Commit graph

282 commits

Author SHA1 Message Date
GoldenTails
df1fd0c456 Expose P_SceneryZMovement to Lua.
Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
4710e4f07c Expose P_RingZMovement to Lua.
Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
6d3a2919a2 Expose P_ZMovement to Lua.
Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
27c25bfa1e Expose P_SceneryXYMovement to Lua.
Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
6ac3d62321 Expose P_RingXYMovement to Lua.
Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
GoldenTails
fe67781d68 Expose P_XYMovement to Lua.
It was so easy; it took a grand total of one compile to implement!
Why wasn't this done before...
2020-07-12 18:02:49 -05:00
kaysrishaq
0f9e3554e2 various color fixes 2020-07-12 07:39:52 -04:00
GoldenTails
7015e656ce Expose P_RailThinker to Lua. 2020-07-12 00:36:22 -05:00
Nev3r
ad55f5f872 Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
# Conflicts:
#	src/hardware/hw_main.c
#	src/p_ceilng.c
#	src/p_floor.c
#	src/p_mobj.c
#	src/p_mobj.h
#	src/p_polyobj.c
#	src/p_saveg.c
#	src/p_setup.c
#	src/p_spec.c
#	src/p_spec.h
#	src/p_user.c
#	src/r_bsp.c
#	src/r_defs.h
2020-07-10 18:18:07 +02:00
Nev3r
fd5b05cafc Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-06 11:13:27 +02:00
lachwright
527e682931 Add sightcheck boolean to P_RadiusAttack
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
lachwright
8652bbc1a5 Knuckles changes:
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
Nev3r
ff8759e507 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
#	src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
James R
067d9b9a63 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
MascaraSnake
4a0206b38d Merge branch 'next' into udmf-next
# Conflicts:
#	src/p_mobj.c
#	src/p_polyobj.c
2020-06-09 09:38:01 +02:00
SwitchKaze
b37c73b008 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
SwitchKaze
46191cade7 Update to 2.2.4 2020-05-22 16:47:51 -05:00
James R
4eeae51cbb Merge branch 'more-lua-map-names' into 'next'
G_BuildMapTitle for Lua, G_BuildMapName outside of levels

See merge request STJr/SRB2!694
2020-05-19 23:13:35 -04:00
Louis-Antoine
435643b958 Fix P_GetZAt for Lua 2020-05-18 16:16:45 +02:00
Louis-Antoine
d0abd6e86c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
# Conflicts:
#	src/hardware/hw_main.c
#	src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98 Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt 2020-05-18 15:23:56 +02:00
Monster Iestyn
20e4d5ab9e lib_sStopSoundByID: fixed mixed declaration and code compiler warning 2020-05-16 16:14:47 +01:00
Jaime Passos
39c5ab4e17 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-05-09 17:12:52 -03:00
ZipperQR
d0376e284a S_StopSoundByID Lua support 2020-05-06 16:22:04 +03:00
Nev3r
ab7690346d Merge branch 'udmf-thingargs' into udmf-multitag
# Conflicts:
#	src/doomdata.h
#	src/lua_mobjlib.c
#	src/p_setup.c
2020-04-22 10:54:27 +02:00
Nev3r
95c7690a40 Remove P_FindSpecialLineFromTag() 2020-04-15 10:16:49 +02:00
Nev3r
ca694c8c43 Merge branch 'udmf-next' into udmf-thingargs 2020-04-12 10:02:12 +02:00
Nev3r
4128f826b7 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
#	src/lua_hooklib.c
2020-04-12 09:57:19 +02:00
Nev3r
21de33bd08 Add mapthing arg support. 2020-04-11 12:54:34 +02:00
James R
d4c08a8410 Merge branch 'lightmemedata' into 'next'
Cvars returned by CV_FindVar did not work with userdataType

