spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
sphere
c79c6531e6
Merge branch 'server-bots' into 'next'
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Improve bots (resolves #710 )
Closes #710
See merge request STJr/SRB2!1679
2022-02-19 20:24:12 +00:00
LJ Sonic
9c5427555b
Merge branch 'fix-exitgame-ztarget-crash' into 'next'
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Fix lock-on crash (Resolves #746 )
Closes #746
See merge request STJr/SRB2!1704
2022-02-06 17:24:01 +00:00
lachablock
1a5995968c
Revert server-sidedness of bots
2022-01-19 00:48:25 +11:00
lachablock
4af820e82c
Restore a cast I didn't realize used to be there
2022-01-13 09:56:47 +11:00
lachablock
70a1dd6db0
Merge remote-tracking branch 'origin/next' into server-bots
2022-01-13 09:52:38 +11:00
lachablock
8ed18a12a4
Merge remote-tracking branch 'origin/next' into server-bots
2022-01-11 20:04:22 +11:00
GoldenTails
e0afc2d2b6
Add a player->mo check before attempting to account for ztargetting.
2022-01-09 17:09:57 -06:00
spherallic
0a38fef147
Several changes to default control settings:
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- Renamed Simple to Automatic, and made it the default
- Renamed Standard to Manual
- Changed some camera settings to make Automatic easier to control
- Changed most default gamepad controls, to fit Automatic playstyle
- Changed a few default keyboard controls
- Added default binds for custom actions 1-3
- Removed forced camera settings in the tutorial (to account for
upcoming tutorial update)
- Also lowered default sound/music volume a little bit
2021-12-29 19:29:36 +01:00
katsy
effcb948ad
Don't count bots in playersforexit
2021-12-29 09:59:54 +00:00
lachablock
1eb1ad2677
Fix compile warning
2021-12-22 19:46:16 +11:00
lachablock
2794727201
Improve bot handling:
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- bot ticcmds are generated and sent by the server only
- fix issue where server would not send all ticcmds to clients if bots were in the game
- fix bots still responding to P1's inputs while P1's controls are locked
- fix bot player's directional controls being rotated when controlled by P2
2021-12-12 18:52:27 +11:00
LJ Sonic
1acd0f6bac
Merge branch 'starstruck' into 'next'
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Null gamestate before map transition to prevent unwanted interactions with the map (resolves #601 )
Closes #601
See merge request STJr/SRB2!1624
2021-12-03 18:02:06 +00:00
katsy
ed5942a0b6
fix tailsbot controls
2021-09-22 23:18:54 -05:00
katsy
791b981fd8
null gamestate during pre-intermission to prevent unwanted interaction
2021-09-22 16:22:47 -05:00
Tatsuru
6ed063dcce
Merge branch 'polish-lua-inputs' into 'next'
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Polish the Lua input library
See merge request STJr/SRB2!1598
2021-09-11 14:59:41 +00:00
LJ Sonic
5340db5f67
Make gc_ constants uppercase
2021-08-15 16:15:28 +02:00
LJ Sonic
5bc0ce7a62
Give fields in event_t better names
2021-08-14 23:42:39 +02:00
LJ Sonic
c2907b89f7
Pass a keyevent_t userdatum to key hooks
2021-08-14 20:34:59 +02:00
CobaltBW
22f42efb61
Cleaned up leftover comments
2021-07-15 15:09:02 -07:00
CobaltBW
48514ee88d
Fixed G_RemovePlayer crash in players.iterate
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This was done by storing flag-for-removal status as a boolean inside the player struct.
Bot players are instead removed at the start of G_Ticker, rather than being removed immediately by G_RemovePlayer.
2021-07-15 15:04:24 -07:00
CobaltBW
4f04097066
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into addplayer
2021-06-29 14:32:46 -07:00
CobaltBW
c3fa9bea0f
ri# mified: src/tazx# mofied: src/tazx# modified: src/tazx# modified: src/tazxc
2021-06-29 14:07:49 -07:00
Shane Ellis
09f445f227
Merge branch 'next' into 'addplayer'
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# Conflicts:
# src/g_game.c
2021-06-19 20:20:45 -04:00
LJ Sonic
e3a5da3f6f
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into HEAD
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# Conflicts:
# src/lua_hook.h
# src/lua_hooklib.c
2021-06-19 20:49:12 +02:00
LJ Sonic
cfa48574be
Merge branch 'next' into 'lua-inputs'
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# Conflicts:
# src/lua_script.c
2021-06-19 10:34:48 -04:00
sphere
786516fa5f
Merge branch 'kart-latency' into 'next'
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Kart cmd->latency port
See merge request STJr/SRB2!1470
2021-06-09 10:53:09 -04:00
James R
4d22b9f17f
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2021-06-07 18:12:52 -07:00
Shane Ellis
18c47afc76
Merge branch 'next' into 'addplayer'
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# Conflicts:
# src/lua_baselib.c
# src/r_skins.c
2021-06-02 11:47:11 -04:00
sphere
2df75610e6
Merge branch 'allow-lua-to-override-special-stages' into 'next'
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Allows Lua to transport you to a different map in place of a Special Stage.
