Zachary McAlpin
e5b6d19f57
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port
2020-07-30 15:37:41 -05:00
Zachary McAlpin
d26c7654ff
Ported Lat's PlayerCmd hook to vanilla SRB2
2020-07-17 00:08:38 -05:00
Nev3r
d1db5ebf56
Merge branch 'udmf-next' into udmf-fofs-mkii
2020-07-13 09:34:32 +02:00
Nev3r
ad55f5f872
Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
2020-07-10 18:18:07 +02:00
Nev3r
ff8759e507
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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# Conflicts:
# src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
Monster Iestyn
7d2de8394f
Merge branch 'lua-side-enum-bruh' into 'next'
...
Fix missing bruh string in Lua side string options.
See merge request STJr/SRB2!1017
2020-06-22 15:23:34 -04:00
Latapostrophe
80e0d35391
Fix missing bruh string in lua side options. This is stupid.
2020-06-22 21:11:33 +02:00
MascaraSnake
9dbfa28dbc
Merge branch 'udmf-next' into udmf-fofs-mkii
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# Conflicts:
# extras/conf/udb/Includes/SRB222_linedefs.cfg
# src/p_setup.c
2020-06-09 09:50:02 +02:00
toaster
d593e2e1bb
Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
...
Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.
Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).
Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.
Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 23:10:00 +01:00
MascaraSnake
02c2aeb46a
Merge branch 'udmf-next' into udmf-fofs-mkii
2020-05-13 16:23:36 +02:00
MascaraSnake
d3ec12c842
Merge branch 'udmf-next' into executordelay
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# Conflicts:
# src/p_spec.c
2020-05-13 09:55:25 +02:00
MascaraSnake
6e7373a475
Merge branch 'next' into udmf-next
2020-05-04 20:32:56 +02:00
MascaraSnake
f26648e6f2
Adapt linedef executor delay to UDMF
2020-05-03 20:41:37 +02:00
MascaraSnake
700b340827
Allow map-wide gravity to be set via level header
2020-05-03 18:33:18 +02:00
MascaraSnake
4b87bee759
Add level header options for setting special stage time and spheres requirements
2020-05-03 17:56:49 +02:00
MascaraSnake
1aafc2f463
Replace "bouncy FOF" sector type with "make FOF bouncy" linedef type
2020-05-03 12:44:30 +02:00
MascaraSnake
25219b614e
Implement "Make FOF quicksand" linedef type
2020-05-02 22:07:42 +02:00
MascaraSnake
1f041496c7
Store bustable FOF data directly in ffloor_t instead of referring to master line
2020-05-02 21:19:55 +02:00
Nev3r
38c665fa79
Remove old taglist access from Lua.
2020-04-17 23:31:08 +02:00
Nev3r
6c12e6701d
Make the Lua interface return/set the first tags from the local taglists.
2020-04-17 22:30:16 +02:00
MascaraSnake
1580e14cbc
Merge branch 'next' into udmf-next
...
# Conflicts:
# extras/conf/Includes/SRB222_linedefs.cfg
# extras/conf/Includes/SRB222_misc.cfg
# src/p_spec.c
2020-03-21 20:04:31 +01:00
Louis-Antoine
892a8dd6e7
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Nev3r
68f60f3c29
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-03-11 09:31:31 +01:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
MascaraSnake
cedfc02f19
Implement linedef alpha field (replaces specials 900-908)
2020-01-26 12:24:52 +01:00
MascaraSnake
97c58957ee
Merge branch 'next' into udmf-next
2020-01-24 22:38:26 +01:00
James R
f93ddc3f37
Merge branch 'keywords-back-again' into 'next'
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Level header keywords
See merge request STJr/SRB2!656
2020-01-16 20:05:24 -05:00
MascaraSnake
b163316cbf
Merge branch 'udmf-next' into stringargs
2020-01-11 16:17:53 +01:00
MascaraSnake
4745264a42
Merge branch 'next' into udmf-next
...
