Monster Iestyn
35e5d673e0
do tx checking after tz clamping, not before
2020-05-19 18:43:33 +01:00
Monster Iestyn
12e1094143
We don't actually need x1 or x2 until these points in the function, at least for papersprites
2020-05-19 17:23:22 +01:00
Monster Iestyn
1a790235c6
added basic culling of papersprites if tx for either is too large, proper clamping to be added later
...
also removed some commented out old code
2020-05-19 17:19:44 +01:00
Monster Iestyn
c8320b6c9d
split "rot" into two variables: frame and rot, for frame number and rotation angle
...
it always bothered me that "rot" was used for both of the above, since it confused me as to what it was for every time I look at this function
2020-05-19 16:58:53 +01:00
Monster Iestyn
dd42682791
remove gxt and gyt, as they are unnecessary
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also add a few comments to explain what tx/tz are
2020-05-19 16:48:50 +01:00
Louis-Antoine
06d3af6716
Refactor Lua file transfer code
2020-05-19 15:16:51 +02:00
Louis-Antoine
db85c62c6f
Allow resuming the most recent file transfer
2020-05-19 11:28:24 +02:00
MascaraSnake
ff37975892
Merge branch 'next' into movement-refactor
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# Conflicts:
# src/p_map.c
2020-05-19 09:50:23 +02:00
MascaraSnake
6f854f2de3
Merge branch 'more-polyobject-cleanup' into 'next'
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Smooth polyobject movement and other cleanup
See merge request STJr/SRB2!947
2020-05-18 16:00:55 -04:00
MascaraSnake
33a22331f8
Merge branch 'waypoints' into 'next'
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Store waypoints at map load instead of iterating through the thinker list to find them
See merge request STJr/SRB2!938
2020-05-18 16:00:46 -04:00
Zachary McAlpin
530d0e3421
Remove redundant M_QuitResponse call
2020-05-18 14:56:10 -05:00
Zachary McAlpin
ed78d17ed3
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-05-18 14:50:58 -05:00
LJ Sonic
4619646860
Merge branch 'slope-cleanup' into 'next'
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I forgot to test OpenGL :slight_smile:
See merge request STJr/SRB2!953
2020-05-18 14:37:18 -04:00
Louis-Antoine
d40a8efce2
I forgot to test OpenGL :slight_smile:
2020-05-18 20:35:30 +02:00
GoldenTails
8b801921a4
Deprecate FixedRem.
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It's about time!
2020-05-18 11:29:56 -05:00
LJ Sonic
536104fc5b
Merge branch 'slope-cleanup' into 'next'
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Encapsulate plane height checks
See merge request STJr/SRB2!860
2020-05-18 10:17:25 -04:00
Louis-Antoine
435643b958
Fix P_GetZAt for Lua
2020-05-18 16:16:45 +02:00
Louis-Antoine
d0abd6e86c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
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# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
Louis-Antoine
37d2796b91
Increase the length of the player input buffer even more
2020-05-18 12:35:55 +02:00
Louis-Antoine
56cc5190e5
Allow input buffer to hold more than 64 tics
2020-05-18 11:34:09 +02:00
Louis-Antoine
e49d3d0bb9
Use per-node reference tics in ExpandTics
2020-05-17 20:23:07 +02:00
Louis-Antoine
fc07db26c0
Store starttic as a raw value in PT_SERVERTICS packets
...
This avoids some desynch issues and is simpler to handle.
Those packets are always big anyway, so the difference is irrelevant.
2020-05-17 20:09:11 +02:00
MascaraSnake
4cd5d76066
Remove linedef type 21 from ZB config (somehow I forgot to do that)
2020-05-17 14:18:27 +02:00
MascaraSnake
c05d1dd979
Merge branch 'software-missing-sprite-column' into 'next'
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Fix missing sprite column (resolves #135 )
See merge request STJr/SRB2!944
2020-05-17 02:30:32 -04:00
MascaraSnake
a7c7f7afa9
Merge branch 'fof-cleanup' into 'next'
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FOF cleanup
See merge request STJr/SRB2!910
2020-05-17 02:30:16 -04:00
LJ Sonic
208af4e710
Merge branch 'fix-packet-name' into 'next'
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Add missing packet name
See merge request STJr/SRB2!948
2020-05-16 17:27:47 -04:00
Louis-Antoine
bf11e3a361
Add missing packet name
2020-05-16 23:22:33 +02:00
Louis-Antoine
66ecfb741a
Show total size when downloading gamestate
2020-05-16 22:49:20 +02:00
Louis-Antoine
3c7c758d17
Rewrite file transfer code
...
