Commit graph

4014 commits

Author SHA1 Message Date
Monster Iestyn
933508db89 Moved screenshot/movie consvar externs to m_misc.h 2018-10-11 19:38:11 +01:00
Monster Iestyn
e2a4c59e21 cv_controlperkey probably belongs in g_input.h too 2018-10-11 19:37:48 +01:00
Monster Iestyn
4b7af892e1 Moved most of d_netcmd.h's 2P mouse consvar externs to the files with their 1P counterparts 2018-10-11 19:37:24 +01:00
Monster Iestyn
72ab305bf4 Change when and specifically what colormap[] is applied to in R_Draw2sMultiPatchTranslucentColumn_8 2018-10-11 17:05:23 +01:00
Monster Iestyn
b9b0a8110c Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
...that was a mouthful
2018-10-11 17:05:13 +01:00
Monster Iestyn
77e85394d8 Change when and specifically what colormap[] is applied to in R_Draw2sMultiPatchTranslucentColumn_8 2018-10-10 14:59:44 +01:00
Monster Iestyn
d3da4cb527 Merge branch 'fof-slope-skew-backport' 2018-10-10 14:53:01 +01:00
Monster Iestyn
291ebf302c Merge branch 'public_next'
# Conflicts:
#	src/Makefile
#	src/lua_script.c
#	src/p_user.c
#	src/sdl/i_system.c
#	src/v_video.c
#	src/w_wad.c
2018-10-10 14:51:34 +01:00
Monster Iestyn
8196c59557 Merge branch 'master' into next 2018-10-09 22:55:55 +01:00
Monster Iestyn
c469fc242f Merge branch 'movechasecamera-crashfix' into 'next'
Fix for Chicmunk's weird camera related crash

See merge request STJr/SRB2!284
2018-10-09 15:20:06 -04:00
Sryder
497314fdc4 Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
No memory leak here, just a very tiny thing I noticed.
2018-10-09 19:43:18 +01:00
toaster
1324e0bfcd * Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!)
* Optimise the repeated strlen usage into a single call, which is stored for later.
2018-10-08 18:50:17 +01:00
Monster Iestyn
12e0222929 Merge branch 'drwhoandthesleepingweather' into 'master'
Dr. Who And The Sleeping Weather

See merge request STJr/SRB2!288
2018-10-08 09:36:18 -04:00
Monster Iestyn
1049f3451a Merge branch 'sp-savegame-continue-crash-fix' into 'master'
SP savegame continues icon crash

See merge request STJr/SRB2!290
2018-10-08 09:20:45 -04:00
Monster Iestyn
1115f41f8e Merge branch 'zlib-split' into 'master'
Makefile: Split zlib and libpng

See merge request STJr/SRB2!285
2018-10-08 07:20:27 -04:00
Steel Titanium
027e6e8e3c Change win_snd.c also 2018-10-07 15:00:48 -04:00
Steel Titanium
232a7ae7b7 Change order of the ifdef 2018-10-07 14:52:25 -04:00
Steel Titanium
def090c9f0 Move the ifdef 2018-10-07 14:45:03 -04:00
toaster
b1e02467bf Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more! 2018-10-07 15:00:58 +01:00
Sryder
fb6c329870 Fix the crashing bug hopefully
A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway.
For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory)
For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy)
So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
2018-10-07 10:37:45 +01:00
Sryder
02597e0bf9 Fix compiler warnings. 2018-10-07 09:26:18 +01:00
Sryder
d072dd2725 I think that should be NULL, not 0 actually. 2018-10-07 00:22:23 +01:00
Sryder
7b417b573c Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound.
Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk.
I went back to Z_Malloc and Z_Free for this because they still work after this.
2018-10-07 00:15:42 +01:00
Sryder
725a65c1f7 Call SDL_RWclose after an SDL_RWFromMem call to close the RWops. 2018-10-07 00:15:11 +01:00
Monster Iestyn
1ec601af6b Draw a star for continues if invalid skin numbers are somehow supplied 2018-10-05 22:42:36 +01:00
Steel Titanium
b812a6a4ab Really fix DD compiling this time. 2018-10-04 22:56:11 -04:00
Steel Titanium
fc5d969642 Fix DD compiling 2018-10-04 22:44:26 -04:00
Steel Titanium
49cb1ffe9f Restore deleted endif 2018-10-04 22:38:59 -04:00
Steel Titanium
79f5f4885c Split zlib and libpng 2018-10-04 19:47:19 -04:00
Alam Ed Arias
348f4dc2cd Merge branch 'master' into next 2018-10-02 09:14:59 -04:00
Monster Iestyn
800b3bb240 Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.
While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
2018-09-30 22:18:48 +01:00
Monster Iestyn
872e2f82c1 Redo OpenGL skewing support, so that it now itself supports the lower unpegged effect for FOFs in OpenGL! 2018-09-28 17:02:02 +01:00
Steel Titanium
f88708bb75 Fix the weird indentation 2018-09-21 12:05:52 -04:00
Steel Titanium
68ec811909 Rearrange the code.
Thanks again MonsterIestyn!
2018-09-21 11:26:08 -04:00
Steel
af58ba9ae3 Remove this that somehow slipped in. 2018-09-21 07:21:49 -04:00
Steel
be74b4e58b Fix up errors with buildbots 2018-09-21 07:16:54 -04:00
Steel Titanium
378495cb2b Add some stuff 2018-09-20 18:33:50 -04:00
Steel Titanium
a53f036149 Use MemAvailable instead 2018-09-20 18:30:46 -04:00
mazmazz
31343be41b foundrover ffloor_t -> boolean 2018-09-19 20:11:30 -04:00
mazmazz
5e1b4272c1 Initialize foundrover to NULL (for debug checking) 2018-09-19 17:50:05 -04:00
mazmazz
24938473a5 Linedef exec FOF specials: Move logic into for (rover =...) block so procedure happens on every FOF match 2018-09-19 17:49:03 -04:00
Digiku
87087c190e Merge branch 'nights-keeppoints' into 'master'
NiGHTS: Deduct marescore when player hits ground, not immediately on timeout

