Commit graph

37 commits

Author SHA1 Message Date
mazmazz
d93ca34859 Hide MusicPlus lua behind an #ifdef HAVE_LUA_MUSICPLUS
# Conflicts:
#	src/lua_hook.h
#	src/lua_hooklib.c
#	src/p_user.c
2018-08-15 03:37:11 -04:00
mazmazz
34ea90600a Support mflags and looping in MusicChange hook
# Conflicts:
#	src/lua_hook.h
2018-08-15 02:07:33 -04:00
mazmazz
d14eedd700 Implemented MusicChange lua hook
# Conflicts:
#	src/lua_hook.h
#	src/lua_hooklib.c
2018-08-15 02:06:43 -04:00
Monster Iestyn
61176ee736 Merge branch 'public_next'
# Conflicts:
#	src/doomdef.h
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
#	src/win32/win_vid.c
2018-01-02 17:32:24 +00:00
Monster Iestyn
c7cd64583d Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case 2017-12-17 20:59:24 +00:00
toasterbabe
844416855f Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
Monster Iestyn
0dd15ed8a4 Merge branch 'master' into lua-lump-load-only 2017-07-09 15:06:15 +01:00
Monster Iestyn
1462c638cb Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only 2017-04-25 21:45:53 +01:00
Monster Iestyn
a6f830ddff Add the "MapThingSpawn" hook to Lua 2017-04-15 21:41:22 +01:00
Monster Iestyn
e3ded1671c Added MobjMoveBlocked Lua hook
Also slightly edited P_XYMovement to properly check the mobj still exists before checking its eflags for MFE_SPRUNG, while I was at it
2017-01-21 23:49:18 +00:00
Inuyasha
37c8ef6369 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal 2016-12-22 17:46:39 -08:00
Louis-Antoine
db20bfb3c3 Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists 2016-12-15 21:05:54 +01:00
toasterbabe
85fb02aaf6 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
# Conflicts:
#	src/p_inter.c
#	src/p_user.c
#	src/st_stuff.c
2016-11-20 16:44:38 +00:00
Louis-Antoine
6f4699fb77 MobjThinker, MobjCollide and MobjMoveCollide hooks are now directly linked to the mobjtype they belong to, so you no longer iterate through all existing hooks. 2016-11-04 18:56:25 +01:00
toasterbabe
0ee2937392 Adding ShieldSpecial hook. (Activates under different circumstances to the JumpSpinSpecial hook, and can be used to cancel existing shield actions.) 2016-10-24 13:52:52 +01:00
toasterbabe
59fccab8e5 Restructured things so nojumpdamage characters can use the elemental, bubblewrap and attract shields. 2016-10-20 20:55:15 +01:00
Monster Iestyn
ea65e9e54f Add "damagetype" argument to functions for Lua hooks ShouldDamage, MobjDamage, MobjDeath and HurtMsg 2016-07-20 22:02:02 +01:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Monster Iestyn
4302cfaa00 Merge branch 'playerspawn-hook' into 'next'
Add PlayerSpawn hook to Lua

I don't know how I did this but I did. Something about staring at code from 3AM till 5AM...

Here's a test script too:

```Lua
addHook("PlayerSpawn", function(player) player.health = 99 end)

```

See merge request !48
2016-03-04 10:19:18 -05:00
Yukita Mayako
b368936b03 Fix bad logic in LUAh_NetArchiveHook rewrite...
Argh, I knew I was forgetting something! archFunc is the argument to be passed to the hooks, not tables!
2016-03-03 17:30:46 -05:00
Yukita Mayako
9d6e75ae4f Cleanup LUAh_NetArchiveHook prototype mess. 2016-03-03 17:30:10 -05:00
Yukita Mayako
0bdc976d50 Shut up compiler warning. 2016-03-03 17:19:35 -05:00
Yukita Mayako
7ae871c7f8 Fix errenous stack pop.
This function is intended to leave the stack in the same state it recieved it.
2016-03-03 17:19:21 -05:00
Yukita Mayako
0b704ba618 Updated NetArchiveHook to lua_hooklib.c
Fixes I_Assert failure crash due to hooks working differently now.
2016-03-03 17:07:05 -05:00
wolfy852
db3797fd35 Add PlayerSpawn hook 2016-02-14 06:10:20 -06:00
Yukita Mayako
0af32ee2fa Move garbage collection out of Lua hooks.
That's supposed to be run once a frame, not once per hook
per mobj per frame you moron. If you just run it seven
thousand times a frame, of course your framerate will drop.
2015-06-10 13:42:45 -04:00
Yukita Mayako
06b82d172b lua_pushfstring only allows %d not %x
Stupid JTE.
2015-06-10 11:06:56 -04:00
Yukita Mayako
6ac5013802 Only push userdata to the stack when needed!!
Dummy, what do you think you're doing? If you
just push mobjs and players into Lua all willy-
nilly everywhere, you'll wind up generating
tons of metatables and stuff you arne't even
gonna use!

Oh. Thanks me, I'm really smart.
2015-06-10 08:06:16 -04:00
Yukita Mayako
ecdf3412c0 Rewrote the entirety of lua_hooklib.c
This _should_ solve some significant performance
issues Lua experiences. If not, I will be very
upset for having wasted so much time and effort.

There will be bugs, this kind of thing needs to
be thuroughly tested and this is just the first
iteration of it.
2015-06-10 07:28:09 -04:00
Alam Ed Arias
404b5f666c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
Alam Ed Arias
c028c83235 SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
Alam Ed Arias
c130be77b1 Merge remote-tracking branch 'RedEnchilada/next' into next
Also clean up whitespaces
2014-06-19 13:00:36 -04:00
RedEnchilada
37d3780458 Add hook for chat messages, including csays 2014-06-18 15:28:09 -05:00
Alam Ed Arias
8a9759a3e4 SRB2 2.1.8 release 2014-04-19 13:41:29 -04:00
Alam Ed Arias
02a3b0776c SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
Alam Ed Arias
a03da73115 SRB2 2.1.2 release 2014-03-17 08:13:16 -04:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00