MascaraSnake
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698c18bd40
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Remove temporary splat rendering special case
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2020-06-12 17:57:24 +02:00 |
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MascaraSnake
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06b581dcdf
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Trim down options for the bobbing FOF preset types
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2020-06-12 17:48:43 +02:00 |
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MascaraSnake
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5f9af65aa0
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Revamp alpha setup for the remaining FOFs
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2020-06-12 16:45:18 +02:00 |
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MascaraSnake
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6521496d8a
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Revamp alpha setup for bobbing FOFs
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2020-06-12 10:53:27 +02:00 |
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MascaraSnake
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3317827151
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Revamp alpha setup for bustable FOFs
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2020-06-12 10:31:26 +02:00 |
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MascaraSnake
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f4e28f5cc4
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Revamp alpha setup for quicksand FOFs
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2020-06-12 10:23:16 +02:00 |
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MascaraSnake
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cc6820187c
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Handle splat flag for laser FOFs
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2020-06-12 10:17:52 +02:00 |
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MascaraSnake
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cadb03fd12
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Revamp alpha setup for laser FOFs
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2020-06-12 10:03:27 +02:00 |
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MascaraSnake
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d6a104f8a5
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Revamp alpha setup for custom FOFs
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2020-06-12 09:57:56 +02:00 |
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MascaraSnake
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ac549eddeb
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Revamp alpha setup for crumbling FOFs
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2020-06-12 09:28:41 +02:00 |
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MascaraSnake
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1ad8f75538
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Revamp alpha setup for water FOFs
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2020-06-12 09:00:06 +02:00 |
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MascaraSnake
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8dd3c78b05
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Add FOF flag for splat flat rendering
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2020-06-12 08:27:10 +02:00 |
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MascaraSnake
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a79862285e
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Step 1 in refactoring FOF alpha setup: Pass alpha value to FOF adding functions as a parameter
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2020-06-12 08:16:50 +02:00 |
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MascaraSnake
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03cf0c6e3b
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Merge branch 'udmf-next' into udmf-fofs-mkii
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2020-06-09 22:10:30 +02:00 |
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MascaraSnake
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a76c8af60c
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Compiling fix
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2020-06-09 22:10:02 +02:00 |
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MascaraSnake
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9dbfa28dbc
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Merge branch 'udmf-next' into udmf-fofs-mkii
# Conflicts:
# extras/conf/udb/Includes/SRB222_linedefs.cfg
# src/p_setup.c
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2020-06-09 09:50:02 +02:00 |
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MascaraSnake
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d07c376f6d
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Adapt POF_SPLAT to UDMF setup
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2020-06-09 09:44:49 +02:00 |
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MascaraSnake
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4a0206b38d
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Merge branch 'next' into udmf-next
# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
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2020-06-09 09:38:01 +02:00 |
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Lachlan Wright
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191e2e094d
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Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns
See merge request STJr/SRB2!977
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2020-06-08 05:25:41 -04:00 |
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Lachlan Wright
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614a98bd9d
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Merge branch 'dashmode-fixes' into 'next'
Dashmode fixes
See merge request STJr/SRB2!909
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2020-06-08 05:25:30 -04:00 |
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Lachlan Wright
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590dfca582
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Merge branch 'fix-continuing-mouse' into 'next'
Fix mouse being grabbed in continue screen
See merge request STJr/SRB2!983
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2020-06-08 05:25:24 -04:00 |
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MascaraSnake
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de7a806ec3
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Merge branch 'nospinmovecut' into 'next'
Don't cut momentum if landing in a roll
See merge request STJr/SRB2!972
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2020-06-07 13:24:19 -04:00 |
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sphere
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82200d80a9
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Fix mouse being grabbed in the continue screen.
