spherallic
ce721f9f78
Allow input during title animation after 1st play
2023-08-20 23:40:13 +02:00
Sally Coolatta
40c37ce4c2
Revert left/right movement
2023-08-20 12:05:58 -04:00
Sally Coolatta
9c8dd54751
Fix color grid not extending to the very bottom
2023-08-20 11:56:55 -04:00
Sally Coolatta
4d1e6df2d7
Fix color grid input bugs
...
There's still some slight awkwardness trying to wrap downwards into uneven row grids, but this is significantly better and this already took up way more time than I wanted it to.
2023-08-20 11:28:39 -04:00
Sally Coolatta
2f1db66e78
Fix drawing of final color
2023-08-20 07:37:10 -04:00
Lactozilla
0bb65166c9
Always allow changing color in multiplayer player setup menu
2023-08-15 03:49:31 -03:00
LJ Sonic
df0c8e0557
Merge remote-tracking branch 'origin/next' into netcode-rerefactor
2023-08-01 19:00:52 +02:00
Monster Iestyn
c9efaf3a1a
fix warping from SP pause level select breaking if game was started with no save slot (such as from extras menu)
2023-08-01 17:52:06 +01:00
Monster Iestyn
fb00b65f41
...you know what, just call G_LoadGame for SP_PauseLevelSelectDef in M_LevelSelectWarp too
2023-07-31 23:36:07 +01:00
LJ Sonic
d841bfb236
Move netcode console variables to appropriate files
2023-07-27 15:38:46 +02:00
LJ Sonic
e090f0e400
Move client connection handling to a new file
2023-07-27 15:38:43 +02:00
LJ Sonic
0b17e3c418
Move netcode files to a new folder
2023-07-27 15:38:42 +02:00
LJ Sonic
07bc922273
Delete netcode
...
Just kidding, I just deleted NONET
2023-07-27 15:34:05 +02:00
SMS Alfredo
285f7acbed
Enable Pandora and Level Select with Devmode / Always allow Level Select if unlocked
2023-07-25 14:18:36 -05:00
Sally Coolatta
dded352293
Harsher replay menu
...
Don't allow loading demos with invalid file lists at all. If you insist on doing this, it has to be done from the command line now.
2023-07-25 09:43:10 -04:00
Sally Coolatta
77576c3c5d
Allow Record Attack in modified games
...
Replays now store & validate the add-on list before loading them. Custom characters can now be allowed in Record Attack.
2023-07-25 08:45:42 -04:00
Sal
f46e6883ca
Merge branch 'fullscreen-toggle' into 'next'
...
Add fullscreen (and renderer) toggle & make windowed mode use a separate resolution
See merge request STJr/SRB2!1734
2023-07-24 09:14:21 +00:00
sphere
860767aa65
Merge branch 'increasemaxunlockables' into 'next'
...
Increase maximum unlockables
Closes #770
See merge request STJr/SRB2!1988
2023-07-14 22:47:37 +00:00
spherallic
009e1ef157
Merge branch 'next' into fullscreen-toggle
2023-07-14 15:30:14 +02:00
spherallic
70b69552f9
Add toggle for invcolor background, plus:
...
- Renamed Amethyst to Crystal
- Moved some of the new colors
- Tweaked a couple of invshades
2023-06-20 20:06:42 +02:00
spherallic
853c9958d7
Remove unfinished sprite rotation
2023-06-20 20:06:42 +02:00
spherallic
c9b6693c76
Allow pausing & rotation of player sprites in player setup
2023-06-20 20:06:02 +02:00
spherallic
766c346df5
Add grid view for skincolors
2023-06-20 20:03:13 +02:00
spherallic
4cd85b5228
Support PgUp/PgDn for color select, similar to sound test & addons menu
2023-06-20 20:03:13 +02:00
Lach
647e6aac12
Simplify the way skincolors' invshades are used
2023-06-20 20:03:13 +02:00
spherallic
99f0933986
Change how SR_MainMenu is initialized.
2023-06-13 01:53:50 +02:00
spherallic
1cc870485d
Increase unlockable limits:
...
- MAXUNLOCKABLES from 32 to 80
- MAXEXTRAEMBLEMS from 16 to 48
- COMPAT_GAMEDATA_ID is used to account for the old values to prevent
losing records.
- Also fixes linedef actions 319/320.
2023-06-13 01:53:50 +02:00
sphere
c2c27bf356
Merge branch 'ipv6' into 'next'
...
