Commit graph

10578 commits

Author SHA1 Message Date
GoldenTails
6d3a2919a2 Expose P_ZMovement to Lua.
Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
27c25bfa1e Expose P_SceneryXYMovement to Lua.
Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
6ac3d62321 Expose P_RingXYMovement to Lua.
Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
GoldenTails
fe67781d68 Expose P_XYMovement to Lua.
It was so easy; it took a grand total of one compile to implement!
Why wasn't this done before...
2020-07-12 18:02:49 -05:00
James R
bc2f83ec05 Merge branch 'p-rail-thinker-lua-exposure' into 'next'
Expose P_RailThinker to Lua.

See merge request STJr/SRB2!1059
2020-07-12 18:54:28 -04:00
James R
6c875a8097 Merge branch 'marathoninfo2' into 'next'
Marathon Run fixes (Resolves #184)

Closes #184

See merge request STJr/SRB2!1061
2020-07-12 18:47:38 -04:00
James R
f1a5f5952b Merge branch 'fix-required-flat' into 'next'
Comment out unused border patch variables.

See merge request STJr/SRB2!1055
2020-07-12 18:42:42 -04:00
Monster Iestyn
d40022d75f Merge branch 'ogl-sort-crash-fix' into 'next'
Fix crash by handling precip mobjs correctly in ogl sprite sorting

See merge request STJr/SRB2!1062
2020-07-12 15:44:58 -04:00
Hannu Hanhi
3a488c243f Fix translucency comparison from previous commit 2020-07-12 22:23:15 +03:00
Hannu Hanhi
9909746718 Fix crash by handling precip mobjs correctly in ogl sprite sorting 2020-07-12 21:50:00 +03:00
toaster
0a625d3e19 Fix live event backups being created at run start; there's no meaningful progress in GFZ1 to recover from. 2020-07-12 19:00:58 +01:00
toaster
e1a217dc10 Two minor fixes for Marathon Mode.
* Apply the RTA penalty to the live event backup rather than the current timer. (Resolves #184)
* Snap the character name and timer mode text to the bottom of the screen, just above the bar.
2020-07-12 13:00:08 +01:00
GoldenTails
7015e656ce Expose P_RailThinker to Lua. 2020-07-12 00:36:22 -05:00
James R
84373b1726 Merge branch 'opengl-blending-fix' into 'next'
Fix ASTBlendPixel outputting empty pixels sometimes

See merge request STJr/SRB2!945
2020-07-11 20:57:30 -04:00
James R
6c3663812b Merge branch 'ogl-linkdraw' into 'next'
MF2_LINKDRAW support for OpenGL

See merge request STJr/SRB2!1031
2020-07-11 20:52:11 -04:00
sphere
e95265a7fa Comment out unused border patch variables, so GFZFLR01 isn't required anymore. 2020-07-11 12:11:26 +02:00
James R
6a54e5f4a6 Merge remote-tracking branch 'origin/master' into next 2020-07-10 23:04:50 -07:00
James R
8bcc2662d1 Merge branch 'netid-take-2' into 'next'
Use ordered id for netvars instead of shitty hash

See merge request STJr/SRB2!1010
2020-07-11 02:00:06 -04:00
James R
df98601b12 Merge branch 'bubbleshieldoverhaul' into 'next'
Bubble Shield overhaul

See merge request STJr/SRB2!1046
2020-07-11 01:56:53 -04:00
James R
f336b1e979 Merge branch 'i-added-the-branch-name-into-the-version-command-when-outside-of-develop-mode' into 'master'
Adds the branch name into the version command printout when outside of DEVELOP mode.

See merge request STJr/SRB2!981
2020-07-11 01:48:38 -04:00
James R
5cebf5c7bf Merge branch 'makefile-detect-version' into 'master'
Detect GCC version in Makefile

See merge request STJr/SRB2!1002
2020-07-11 01:47:50 -04:00
Steel Titanium
e22964ee0a I screwed up 2020-07-10 23:16:18 -04:00
SteelT
cb13550bdb Merge branch '226-prep' into 'next'
2.2.6 preparation

See merge request STJr/SRB2!1050
2020-07-10 21:12:35 -04:00
Steel Titanium
db6fc75b4f Update player.dta hash 2020-07-10 20:53:42 -04:00
Steel Titanium
778089458c Merge branch 'next' into 226-prep 2020-07-10 20:06:16 -04:00
LJ Sonic
3668c37d10 Merge branch 'revert-ping-fix' into 'next'
Revert "Fix computation of very high pings"

