Sally Coolatta
b6129a6d42
Add R_SpriteRotationAngle function
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Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2023-07-24 04:47:07 -04:00
Sally Coolatta
7c2a241042
Remove the need for setting rotation axis in spriteinfo for models
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Now it just does it like Software
2023-07-24 04:40:15 -04:00
sphere
f428759150
Merge branch 'bbox' into 'next'
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Hitbox Renderer
See merge request STJr/SRB2!1838
2023-07-14 13:14:56 +00:00
spherallic
34ce172a90
Allow toggling PF_NoDepthTest for OpenGL hitboxes
2023-07-14 15:03:43 +02:00
Zwip-Zwap Zapony
8b931da6f3
Draw hitboxes last in OpenGL
2023-07-14 12:51:16 +00:00
MascaraSnake
8c31d279cf
Implement per-texture offsets in UDMF
2023-06-28 01:07:52 +02:00
sphere
b8a25ae53c
Add interpolation to hitbox viewer, tweak hitbox colors
2023-06-13 00:05:58 +00:00
sphere
5307c1635d
Merge branch 'interpolate-maria' into 'next'
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Interpolate Shadows when Scaling Mobjs
See merge request STJr/SRB2!1986
2023-06-12 23:39:23 +00:00
spherallic
264ec02223
Merge branch 'next' into bbox
2023-05-26 03:06:30 +02:00
sphere
ce504d4e8e
Merge branch 'mobj-dispoffset' into 'next'
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Turn dispoffset into a mobj field
See merge request STJr/SRB2!1708
2023-05-25 20:59:43 +00:00
Zwip-Zwap Zapony
3f5e7ff0d0
Interpolate shadows when scaling mobjs
2023-05-25 15:09:53 +02:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
Eidolon
9a9a16183f
Disable floor splat slope interpolation
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Getting these to interpolate correctly is proving to be an absolute
ordeal and I would rather have them look correct-but-not-interpolated
than completely broken.
2023-02-24 18:49:09 -06:00
spherallic
3bc519ed65
Merge branch 'next' into bbox
2023-01-27 14:59:39 +01:00
Lach
42fa7f4723
Invert OpenGL rollangle for papersprites to match software renderer behaviour
2023-01-26 15:29:35 +11:00
LJ Sonic
379cc4207a
Revert "Merge branch 'netcode-refactor' into merging"
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This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
41fb0c8943
Merge branch 'netcode-refactor' into merging
2023-01-15 17:45:06 +01:00
Arthur
636e6d8c14
MSVC project file works again! Supports Visual Studio 2022.
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Also fixed issues with the d_netcmd.c file/folder adding logic.
2022-12-31 19:35:07 -05:00
LJ Sonic
717e0d5a17
Move netcode files to a new folder
2022-12-31 14:10:19 +01:00
James R
bfaf2bc6f3
OpenGL hitbox renderer
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I apologize for that vertex array.