This code uses a custom packet acknowledgement system,
which is more suited for file transfer and does not suffer from
the small sender window used by the default acknowledgement system
2020-05-16 22:09:00 +02:00
Monster Iestyn
20e4d5ab9e
lib_sStopSoundByID: fixed mixed declaration and code compiler warning
2020-05-16 16:14:47 +01:00
MascaraSnake
9b25ab27ca
Merge branch 'stop-sound-by-id' into 'next'
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S_StopSoundByID Lua support
See merge request STJr/SRB2!925
2020-05-16 04:55:46 -04:00
MascaraSnake
5d7bea6400
Merge branch 'more-demo-cleanup' into 'next'
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More Demo code cleanup
See merge request STJr/SRB2!942
2020-05-16 04:52:31 -04:00
MascaraSnake
34d2bd49ca
Merge branch 'signspinactiontypo' into 'next'
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Fix A_SignSpin not being usable in Lua or SOC due to an error
See merge request STJr/SRB2!946
2020-05-16 04:49:33 -04:00
MascaraSnake
371a1851e3
Polyobject waypoint movement: Prevent infinite loop if all waypoints are in the same location
2020-05-16 10:24:06 +02:00
MascaraSnake
536e355cdf
polywaypointdata_t: Turn reverse and continuous into flags
2020-05-16 09:49:30 +02:00
MascaraSnake
06dda9c69d
EV_DoPolyObjWaypoint: Don't discard movement if you start at the last waypoint
2020-05-16 09:09:26 +02:00
MascaraSnake
3680b246c9
T_PolyObjWaypoint: We can find waypoints in constant time now, so no need to store the waypoint mobj in the thinker anymore
2020-05-16 09:03:02 +02:00
MascaraSnake
1057c0f7c1
T_PolyObjWaypoint: If the polyobject reaches its target exactly, find next waypoint in the same tic
2020-05-16 08:49:03 +02:00
MascaraSnake
e422d1fa1d
Rewrite T_PolyObjWaypoint to move more smoothly
2020-05-16 08:45:06 +02:00
Steel Titanium
69c86c63b3
Fix A_SpinSpin not being usable in Lua or SOC due to an error
2020-05-15 23:05:29 -04:00
MascaraSnake
ed9b76e4b9
Merge branch 'opengl-character-select-mipmap-memory-leak-fix' into 'next'
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Fix colormap mipmap memory leak on the character select in OpenGL
See merge request STJr/SRB2!943
2020-05-15 16:41:19 -04:00
MascaraSnake
8f4ed5af62
Merge branch 'nights-character-select' into 'next'
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Character select in Nights mode.
See merge request STJr/SRB2!862
2020-05-15 16:39:38 -04:00
toaster
a5150e07fd
* Swap location of Tutorial and Marathon Run, per sphere's suggestion.
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* Lock Marathon Run if Record Attack isn't available, to avoid confusing new players.
2020-05-15 21:32:54 +01:00
toaster
a615de3504
Correctly reset map/timer for retries where the first map in Marathon Run is LF_NORELOAD (by forcing a reload when the retry option is used).
2020-05-15 21:17:57 +01:00
Jaime Passos
00ac9deb5b
Fix missing sprite column
2020-05-15 16:17:31 -03:00
Jaime Passos
dd3c7aa0af
Fix colormap mipmap memory leak on the character select in OpenGL
2020-05-15 15:58:20 -03:00
MascaraSnake
0508f99419
T_PolyObjWaypoint: Move duplicated movement code into its own function
2020-05-15 17:35:07 +02:00
toaster
9686ad2d70
* In-game timer option! Doesn't tick in intermission or in lag, only when a frame is actually run. Realtime option remains default.
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* Tweak retry behaviour to restart timer and not subtract life if you're on the first level and haven't hit a checkpoint yet.
2020-05-15 16:33:20 +01:00
toaster
1e3e9c81ac
Remove emblem hints from Marathon Run (I think Options is good just for the sake of live events, though).
2020-05-15 15:23:31 +01:00