Commit graph

1001 commits

Author SHA1 Message Date
Inuyasha
7349cbdbc0 Backwards compatibility.
A test WAD for all possible use cases I can think of
can be found here:
https://dl.dropboxusercontent.com/u/3518218/21/secret/bc_test.wad
2016-03-03 02:54:07 -08:00
Monster Iestyn
668cc85d7b P_ClosestPointOnLine can now (optionally) take custom coordinates that you want to make up your line 2016-03-02 20:31:04 +00:00
wolfy852
ab288a7d1a Allow Lua to read VERSION, SUBVERSION, and VERSIONSTRING constants 2016-03-01 17:48:10 -06:00
Monster Iestyn
eb1c85db48 Merge branch 'slope-fixes' of http://git.magicalgirl.moe/STJr/SRB2.git into slope-fixes 2016-03-01 19:55:48 +00:00
Monster Iestyn
98fd5ca63b Made some FOF-related seg code account for slopes, as requested by some TODOs
The funny thing is you really can't see ANY change here unless you have a sloped FOF intersecting a sector floor/ceiling (and a second FOF on the other side), which has other problems anyway lol
2016-03-01 19:55:13 +00:00
Inuyasha
fc35c8557e Super color code cleaning, speed 50%, nothing special 2016-02-29 01:18:33 -08:00
Monster Iestyn
ffa9a4e056 Removed the removal of SF_SUPER from skins other than Sonic
# Conflicts:
#	src/r_things.c
2016-02-29 01:16:17 -08:00
Inuyasha
75270f878c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-02-29 00:07:10 -08:00
Inuyasha
372002d2ad Merge branch 'backport_state-animations' into 'next'
BACKPORT: FF_ANIMATE simplistic state animations

this is a lot more complex due to the need to remove the dispoffset related code as well as a lot of the redefinitions; combined with the code changes due to the sprite2 system in internal master.

~~BEFORE ACCEPTING THIS: get sryder to look at and fix any possible brokenness with OpenGL MD2s~~

See merge request !45
2016-02-29 03:04:00 -05:00
Inuyasha
be642b41e2 Merge branch 'backport_special-stage-fade' into 'next'
BACKPORT: special stage fade

literally a straight cherry-pick of the old repository, this is a very simple change after all.

See merge request !44
2016-02-29 03:02:30 -05:00
Inuyasha
4bb7143967 Merge branch 'fof-flag-change-hotfix' into 'next'
Fof flag change hotfix

This fixes rendering issues caused by changing FOF flags mid-level via Lua or linedef type 445. Everything else that toggles FF_EXISTS already had this fix it turns out.

Not sure if this is safe for master too, could someone check that for me?

See merge request !53
2016-02-29 02:57:47 -05:00
Inuyasha
e2b3adc04f Randy Heit -> Randi Heit 2016-02-28 18:21:37 -08:00
Monster Iestyn
4b447b3d0d Don't add polyobjects to a mobj's sector nodes list. This causes the player to teeter whenever they are above the polyobject's bottom, whether or not it is solid
Also, a minor tweak for the teetering code itself, though it looks a right mess and probably should be redone in the future
2016-02-28 18:30:29 +00:00
wolfy852
c3166e40b0 Update names in credits
Same as the commit in internal, minus toaster's name (by request, of course.)
2016-02-27 14:27:14 -06:00
Monster Iestyn
c7ba1d1532 Make sure target sector's lightlist is reset whenever FOF flags are changed.
This fixes how removing certain flags (such as FF_EXISTS) from FOFs can cause HOMs on walls bordering their target sectors. Also fixes how the force-FOF-to-vanish linedef special can leave behind the FOF's shadow
2016-02-26 18:11:12 +00:00
Inuyasha
f5ba192f0b remove extraneous va() calls 2016-02-25 23:31:48 -08:00
Alam Ed Arias
2b12e5ff20 Merge branch 'next' into backport_unslot-music 2016-02-26 02:11:29 -05:00
Alam Ed Arias
07d331676b Merge branch 'next' into slope-fixes 2016-02-26 02:09:03 -05:00
Alam Ed Arias
77dc27d070 Merge branch 'next' into backport_state-animations 2016-02-26 02:06:57 -05:00
Alam Ed Arias
0a2078d0c0 Merge branch 'next' into playerspawn-hook 2016-02-26 02:05:24 -05:00
Alam Ed Arias
49877262e3 Merge branch 'next' into backport_special-stage-fade 2016-02-26 02:00:38 -05:00
Alam Ed Arias
9d3f7d760b Merge branch 'next' into portal-fix 2016-02-26 01:58:55 -05:00
Alam Ed Arias
8d2b4102d1 Merge branch 'next' into Lua-video-lib-expansion 2016-02-26 01:58:19 -05:00
Alam Ed Arias
18688f476f Merge branch 'next' into new-SOC-lump-names 2016-02-26 01:58:07 -05:00
Alam Ed Arias
09d2bbc448 Merge branch 'next' into lua-sector-lines 2016-02-26 01:57:15 -05:00
Alam Ed Arias
6655e92410 Merge branch 'master' into next 2016-02-26 01:56:27 -05:00
Alam Ed Arias
41f8b25c36 travis: add verbose and server-response to wget 2016-02-26 01:48:11 -05:00
Alam Ed Arias
9b55244dc3 travis: use SRB2-v2114-assets.7z 2016-02-26 01:39:08 -05:00
wolfy852
8f0abb267e Don't mix declarations and code 2016-02-25 22:47:52 -06:00
wolfy852
5c9aaf2fe4 Move hook into G_SpawnPlayer 2016-02-25 22:28:19 -06:00
Alam Ed Arias
cb9542848b Merge remote-tracking branch 'public/next' into next 2016-02-25 18:42:28 -05:00
Inuyasha
8b7e0347fd Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
# Conflicts:
#	src/sdl/i_system.c
2016-02-25 15:41:13 -08:00
Alam Ed Arias
b3b5521e1b Merge branch 'master' into next 2016-02-25 18:33:29 -05:00
Alam Ed Arias
8a369d969b whitespace clean 2016-02-25 18:31:40 -05:00
Inuyasha
5108bb97f4 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-02-25 15:16:15 -08:00
Inuyasha
1e15ed2f7b Merge branch 'i-hate-stupid-speedrun-tricks' into 'next'
Fix chain launching

