Commit graph

11515 commits

Author SHA1 Message Date
James R
5d1040c924 Reset taggroup iterator on successive calls 2020-12-05 02:08:00 -08:00
James R
8dd964e3a7 Lua: taglist.add and taglist.remove for sector tag lists 2020-12-05 02:02:06 -08:00
James R
e5a3e6a845 Fix removing a tag unsetting the bit array even if more elements with that tag exist 2020-12-05 01:14:52 -08:00
James R
ae663e7247 Don't realloc twice when adding to the taggroup 2020-12-05 00:46:51 -08:00
James R
828d7e71ce Fix uninitialized last element when using Taggroup_Remove 2020-12-05 00:36:54 -08:00
James R
314fd2783a Lua tag lists
Index and take length of tag lists like a table, 1-indexed. There are three
methods which may be used on tag lists:

list:iterate() - returns an iterator over the tags in the list
list:has(tag) - returns a boolean whether the tag is in the list
list.shares(list2) - returns whether two lists share a tag

"find" is also an alias to "has". Each method may be accessed from the global
taglist library too, e.g. taglist.iterate(list)

Tag lists may be compared with an equality operator too. This will tell you if
the two lists are composed of identical tags.

Accessible from sector.taglist, line.taglist and mapthing.taglist.
2020-12-04 13:53:27 -08:00
James R
c2217bb426 Mkae Lua taggroups indexable
They are 1-indexed.
2020-12-04 04:54:12 -08:00
James R
96851e52a1 hehehehehe what if I forgot to git add? 2020-12-04 02:27:46 -08:00
James R
621efbfa15 Lua taglib for accessing taggroups
The global "tags" can be iterated upon for every unique tag which is set in the
level. If a tag is set on a sector/line/thing, it will be included. Taking the
length of "tags" will give you the number of these unique tags. (If a tag is
set on multiple sectors/lines/things, it will only be counted once though.)

For sectors, lines and mapthings, call the field "tagged". This function takes
one argument, which is the tag. The return value can be iterated over for all
the sectors/lines/things with that tag. The length can also be taken for the
number of such objects. If no argument is given, the global tag is default.
2020-12-04 00:30:08 -08:00
James R
d004515d6a Fix double define 2020-11-30 19:04:23 -08:00
LJ Sonic
eef3028110 Merge branch 'fix-stacktrace' of https://git.do.srb2.org/STJr/SRB2.git into next
# Conflicts:
#	src/dehacked.c
#	src/dehacked.h
2020-11-29 21:54:15 +01:00
Nev3r
ecb333511b Merge branch 'fix-playercmd' into 'next'
Fix PlayerCmd not handling angle and aiming correctly

See merge request STJr/SRB2!1265
2020-11-29 05:30:01 -05:00
Nev3r
ab649e853d Merge branch 'optimise-overridden-actions' into 'fix-stacktrace'
Only call the Lua API for overridden actions

See merge request STJr/SRB2!1254
2020-11-29 05:27:33 -05:00
Nev3r
bcf6823cbf Merge branch 'dehacked-hell' into 'next'
Split dehacked.c into multiple files.

See merge request STJr/SRB2!1222
2020-11-29 05:18:45 -05:00
James R
4ab667c6a0 Merge branch 'spritestuff2-fixes' into 'next'
Some fixes for spritestuff2

See merge request STJr/SRB2!1264
2020-11-25 19:26:49 -05:00
GoldenTails
930b5ea442 Replace credits with original authors 2020-11-23 21:42:33 -06:00
GoldenTails
8fef61aa29 Split dehacked.c into multiple files. 2020-11-23 21:42:26 -06:00
James R
349312327a Merge branch 'fix-dumb-checkstring-typo' into 'next'
Fix a dumb typo of luaL_checklstring i made whoops

See merge request STJr/SRB2!1266
2020-11-23 22:42:00 -05:00
GoldenTails
d806655769 Fix a dumb typo of luaL_checklstring i made whoops 2020-11-23 21:20:17 -06:00
Jaime Ita Passos
5bdee63117 Fix a crash 2020-11-23 12:53:59 -03:00
LJ Sonic
7ff6443659 Fix PlayerCmd not handling angle and aiming correctly 2020-11-23 01:23:34 +01:00
James R
8d71559afe Merge branch 'make-some-lua-globals-rw' into 'next'
Make several Lua global variables writable.

