Monster Iestyn
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cb7423b97e
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sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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b11d58aef5
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clean up BUGTRAP code in win32/win_main.c to avoid unmatched }
(though that said we don't officially care about the win32 folder files anymore)
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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5349a0bf62
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V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?)
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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bb1a2dbba7
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sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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8092d30376
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Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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7340442839
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P_XYMovement: initialise slopemom to all zeros
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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adb11eec1b
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dehacked.c: use actual size of descriptions buffers rather than MAXLINELEN, which is way too large
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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d11ba67288
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G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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879a2bd20a
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G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
This way, if for some reason the ghost has no skin, nothing should spawn at all
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2020-06-03 20:47:49 +01:00 |
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MascaraSnake
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33ed36cf4b
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Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent)
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2020-06-03 19:41:47 +02:00 |
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Louis-Antoine
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9be188ff02
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Minor edit
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2020-06-02 10:31:56 +02:00 |
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Louis-Antoine
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286b316cf9
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Fix dofile() return incorrect values
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2020-06-01 15:43:14 +02:00 |
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LJ Sonic
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6895d7df92
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Merge branch 'next' into 'dofile'
# Conflicts:
# src/lua_script.c
# src/lua_script.h
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2020-06-01 09:28:56 -04:00 |
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Louis-Antoine
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e6ffedbce8
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Fix food occasionally spawning inside the snake
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2020-06-01 15:21:16 +02:00 |
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LJ Sonic
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04c7eeb6ae
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Merge branch 'deprecate-fixedrem' into 'next'
Deprecate FixedRem.
See merge request STJr/SRB2!952
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2020-06-01 08:30:44 -04:00 |
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LJ Sonic
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715cb857f5
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Merge branch 'next' into 'better-download'
# Conflicts:
# src/sdl/i_system.c
# src/win32/win_sys.c
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2020-06-01 08:16:53 -04:00 |
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LJ Sonic
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e2b860dc28
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Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
# src/p_map.c
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2020-06-01 08:15:02 -04:00 |
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MascaraSnake
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b13f29852f
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Merge branch 'gravflip-shadows' into 'next'
Move drop shadows to the ceiling for objects in reverse gravity
See merge request STJr/SRB2!973
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2020-06-01 07:23:29 -04:00 |
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MascaraSnake
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8d7f4e3265
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Merge branch 'movement-refactor' into 'next'
Clean up some movement code
See merge request STJr/SRB2!912
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2020-06-01 07:21:41 -04:00 |
|
Louis-Antoine
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3c3a60d189
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Fix "downloads" command reporting incorrect progress
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2020-06-01 10:37:05 +02:00 |
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LJ Sonic
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dd18915570
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Merge branch 'traceback' into 'next'
Traceback
See merge request STJr/SRB2!974
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2020-06-01 04:17:30 -04:00 |
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LJ Sonic
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82af11d0df
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Merge branch 'waypoint-bruh' into 'next'
Fix waypoint sequence desyncs
See merge request STJr/SRB2!975
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2020-05-31 17:58:38 -04:00 |
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MascaraSnake
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508160ed42
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Use 0 instead of 0xffff as dummy mobjnum
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2020-05-31 22:58:14 +02:00 |
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MascaraSnake
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3a4502fa87
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Netsync waypoint sequences
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2020-05-31 22:44:25 +02:00 |
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SwitchKaze
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5a18bdf20b
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Fix SOC color name reading
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2020-05-30 16:52:44 -05:00 |
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Louis-Antoine
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d31346822d
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Refactor hook library a little
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2020-05-30 20:28:45 +02:00 |
|
Louis-Antoine
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1bacaedde2
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Show the traceback when a Lua script error happens
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2020-05-30 20:24:33 +02:00 |
|
lachwright
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f32d29f700
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Oops, forgot to #undef
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2020-05-31 01:26:23 +08:00 |
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lachwright
|
a7f73bfa85
|
Move drop shadows to the ceiling for objects in reverse gravity
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2020-05-31 01:21:26 +08:00 |
|
lachwright
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5136a4d41d
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Don't cut momentum if landing in a roll
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2020-05-30 19:07:16 +08:00 |
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lachwright
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b874da5229
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Ensure followmobj ghost exists before applying fuse
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2020-05-30 18:26:11 +08:00 |
|
lachwright
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51b640ad5a
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Feedback so far indicates the old booster effect is preferred
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2020-05-30 18:21:39 +08:00 |
|
lachwright
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ae5d5b9546
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Merge branch 'next' into dashmode-fixes
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2020-05-30 18:13:21 +08:00 |
|
SwitchKaze
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d589e6bc95
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Fix signpost shade.
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2020-05-29 21:41:20 -05:00 |
|
Zachary McAlpin
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7bdea21435
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-05-29 15:32:59 -05:00 |
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Louis-Antoine
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1dbb755743
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Add dofile() to Lua
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2020-05-29 17:35:07 +02:00 |
|
LJ Sonic
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b7c5163419
|
Merge branch 'luacolors-gcc10-fix' into 'next'
Fix the "Custom skincolors" branch not compiling with GCC 10.
See merge request STJr/SRB2!966
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2020-05-29 11:23:54 -04:00 |
|
sphere
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71cf31fcaf
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Fix the "Custom skincolors" branch not compiling with GCC 10.
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2020-05-28 18:43:04 +02:00 |
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Louis-Antoine
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c6e13d0e30
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Fix crash when setting a mobj's angle from a Lua script
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2020-05-28 18:34:56 +02:00 |
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Monster Iestyn
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755e9d659d
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Merge branch 'master' into next
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2020-05-28 16:34:06 +01:00 |
|
SteelT
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5542893548
|
Merge branch 'nowipe-fixes' into 'master'
NOWIPE fixes for colormap and title card wipes
See merge request STJr/SRB2!962
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2020-05-28 11:30:01 -04:00 |
|
SteelT
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07da7f7d29
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Merge branch 'scroller-tweaks' into 'next'
Add back side wall scrollers & allow using offsets for tagged wall scrollers.
See merge request STJr/SRB2!955
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2020-05-28 11:29:39 -04:00 |
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LJ Sonic
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aab6339e66
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Merge branch 'possibly-fix-dedi-crash' into 'next'
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)
See merge request STJr/SRB2!963
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2020-05-28 11:29:00 -04:00 |
|
SteelT
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1c42102ddb
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Merge branch 'fix-input-buffer' into 'next'
Allow input buffer to hold more than 64 tics
See merge request STJr/SRB2!950
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2020-05-28 11:27:39 -04:00 |
|
SteelT
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f0b64971a0
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Merge branch 'next-lc-uint16' into 'next'
Custom skincolors
See merge request STJr/SRB2!960
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2020-05-28 11:23:05 -04:00 |
|
Louis-Antoine
|
67eef5a37f
|
Fix potential desynch when a player spawns
|
2020-05-28 11:03:35 +02:00 |
|
Louis-Antoine
|
bb1e3fdf13
|
Add a few missing calls to GameQuit hook
|
2020-05-27 14:58:10 +02:00 |
|
Monster Iestyn
|
40566e6926
|
Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array
|
2020-05-25 21:27:48 +01:00 |
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Monster Iestyn
|
97cf90b9af
|
Merge branch 'crumblebob-fixes' into 'next'
Fix crumbling floatbob FOFs in MP SS5 rising up into space for no reason
See merge request STJr/SRB2!961
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2020-05-25 07:58:21 -04:00 |
|
mazmazz
|
272362a86f
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Fix NOWIPE bugs with colormap fade and title card
|
2020-05-25 00:20:23 -04:00 |
|