Commit graph

810 commits

Author SHA1 Message Date
LJ Sonic
28dba7f3c1 Add a separate control for switching to the previous viewpoint 2022-11-23 18:44:58 +01:00
Sally Coolatta
a22fa1c455 Compromise on cheats setting modified game
Instead of modifying the game, cheats now set a separate "cheats were used in this session" variable, which returns some of the old behavior.

HOWEVER, cheats will STILL allow spawning / collecting emblems & unlocking unlockables. Cheats will purely prevent saving progress. (It was always frustrating that devmode would make debugging unlockable features harder...)

Lastly, the function to set no-saving was exposed to Lua (`G_SetUsedCheats(silent)`). Just thought it'd be useful for large-scale gamedata-using mods that want to add their own cheat commands.
2022-11-16 11:14:31 -05:00
Sally Coolatta
bcfe0da8fc Use old modded behavior when loading old files, instead of ignoring
Let's not pretend script-kiddie edited old files are now perfectly A-OK :p
2022-11-16 11:14:30 -05:00
Sally Coolatta
1b43cdddd5 Allow saving in modified games. 2022-11-16 11:14:29 -05:00
LJ Sonic
98d2dc4b71 No longer spam the console with viewpoint switching notices 2022-11-16 10:21:59 +01:00
LJ Sonic
d34d90b78b Enable reverse-iterating through viewpoints with shift+F12 2022-11-16 10:21:39 +01:00
LJ Sonic
aba5b953b2 Move viewpoint switching to its own function 2022-11-16 10:11:39 +01:00
Jaime Ita Passos
3e088e4e78 Use displayplayer instead of consoleplayer in G_GetInputPlayer 2022-11-15 23:36:32 -03:00
Jaime Ita Passos
f0c3de6976 Add gamepad library and hooks for Lua scripting 2022-11-14 02:18:24 -03:00
Jaime Ita Passos
46f7fa406f Refactor gamepad code
Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
Alam Arias
1b5dd687d2 Cleanup whitespace changes from master branch 2022-11-11 20:31:41 -05:00
Eidolon
6d1a3bfce0 Reset camera when moving player to spawn/starpost 2022-11-08 18:48:50 -06:00
Eidolon
d511857675 Reset view interp in preticker 2022-05-05 19:43:55 -05:00
Eidolon
f0d7d8467f Refactor timing code even more
System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-01 00:32:46 -05:00
Eidolon
e79654a33a Completely refactor timing system
Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.

This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.
2022-04-30 16:33:23 -05:00
Eidolon
3e5cec7e72 Intialize interpolator list at a better time 2022-04-26 20:56:31 -05:00
Eidolon
9c8d0a3b6f Add sector plane level interpolations 2022-04-26 20:56:30 -05:00
Eidolon
8908dcccde Only swap view interp state if a tick is run 2022-04-26 20:31:39 -05:00
Eidolon
b625076c87 Implement interpolation at the renderer level
Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2022-04-26 20:31:37 -05:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
sphere
c79c6531e6 Merge branch 'server-bots' into 'next'
Improve bots (resolves #710)

Closes #710

See merge request STJr/SRB2!1679
2022-02-19 20:24:12 +00:00
LJ Sonic
9c5427555b Merge branch 'fix-exitgame-ztarget-crash' into 'next'
Fix lock-on crash (Resolves #746)