See merge request STJr/SRB2!1368
2021-06-02 11:16:15 -04:00
SteelT
ad2b4b1809
Merge branch 'save-skin-names' into 'next'
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Save skin names in save files instead of skin numbers
See merge request STJr/SRB2!1503
2021-05-28 22:05:20 -04:00
SteelT
2cb920a5a6
Merge branch 'failed-level-lua' into 'next'
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[SUGOI] Make stagefailed more useful, add linedef executor to toggle, and expose to Lua
Closes #361
See merge request STJr/SRB2!1463
2021-05-28 21:51:00 -04:00
Sally Coolatta
d136c60a3f
Add some comments, write an empty string instead of a boolean determining if the bot skin exists or not.
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I was a little scared of doing this at first, but after a bit of thought & some testing that it'll be fine.
2021-05-07 20:13:16 -04:00
Sally Coolatta
dc6851dabc
Save skin name instead of skin number into save files
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Allows you to save a game as any character, and you don't have to load the files in a specific order to access the save file.
2021-05-07 19:41:44 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Tatsuru
4f2f94d02d
Compatibility with the current identifier
2021-04-21 22:22:37 -03:00
Tatsuru
da56e84d2c
Change TOL_ERZ3 identifier
2021-04-21 22:17:16 -03:00
Sally Coolatta
57d81ddb21
Kart cmd->latency port
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Nev3r was talking about something that would've been drastically improved with this, and it is really simple, so I ported it :)
2021-04-21 19:58:14 -04:00
Sally Coolatta
d59f25a6cd
stagefailed is more useful
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- Can now apply to normal stages, simply defaults to "false" in normal stages.
- Post-level cutscenes are now always skipped when the stage was failed.
- Exposed the boolean as a Lua read+write global.
Desired for SUGOI, as it allows for visited flags not be updated, and level completion emblems to not be awarded. Which means a lot less crappy non-ideal workarounds.
Normal stage intermission currently does not reflect failure state at all. Maybe it could always skip, never award score bonuses, have different text... etc. Probably would leave that up to vanilla dev opinion.
2021-04-18 12:59:49 -04:00
Steel Titanium
33b7075d46
bruh
2021-04-05 22:50:22 -04:00
Steel Titanium
397fdef034
Load intermission patches in Y_LoadIntermisionData
2021-04-05 22:34:52 -04:00
SwitchKaze
3895c02330
Revert "Remove key stuff"
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This reverts commit a439e569
2021-04-02 15:46:08 -05:00
SwitchKaze
0db07cef0e
Adjust joystick axis enum
2021-04-02 15:46:08 -05:00
SwitchKaze
cb3a8f7a58
Remove key stuff
2021-04-02 15:46:08 -05:00
SwitchKaze
eb2dc9e99b
Mouse improvements
2021-04-02 15:46:08 -05:00
SwitchKaze
3faa98cf4a
Expose inputs to Lua
2021-04-02 15:45:59 -05:00
SwitchKaze
6bf76602ed
Refactor mouse
2021-04-02 15:22:22 -05:00
LJ Sonic
09d911a5b6
Revert "Replace all instances of P_AproxDistance with FixedHypot"
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This reverts commit 75633bde50
.
2021-02-13 17:45:20 +01:00
LJ Sonic
dfc1767794
Only call PlayerCmd hooks if added to game
2021-02-11 00:24:42 +01:00
LJ Sonic
83947d4428
Merge branch 'redundant-hypot' into 'next'
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Replace P_AproxDistance with FixedHypot, and replace FixedHypot's algorithm with R_PointToDist2's
See merge request STJr/SRB2!1320
2021-01-25 18:08:25 -05:00