See merge request STJr/SRB2Internal!161
2018-09-19 11:03:24 -04:00
Digiku
106afd48af Merge branch 'nights-score-lap' into 'master'
NiGHTS: Intermission Bonuses

See merge request STJr/SRB2Internal!159
2018-09-19 11:03:14 -04:00
Digiku
e3ecb61173 Nights intermission bonus y_inter.c: A comment 2018-09-19 10:53:11 -04:00
Digiku
1dadee6804 Nights intermission dehacked: a comment 2018-09-19 10:45:51 -04:00
mazmazz
81ad8f0681 Merge branch 'master' into le-fadefof 2018-09-18 17:11:33 -04:00
Digiku
b7bcc16c98 Merge branch 'fof-fixes-movingplatexists' into 'master'
Moving platform fix: Player snaps to floor when setting ~FF_EXISTS

See merge request STJr/SRB2Internal!188
2018-09-18 11:29:11 -04:00
mazmazz
c45d523e8f 420: Don't interrupt existing light fade on duration timing except EFFECT5
(cherry picked from commit 3b957c32517a8f5148940c0067af7e88a51d1fee)
2018-09-18 11:08:33 -04:00
Digiku
a036c42973 Merge branch 'colormap-overhaul-fade' into 'master'
Linedef Exec 455 Fade Colormap, 456 Stop Fading Colormap

See merge request STJr/SRB2Internal!191
2018-09-18 11:06:09 -04:00
mazmazz
3cdd904fbc Merge branch 'colormap-overhaul-fade' into le-fadefof 2018-09-18 11:05:30 -04:00
mazmazz
899e8ef2a0 Merge remote-tracking branch 'origin/master' into le-fadefof 2018-09-18 10:52:03 -04:00
Digiku
a32304c9d5 Merge branch 'colormap-overhaul-change-ldef' into 'master'
Linedef Exec 447: Change Colormap relative value calc

See merge request STJr/SRB2Internal!190
2018-09-18 10:49:54 -04:00
Digiku
843ed289a6 Merge branch 'polyobj-fade' into 'master'
Linedef Exec 492: Fade PolyObject