Basically you're not allowed to launch off a chain the frame you touch it anymore.

Coincidentally the changes here allow you to actually use PF_*STASIS in a Lua script now and have it work as you'd expect it to (it lasts for a tic).

See merge request !49
2016-02-25 18:12:39 -05:00
Inuyasha
aa4414d706 Merge branch 'sdlmix-master' into 'master'
cpuaffinity/sdl_mixer changes

Hopefully this will alleviate SDL2 sound issues.

If not, hopefully this will give us info on what the hell is going on.

See merge request !51
2016-02-25 18:12:10 -05:00
Inuyasha
8cc6261c15 Merge branch 'monster-misc-2' into 'master'
Monster misc 2

Just some clean-up in doomdef.h, nothing important or majorly game-breaking really. It's all stuff that apparently hasn't been used by the game itself in many years by now.

...

inb4 I find something else obsolete to kill later and make monster misc branch no. 3

See merge request !52
2016-02-25 18:10:48 -05:00
Inuyasha
8cf74f5044 Merge branch 'mf_pain-fix' into 'next'
Fix dead MF_PAIN objects hurting the player

Makes MF_PAIN check for health before damaging the player. Fixes issue #12

See merge request !47
2016-02-25 18:10:08 -05:00
Inuyasha
f10279d61b Very minor performance improvement. 2016-02-25 14:35:05 -08:00
Monster Iestyn
3802ec33de Fixed how dying players who were standing on slopes just jump off to the side 2016-02-23 22:53:24 +00:00
Inuyasha
6dda71bef7 I guess this is becoming the "try to make SDL_mixer work" branch
Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha
b258b9b503 remove cpuaffinity code from SDL
still exists in DD (while it exists) but no longer saves.
No reason whatsoever for affinity to be settable by the game itself.
2016-02-22 23:08:34 -08:00
Monster Iestyn
3058648fdc Fix elemental flame trails not spawning when going up slopes 2016-02-16 17:58:08 +00:00
Monster Iestyn
03470118cd Added missing ESLOPE ifdef from when I first did these fixes for slope compiling 2016-02-15 20:57:35 +00:00
Monster Iestyn
fa1bc5a09b Whoops forgot this for last commit 2016-02-15 20:55:57 +00:00
Monster Iestyn
b5673ed101 Fix player spawning on slopes 2016-02-15 20:46:56 +00:00
Monster Iestyn
ef6430c23e Fix respawning rings on slopes 2016-02-15 20:34:53 +00:00
wolfy852
000ec9ac67 Call LUAh_PlayerSpawn instead of checking for it 2016-02-14 15:22:13 -06:00
Inuyasha
7c5adacc6f Fixed chain launching
In the process, the stasis flags work like you'd expect them to.
You can now set them in Lua or code and they'll actually do something.
2016-02-14 12:28:03 -08:00