See merge request STJr/SRB2!1233
2020-11-22 18:47:53 -05:00
James R
8a30576d81 Merge branch 'plane-sorting-fix-part-3' into 'next'
Improved sprite sorting against 3d floors

See merge request STJr/SRB2!1235
2020-11-22 18:31:23 -05:00
James R
6d9e036c7f Merge branch 'master' into next 2020-11-22 15:23:12 -08:00
James R
b059ed40c6 Merge remote-tracking branch 'origin/what-is-a-standard-2' 2020-11-22 15:19:39 -08:00
James R
40e954779e Resolve one last conflict in splat sorting
Can't use gz/gzt because there is no transformation to make those work
differently for splats.
2020-11-22 15:12:34 -08:00
Jaime Ita Passos
5293c52bca Remove SHORT macros for referencing patch width/height/offsets 2020-11-22 20:02:47 -03:00
James R
54da9552de Merge remote-tracking branch 'origin/next' into plane-sorting-fix-part-3 2020-11-22 14:41:42 -08:00
James R
30792e7820 Merge branch 'flame-orb' into 'next'
Flame Shield & Thunder Shield Adjustment (Closes #363)

Closes #363

See merge request STJr/SRB2!1220
2020-11-22 17:31:23 -05:00
James R
92625483a4 Merge branch 'replay-height-fix' into 'next'
Made height/spinheight and height change values in replays more accurate

See merge request STJr/SRB2!1241
2020-11-22 17:25:41 -05:00
James R
bec85c033a Merge branch 'replay-camera-update' into 'next'
Make the replay camera follow the player

See merge request STJr/SRB2!1243
2020-11-22 17:23:38 -05:00
James R
eb28532244 Merge branch 'remove-unused-music-types' into 'next'
Remove unused music type enums

See merge request STJr/SRB2!1253
2020-11-22 17:16:35 -05:00
James R
6d6eb79226 Merge branch 'uncap-palettes' into 'next'
Uncap palette lump palettes & allow flashpal palettes to display during pause

See merge request STJr/SRB2!1255
2020-11-22 17:16:21 -05:00
James R
e17b4d0299 Merge branch 'echo-filenames' into 'master'
Echo filenames when compiling without ECHO=1

See merge request STJr/SRB2!1260
2020-11-22 17:11:03 -05:00
Jaime Ita Passos
2e21168395 Free GPU textures when adding a file 2020-11-22 18:23:35 -03:00
Jaime Ita Passos
0645c642d2 Improve GPU texture management. 2020-11-22 18:18:26 -03:00
Jaime Ita Passos
abe35fd008 Some interface fixes 2020-11-22 17:22:18 -03:00
Jaime Ita Passos
152c540c1e Fix sprite textures in models 2020-11-22 17:10:10 -03:00
Jaime Ita Passos
9ab3acae2d Change how texture deletion works in OpenGL 2020-11-22 17:03:04 -03:00
Jaime Ita Passos
071ec73389 Some fixes for spritestuff2 2020-11-22 03:47:15 -03:00
GoldenTails
e3c6d1cef3 Add NOECHOFILENAMES, if people don't want logspam. 2020-11-21 22:21:18 -06:00
Nev3r
e95a05880f Merge branch 'spritestuff2' into 'next'
New sprite features

See merge request STJr/SRB2!1257
2020-11-21 10:51:56 -05:00
GoldenTails
8cfa21fb20 Echo filenames when compiling without ECHO=1 2020-11-19 15:17:56 -06:00
Jaime Ita Passos
389763a550 Update R_DrawFloorSprite_NPO2_8 and R_DrawTranslucentFloorSprite_NPO2_8 to have the lastest NPO2 optimizations 2020-11-19 00:59:37 -03:00
Jaime Ita Passos
5e890ee6f8 Merge branch 'next' into spritestuff2 2020-11-19 00:52:43 -03:00
James R
85c5fa9527 Merge branch 'unfuck-icon-mac' into 'next'
Use SDL version of executable icon at runtime on macOS

See merge request STJr/SRB2!1250
2020-11-17 20:24:42 -05:00
lachwright
5454068843 Uncap palette lump palettes & allow flashpal palettes to display during pause 2020-11-16 17:37:12 +11:00
lachwright
26b6b33220 Add parentheses 2020-11-15 15:52:55 +11:00
Louis-Antoine
b03d2b16ed Delete unneeded check 2020-11-15 01:24:12 +01:00
James R
50e15840fb Merge branch 'udmf-multitag' into 'next'
UDMF: Multitag support

See merge request STJr/SRB2!1097
2020-11-14 19:18:14 -05:00