Commit graph

2712 commits

Author SHA1 Message Date
Steel Titanium
450b536147 Remove the condition in restartaudio command.
No longer needed as S_RegisterSoundStuff will return early if in
dedicated mode.
2018-10-11 20:11:37 -04:00
Steel Titanium
b3faed190b Move commands and console variable into s_sound.c 2018-10-11 16:29:43 -04:00
Monster Iestyn
feceaf6d30 Removed all code in Y_FollowIntermission that's already handled in G_AfterIntermission
Only real difference here is that CEcho messages will always be cleared when going to credits/evaluation, but that's hardly a loss tbh.
2018-10-11 21:25:15 +01:00
Monster Iestyn
2bb7df5f49 G_ExitLevel tweak: Use HU_ClearCEcho() instead of HU_DoCEcho(""), the latter causes an empty line to appear in log.txt 2018-10-11 21:25:04 +01:00
Monster Iestyn
31f3f8b8e7 Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2018-10-11 21:24:53 +01:00
Monster Iestyn
c1d5c711a9 Be gone ye old texture hack 2018-10-11 21:08:25 +01:00
Monster Iestyn
9c464742b7 Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
Monster Iestyn
ef78c942f7 Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore) 2018-10-11 20:00:34 +01:00
Monster Iestyn
49c5a6f7e4 Remove unused "runcount" variable from p_local.h 2018-10-11 20:00:23 +01:00
Monster Iestyn
91b2f5e570 "t" is not needed to take out fencepost cases from viewangletox 2018-10-11 20:00:05 +01:00
Monster Iestyn
07dd527e7e Removed unused function prototypes in d_main.h
Also corrected what appears to be a typo in some comments above?
2018-10-11 19:59:47 +01:00
Monster Iestyn
61a29bed85 Remove unused sscount variable
(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
2018-10-11 19:59:26 +01:00
Monster Iestyn
a4419abfdc debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else 2018-10-11 19:59:09 +01:00
Monster Iestyn
38ec0cc50a These convar externs aren't moving files, I'm just shifting them up to live with their relatives 2018-10-11 19:39:28 +01:00
Monster Iestyn
0ad0f8afc4 Move analog consvars to g_game.h 2018-10-11 19:39:11 +01:00
Monster Iestyn
933508db89 Moved screenshot/movie consvar externs to m_misc.h 2018-10-11 19:38:11 +01:00
Monster Iestyn
e2a4c59e21 cv_controlperkey probably belongs in g_input.h too 2018-10-11 19:37:48 +01:00
Monster Iestyn
4b7af892e1 Moved most of d_netcmd.h's 2P mouse consvar externs to the files with their 1P counterparts 2018-10-11 19:37:24 +01:00
Monster Iestyn
72ab305bf4 Change when and specifically what colormap[] is applied to in R_Draw2sMultiPatchTranslucentColumn_8 2018-10-11 17:05:23 +01:00
Monster Iestyn
b9b0a8110c Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
...that was a mouthful
2018-10-11 17:05:13 +01:00
Monster Iestyn
8196c59557 Merge branch 'master' into next 2018-10-09 22:55:55 +01:00
Monster Iestyn
bedbfa048c Merge branch 'ogl-fof-slope-skew-support' into 'fof-slope-skew-backport'
OpenGL FOF slope skewing

See merge request STJr/SRB2!283
2018-10-09 15:20:17 -04:00
Monster Iestyn
c469fc242f Merge branch 'movechasecamera-crashfix' into 'next'
Fix for Chicmunk's weird camera related crash

See merge request STJr/SRB2!284
2018-10-09 15:20:06 -04:00
Monster Iestyn
1b531ddcfe Merge branch 'tiny-joystick-fix' into 'master'
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.

See merge request STJr/SRB2!292
2018-10-09 15:19:41 -04:00
Sryder
497314fdc4 Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
No memory leak here, just a very tiny thing I noticed.
2018-10-09 19:43:18 +01:00
Monster Iestyn
44ed8cebbb Merge branch 'freeSOC_stoagoodhome' into 'master'
Free SOC_s to a good home

See merge request STJr/SRB2!291
2018-10-08 18:07:23 -04:00
toaster
1324e0bfcd * Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!)
* Optimise the repeated strlen usage into a single call, which is stored for later.
2018-10-08 18:50:17 +01:00
Monster Iestyn
12e0222929 Merge branch 'drwhoandthesleepingweather' into 'master'
Dr. Who And The Sleeping Weather

See merge request STJr/SRB2!288
2018-10-08 09:36:18 -04:00
Monster Iestyn
1049f3451a Merge branch 'sp-savegame-continue-crash-fix' into 'master'
SP savegame continues icon crash

See merge request STJr/SRB2!290
2018-10-08 09:20:45 -04:00
Monster Iestyn
1115f41f8e Merge branch 'zlib-split' into 'master'
Makefile: Split zlib and libpng

See merge request STJr/SRB2!285
2018-10-08 07:20:27 -04:00
Steel Titanium
027e6e8e3c Change win_snd.c also 2018-10-07 15:00:48 -04:00
Steel Titanium
232a7ae7b7 Change order of the ifdef 2018-10-07 14:52:25 -04:00
Steel Titanium
def090c9f0 Move the ifdef 2018-10-07 14:45:03 -04:00
Monster Iestyn
a5fb2143fd Merge branch 'fixer-mixer' into 'master'
Fixer mixer: Mixer Memory Leaks

See merge request STJr/SRB2!287
2018-10-07 13:10:26 -04:00
Sryder
62d7049437 I'm fairly sure GCC64 should enable GCC63.
No wonder I never got mixed declaration and code warnings.
2018-10-07 15:44:44 +01:00
toaster
b1e02467bf Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more! 2018-10-07 15:00:58 +01:00
Sryder
fb6c329870 Fix the crashing bug hopefully
A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway.
For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory)
For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy)
So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
2018-10-07 10:37:45 +01:00
Sryder
02597e0bf9 Fix compiler warnings. 2018-10-07 09:26:18 +01:00
Sryder
d072dd2725 I think that should be NULL, not 0 actually. 2018-10-07 00:22:23 +01:00
Sryder
7b417b573c Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound.
Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk.
I went back to Z_Malloc and Z_Free for this because they still work after this.
2018-10-07 00:15:42 +01:00
Sryder
725a65c1f7 Call SDL_RWclose after an SDL_RWFromMem call to close the RWops. 2018-10-07 00:15:11 +01:00
Monster Iestyn
1ec601af6b Draw a star for continues if invalid skin numbers are somehow supplied 2018-10-05 22:42:36 +01:00
Steel Titanium
b812a6a4ab Really fix DD compiling this time. 2018-10-04 22:56:11 -04:00
Steel Titanium
fc5d969642 Fix DD compiling 2018-10-04 22:44:26 -04:00
Steel Titanium
49cb1ffe9f Restore deleted endif 2018-10-04 22:38:59 -04:00
Steel Titanium
79f5f4885c Split zlib and libpng 2018-10-04 19:47:19 -04:00
Alam Ed Arias
348f4dc2cd Merge branch 'master' into next 2018-10-02 09:14:59 -04:00
Monster Iestyn
a605ee9c11 Merge branch 'linux-better-mem-report' into 'master'
Use MemAvailable instead

See merge request STJr/SRB2!281
2018-10-01 16:25:21 -04:00
Monster Iestyn
800b3bb240 Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.
While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
2018-09-30 22:18:48 +01:00
Monster Iestyn
872e2f82c1 Redo OpenGL skewing support, so that it now itself supports the lower unpegged effect for FOFs in OpenGL! 2018-09-28 17:02:02 +01:00