See merge request STJr/SRB2!754
2020-04-09 19:48:39 -04:00
MascaraSnake
1580e14cbc Merge branch 'next' into udmf-next
# Conflicts:
#	extras/conf/Includes/SRB222_linedefs.cfg
#	extras/conf/Includes/SRB222_misc.cfg
#	src/p_spec.c
2020-03-21 20:04:31 +01:00
Louis-Antoine
892a8dd6e7 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Louis-Antoine
e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
fickleheart
05b2570ae7 Merge remote-tracking branch 'upstream/next' into lua-music 2020-03-18 22:43:07 -05:00
fickleheart
520e3c5dc3 Are these casts unnecessary...?? 2020-03-18 22:40:11 -05:00
Nev3r
68f60f3c29 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-03-11 09:31:31 +01:00
Monster Iestyn
f4cb6e1f5e Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Jaime Passos
4e7b47440f G_CoopGametype, for all the GT_COOP cases 2020-02-29 00:57:22 -03:00
fickleheart
352029fd76 Add music position functions to Lua 2020-02-23 17:58:32 -06:00
fickleheart
c5f3868819 Expose P_PlayJingle/Music() to Lua 2020-02-23 17:19:18 -06:00
fickleheart
40488096c0 Make P_PlayLivesJingle player optional in Lua 2020-02-23 15:40:59 -06:00
fickleheart
283bb52e7d Disable NOHUD/INLEVEL checks on Lua sound functions
None of these are implicitly sync-safe anyway, and most have
no need to be walled off from HUD code or intermission thinkers.
2020-02-23 12:50:45 -06:00
SwitchKaze
58d435484c Fix userdataType typo 2020-02-23 12:17:52 -05:00
SwitchKaze
6415e10216 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
James Hale
56b67a3b4f Custom skincolors 2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
MascaraSnake
cae99654be Merge branch 'next' into udmf-next 2020-02-18 18:39:11 +01:00
Steel Titanium
45ab4244fc Restore this that got shifted. 2020-02-15 17:55:25 -05:00
Steel Titanium
2b678aaef0 New Lua functions: R_GetColorByName and R_GetNameByColor 2020-02-15 17:35:00 -05:00
James R
0218f58f48 userdataType can check light userdata too! 2020-02-02 15:08:22 -08:00
MascaraSnake
97c58957ee Merge branch 'next' into udmf-next 2020-01-24 22:38:26 +01:00
Louis-Antoine
fb28ede660 Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
James R
b7b24eb5d7 Buold. 2020-01-18 15:56:03 -08:00
Jaime Passos
8bfdb52231 add R_IsPointInSubsector to lua baselib 2020-01-17 00:49:43 -03:00
James R
1e3fd79601 Expose G_FindMapByNameOrCode to Lua 2020-01-15 20:32:40 -08:00
James R
50b18acd3f Expose G_BuildMapTitle to Lua 2020-01-15 20:04:50 -08:00
James R
7d5a8ac14b Allow G_BuildMapName outside of levels 2020-01-15 19:25:48 -08:00
James R
bcd90b96d4 Add comment to lib_gFindMap so I know what the fuck I did 2020-01-15 19:01:28 -08:00
James R
a4149cfe37 Expose G_FindMap to Lua 2020-01-15 18:49:22 -08:00
MascaraSnake
2d7b43c244 Implement linedef string arguments 2020-01-08 08:42:35 +01:00
MascaraSnake
062bd7eef8 Merge branch 'next' into linedef-args 2020-01-04 23:10:39 +01:00
MascaraSnake
68da1856da Implement linedef args (unused and untested so far) 2020-01-02 12:23:14 +01:00
Jaime Passos
3b341245f1 Same deal, but for starposts. 2019-12-27 17:14:56 -03:00
Jaime Passos
1f96f70173 Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos
c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
Jaime Passos
bbe946ac1e Bail out earlier. 2019-12-23 19:00:46 -03:00
Jaime Passos
d050e04dae Bail out if there are no more free gametype slots. 2019-12-23 18:58:33 -03:00
Jaime Passos
edddc3e64e Custom gametype constant support for Lua. 2019-12-23 18:54:25 -03:00
Jaime Passos
ebdd9c6257 fix warnings 2019-12-19 02:20:49 -03:00
Jaime Passos
0accadf02f Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-19 02:15:45 -03:00
Jaime Passos
fb6f2fc9b0 Lua! Lua! Lua!
Expecting the buildbot to complain
2019-12-19 02:13:09 -03:00
Jaime Passos
c6f36fc470 un-ROTSPRITE rollangle and spriteinfo 2019-12-17 13:09:25 -03:00
Steel Titanium
ad776e560c Rework G_SetCustomExitVars to allow skipstats 2 2019-12-13 16:36:33 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
Louis-Antoine
29501a992b Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
Louis-Antoine
ff62a0732a Let players move after completing the level
This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
Jaime Passos
10d1b63ff2 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-14 12:49:03 -03:00
toaster
acc13c1a4a * Add R_SkinUsable to Lua.
* Make R_SetPlayerSkin check for usability of skin before setting, and error otherwise.
2019-11-10 16:10:34 +00:00
Jaime Passos
c4d7fe7c5a finish lua spriteinfo :] 2019-11-07 23:42:14 -03:00
Jaime Passos
f739956e89 spriteinfo lua support 2019-11-07 03:11:16 -03:00
toaster
1155a7c3a0 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
# Conflicts:
#	src/p_mobj.c
2019-10-08 19:43:43 +01:00
MascaraSnake
5c1fabfaae Lava is now either completely solid or completely intangible. No more half-assing 2019-10-01 21:58:18 +02:00
toaster
4e256b73b2 Lua save-banks!
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
    * Access via `reserveLuabanks()` - returns a read-write userdata.
    * Assign userdata to local variable or global rawset to use later.

Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
toaster
8a0f1e7ed4 Merge branch 'ending' into 'master'
ENDINGS

See merge request STJr/SRB2Internal!264
2019-08-03 16:23:51 -04:00
Monster Iestyn
c82c2ee815 Merge branch 'titlemaplua' into 'master'
Titlemap Lua

See merge request STJr/SRB2Internal!270
2019-08-03 13:14:46 -04:00
toaster
7bff305672 * Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases.
* Move it into lua_script.h, so it's available to everything that needs it.
2019-07-30 17:57:57 +01:00
toaster
69e573517f Fix lua scripts erroring on the title screen because they're run there but it's not counted as GS_LEVEL (aka #168). 2019-07-30 17:48:13 +01:00
toaster
47554b57e4 * Made the evaluation screen even more attractive.
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
toaster
5dc095a47d Further improvements on MI's request, just to be safe. 2019-07-28 22:53:27 +01:00
toaster
1d799630af Made it possible to just call EV_CrumbleChain(rover) in Lua 2019-07-28 22:45:20 +01:00
toasterbabe
385d34e67e * Make busting a FOF through any in-game means (or not providing a target sector to EV_CrumbleChain) bust all FOFs with the same control sector.
* Make CA2_GUNSLINGER not get overridden by being in quicksand.
2019-07-17 21:34:04 +01:00
Jonas Sauer
166f1fac66 Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
toaster
4ad1703ae3 Revert "Revert "Merge branch 'metalfixes' into 'toast_cleanup'""
This reverts commit c04b560e92.
2019-07-03 00:58:02 +01:00
MascaraSnake
c04b560e92 Revert "Merge branch 'metalfixes' into 'toast_cleanup'"
This reverts merge request !239
2019-07-02 23:49:10 +00:00
toaster
faebe0f9af Metal Sonic fixes!
* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup.
* Make missiles able to vectorise him.
* Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1.
* Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing.
* Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
2019-06-28 20:48:14 +01:00
toaster
3eb9b85fd4 "PlayerCanDamage" hook!
* Takes function(player, mo) input.
* Return TRUE for stating that yes, the player is in a state that can cause contact damage, do with that what you will.
* Return FALSE for stating that no, the player is weak and vulnerable and cannot cause contact damage, do with that what you will.
* Return NIL for allowing the function to continue regular operation.

Fills a different ideological niche than ShouldDamage - that's for determining whether damage dished between two objects should happen, this is for determining which way around damage should be dished when considering a player-object interaction.

Or, in other words, think of it as "ShouldDamage is whether damage that has been requested should be granted, for object-object interaction, while PlayerCanDamage is for whether global player properties should cause damage to enemies and monitors in the first place, like spinning, hammering or stomping."
2019-06-19 12:55:05 +01:00
toaster
ef6e00e8a2 P_PlayerCanDamage(player_t*, mobj_t*), ported from the abandoned project_birthday because GOD the code looks awful with those huge monolith conditions in it. Available to Lua.
(Also, minor fixes to lib_pSpawnLockOn, and removing the SH_OP fuckery.)
2019-06-19 12:09:02 +01:00
mazmazz
9ec98c588f Merge branch 'public_next' 2019-03-14 22:15:34 -04:00
mazmazz
2bd794c006 Remove S_MusicExists lua 2019-01-02 06:26:18 -05:00