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2020-06-07 00:40:33 +02:00 |
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Monster Iestyn
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28550b221a
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Merge branch 'master' into next
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2020-06-06 20:50:12 +01:00 |
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Monster Iestyn
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d2fefb6b9a
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use void rather than VOID, because the logging init code isn't exclusively Win32, whoops
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2020-06-06 20:49:12 +01:00 |
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Monster Iestyn
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7e562a3ca5
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Merge branch 'master' into next
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2020-06-06 20:35:48 +01:00 |
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Monster Iestyn
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982d1db5d8
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Merge branch 'cppcheck-fixes' into 'master'
Cppcheck fixes
See merge request STJr/SRB2!967
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2020-06-06 15:28:48 -04:00 |
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lachwright
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f68a95016e
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Merge branch 'next' into nospinmovecut
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2020-06-07 02:45:26 +08:00 |
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Monster Iestyn
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a4d7ff3c6d
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Merge branch 'master' into next
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2020-06-06 17:39:43 +01:00 |
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Monster Iestyn
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56b8ea3587
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added liolib.c to the VC10 project files, since it was missing from them
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2020-06-06 17:38:35 +01:00 |
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MascaraSnake
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50b47a1b25
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Merge branch 'translucent-splat-planes' into 'next'
Allow transparent parts in translucent FOF and PolyObject planes
See merge request STJr/SRB2!978
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2020-06-06 04:35:06 -04:00 |
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Monster Iestyn
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71d4eb015a
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Merge branch 'polyrotate-turnobjs-sync' into 'next'
Sync turnobjs for polyrotate_t thinkers in netgames
See merge request STJr/SRB2!979
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2020-06-04 17:20:08 -04:00 |
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Monster Iestyn
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9e4ed738b7
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Sync turnobjs for polyrotate_t thinkers in netgames
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2020-06-04 21:31:26 +01:00 |
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Monster Iestyn
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cb7423b97e
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sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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b11d58aef5
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clean up BUGTRAP code in win32/win_main.c to avoid unmatched }
(though that said we don't officially care about the win32 folder files anymore)
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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5349a0bf62
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V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?)
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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bb1a2dbba7
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sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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8092d30376
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Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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7340442839
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P_XYMovement: initialise slopemom to all zeros
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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adb11eec1b
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dehacked.c: use actual size of descriptions buffers rather than MAXLINELEN, which is way too large
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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d11ba67288
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G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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879a2bd20a
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G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
This way, if for some reason the ghost has no skin, nothing should spawn at all
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2020-06-03 20:47:49 +01:00 |
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MascaraSnake
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33ed36cf4b
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Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent)
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2020-06-03 19:41:47 +02:00 |
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Louis-Antoine
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9be188ff02
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Minor edit
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2020-06-02 10:31:56 +02:00 |
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LJ Sonic
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04c7eeb6ae
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Merge branch 'deprecate-fixedrem' into 'next'
Deprecate FixedRem.
See merge request STJr/SRB2!952
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2020-06-01 08:30:44 -04:00 |
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LJ Sonic
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e2b860dc28
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Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
# src/p_map.c
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2020-06-01 08:15:02 -04:00 |
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MascaraSnake
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11493e61d2
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Merge branch 'executordelay' into 'udmf-next'
UDMF linedef executor delay
See merge request STJr/SRB2!918
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2020-06-01 07:57:23 -04:00 |
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MascaraSnake
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ea3266e3f8
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Merge branch 'udmf-polyobjects' into 'udmf-next'
UDMF polyobject setup
See merge request STJr/SRB2!921
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2020-06-01 07:57:06 -04:00 |
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MascaraSnake
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b13f29852f
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Merge branch 'gravflip-shadows' into 'next'
Move drop shadows to the ceiling for objects in reverse gravity
See merge request STJr/SRB2!973
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2020-06-01 07:23:29 -04:00 |
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MascaraSnake
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8d7f4e3265
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Merge branch 'movement-refactor' into 'next'
Clean up some movement code
See merge request STJr/SRB2!912
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2020-06-01 07:21:41 -04:00 |
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