# Conflicts:
# src/p_slopes.c
2020-01-11 16:16:57 +01:00
James R
735289502c
Call it KEYWORDS
2020-01-08 14:41:38 -08:00
James R
74364b84f9
Revert "Oh right, the keywords..."
...
This reverts commit a00dfcf420
.
2020-01-08 14:26:47 -08:00
MascaraSnake
2d7b43c244
Implement linedef string arguments
2020-01-08 08:42:35 +01:00
MascaraSnake
031e3d93b2
Merge branch 'next' into linedef-args
2020-01-06 14:46:47 +01:00
Nev3r
a161bfa619
Merge branch 'remove-vertex-z-mk2' into udmf-vslopes
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# Conflicts:
# src/lua_maplib.c
# src/p_setup.c
# src/r_defs.h
2020-01-04 22:59:42 +01:00
Nev3r
9999be2d6e
Remove vertex_t's z variable.
2020-01-04 18:29:02 +01:00
Nev3r
f207048ab2
Add Lua support for vertex heights.
2020-01-04 11:40:21 +01:00
MascaraSnake
68da1856da
Implement linedef args (unused and untested so far)
2020-01-02 12:23:14 +01:00
MascaraSnake
cfadbb0f36
-Add linedef pointer to side_t, so sidedefs are able to tell if they're a front or back sidedef during setup
...
-Fix a broken condition during setup of texture fields for the change music linedef
2019-12-29 09:39:50 +01:00
James R
0780e48f86
Merge branch 'titlecard2' into 'next'
...
More customisable title card
See merge request STJr/SRB2!552
2019-12-24 14:47:55 -05:00
Jaime Passos
254d812901
More customisable title card
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Add TitleCardZigZag, TitleCardZigZagText and TitleCardActDiamond fields to SOC.
Add the same fields to Lua under their internal names.
Turn map header level flags into an UINT16, so that NoTitleCard works. (NOBODY caught this, I'm actually disappointed.)
2019-12-18 00:28:58 -03:00
Monster Iestyn
f028bb0219
Fix numoflines
calculations in sectorlines_* functions by first typecasting seclines (the sector.lines address) to size_t before doing any math on it, then (after the math) typecast the result to size_t * and dereference it.
...
And yes, this time I tested it to make sure it works :)
2019-12-16 17:46:27 +00:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Monster Iestyn
75ee3193f4
Write a new hack for getting sector->linecount from sector->lines in Lua, to put my mind at rest about it at last.
...
1) In sector_get, actually push the memory address of the lines array within sector_t, rather than push the value of "lines" itself (essentially, we we want a pointer to a double pointer, or rather a TRIPLE pointer haha)
2) In the sectorlines_* functions, use offsetof to shift the memory address so we can obtain the value of linecount within the sector_t struct, and dereference the result to obtain the value of linecount itself
3) ??? profit
Untested and uncompiled atm, but I have some confidence this might work
2019-09-25 20:27:41 +01:00
mazmazz
46993268ae
* Added FORCERESETMUSIC level header
...
* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
toaster
384dc0674e
Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
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This reverts commit 603d5805f7
.
2019-08-04 12:03:57 +01:00
toaster
603d5805f7
Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
...
This reverts commit 56bfdb7113
, reversing
changes made to c29cfbef9b
.
2019-08-04 11:32:55 +01:00
mazmazz
cdb7250da4
Merge branch 'musicplus-feature-postboss' into musicplus-aug2019-b
2019-08-04 03:22:36 -04:00
toaster
7bff305672
* Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases.
...
* Move it into lua_script.h, so it's available to everything that needs it.
2019-07-30 17:57:57 +01:00
toaster
69e573517f
Fix lua scripts erroring on the title screen because they're run there but it's not counted as GS_LEVEL (aka #168 ).