2022-11-22 18:13:38 -08:00
Eidolon
84bc03d24e
Merge branch 'po2-32x32-fix' into 'next'
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Add PO2 flat cases for sizes smaller than 32x32 (resolves #624 )
Closes #624
See merge request STJr/SRB2!1873
2022-11-16 01:40:54 +00:00
Lactozilla
86a052537e
Add PO2 flat cases for sizes smaller than 32x32
2022-11-16 01:40:54 +00:00
Lactozilla
4558cc1c1f
Fix HWR_SplitWall and sloped midtextures
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- Fix bugs with HWR_SplitWall and sloped midtextures
- Clean up HWR_ProcessSeg and HWR_SplitWall
- Determine if the midtexture is visible earlier
- Ensure opaque midtextures always use PF_Masked
2022-11-15 09:55:59 +00:00
Zwip-Zwap Zapony
59399e9fcf
Uncap water ripples
2022-11-13 16:15:15 +01:00
Eidolon
e32b8a41e5
Only interpolate shadowcasters if they exist
2022-11-12 15:14:04 -06:00
Eidolon
88667400ee
Merge branch 'fix-splat-interp' into 'next'
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Fix splat interp and sprite angle
See merge request STJr/SRB2!1858
2022-11-12 21:05:44 +00:00
Alam Ed Arias
f5e1d9722f
Merge branch 'master' into next
2022-11-11 22:03:58 -05:00
Alam Ed Arias
9b4d6a2109
Fix Typo
2022-11-11 21:46:28 -05:00
Alam Ed Arias
7e0fa2d34c
Cleanup whitespace changes from SRB2_release_2.2.9
2022-11-11 21:19:25 -05:00
James R
04855a85dc
Use angle between viewz and mobj z to determine splat sprite angle
2022-11-11 17:35:31 -06:00
James R
877d5450d5
Use interpolated mobj x/y/z/angle for splats
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# Conflicts:
# src/hardware/hw_main.c
# src/r_things.c
2022-11-11 17:35:27 -06:00
Eidolon
07665ae502
hwr: Use UDMF FOF_SPLAT for splat flats and walls
2022-11-09 17:40:43 -06:00
Eidolon
0f2fe5983e
hwr: Use lightlevel on transparent planes
2022-11-09 17:31:49 -06:00
Eidolon
12c2ddb115
Merge branch 'uncappedrevengeance' into next
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Uncapped
See merge request STJr/SRB2!1856
# Conflicts:
# src/dummy/i_system.c
# src/win32/win_sys.c
2022-11-08 21:13:50 -06:00
toaster
0cd3629d00
Explicit pointer cast for R_InterpolatePrecipMobjState
2022-11-07 18:17:45 -06:00
Eidolon
5f6c56cf36
Use precip interp if gl sprite is for precip
2022-11-07 18:17:45 -06:00
Eidolon
f7bc03ad61
Use interp position in GL billboarding
2022-10-30 23:14:11 -05:00
sphere
8da4eab173
Merge branch 'udmf-fof-flags' into 'next'
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Fix UDMF FOF flags
See merge request STJr/SRB2!1802
2022-09-28 21:03:44 +00:00
sphere
cfdbc8f44a
Merge branch 'vissprite-color' into 'next'
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Allow objects with MF2_LINKDRAW to use their own color
See merge request STJr/SRB2!1576
2022-09-17 07:32:51 +00:00
MascaraSnake
8d4baace53
Add Lua backwards compatibility for FOF flags
2022-07-31 12:04:42 +02:00
Eidolon
805941a98f
Merge public next into uncappedrevengeance
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This is to capture the UDMF merges and make the later code review
easier.
2022-05-03 14:45:14 -05:00
Eidolon
1259f1be40
Interpolate spritescale/offset x/y
2022-04-29 14:21:30 -05:00
Eidolon
1aebf41e82
Interp shadow scales
2022-04-28 20:14:04 -05:00
Eidolon
51553e7f75
Interpolate mobj scale
2022-04-27 21:39:47 -05:00
Eidolon
833777d773
Revert "Remove unnecessary precipmobj thinker hack"
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This reverts commit 0e38208620d19ec2ab690740438ac2fc7862a49e.
2022-04-26 20:56:36 -05:00
Sally Coolatta
f34a61156c
Papersprite angle interpolation
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Makes the ending signpost smooth
2022-04-26 20:56:35 -05:00
Eidolon
7dd7cccd79
Use interp tracer pos for GL linkdraw
2022-04-26 20:56:34 -05:00
Sally Coolatta
2f46725984
Fix flickering plane interpolation for OpenGL in the exact same way
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Funny OpenGL renderer being at least 50% copy-pasted Software code :)
2022-04-26 20:56:33 -05:00
Sally Coolatta
c186d6402b
Lots of FPS stuff
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- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.
(This also consolidates several more commits ahead of this
fixing various issues. -eid)
2022-04-26 20:56:32 -05:00
James R
e6dff8eedc
Closer OpenGL underwater/heatwave effect to Software
2022-04-26 20:56:31 -05:00