Alam Ed Arias
|
6d773c54a5
|
Use OpenGL 1.3 in static builds and on SDL interfaces
|
2014-11-02 01:11:59 -05:00 |
|
JTE
|
9d1da548aa
|
Fix hardware / r_opengl warnings.
|
2014-11-02 01:31:38 -04:00 |
|
Alam Ed Arias
|
aa612bcf91
|
whiteline checkup
|
2014-11-02 01:31:36 -04:00 |
|
Alam Ed Arias
|
21edc49ea4
|
Merge remote-tracking branch 'Sryder13/master'
|
2014-11-02 01:30:46 -04:00 |
|
Sryder13
|
0c0ede6f18
|
OpenGL: Polyobject Planes
|
2014-10-27 20:57:45 +00:00 |
|
Sryder13
|
1ab29ba96a
|
Merge remote-tracking branch 'upstream/master'
|
2014-09-12 20:53:55 +01:00 |
|
Sryder13
|
781dd16fa6
|
Fix THOK MD2's not rotating with camera
Will also fix any other case that an mobj has a skin and a single frame.
|
2014-09-10 00:22:39 +01:00 |
|
Sryder13
|
987f9f5c26
|
Quick sky fix 2
walls not extending down when a thok barrier has top textures and both
ceilings have sky.
|
2014-09-09 23:57:12 +01:00 |
|
Sryder13
|
cee8fff7b3
|
Quick sky fix
Avoid Z-Fighting on the depth wall with the regular walls to stop the
possibility of regular walls being made partially invisible.
|
2014-09-09 01:59:19 +01:00 |
|
Sryder13
|
b2852ec0f4
|
OpenGL: Sky culling
Gets rid of stuff being drawn where the sky should be being drawn.
|
2014-09-08 23:29:05 +01:00 |
|
Sryder13
|
bc0b5505a8
|
OpenGL: Fix sky drawing
sky positioning and scaling more correct compared to software.
|
2014-09-08 00:55:32 +01:00 |
|
Ronald Kinard
|
5b07cf8ff0
|
SDL2: Add 1600x1200 mode
|
2014-09-05 20:25:06 -04:00 |
|
Ronald Kinard
|
399eddefe6
|
SDL2: Do not use xinput, force directinput
Fixes axes issue with xinput controllers.
|
2014-09-05 20:24:57 -04:00 |
|
Ronald Kinard
|
31abd19f75
|
SDL2: Reimplement some stubbed commands
Also remove some unnecessary functions.
|
2014-09-05 20:24:39 -04:00 |
|
Ronald Kinard
|
eece38609e
|
SDL2: Fix 320x200 mode
|
2014-09-05 20:24:25 -04:00 |
|
Sryder13
|
ca0f0bf2fd
|
OpenGL Fade masks
I think I've done this all right, someone correct me if I haven't.
|
2014-09-04 01:35:29 +01:00 |
|
Sryder13
|
da2b6f2c01
|
Fix certain textures with holes in
see: CEZ1 skybox in linear filtermodes.
|
2014-09-03 02:10:47 +01:00 |
|
Sryder13
|
d96eaa768c
|
else added
less redundancy.
|
2014-08-30 14:36:18 +01:00 |
|
Sryder13
|
ae27ace7fe
|
Polyobject translucency quick fix.
I realise what I did before may cause FOF's in the same sector to not be
drawn, if they were before.
|
2014-08-30 14:20:07 +01:00 |
|
Sryder13
|
278f2e9b66
|
Polyobject top/bottom texture + translucency
polyobjects do have top/bottom textures, silly.