Closes #746

See merge request STJr/SRB2!1704
2022-02-06 17:24:01 +00:00
lachablock
1a5995968c Revert server-sidedness of bots 2022-01-19 00:48:25 +11:00
lachablock
4af820e82c Restore a cast I didn't realize used to be there 2022-01-13 09:56:47 +11:00
lachablock
70a1dd6db0 Merge remote-tracking branch 'origin/next' into server-bots 2022-01-13 09:52:38 +11:00
lachablock
8ed18a12a4 Merge remote-tracking branch 'origin/next' into server-bots 2022-01-11 20:04:22 +11:00
GoldenTails
e0afc2d2b6 Add a player->mo check before attempting to account for ztargetting. 2022-01-09 17:09:57 -06:00
spherallic
0a38fef147 Several changes to default control settings:
- Renamed Simple to Automatic, and made it the default
- Renamed Standard to Manual
- Changed some camera settings to make Automatic easier to control
- Changed most default gamepad controls, to fit Automatic playstyle
- Changed a few default keyboard controls
- Added default binds for custom actions 1-3
- Removed forced camera settings in the tutorial (to account for
upcoming tutorial update)
- Also lowered default sound/music volume a little bit
2021-12-29 19:29:36 +01:00
katsy
effcb948ad Don't count bots in playersforexit 2021-12-29 09:59:54 +00:00
lachablock
1eb1ad2677 Fix compile warning 2021-12-22 19:46:16 +11:00
lachablock
2794727201 Improve bot handling:
- bot ticcmds are generated and sent by the server only
- fix issue where server would not send all ticcmds to clients if bots were in the game
- fix bots still responding to P1's inputs while P1's controls are locked
- fix bot player's directional controls being rotated when controlled by P2
2021-12-12 18:52:27 +11:00
LJ Sonic
1acd0f6bac Merge branch 'starstruck' into 'next'
Null gamestate before map transition to prevent unwanted interactions with the map (resolves #601)

Closes #601

See merge request STJr/SRB2!1624
2021-12-03 18:02:06 +00:00
katsy
ed5942a0b6 fix tailsbot controls 2021-09-22 23:18:54 -05:00
katsy
791b981fd8 null gamestate during pre-intermission to prevent unwanted interaction 2021-09-22 16:22:47 -05:00
Tatsuru
6ed063dcce Merge branch 'polish-lua-inputs' into 'next'
Polish the Lua input library

See merge request STJr/SRB2!1598
2021-09-11 14:59:41 +00:00
LJ Sonic
5340db5f67 Make gc_ constants uppercase 2021-08-15 16:15:28 +02:00
LJ Sonic
5bc0ce7a62 Give fields in event_t better names 2021-08-14 23:42:39 +02:00
LJ Sonic
c2907b89f7 Pass a keyevent_t userdatum to key hooks 2021-08-14 20:34:59 +02:00
Jaime Ita Passos
1a84f1bcba Minor changes and fixes 2021-08-10 15:17:22 -03:00
Jaime Ita Passos
2aa9bb59ef Memory management fixes
Date:      Mon Aug 9 15:57:07 2021 -0300
2021-08-09 15:57:35 -03:00
CobaltBW
22f42efb61 Cleaned up leftover comments 2021-07-15 15:09:02 -07:00
CobaltBW
48514ee88d Fixed G_RemovePlayer crash in players.iterate
This was done by storing flag-for-removal status as a boolean inside the player struct.
Bot players are instead removed at the start of G_Ticker, rather than being removed immediately by G_RemovePlayer.
2021-07-15 15:04:24 -07:00
CobaltBW
4f04097066 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into addplayer 2021-06-29 14:32:46 -07:00
CobaltBW
c3fa9bea0f ri# mified: src/tazx# mofied: src/tazx# modified: src/tazx# modified: src/tazxc 2021-06-29 14:07:49 -07:00
Shane Ellis
09f445f227 Merge branch 'next' into 'addplayer'
# Conflicts:
#   src/g_game.c
2021-06-19 20:20:45 -04:00
LJ Sonic
e3a5da3f6f Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into HEAD
# Conflicts:
#	src/lua_hook.h
#	src/lua_hooklib.c
2021-06-19 20:49:12 +02:00
LJ Sonic
cfa48574be Merge branch 'next' into 'lua-inputs'
# Conflicts:
#   src/lua_script.c
2021-06-19 10:34:48 -04:00
sphere
786516fa5f Merge branch 'kart-latency' into 'next'
Kart cmd->latency port

See merge request STJr/SRB2!1470
2021-06-09 10:53:09 -04:00
James R
4d22b9f17f Merge remote-tracking branch 'origin/next' into hooklib-refactor 2021-06-07 18:12:52 -07:00
Shane Ellis
18c47afc76 Merge branch 'next' into 'addplayer'
# Conflicts:
#   src/lua_baselib.c
#   src/r_skins.c
2021-06-02 11:47:11 -04:00