See merge request STJr/SRB2!1053
2020-07-10 19:58:40 -04:00
Louis-Antoine
f8aefc2fd3 Revert "Fix computation of very high pings"
This reverts commit 82dbe95e22.
2020-07-11 01:55:40 +02:00
Steel Titanium
d9483dabfd Merge branch 'next' into 226-prep 2020-07-10 19:11:28 -04:00
Steel Titanium
759f9171a2 Update patch.pk3 hash again 2020-07-10 19:09:49 -04:00
SteelT
bc138c5482 Merge branch 'gl-shearing-flip-fix' into 'next'
Fix GL y-shearing ignoring a Y-flipped transform

See merge request STJr/SRB2!1051
2020-07-10 19:07:16 -04:00
Jaime Passos
d87c874559 Fix GL y-shearing ignoring a Y-flipped transform 2020-07-10 19:19:51 -03:00
Steel Titanium
dcd56a7fe3 Update patch.pk3 hash and Srb2win.rc 2020-07-10 18:13:01 -04:00
toaster
958d397cdb Merge branch 'marathoninfo' into 'next'
Marathon Run adjustments

See merge request STJr/SRB2!1048
2020-07-10 17:54:51 -04:00
Steel Titanium
307125e84e Update version number 2020-07-10 17:29:03 -04:00
Nev3r
6c6f16e158 Merge branch 'ogl-model-spr-uv-fix' into 'next'
Fix models that use sprite textures

See merge request STJr/SRB2!1049
2020-07-10 17:17:52 -04:00
Nev3r
0e3af0a600 Merge branch 'bruhcorezone2' into 'next'
Bruh Core Zone 2

See merge request STJr/SRB2!1047
2020-07-10 17:16:53 -04:00
toaster
217ac14ac5 Introduce a live event backup penalty for non MA_INGAME runs, since the change to saving time causes problems for this. 2020-07-10 21:36:37 +01:00
toaster
4c9cdcca0d Hopefully fix the issue, which I can't recreate, of live event backups being created even if they shouldn't. 2020-07-10 21:27:34 +01:00
toaster
1956e9e670 Change the default value of the In-game/Realtime timer selection, based on speedrunner feedback. 2020-07-10 21:24:25 +01:00
toaster
8a5069156f Add a small amount of extra info to the Evaluation screen for Marathon Mode, on request from multiple runners. 2020-07-10 21:16:28 +01:00
Hannu Hanhi
ad57426713 Adjust model uvs to power of two texture if sprite texture is used 2020-07-10 23:05:21 +03:00
toaster
205d4c8d20 Fix the issue where custom exits with skipped intermission screens (notably, Black Core Zone 2 and 3) would cause the game to softlock when playing on a save file, or with a live event backup. 2020-07-10 20:30:16 +01:00
Hannu Hanhi
5fdc4578db Merge remote-tracking branch 'upstream/next' into ogl-linkdraw 2020-07-10 21:14:57 +03:00
Snu
be8f0853ef Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2 into bubbleshieldoverhaul
Updated to 2.2.5
2020-07-10 17:08:53 +01:00
Alam Ed Arias
b442b5a916 Merge branch 'master' into next 2020-07-10 09:48:27 -04:00
Alam Ed Arias
cbd44cdeb1 let stop uploading 2 artifacts 2020-07-10 09:47:24 -04:00
Snu
d392c59935 Changed Bubble Shield functionality 2020-07-10 05:59:10 +01:00
Lachlan Wright
12ea5398c8 Merge branch 'restore-supergold' into 'next'
Restore SKINCOLOR_SUPERGOLD1-5 changes from 2.2.3

See merge request STJr/SRB2!1042
2020-07-09 12:37:31 -04:00
Lachlan Wright
867728ca16 Merge branch 'custom-color-fixes' into 'next'
Fix custom skincolors being fullbright & signpost backgrounds using incorrect color shades

Closes #179 and #182

See merge request STJr/SRB2!1043
2020-07-09 12:37:16 -04:00
Lachlan Wright
abccc1bf34 Merge branch 'fix-apng-delay-consvar' into 'next'
Whose idea was it to make the aPNG speed 1/2x by default?!

See merge request STJr/SRB2!1044
2020-07-09 12:36:56 -04:00