And translucency.
|
2014-08-30 14:10:55 +01:00 |
|
Sryder13
|
0ee18be33b
|
Merge remote-tracking branch 'upstream/master'
|
2014-08-30 14:09:25 +01:00 |
|
Alam Ed Arias
|
b1e1163b91
|
evil changes
|
2014-08-27 22:43:10 -04:00 |
|
Sryder13
|
5bec33b659
|
Merge remote-tracking branch 'upstream/master'
|
2014-08-27 15:07:50 +01:00 |
|
Alam Ed Arias
|
6e7c783013
|
Merge branch 'next'
|
2014-08-26 23:56:50 -04:00 |
|
Alam Ed Arias
|
7cb77075d1
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
|
Alam Arias
|
81cbdcccd5
|
Merge pull request #28 from wolfy852/master
Remove momentum reduction in CA_JUMPTHOK
|
2014-08-26 21:29:24 -04:00 |
|
Sryder13
|
e489ad2cd3
|
Merge remote-tracking branch 'upstream/master'
|
2014-08-06 15:49:59 +01:00 |
|
Alam Ed Arias
|
29bac09998
|
Merge branch 'master' into next
|
2014-08-05 20:01:53 -04:00 |
|
Alam Ed Arias
|
4f1f17b646
|
Merge branch 'next'
|
2014-08-05 20:01:25 -04:00 |
|
Alam Ed Arias
|
d6c29e19ab
|
SRB2 2.1.10 release
|
2014-08-05 19:59:40 -04:00 |
|
Wolfy
|
53c791b29c
|
Remove momentum reduction in CA_JUMPTHOK
Also add new multiability handling for it
|
2014-08-04 13:38:19 -05:00 |
|
Sryder13
|
8303367548
|
Merge remote-tracking branch 'upstream/master'
|
2014-08-04 17:19:20 +01:00 |
|
Alam Ed Arias
|
d066a7a6d1
|
Change mixer panning to make sense (for SDL12)
This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
|
2014-08-04 11:57:29 -04:00 |
|
Alam Ed Arias
|
39c018ec1c
|
Merge remote-tracking branch 'Furyhunter/sdl-fix-flippedchannels'
|
2014-08-04 11:50:12 -04:00 |
|
Sryder13
|
74499e8173
|
Merge remote-tracking branch 'upstream/master'
|
2014-08-04 15:05:56 +01:00 |
|
Ronald Kinard
|
8eef7239b2
|
Change mixer panning to make sense
This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
|
2014-08-04 02:48:18 -05:00 |
|
Ronald Kinard
|
25739b38e3
|
INTERFACE=sdl
|
2014-08-04 00:27:12 -05:00 |
|
Ronald Kinard
|
a0f959e597
|
Fix Makefile to target sdl correctly
|
2014-08-04 00:04:03 -05:00 |
|
Alam Ed Arias
|
c028c83235
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
|
Alam Ed Arias
|
ab9934932e
|
Merge branch 'master' into next
|
2014-08-03 23:41:57 -04:00 |
|
Alam Ed Arias
|
0386516946
|
Merge remote-tracking branch 'Furyhunter/sdl2'
|
2014-08-03 21:02:24 -04:00 |
|
Alam Ed Arias
|
e2d3ce1aed
|
keep the old SDL interface
|
2014-08-03 21:02:04 -04:00 |
|
Alam Ed Arias
|
13f3fbac2e
|
Merge branch 'master' into next
|
2014-08-02 11:11:09 -04:00 |
|
Alam Ed Arias
|
cd97685e5a
|
fix build for sh sheel
|
2014-08-02 11:10:00 -04:00 |
|
Alam Ed Arias
|
abce10fd65
|
Merge branch 'master' into next
|
2014-07-29 15:53:53 -04:00 |
|
Alam Ed Arias
|
d8eceeb0ac
|
add build is done message into Makefile
|
2014-07-29 14:14:59 -04:00 |
|
Ronald Kinard
|
03fe3bdad2
|
Replace sdl with sdl2
SDL1.2 is dead, long live SDL
|
2014-07-26 02:06:00 -05:00 |
|
Ronald Kinard
|
87df25a58c
|
sdl2: Fallback resolution for gl fullscreen
to avoid a crash
|
2014-07-26 00:56:30 -05:00 |
|
Ronald Kinard
|
3a1a0c8871
|
sdl2: fix mouse grabbing in windowed
Should now ignore all motion events and not warp the mouse when the
window is out of focus.
|
2014-07-25 23:47:14 -05:00 |
|
Ronald Kinard
|
1bfea632c9
|
sdl2: windows exe rename srb2sdl2.exe
|
2014-07-25 23:08:37 -05:00 |
|