2019-07-30 17:48:13 +01:00
MascaraSnake
e9978b2955
Merge branch 'master' into thinkerlists
...
# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:08:37 +02:00
Steel Titanium
a801efa946
Forgot to do this.
2019-06-23 18:51:42 -04:00
Nev3r
5401e9560f
Dynamic slopes now use thinkers.
...
* Moved dynamic slope-related data into its own thinker.
* Vertex slopes no longer use the mapthings directly.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 14:14:43 +02:00
mazmazz
f163633591
Merge branch 'public_next'
2019-03-15 01:43:03 -04:00
mazmazz
6cf05a4613
Implement MUSICINTERFADEOUT level header
2019-03-15 01:05:52 -04:00
mazmazz
4377386153
Merge branch 'public_next'
2019-03-15 00:33:06 -04:00
mazmazz
9ec98c588f
Merge branch 'public_next'
2019-03-14 22:15:34 -04:00
Monster Iestyn
f3796dc7f6
revert to LF_SAVEGAME system code, removing all traces of saveoverride
...
(I believe Sal wanted us to do this anyway, so...)
2019-01-08 17:14:21 +00:00
mazmazz
1e702443e3
Merge remote-tracking branch 'origin/musicplus-core' into musicplus-feature-postboss
2019-01-07 01:10:54 -05:00
Steel Titanium
827461cc36
Support for per-map intermission music
2019-01-02 05:15:23 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
b7bb570f97
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
Monster Iestyn
76fe78571e
fix ffloor.toppic/bottompic to be consistent in behavior with sector.floorpic/ceilingpic
2018-12-20 16:47:17 +00:00
Digiku
bea76aa4bf
Merge branch 'save-override' into 'next'
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Feature: Save override for level header
See merge request STJr/SRB2!392
2018-12-19 13:04:41 -05:00
TehRealSalt
bef3bb23f8
Undo dc92bb49
2018-12-16 21:36:54 -05:00
TehRealSalt
9e596d15af
Save override for level header
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Kind of like 2.2's, but with backwards-compatability with 2.1
2018-12-16 20:09:59 -05:00
Alam Ed Arias
14e98df69b
Revert "Merge branch 'kart-luatextures-backport' into 'next'"
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This reverts merge request !387
2018-12-16 22:57:39 +00:00
TehRealSalt
4ba23e1028
Expose R_TextureNumForName
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Backport from SRB2Kart
2018-12-16 15:58:47 -05:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
mazmazz
8f87bf82cd
Merge branch 'master' into musicplus-core
2018-11-13 13:46:30 -05:00
Monster Iestyn
a8291c122a
adding lua_maplib.c comments for new slope-related userdata types
2018-11-10 15:47:04 +00:00
Monster Iestyn
268bde3fdf
Merge branch 'public_next'
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
98fd9f8e42
WHY DID I FORGET THIS
2018-11-08 21:22:45 +00:00
Monster Iestyn
82c738ea4b
Remove hasslope, per colette's warning about it potentially causing desyncs
2018-11-08 21:13:58 +00:00
Monster Iestyn
e95b54e64f
missed this ESLOPE-needed area from a few commits ago apparently :V
2018-10-21 20:35:14 +01:00
Monster Iestyn
772004d3fd
Fix editing slope xydirection with Lua
2018-10-21 18:25:13 +01:00
Monster Iestyn
3ec8743c1b
Fix up the ability to edit slope zdelta and zangle with Lua (zangle is untested as of writing)
2018-10-21 17:32:53 +01:00
Monster Iestyn
e15ed742c1
add ESLOPE ifdef checks around all the Lua slope support code that was there before I was involved
2018-10-21 16:27:54 +01:00
Monster Iestyn
9296aaa28c
zangle should be shifted down by ANGLETOFINESHIFT if we're to use FINETANGENT on it
2018-10-20 23:36:06 +01:00
Monster Iestyn
61fa7026a1
add vector2 and vector3 userdata types to simplify getting a slope's o/d/normal
2018-10-20 19:00:37 +01:00
Monster Iestyn
7d4e27937d
Merge branch 'next' into lua-slopes
...