See merge request STJr/SRB2Internal!192
2018-09-18 10:48:46 -04:00
mazmazz
34e403afcb S_ChangeMusic: More specific load/play fail messages 2018-09-18 09:38:41 -04:00
mazmazz
e7ecd84e80 p_setup: Don't fudge texture offsets if EFFECT5 and a linedef exec 2018-09-18 07:37:29 -04:00
mazmazz
5029c01c2b 492: Remove pre-existing thinker when setting up new fade 2018-09-18 07:31:19 -04:00
mazmazz
6567872229 492: Don't interrupt existing polyobj fader unless EFFECT5 2018-09-18 07:31:17 -04:00
mazmazz
9778cc2ad5 455: A line break 2018-09-18 07:30:37 -04:00
mazmazz
56ee711f33 455: Commented out, but allow existing fade overlap of 2 tics (or speed*2) 2018-09-18 07:30:35 -04:00
mazmazz
64b96c7192 455: Don't interrupt current color fading 2018-09-18 07:29:21 -04:00
mazmazz
27aa357053 453: A line break 2018-09-18 07:28:30 -04:00
mazmazz
f5b25c91f5 453: Commented out, but allow existing fade overlap of 2 tics (or speed*2) 2018-09-18 07:28:28 -04:00
mazmazz
5b16590ba2 453: Don't interrupt current FOF fade unless EFFECT5 2018-09-18 07:27:47 -04:00
Monster Iestyn
fab25a451f Merge branch 'public_next' 2018-09-17 21:50:19 +01:00
mazmazz
20c4702986 Line exec trigger netsync: Save var2s in addition to vars 2018-09-17 14:13:31 -04:00
Digiku
6f1a44432b Merge branch 'colormap-overhaul' into 'master'
Colormap code overhaul

See merge request STJr/SRB2Internal!189
2018-09-17 11:24:14 -04:00
mazmazz
c462bd4b17 Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-17 10:57:02 -04:00
mazmazz
71df02c996 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-17 10:56:56 -04:00
mazmazz
69a4906911 Colormap netsync: Count ffloors for colormap loading upper limit 2018-09-17 10:38:17 -04:00
mazmazz
d417f733e5 Colormap netsync: Handle unaccounted dummy colormaps properly 2018-09-17 10:30:21 -04:00
mazmazz
1e7a4af207 Merge branch 'colormap-overhaul' into colormap-overhaul-fade 2018-09-17 08:06:17 -04:00
mazmazz
8b4c4e20d5 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-17 08:06:10 -04:00
mazmazz
752a963037 Colormap netsync: String format numsectors to UINT32 (thanks buildbot) 2018-09-17 08:05:51 -04:00
mazmazz
14339d651d 453: Use new colormap netsync for fade FOF thinker 2018-09-17 00:34:03 -04:00
mazmazz
c44ce7b401 Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-17 00:28:16 -04:00
mazmazz
3ebd545523 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-17 00:27:11 -04:00
mazmazz
f3e1d280d0 Colormap netsync: Mixed D+C fixes 2018-09-17 00:26:58 -04:00
mazmazz
60ba0f5911 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-16 22:42:57 -04:00
mazmazz
4b55415add New colormap netsync fixes 2018-09-16 22:42:36 -04:00
mazmazz
0a998fec02 New colormap netsync fixes 2018-09-16 22:41:08 -04:00
mazmazz
d4a18fd456 455: Fade colormap netsync use new colormap saving 2018-09-16 20:27:24 -04:00
mazmazz
545602d94d Merge branch 'colormap-overhaul' into colormap-overhaul-fade 2018-09-16 20:25:59 -04:00
mazmazz
4cdbc7249f Streamlined colormap netsyncing so duplicates are not saved to $$$.sav per sector 2018-09-16 20:25:46 -04:00
Monster Iestyn
1b7b1f3f79 Fix order of operations messups by adding brackets 2018-09-16 20:25:07 +01:00
Digiku
7aedb8d035 Merge branch 'lightfade-ticbased' into 'master'
Linedef Exec 420: Fade Lighting add duration timing

