Sryder
77af3a8f95
Optimise the screen texture setup for SDL2, Post-processor, and wipes.
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Only use glCopyTexImage2D when first creating the screen texture, use glCopyTexSubImage2D anytime after that as it does not define a new texture each time.
Flushing of the screen textures has been implemented for when the screen size changes (so that the screen textures don't stay at a wrong size) and the game is closed, I believe they would leave a memory leak before.
2018-03-07 22:55:21 +00:00
Sryder
67ee1637c9
Decrease far clipping plane
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The Far clipping plane did not need to be nearly as high as it was, the new value is 32768, which I suspect is about how far software can render before it completely falls apart.
It is desirable to increase the near clipping plane to between 6-10, but it can introduce more issues with close geometry not being drawn when the player or camera is scaled or viewheight is set to MIN in first person view. It would also stop sprites from being drawn ever so slightly too early, but this isn't too much of an issue and isn't too noticeable with those values. Might look into scaling near clipping plane in accordance to camera scale in the future.
The reason for wanting to increase the near clipping plane is because the small value can cause very noticeable Z-fighting where there shouldn't be on older GPU's, usually Intel ones, that don't support 24-bits for the depth buffer.
2018-03-07 00:39:33 +00:00
Sryder
538d0de949
Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2.git into openglquickfixes
2018-03-06 16:11:05 +00:00
Monster Iestyn
16e60aada9
Merge branch 'linux-limbo' into 'master'
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Linux limbo
See merge request STJr/SRB2!228
2018-03-04 14:08:21 -05:00
Monster Iestyn
9843d60e13
Merge branch 'console-key-breakfast' into 'master'
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Console key breakfast
See merge request STJr/SRB2!226
2018-03-04 14:06:40 -05:00
Monster Iestyn
4a0305eec8
more I_GetFreeMem fixes: don't attempt to set *total to 0L if total itself is NULL
2018-02-23 20:40:19 +00:00
Monster Iestyn
1216c9da18
Use __linux__ instead of LINUX/LINUX64
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Turns out compiling for Linux 32-bit using the Makefiles never actually defines LINUX! Apart from that, most of the existing Linux-specific code in SRB2's source code (except for tmap.s) actually uses __linux__ instead anyway
2018-02-23 20:21:16 +00:00
Monster Iestyn
6e21059713
Eat unprintable keys too, since there's no reason to feed them to G_Responder anyway when the console is open
2018-02-23 20:08:02 +00:00
Monster Iestyn
fb3e78c020
Make CON_Responder eat Ctrl+key combos that have no effect, instead of passing the key on to G_Responder
2018-02-20 17:06:03 +00:00
Alam Arias
4cbe2e1622
Merge pull request #231 from LJSonik/net-command-leak-fix
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Fix net commands not always being freed
2018-02-14 10:28:32 -05:00
Louis-Antoine
c7320f9f82
Don't allocate memory for net commands already executed, as it would cause them to be never freed
2018-02-14 15:09:52 +01:00
Monster Iestyn
fe2fd432e8
Merge branch 'stopleakingnames' into 'master'
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Stop leaking names via metadata.
See merge request STJr/SRB2!223
2018-02-08 16:14:15 -05:00
toasterbabe
5adfdf9516
cv_playername already has a valid default value of "Sonic". We do NOT need to expose things like this.
2018-01-30 22:48:53 +00:00
toasterbabe
8090ea4ed0
Stop leaking names.