# Conflicts:
# src/lua_maplib.c
2018-10-20 18:31:06 +01:00
mazmazz
c5ea6b5efe
MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport
2018-09-18 10:22:17 -04:00
mazmazz
c5d4ff5712
Merge branch 'musicplus-core' into musicplus-feature-postboss
2018-09-16 23:32:18 -04:00
mazmazz
8e4569381f
Merge branch 'master' into musicplus-core
2018-09-13 13:24:46 -04:00
mazmazz
dabd7f99e6
Add MUSICPOSTBOSSFADEIN
2018-09-01 13:10:50 -04:00
Digiku
4882b7c3f8
Merge branch 'intermission-bonuslivesmax' into 'master'
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Intermission: MaxBonusLives level header option for # of lives in score tally
See merge request STJr/SRB2Internal!162
2018-08-29 04:25:03 -04:00
mazmazz
4dd6b733d6
MUSICPOSITION -> MUSICPOS
...
* Added muspos level header var to lua
# Conflicts:
# src/dehacked.c
# src/lua_maplib.c
# src/p_setup.c
2018-08-25 16:23:01 -04:00
mazmazz
493bc86b08
MUSICPOSITION -> MUSICPOS
...
* Added muspos level header var to lua
2018-08-25 16:21:34 -04:00
mazmazz
ed8288a028
MUSICPOSTBOSSPOSITION -> MUSICPOSTBOSSPOS
2018-08-25 16:18:09 -04:00
mazmazz
610a83f60e
Added MUSICPOSTBOSSTRACK and MUSICPOSTBOSSPOSITION level header/variables
2018-08-25 16:10:46 -04:00
mazmazz
a3ed60d7bd
Added MUSICPOSTBOSS level header for boss post-defeat music
2018-08-25 16:02:12 -04:00
Monster Iestyn
87e37e21df
Merge branch 'public_next'
...
# Conflicts:
# src/sdl12/i_cdmus.c
# src/win32ce/win_cd.c
2018-08-21 15:40:54 +01:00
mazmazz
d8c565407c
MaxBonusLives level header option for # of lives in score tally
2018-08-13 14:17:38 -04:00
Monster Iestyn
c703bc2fd7
Trim off any extra null bytes off the end of sector floorpic/ceiling when you access them in Lua
2018-08-06 22:37:44 +01:00
Monster Iestyn
2ac3f68438
Added in-level checks to a lot of these functions and tables for Lua use
...
This makes it less likely for the game to crash when stuff is used outside a level when they shouldn't be
2017-01-18 22:02:28 +00:00
Alam Ed Arias
94025ae947
Merge branch 'master' into lua-additions
2017-01-13 16:47:57 -05:00
Monster Iestyn
ab423f99c6
Optimising retrieval of sector_floorpic/ceilingpic
...
As LJSonic has pointed out, there's no need for a for loop in either case; just use sector->floorpic/ceilingpic as a levelflats index directly
(Besides, if that was to stop any out-of-bounds indexes being used, that's hardly the way to do it anyway)
2016-12-09 21:18:06 +00:00
Monster Iestyn
d294c9d15c
P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat.
...
Also created P_CheckLevelFlat to just return the flat # from a name, since that's all P_NetArchiveWorld really needed from P_AddLevelFlat anyway
2016-12-08 21:45:25 +00:00
Monster Iestyn
aa146dee41
Disabled all seg_t/node_t-related Lua code for now
...
To re-enable support for the above, uncomment the define HAVE_LUA_SEGS line in lua_script.h. Plain bbox userdata stuff is not disabled (though currently it's not used anyway)
2016-11-24 21:11:44 +00:00