Fix IPv6
See merge request STJr/SRB2!1612
2023-06-12 23:43:46 +00:00
sphere
0dea372336
Merge branch 'the_elder_skyscroll' into 'next'
...
Rewrite F_SkyScroll to fix overflows
Closes #1008
See merge request STJr/SRB2!1985
2023-06-12 23:36:37 +00:00
Gustaf Alhäll
7c75f61be7
Fix buffer overflow when displaying a scrolling background
2023-06-03 13:05:33 +02:00
Sally Coolatta
3b15d9b4fe
Make the level select behave more identically to G_LoadGame
...
Noticed some oddities with D_MapChange here with very rarely not changing player position when the map is loaded.
2023-06-02 16:06:49 -04:00
Sally Coolatta
897b81b840
Don't load game from pause level select without save slot
2023-06-02 16:06:48 -04:00
Sally Coolatta
9b6a47783d
Show the level select option used to start the level in the pause menu.
...
Previously, level select only appeared in the SP pause menu if you load a complete save file.
Now, entering the game through an Extras menu level select shows that level select. Simply makes it more convenient, as you don't need to exit to the main menu again whenever you want to get to another level from an unlocked level select.
Tested all ways you can start a new map from the menu that I can think of (New Save File, Complete Save File, Mid-game Save File, several different Level Select types, custom Warp, Record Attack, Marathon, Tutorial), and could not smuggle wrong level selects into any.
2023-06-02 16:06:47 -04:00
Sally Coolatta
903a47966d
Swap hints & level select on multiplayer pause menu
...
This makes it consistent with SP's pause menu order. (Although admittedly I prefer how the other order looks.)
2023-06-02 16:06:47 -04:00
Sally Coolatta
122ddade61
Draw level stats on pause & emblem hints menus in multiplayer
2023-06-02 16:06:46 -04:00
Sally Coolatta
49fa46d80e
Online emblems
...
Currently, emblems share with everyone. Will add an option to toggle this.
2023-06-02 16:06:43 -04:00
SteelT
1d9bcad797
Merge branch 'next' into ipv6
2023-06-02 14:09:13 -04:00
Zwip-Zwap Zapony
ba014b84a7
Rewrite M_DrawStaticBox
2023-05-28 22:56:18 +02:00
Zwip-Zwap Zapony
b2313aa4bd
Rewrite F_SkyScroll to fix overflows
2023-05-25 14:55:21 +02:00
MascaraSnake
e4933b3e94
Merge branch 'allow-modified-saving' into 'next'
...
[SUGOI] Allow saving in modified games.
See merge request STJr/SRB2!1749
2023-05-24 05:04:26 +00:00
Gustaf Alhäll
6896080f4f
fixup! Implement support for native keyboard layout
2023-05-23 17:40:13 +02:00
sphere
2df3fb53da
Merge branch 'strong-lua-command-restrictions' into 'next'
...
Fix up Lua command/cvar safety
See merge request STJr/SRB2!1943
2023-04-12 17:50:01 +00:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
James R
07e4497320
Add COM_LUA to a bunch of commands
...
These commands be run from Lua:
- add
- addfile
- addfolder
- archivetest
- ban
- banip
- causecfail
- cecho
- cechoduration
- cechoflags
- changeteam
- changeteam2
- charability
- charspeed
- cheats
- clearbans
- clearscores
- connect
- countmobjs
- csay
- demote
- devmode
- displayplayer
- downloads
- drop
- droprate
- dumplua
- echo
- exitgame
- exitlevel
- gametype
- getallemeralds
- getplayernum
- god
- gravflip
- help
- hurtme
- isgamemodified
- jumptoaxis
- kick
- listwad
- login
- manual
- map
- mapmd5
- masterserver_update
- memdump
- memfree
- mod_details
- motd
- noclip
- nodes
- notarget
- numnodes
- numthinkers
- objectplace
- password
- pause
- ping
- playintro
- promote
- quit
- reloadbans
- resendgamestate
- resetcamera
- resetemeralds
- restartaudio
- retry
- rteleport
- runsoc
- savecheckpoint
- say
- sayteam
- sayto
- scale
- screenshot
- serverchangeteam
- setcontinues
- setlives
- setrings
- showbanlist
- showmap
- showscores
- showtime
- skynum
- startmovie
- stopdemo
- stopmovie
- suicide
- teleport
- toggle
- togglemodified
- toggletwod
- tunes
- version
- vid_info
- vid_modelist
- vid_nummodes
- weather
2023-03-15 17:22:56 -07:00
James R
8a6f2e568b
Add a flags parameter to COM_AddCommand
2023-03-15 16:40:21 -07:00
spherallic
94396a9f9d
Merge branch 'next' into fullscreen-toggle
2023-03-02 12:14:42 +01:00
Eidolon
e5dea805fa
Revert "Merge branch 'gamepad-refactor' into next"
...