See merge request STJr/SRB2Internal!186
2018-09-16 08:24:09 -04:00
mazmazz
7c8fa151c4 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-16 08:20:57 -04:00
mazmazz
d49f0be4ee 420: Strip test comments 2018-09-16 08:20:14 -04:00
mazmazz
1321ab9d92 453: Extra parameter for Add_ColormapFader 2018-09-15 20:40:17 -04:00
mazmazz
17e23f55eb 492: Merge speed and duration logic for fade polyobject 2018-09-15 20:00:37 -04:00
Nev3r
350cd1435b The thinker is entirely unified now, and there is no difference in the light levels between the "old" behavior and this one now. 2018-09-15 12:21:25 +02:00
mazmazz
d939e597a5 420: Unncessary include 2018-09-15 20:03:43 -04:00
mazmazz
ab4a825385 420: Combine speed and duration logic for fade lighting 2018-09-15 19:01:21 -04:00
mazmazz
809646e7fe 453: Try ResetFakeFloorFader if condition again 2018-09-15 02:24:44 -04:00
mazmazz
a85953a903 453: P_ResetFakeFloorFader stray & address if condition 2018-09-15 02:16:54 -04:00
mazmazz
efe0af960d Colormap overhaul: Wrap R_CheckNumForNameList under ifdef EXTRACOLORMAPLUMPS 2018-09-15 02:10:55 -04:00
mazmazz
79484de4ea Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-15 01:51:06 -04:00
mazmazz
5e55f6f311 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-15 01:50:53 -04:00
mazmazz
6844ed37c5 Colormap overhaul: %d format size_t -> UINT32 fix 2018-09-15 01:50:33 -04:00
mazmazz
5585edf459 453: Mixed D+C fixes; unused param cast in P_FadeFakeFloor 2018-09-15 01:05:21 -04:00
mazmazz
ca4a94eca5 492: Mixed D+C fix 2018-09-15 00:56:46 -04:00
mazmazz
1db8aee539 455: Mixed D+C fix 2018-09-15 00:53:21 -04:00
mazmazz
be6acdb019 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-15 00:52:45 -04:00
mazmazz
57959522e2 Colormap overhaul r_data: Mixed D+C fix 2018-09-15 00:49:03 -04:00
mazmazz
40a8c9c1ee Mixer: HAVE_LIBGME ifdef in I_LoadSong 2018-09-15 00:35:24 -04:00
mazmazz
2e2acdd16a Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-14 22:36:09 -04:00
mazmazz
5f2df0f453 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-14 22:35:51 -04:00
mazmazz
2f995f4cbe Remove possibly wrong comment about extracolormap_t->fog 2018-09-14 22:35:30 -04:00
mazmazz
f85d1da54f Lua support for floorrover/ceilingrover 2018-09-14 21:43:43 -04:00
mazmazz
9a5eb02459 Fix Windows buildbot for MP3_MAD/MODPLUG define (the header we use is 2.0.2) 2018-09-14 17:47:04 -04:00
mazmazz
17ec5d8022 Mixer: Better MODPLUG/MP3_MAD defines
(cherry picked from commit 5b724e18b5)
2018-09-14 17:27:31 -04:00
mazmazz
fdbe3e80f6 Fix compile errors on buildbots
* Check SDL Mixer 2.0.3 for MUS_MODPLUG_UNUSED, MUS_MP3_MAD_UNUSED
* Mixed D+C in I_LoadSong
2018-09-14 17:07:13 -04:00
mazmazz
b330dc2394 Don't call I_StartupSound in SFX toggle
* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call
2018-09-14 16:39:10 -04:00
Monster Iestyn
546fa383c1 Make sure that T_MarioBlockChecker is synced in netgames, so that the textures of Mario Blocks can change when there are no more items 2018-09-14 21:01:07 +01:00
mazmazz
76be77b93a Rip out SDL Mixer code from sdl_sound.c because superfluous
* Mixer code has been in mixer_sound.c; this file is not invoked unless compiling with NOMIXER=1
* Remove everything under #ifdef HAVE_MIXER because this is never triggered
* Comment out #ifdef HAVE_LIBGME because we don't support playing music anyway (but theoretically, it could have worked separately from Mixer)
* Stub new music calls
2018-09-14 14:52:24 -04:00
Monster Iestyn
b82ddd4f08 Merge branch 'public_next' 2018-09-14 19:51:20 +01:00
mazmazz
cb4e075137 I_InitMusic SDL2: Don't unload GME indiscriminately 2018-09-14 13:36:01 -04:00
mazmazz
0999b0f8a8 srb2dd music cleanup fixes 2018-09-14 13:24:15 -04:00
mazmazz
e72610a3dc Separate StopMusic and UnloadMusic 2018-09-14 12:47:33 -04:00
mazmazz
8e05de17f0 Bring back music_data handle, for srb2dd 2018-09-14 12:29:58 -04:00
mazmazz
691de18fbb Menu sound toggle fixes (and add starpost sfx to menu) 2018-09-14 11:24:28 -04:00
mazmazz
4b1bc53db1 Compile fixes 2018-09-14 10:58:41 -04:00
mazmazz
fac7d19637 Case-insensitive music_name comparison
(cherry picked from commit a7ae059949)
2018-09-14 10:49:44 -04:00
mazmazz
8541963c61 I_SongPlaying detect GME properly
(cherry picked from commit e88d147761)
2018-09-14 10:49:44 -04:00
mazmazz
d94f7e3cb0 Stub I_UnloadSong because we already unload in I_StopMusic
* Stop-gap for now. Ideally the logic would be in the respective places.

