toaster
1d65caa250
With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
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* Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
* Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
* Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.
2019-06-18 17:55:57 +01:00
Monster Iestyn
677801f5ff
Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both
2019-05-23 21:51:58 +01:00
Monster Iestyn
7d0509f1cb
Merge branch 'master' into acz-boss-hardcode
2019-05-23 20:38:25 +01:00
Steel Titanium
b34aa86403
Hardcode some ACZ things
2019-05-11 22:56:23 -04:00
Monster Iestyn
7b6b34212b
Swap "S_TNTBARREL_EXPL1" for S_NULL as a temporary measure until I actually hardcode the explosion states.
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As of now, you can now compile this branch with no issues. But Fang won't work properly for a while yet, we'll get there don't worry.
2019-05-04 20:20:34 +01:00
Monster Iestyn
b205602db6
DO NOT USE FRACUNIT AS A LAZY WAY TO DO UPPER 16 BITS FOR ACTION VARS
2019-05-04 19:43:14 +01:00
Monster Iestyn
75701294ea
Hardcode Fang waypoint object type (turns out no state is needed)
2019-05-02 18:11:44 +01:00
Monster Iestyn
d92ccf6823
Hardcoded all the main Fang-specific object types, states and sprites.
...
This cannot be compiled as-is right now for the following reasons:
* Numerous actions still need to be hardcoded.
* MT_FBOMB uses the TNT barrel explosion (and by extention A_TNTExplode) for its death state. This is a pickle, I'll deal with it when I get to it.
Also missing:
* Fang waypoint object type+states.
* Fang's good looks (to be put in the resource files obviously).
* Fang's brain.
2019-05-02 18:01:18 +01:00
MascaraSnake
bc30bd06df
In-map emblem coordinates are now set via emblem mapthings (thing type 322) instead of X/Y/Z fields in SOC
2019-02-03 14:32:07 +01:00
mazmazz
075f28b7c8
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Digiku
9e75774fd2
Merge branch 'nights-ideyaspawn-dronebox' into 'master'
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NiGHTS: Ideya Anchor Points
See merge request STJr/SRB2Internal!160
2018-11-21 21:03:29 -05:00
Digiku
c6bd1111e5
Merge branch 'nights-dronebox' into 'master'
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NiGHTS: Drone hitbox improvements and player position correction on Nightserize
See merge request STJr/SRB2Internal!158
2018-11-21 20:19:39 -05:00
Steel Titanium
9029cf5d9c
Fix skybox disappearing after using objectplace command
2018-11-13 17:25:42 -05:00
mazmazz
cf6a6991cb
Trigger line exec by whether mobj is facing its tracer
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* MFE_TRACERANGLE
* Thing 758 MT_ANGLEMAN
* mobj thinker behavior
* Line Exec 457/458 Enable/Disable
2018-11-04 16:28:25 -05:00
Monster Iestyn
7d61201194
Fix slipup from when the smashing spikeballs from HHZ were hardcoded
2018-10-20 12:54:40 +01:00
mazmazz
bc2f48a018
Merge branch 'master' into nights-dronebox
2018-09-07 09:06:32 -04:00
mazmazz
1c273cdcc8
Make default flicky home radius 384
2018-09-06 11:59:55 -04:00
mazmazz
f15bb2dfba
Change default radius to 448
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* Put default radius back in FLICKY_CENTER states
2018-09-06 11:54:06 -04:00
mazmazz
7d834ff894
Erase default home radius from states and impose default on home check
2018-09-06 10:20:01 -04:00
mazmazz
fe2d1e9020
Merge branch 'master' into flicky-things
2018-09-06 08:09:02 -04:00
mazmazz
e5dd74eb45
Change flicky thing #s to 2200s
2018-09-06 07:24:46 -04:00
Monster Iestyn
f8c4c6dbc4
Hardcoded Brambles.lua from CEZRes.pk3, changed thing type to 1125
2018-08-22 17:16:11 +01:00
mazmazz
9f67ee1a89
MT_IDEYAANCHOR: Use type 1714 instead of 1717
2018-08-13 03:18:23 -04:00
mazmazz
4642c75025
MT_IDEYAANCHOR info and spawn logic
2018-08-13 02:03:36 -04:00
mazmazz
ce0b23a576
