ef4840555e Add MobjLineCollide hook 2019-12-31 15:17:02 -08:00
fickleheart
b22de48c03 Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
Jaime Passos
1c048275da **NEW!** hook_SeenPlayer 2019-12-31 14:37:45 -03:00
James R
077c453e33 Merge branch 'dashmode-ctf-monitors' into 'next'
Don't let Metal pop the enemy team's monitors (closes #94)

See merge request STJr/SRB2!584
2019-12-31 01:31:55 -05:00
fickleheart
c3d14064e2 Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
fickleheart
e0f35d207f Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
James R
c46bfa2be9 Merge branch 'saloondoor-fix' into 'next'
Fix saloon doors not letting players through when marked with the Ambush flag

See merge request STJr/SRB2!600
2019-12-30 00:25:37 -05:00
Tatsuru
3d724f302d Fix saloon doors not letting players through when marked with the Ambush flag 2019-12-30 01:16:50 -03:00
James R
afc78fb56a Only return if we damaged the monitor 2019-12-27 14:48:55 -08:00
James R
855e61f59e Pop monitors properly so Metal doesn't destroy enemy team's monitors 2019-12-26 19:27:25 -08:00
Jaime Passos
ea5e0d28ed More gametype rules yay!! 2019-12-18 01:54:45 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00