This reverts commit 696e2ab909
, reversing
changes made to d98d59494f
.
2023-01-26 19:26:28 -06:00
Eidolon
5827a19b89
Revert "Merge branch 'controller-fixes' into 'next'"
...
This reverts commit 71736f358f
, reversing
changes made to 4e3f78784a
.
2023-01-26 19:24:52 -06:00
Eidolon
bbd4cff75c
Revert "Merge branch 'gamepadtweaks' into 'next'"
...
This reverts commit 96bfd8cea7
, reversing
changes made to 24f9ec4ec4
.
2023-01-26 19:24:21 -06:00
LJ Sonic
379cc4207a
Revert "Merge branch 'netcode-refactor' into merging"
...
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
41fb0c8943
Merge branch 'netcode-refactor' into merging
2023-01-15 17:45:06 +01:00
LJ Sonic
dfdbdee0a8
Move netcode console variables to appropriate files
2023-01-07 15:57:04 +01:00
spherallic
ca8842fa45
Merge branch 'next' into gamepadtweaks
2023-01-04 09:01:55 +01:00
Eidolon
c270cca55f
Always swallow pad axis events when menu is active
...
This prevents axis events from trickling out of the menu and taking
effect in G_Responder when they aren't hitting the digital deadzone
needed to be mapped into internal menu key events.
2023-01-03 14:39:15 -06:00
LJ Sonic
4660d3cab6
Move client connection handling to a new file
2022-12-31 21:37:35 +01:00
LJ Sonic
717e0d5a17
Move netcode files to a new folder
2022-12-31 14:10:19 +01:00
sphere
e401f77524
Merge branch 'extend-ip-textbox' into 'next'
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Extend the length of the Connect via IP textbox.
See merge request STJr/SRB2!1410
2022-12-31 09:06:28 +00:00
LJ Sonic
05d232c029
Delete netcode
...
Just kidding, I just deleted NONET
2022-12-30 15:07:57 +01:00
spherallic
d7606fd85a
{
2022-12-27 13:48:42 +01:00
spherallic
f5ede24775
Fix gamepad being unable to skip tutorial prompt
2022-12-27 11:44:56 +01:00
spherallic
1964869c69
Remove redundant control axes & cleanup
2022-12-22 01:40:33 +01:00
spherallic
b772c3a00d
Remove "controls per key" option
2022-12-22 00:02:30 +01:00
spherallic
7abdab09bd
Check double usage per-player, remove 2.1 code
2022-12-21 23:51:24 +01:00
Eidolon
696e2ab909
Merge branch 'gamepad-refactor' into next
...
Some hacks from the snake minigame patch have been removed as they are
no longer needed.
See STJr/SRB2!1870
# Conflicts:
# src/g_game.c
# src/g_input.c
2022-12-08 20:00:41 -06:00
spherallic
ba1bad7a96
Merge branch 'next' into fullscreen-toggle
2022-11-24 21:41:06 +01:00
LJ Sonic
28dba7f3c1
Add a separate control for switching to the previous viewpoint
2022-11-23 18:44:58 +01:00
Sally Coolatta
d3ff5342dd
Minor adjustments
2022-11-16 11:14:32 -05:00
Sally Coolatta
947dbda045
Use savemoddata for ultimate file check
2022-11-16 11:14:32 -05:00
Sally Coolatta
f082acbbdb
Don't allow Record Attack in cheated games
2022-11-16 11:14:31 -05:00
Sally Coolatta
a22fa1c455
Compromise on cheats setting modified game
...
Instead of modifying the game, cheats now set a separate "cheats were used in this session" variable, which returns some of the old behavior.
HOWEVER, cheats will STILL allow spawning / collecting emblems & unlocking unlockables. Cheats will purely prevent saving progress. (It was always frustrating that devmode would make debugging unlockable features harder...)
Lastly, the function to set no-saving was exposed to Lua (`G_SetUsedCheats(silent)`). Just thought it'd be useful for large-scale gamedata-using mods that want to add their own cheat commands.
2022-11-16 11:14:31 -05:00
Sally Coolatta
1b43cdddd5
Allow saving in modified games.
2022-11-16 11:14:29 -05:00
Jaime Ita Passos
46f7fa406f
Refactor gamepad code
...
Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
Eidolon
6709100997
Merge branch 'emblem-drawing-hud' into 'next'
...
Various changes to emblem drawing (menu changes only)
See merge request STJr/SRB2!1810
2022-11-12 23:37:22 +00:00
Eidolon
147b3c925e
Ensure st_time does not exceed 2.0
2022-11-12 11:45:10 -06:00
Eidolon
24ab858684
Merge branch 'fix-negative-lives-crash' into 'next'
...
Fix a crash when scrolling away from a save file with a negative lives count.
See merge request STJr/SRB2!1822
2022-11-11 23:11:44 -06:00
ashifolfi
60ab28c1ab
improved down arrow check + t->b/b->t looping
2022-11-11 22:57:17 -06:00
ashifolfi
4c08daa01f
remove down arrow at bottom of addon list
2022-11-11 22:57:17 -06:00
ashifolfi
e12db019d6
fix addon menu down arrow always being visible
2022-11-11 22:57:17 -06:00
Eidolon
12c2ddb115
Merge branch 'uncappedrevengeance' into next
...
Uncapped
See merge request STJr/SRB2!1856
# Conflicts:
# src/dummy/i_system.c
# src/win32/win_sys.c
2022-11-08 21:13:50 -06:00
Eidolon
62b142f136
Uncap room list ellipsis animation
2022-11-07 20:08:33 -06:00
Eidolon
3c5855b64a
Uncap sound test
2022-11-07 19:48:42 -06:00
GoldenTails
3244d6586d
Fix a crash when scrolling away from a save file with a negative lives count.
2022-10-02 19:08:01 -05:00
spherallic
a85b820b44
Don't skip map completion emblems when skipping record attack emblems.
2022-09-17 00:59:35 +02:00
spherallic
4f744bc06f
Various changes to emblem drawing:
...
- Emblems in a row now have a little bit of spacing between them.
- Score/time/ring emblems are drawn only once in the pause menu.
- Record Attack & NiGHTS Mode show in-level emblems as well.
2022-09-17 00:47:08 +02:00
spherallic
ef35084d95
Merge remote-tracking branch 'public/master' into next
2022-09-08 16:52:54 +02:00
spherallic
f564090c80
Two small renderer switching changes:
...
- Allow renderer switching in resolution menu
- Fix "(F10)" suffix not being shown on the renderer option
2022-09-07 14:00:56 +02:00
spherallic
541e2a4fe6
Merge branch 'next' into fullscreen-toggle
2022-09-07 13:48:52 +02:00
Jaime Ita Passos
07011a7044
Stop -Waddress warnings
2022-08-11 04:24:24 -03:00
Eidolon
bd73256390
Fix Marathon Mode menu for uncapped
2022-05-03 18:18:08 -05:00
Eidolon
f0d7d8467f
Refactor timing code even more
...
System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-01 00:32:46 -05:00
Eidolon
e79654a33a
Completely refactor timing system
...
Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.
This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.
2022-04-30 16:33:23 -05:00
Sally Coolatta
7c41564362
Fix multiplayer character select
2022-04-28 20:44:22 -05:00
Eidolon
4095ef599b
Delta time choose player menu animations
2022-04-26 20:56:35 -05:00
Eidolon
a56a57b3d1
Misc changes after Kart cherry-picks
2022-04-26 20:56:32 -05:00
Sally Coolatta
c186d6402b
Lots of FPS stuff
...
- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.
(This also consolidates several more commits ahead of this
fixing various issues. -eid)
2022-04-26 20:56:32 -05:00
Eidolon
056abd0461
Add smooth rendering to Record/NiGHTS Attack, F_SkyScroll
2022-04-26 20:31:38 -05:00
Eidolon
c330c05718
Add smooth rendering to save select screen
2022-04-26 20:31:38 -05:00
Eidolon
61efef2fa9
Add smooth level platter under interpolation, renderdeltatics
...
`renderdeltatics` can be used as a standard delta time in any place,
allowing for smooth menus. It will always be equal to `realtics`
when frame interpolation is turned off, producing consistent
framerate behavior everywhere it is used.
2022-04-26 20:31:38 -05:00
Eidolon
722b04518d
Place Frame Interpolation in "Experimental" video options header
...
This seems like an appropriate way to describe the feature for now.
2022-04-26 20:31:38 -05:00
sphere
20b73dedfe
Merge branch 'multimare-grades' into 'next'
...
Show overall grade emblem requirement of a multi-mare NiGHTS stage in SP pause menu
Closes #71
See merge request STJr/SRB2!1762
2022-03-21 21:58:54 +00:00