2018-01-30 21:25:28 +00:00
Alam Ed Arias
82f2f2f2f9
SDL: disable check for noreturn
2018-01-04 14:29:29 -05:00
Alam Ed Arias
1ab5273400
Merge branch 'master' into next
2017-12-27 19:34:28 -05:00
Alam Ed Arias
98d6619c36
GIT: ignore .vs folder
2017-12-27 19:32:59 -05:00
Alam Ed Arias
f647989433
MSVC: set SubSystem on DLLs to Windows
2017-12-27 19:32:38 -05:00
Monster Iestyn
d937f6fc8b
Merge branch '2.1.20-preparation' into 'next'
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2.1.20 preparation
See merge request STJr/SRB2!215
2017-12-27 16:53:43 -05:00
Monster Iestyn
5400beb2e3
Merge branch 'master' into next
2017-12-27 21:51:11 +00:00
Monster Iestyn
afcdb5cd1e
Merge branch 'restartaudio' into 'master'
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Add command to restart the audio system
Closes #27
See merge request STJr/SRB2!214
2017-12-27 16:47:50 -05:00
Steel Titanium
875446295b
Remove redundant !dedicated check
2017-12-27 16:36:57 -05:00
Alam Ed Arias
f9388eab1b
Merge branch 'master' into next
2017-12-27 15:50:31 -05:00
Monster Iestyn
fa507ee939
Merge branch 'respawnspecials-mobjtype-hotfix' into 'next'
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P_RespawnSpecials mobj type hotfix
See merge request STJr/SRB2!217
2017-12-27 15:47:44 -05:00
Monster Iestyn
a87eec89ff
Merge branch 'airbob-fix-backport' into 'next'
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Airbob fix backport
See merge request STJr/SRB2!219
2017-12-27 15:46:39 -05:00
Steel Titanium
3856165623
Indentation cleanup
2017-12-27 13:18:20 -05:00
Alam Ed Arias
f397b5fc3f
Makefile: disable win_dbg for DirectDraw
2017-12-26 20:42:37 -05:00
Alam Ed Arias
a29203acd8
Disable win_dbg
2017-12-26 20:24:08 -05:00
Alam Ed Arias
e2b604fdfd
TCP: remove BADSOCKET
2017-12-26 19:56:50 -05:00
Alam Arias
97af30ae4b
SRB2: disable Smaller Type Check for MSVC
2017-12-25 00:41:05 -05:00
Monster Iestyn
6886a29e99
Merge branch 'master' into next
2017-12-24 20:06:33 +00:00
Monster Iestyn
69be3f34bf
Merge branch 'addfile-netgame-fixes' into 'master'
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"addfile" console command netgame fixes
See merge request STJr/SRB2!218
2017-12-24 15:05:03 -05:00
toasterbabe
a1620b709e
Fix airbob sectors fucking up when below 0 z-height.
2017-12-20 21:13:24 +00:00
toasterone
ff745531b0
Merge branch 'master' into addfile-netgame-fixes
2017-12-20 20:58:45 +00:00
toasterone
6ef3465d7d
Merge pull request #216 from LJSonik/download-freeze-fix
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Fix Master Server requests and player joins stopping file downloading
2017-12-20 20:52:34 +00:00
Monster Iestyn
d576453b56
Command_Addfile: add "too many files" and already-loaded checks and respective error messages
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No more shall the server be kicked from their own servers for re-adding a wad by accident!
2017-12-18 21:17:37 +00:00
LJSonik
36ce6579b7
Merge branch 'master' into download-freeze-fix
2017-12-18 21:39:16 +01:00
Louis-Antoine
47481804da
Merge branch 'download-freeze-fix' of https://github.com/LJSonik/SRB2 into download-freeze-fix
2017-12-18 21:38:10 +01:00
Louis-Antoine
c8e9e779e7
Add a short comment to explain the newplayernum hack
2017-12-18 21:35:02 +01:00
Alam Ed Arias
57a7a3bed8
Merge branch 'master' into next
2017-12-17 22:22:57 -05:00
MonsterIestyn
47a06ffda5
Merge pull request #218 from LJSonik/resynch-fixes
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Resynch fixes
2017-12-17 21:57:25 +00:00
LJSonik
084a534f6a
Merge branch 'master' into download-freeze-fix
2017-12-17 22:48:13 +01:00
LJSonik
9c7ff6e0c3
Merge branch 'master' into resynch-fixes
2017-12-17 22:47:23 +01:00
Monster Iestyn
c7cd64583d
Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case
2017-12-17 20:59:24 +00:00
Monster Iestyn
ec10367856
Bail out of P_RespawnSpecials if no mobjinfo entry has a doomednum that matches, and print a warning to the console.
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This prevents a mobj of NUMMOBJTYPES from being created and potentially crashing the game. Really, this happens only if you start messing with the mapthings of respawning items like rings/weapons/etc in the first place via Lua.
2017-12-17 20:57:45 +00:00
Alam Ed Arias
baf227175b
Merge branch 'master' into next
2017-12-16 18:16:15 -05:00
Alam Arias
703c5322d4
Merge pull request #212 from SteelTitanium/window_center_fix
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Fix for window being offcenter
2017-12-16 18:15:00 -05:00
Alam Ed Arias
bd86f98822
Merge branch 'master' into next
2017-12-16 16:07:31 -05:00
MonsterIestyn
2ad4e1a1e5
Merge pull request #219 from LJSonik/net-archive-fix
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Fix missing lua_pop in ArchiveExtVars
2017-12-16 20:57:46 +00:00
Louis-Antoine
4ea5d2df01
Merge branch 'net-archive-fix' of https://github.com/LJSonik/SRB2 into net-archive-fix
2017-12-15 22:06:03 +01:00