Commit graph

10424 commits

Author SHA1 Message Date
James R
696f9707fc Merge branch 'special_save' into 'next'
Special saves! (Resolves #162)

Closes #162

See merge request STJr/SRB2!1016
2020-06-29 19:18:30 -04:00
James R
84391f558b Merge branch 'titlecard-double-clown-town' into 'next'
ACTUALLY fix #172

Closes #172

See merge request STJr/SRB2!1020
2020-06-28 18:41:22 -04:00
James R
e56fc08757 Merge branch 'delete-connection-screen-and-midgame-joins' into 'next'
Delete connection screen and midgame joins

See merge request STJr/SRB2!1021
2020-06-28 18:41:07 -04:00
SteelT
22459df1f1 Merge branch 'increase-input-buffer-more' into 'next'
Increase the length of the player input buffer even more

See merge request STJr/SRB2!951
2020-06-27 13:32:19 -04:00
LJ Sonic
a4cb0751c0 Merge branch 'lua-server-variables' into 'next'
Expose "server" and "dedicated" to Lua scripts

See merge request STJr/SRB2!1022
2020-06-27 09:50:30 -04:00
Louis-Antoine
93cc48054a Expose "server" and "dedicated" to Lua scripts
Careful! Both are local variables and are always false for clients,
and therefore should obviously not be used in anything gamelogic-related.
2020-06-27 15:30:23 +02:00
Louis-Antoine
c96e07b61c Delete CLIENT_CONNECTIONSCREEN and JOININGAME defines 2020-06-27 02:01:16 +02:00
Louis-Antoine
82dbe95e22 Fix computation of very high pings 2020-06-26 15:34:26 +02:00
James R
fbbfe3b3b1 Add back the int_none check
It got removed by 864e703355 but he forget how it
was before the hook was there. :(
2020-06-25 13:43:07 -07:00
James R
0435acd516 Merge branch 'gamequit-hook' into 'next'
GameQuit Hook

See merge request STJr/SRB2!847
2020-06-25 12:45:20 -04:00
Zachary McAlpin
b973b43271 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-25 10:31:55 -05:00
toaster
f258131e55 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into special_save
# Conflicts:
#	src/g_game.c
2020-06-25 10:48:36 +01:00
James R
7317bbb692 Merge branch 'ogl-sprite-qsort' into 'next'
Faster OGL sprite sorting algorithm

See merge request STJr/SRB2!1008
2020-06-24 23:22:06 -04:00
James R
8c3e2728d5 Merge branch 'gtr-fixes' into 'next'
Gametype fixes

See merge request STJr/SRB2!816
2020-06-24 23:01:11 -04:00
James R
067d9b9a63 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
Zachary McAlpin
b14f18c1a9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 20:55:08 -05:00
James R
207d8aee4b Merge branch 'acz3-softlock-fix' into 'next'
ACZ3 softlock fix

See merge request STJr/SRB2!1015
2020-06-24 21:43:42 -04:00
James R
95cc10d735 Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
Don't repeatedly look for model texture files

See merge request STJr/SRB2!1009
2020-06-24 21:42:40 -04:00
James R
9eb8fd8ac8 Merge branch 'fixeggsign' into 'next'
Fix the Eggman signpost's background color

See merge request STJr/SRB2!1007
2020-06-24 21:42:12 -04:00
James R
2e827705b4 Merge branch 'ogl-drawnode-fix' into 'next'
Faster and more correct OGL transparent surface sorting

See merge request STJr/SRB2!1005
2020-06-24 21:42:01 -04:00
James R
ac71bb76b6 Merge branch 'gme-cleanup-fixes' into 'next'
GME cleanup and fixes

See merge request STJr/SRB2!1001
2020-06-24 21:41:49 -04:00
Zachary McAlpin
5ef8c95cdb Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 19:47:52 -05:00
Monster Iestyn
7d2de8394f Merge branch 'lua-side-enum-bruh' into 'next'
Fix missing bruh string in Lua side string options.

See merge request STJr/SRB2!1017
2020-06-22 15:23:34 -04:00
Latapostrophe
80e0d35391 Fix missing bruh string in lua side options. This is stupid. 2020-06-22 21:11:33 +02:00
toaster
4502604007 Special saves!
All this refactoring, just to resolve #162. Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.

Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...

One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00
sphere
e9e9cd6133 Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking. 2020-06-21 16:01:24 +02:00
Louis-Antoine
65054bd0aa Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into increase-input-buffer-more 2020-06-21 01:20:39 +02:00
Hannu Hanhi
f3212746d2 Don't repeatedly look for model texture files 2020-06-19 16:18:04 +03:00
Hannu Hanhi
6f9b9aacf4 Faster OGL sprite sorting algorithm 2020-06-19 14:32:34 +03:00
lachwright
cab87b4632 lol should have tested before pushing 2020-06-19 15:59:09 +08:00
lachwright
47d9d87654 Fix the Eggman signpost's background color 2020-06-19 15:49:24 +08:00
Nev3r
8063814f1c Merge branch 'shaderless-support-next' into 'next'
Backwards compatibility for shaderless hardware

See merge request STJr/SRB2!1003
2020-06-18 13:49:09 -04:00
Hannu Hanhi
ffaffdf3e1 Faster and more correct OGL transparent surface sorting 2020-06-18 20:27:19 +03:00
Hannu Hanhi
9477d372b9 Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
SteelT
bff6b19056 Merge branch 'marathonmode' into 'next'
MARATHON RUN

See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
SteelT
5a52f9cbf4 Merge branch 'sal-oglshaderport' into 'next'
OpenGL shaders

See merge request STJr/SRB2!724
2020-06-17 18:53:04 -04:00
Steel Titanium
8365d975d3 A even more better fix for this 2020-06-17 18:40:56 -04:00
Steel Titanium
1e655fb2c1 Better fix for may be used uninitialized, maybe fixes GCC 4.x 2020-06-17 18:23:54 -04:00
Steel Titanium
3946309ece Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium
5708325d2b Use SAMPLERATE for consistency with the rest of the code 2020-06-17 14:50:22 -04:00
Steel Titanium
f626b9f4d9 Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong 2020-06-17 14:31:49 -04:00
Steel Titanium
a34be0e370 Reduce code duplication by creating get_zlib_error function
Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
2020-06-17 14:19:19 -04:00
Steel Titanium
d3d5496a78 Fix facecolor may be used uninitialized. 2020-06-17 14:09:49 -04:00
Zachary McAlpin
6eccc7030d I forgot to pop the error handler 2020-06-12 07:50:57 -05:00
Zachary McAlpin
965d42f974 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-12 07:32:44 -05:00
Nev3r
2322644488 Merge branch 'dofile' into 'next'
Add dofile() to Lua

See merge request STJr/SRB2!969
2020-06-12 02:32:16 -04:00
Steel Titanium
b056bf1d6c Merge branch 'master' into next 2020-06-11 20:11:26 -04:00
SteelT
c810ea3945 Merge branch 'next-lc-uint16' into 'next'
Custom skincolor bugfixes

See merge request STJr/SRB2!971
2020-06-11 20:08:50 -04:00
Zachary McAlpin
0d70e16b0b Updated LUAh_GameQuit to use new error handler 2020-06-11 15:11:01 -05:00
Zachary McAlpin
08e9efee76 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-11 15:02:31 -05:00