# Conflicts:
#	src/sdl/mixer_sound.c

(cherry picked from commit eae5d3333f)
2018-09-14 10:49:44 -04:00
mazmazz
5f22b7d973 Volume fixes
# Conflicts:
#	src/sdl/mixer_sound.c

(cherry picked from commit d39b7011c5)
2018-09-14 10:49:44 -04:00
mazmazz
2fbe206ecb A word
(cherry picked from commit fb6f8c8a07)
2018-09-14 10:49:44 -04:00
mazmazz
b0c47e2fb1 GME fix: play song in I_PlaySong, not I_LoadSong
(cherry picked from commit 5f21bf230d)
2018-09-14 10:45:39 -04:00
mazmazz
4d61f00b86 Refactor I_MusicType MusicPlaying and MusicPaused other targets
(cherry picked from commit 9e6eebeb8d)
2018-09-14 10:45:39 -04:00
mazmazz
eacf0ba00b Refactor I_MusicType MusicPlaying and MusicPaused -> I_SongType ...
(cherry picked from commit 4b82de9e54)
2018-09-14 10:45:38 -04:00
mazmazz
d535c14fc6 Refactoring and reordering other targets
(cherry picked from commit cf065e106f)
2018-09-14 10:43:46 -04:00
mazmazz
5bac836d4c Minor refactoring and reordering
* I_GetMusicType() -> I_MusicType()
* Wrap MIDI volume hack in #ifdef _WIN32

(cherry picked from commit a7d51bf810)
2018-09-14 10:42:27 -04:00
mazmazz
8c78d86c36 Play the opposite type music (Digital/MIDI) when toggling between them in menu
* S_MusicInfo method to retrieve name, flags, and looping

(cherry picked from commit f6ec93198f)
2018-09-14 10:38:32 -04:00
mazmazz
7e7899ae83 Toggle Digi/MIDI music in menu accurately; add S_MusicType
(cherry picked from commit 4aa100aa57)
2018-09-14 10:37:08 -04:00
mazmazz
17cf310b84 nodigimusic nomusic nosound refactor other targets
(cherry picked from commit 86f151db65)
2018-09-14 10:35:56 -04:00
mazmazz
a414ccf24a nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
(cherry picked from commit 07738fb0bc)
2018-09-14 10:35:51 -04:00
mazmazz
44557d9c9d I_MusicPlaying, I_MusicPaused other targets
(cherry picked from commit d5ec388159)
2018-09-14 10:28:35 -04:00
mazmazz
011a043dba Refactoring, music statues
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused

(cherry picked from commit f5f0b5e76c)
2018-09-14 10:28:29 -04:00
mazmazz
e58a8f4fe1 Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume other targets
(cherry picked from commit 9fb9386f84)
2018-09-14 10:23:47 -04:00
mazmazz
a7ed7b2c90 Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume into one method
* In s_sound, they are merged to one method as well, but there are still two separate digvolume and seqvolume variables
* Simplified Dig/MidiMusicDisabled in s_sound
* Method reordering

(cherry picked from commit 701cc5a7dd)
2018-09-14 10:23:37 -04:00
mazmazz
46b53e8bae Added I_GetMusicType and removed midimode variable: other targets
(cherry picked from commit 14b393ab16)
2018-09-14 09:55:45 -04:00
mazmazz
06b7367941 Added I_GetMusicType and removed midimode variable
* Revised S_PlayMusic arguments
* Now music plays again!

(cherry picked from commit 55f3803e4b)
2018-09-14 09:42:29 -04:00
mazmazz
b59aa27104 Loose ends other targets
(cherry picked from commit 9a5fc5f66a)
2018-09-14 09:41:08 -04:00
mazmazz
3359b221d6 Merge remote-tracking branch 'public-gitlab/master' into public-op-nightsbumper-fix 2018-09-14 08:55:30 -04:00
mazmazz
b666fa3131 P_SpawnMapThing: Ignore MTF_ flags if MT_NIGHTSBUMPER
(cherry picked from commit d85f108997)
2018-09-14 08:52:10 -04:00
mazmazz
f8834b0201 MT_NIGHTSBUMPER Spawn: Don't reset mthing->options
(cherry picked from commit dc9fd6f02e)
2018-09-14 08:52:10 -04:00
mazmazz
e8a5735f75 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-14 08:42:02 -04:00
mazmazz
714464993e 420: Removed unnecessary include (gametic no longer needed) 2018-09-14 08:26:52 -04:00
Monster Iestyn
6fbc014ea3 Merge branch 'thwomp-fixes' into 'next'
Thwomp fixes: Don't trigger on spectator; don't trigger on ~FF_EXISTS

See merge request STJr/SRB2!277
2018-09-13 14:47:40 -04:00
mazmazz
ca5602f13b Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-13 12:19:28 -04:00
mazmazz
adca20b07f Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-13 12:19:10 -04:00