Set Drone hitbox radius by upmost 4 bits of Angle
2018-08-12 13:34:27 -04:00
mazmazz
02d5e4e902
MT_FLICKY_CENTER flag adjustments
2018-08-12 12:49:23 -04:00
mazmazz
c99258b2e2
Make Drone hitbox height and player Z alignment configurable
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* Default hitbox height is 80
* Drone Thing parameter sets height to multiples of 32
* Player aligns by default to bottom+24 of hitbox (offsetted)
* `MTF_OBJECTSPECIAL` aligns player to hitbox top
* `MTF_EXTRA` aligns to hitbox center
* `MTF_OBJECTSPECIAL|MTF_EXTRA` aligns to real bottom of hitbox
* Goalpost and sparkle Z alignment is changed to reflect configurableness
2018-08-11 15:52:42 -04:00
mazmazz
c8dcb57e83
Remove ORBIDYA CENTER states, we don't need 'em
2018-08-11 12:06:17 -04:00
mazmazz
d0f0f475ce
* Bounce Droneman within hitbox instead of floorz
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* Correct Droneman hiding so he always stays within hitbox even when invisible
2018-08-11 02:03:44 -04:00
mazmazz
c9c0219393
ORBITEM CENTER states for A_OrbitNights target height offset
2018-08-10 23:49:02 -04:00
mazmazz
e0e77d873b
Nights Drone mobj and state entries
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* New entries: NIGHTSDRONE_MAN, NIGHTSDRONE_SPARKLING
* NIGHTSGOAL renamed to NIGHTSDRONE_GOAL
* MT_NIGHTSDRONE repurposed as an invisble, no-gravity hitbox
2018-08-10 18:24:31 -04:00
mazmazz
07c882139b
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into flicky-things
2018-08-10 14:58:27 -04:00
mazmazz
5115097dc2
Make bigger default Flicky follow trigger from 128 radius to 320 radius
2018-08-10 04:24:14 -04:00
mazmazz
fe61678437
MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP entries
2018-08-10 02:18:20 -04:00
mazmazz
38eae01400
MT_FLICKY_x_CENTER defs
2018-08-09 12:08:06 -04:00
mazmazz
9127a835c1
Flicky stand animation fixes
2018-08-09 02:27:25 -04:00
mazmazz
d5f32cc0e5
Flicky stand states
2018-08-09 01:44:21 -04:00
mazmazz
db7bc927e7
Mapthingnums for MT_SECRETFLICKYies
2018-08-09 01:01:20 -04:00
mazmazz
332136b9bf
Assign mapthingnums to MT_FLICKY
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* Type # 570-585
2018-08-09 00:17:46 -04:00
MascaraSnake
21cb0cab3c
Reorganized the thing type numbers
2018-08-03 23:58:11 +02:00
Monster Iestyn
83d87c343b
Fix Cacolantern's preparing sound being played everywhere across the map
...
(or, in other words, fixing this to be the same as the equivalent state in the original SOC)
2018-08-02 16:15:30 +01:00
Monster Iestyn
bcffe61277
remove MF_RUNSPAWNFUNC from MT_CACOLANTERN
2018-07-02 20:35:39 +01:00
Monster Iestyn
c045e8cf8d
Since there is only one type of the old spikeball that doesn't rotate, there is no point using A_RotateSpikeBall in its states anymore.
...
Likewise, A_RotateSpikeBall no longer has to care about the object type of the actor, for the same reason.
2018-07-01 22:01:00 +01:00
Monster Iestyn
daa87947a4
huh, no wonder the two FHZ ice types looked the same in objectplace; they were using the same spawnstate it seems
2018-07-01 19:47:26 +01:00
toaster
2ab1d91ec9
* Fix nextstate, radius, and painchance of fire torch decoration.
...
* Fix waving flag object type's... flags. *womp womp*
2018-06-19 21:58:49 +01:00
toaster
30843fecb6
My little experiments with super transformation animation! (Requires new player.dta.)
2018-06-08 21:11:59 +01:00
toaster
db8f3e83b2
There's always something... a slightly more forgiving radius for the Crushstacean's claw, since I've gotten hit whilst apparently jumping at a safe place next to the claw a few times this evening.
2018-06-06 00:48:14 +01:00
toaster
adf8f0e391
* Some minor info.c tweaks I discovered I needed to make while transferring material across from patch.dta to srb2.pk3.
...
* Making the particle generator dynamic, as requested by Nev3r.
* i....... think this is done? i'll double check in the morning.
2018-06-06 00:40:23 +01:00