James R
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e7883f3f8e
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That moment when you see HAVE_BLUA crawl back from the grave
This would mean MapChange hasn't been firing for demos ...since 2.2.5.
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2020-12-10 00:36:14 -08:00 |
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Riku Salminen
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3daee0ebf8
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Made height/spinheight and height change values in replays more accurate
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2020-11-09 17:01:20 +02:00 |
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Steel Titanium
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d6c0e0cf30
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Fix G_GhostTicker crashing trying to read netvars as ghost data
Also fixed possible issue with incorrectly reading the demo pointer due to the wrong type being passed to sizeof in G_ConsGhostTic
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2020-10-19 20:20:08 -04:00 |
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James R
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d83a112fc5
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Merge branch 'next' into 'next'
Updated 16 bit momentum values to 32 bit in demos, changed demo version
See merge request STJr/SRB2!1157
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2020-10-08 21:56:30 -04:00 |
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Riku Salminen
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e947007920
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Wrote 3 lines in 1, as Zwip-Zwap Zapony suggested
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2020-09-23 22:37:06 +03:00 |
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Riku Salminen
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b261e17fdd
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Update g_demo.c, Remove old comments of fractional loss of one byte
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2020-09-23 15:29:03 -04:00 |
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Riku Salminen
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1447aba964
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Updated 16 bit momentum values to 32 bit in demos, changed demo version
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2020-09-23 21:26:51 +03:00 |
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James R
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bdb44e6ce1
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Don't ifdef CV_LoadDemoVars out if OLD22DEMOCOMPAT defined
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2020-09-19 18:34:52 -07:00 |
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Steel Titanium
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76702d6712
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Fix crash if you start recording a replay and immediately close the game
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2020-07-20 22:19:44 -04:00 |
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James R
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e741a7b3c7
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Actually save the cvar name in demos
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2020-07-04 12:51:07 -07:00 |
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James R
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db34d70faa
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Cvar compatibility with older demos
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2020-06-19 18:04:20 -07:00 |
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James R
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32134a01fe
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Save cvar names in demos; refactor cvar loading
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2020-06-19 17:58:42 -07:00 |
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Lachlan Wright
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191e2e094d
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Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns
See merge request STJr/SRB2!977
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2020-06-08 05:25:41 -04:00 |
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Monster Iestyn
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7e562a3ca5
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Merge branch 'master' into next
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2020-06-06 20:35:48 +01:00 |
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Monster Iestyn
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d11ba67288
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G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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879a2bd20a
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G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
This way, if for some reason the ghost has no skin, nothing should spawn at all
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2020-06-03 20:47:49 +01:00 |
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LJ Sonic
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e2b860dc28
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Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
# src/p_map.c
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2020-06-01 08:15:02 -04:00 |
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Louis-Antoine
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67eef5a37f
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Fix potential desynch when a player spawns
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2020-05-28 11:03:35 +02:00 |
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SwitchKaze
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b37c73b008
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Make colors UINT16, increase color freeslots to 1024
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2020-05-23 19:35:36 -05:00 |
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Monster Iestyn
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ee520b4a0d
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split significant chunks of G_CheckDemoStatus into their own smaller functions, also give writing demo checksums its own little function
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2020-05-14 20:57:21 +01:00 |
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Monster Iestyn
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7a585e2498
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Merge branch 'next' into demos-refactor
# Conflicts:
# src/g_game.c
(also update g_demo.c)
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2020-03-20 17:48:31 +00:00 |
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Monster Iestyn
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4236ae7c08
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We don't need m_cheat.h either in g_demo.c
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2020-03-19 21:10:23 +00:00 |
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Monster Iestyn
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6610150bfe
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We definitely don't need these files to compile!
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2020-03-19 20:43:56 +00:00 |
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Monster Iestyn
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dd76be16cb
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Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all)
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2020-03-19 20:42:51 +00:00 |
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Monster Iestyn
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dcb4ce8cb9
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Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c
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2020-03-19 20:09:55 +00:00 |
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