Commit graph

6197 commits

Author SHA1 Message Date
MascaraSnake
5b741d8232 Simplified checks for ML_NETONLY and ML_NONET 2019-07-08 22:56:00 +02:00
MascaraSnake
a5074a846b Implemented a skin-based linedef executor trigger 2019-07-03 09:19:29 +02:00
MascaraSnake
5cec737985 Remove character-specific flags, replace them with net-only/no-net flags 2019-07-03 00:10:22 +02:00
MascaraSnake
29bf89824f Merge branch 'thinkerlists' into 'master'
Separate thinkers into different lists

See merge request STJr/SRB2Internal!219
2019-07-02 17:30:31 -04:00
MascaraSnake
1dadc11cc8 Merge branch 'thinkerlists' of git.magicalgirl.moe:STJr/SRB2Internal into thinkerlists 2019-07-02 23:09:17 +02:00
MascaraSnake
e9978b2955 Merge branch 'master' into thinkerlists
# Conflicts:
#	src/f_finale.c
#	src/p_enemy.c
2019-07-02 23:08:37 +02:00
Jonas Sauer
a67900b453 Merge branch 'master' into thinkerlists
# Conflicts:
#	src/f_finale.c
#	src/p_enemy.c
2019-07-02 23:03:06 +02:00
Monster Iestyn
726b0f6c83 correctly use P_UnsetThingPosition, P_SetThingPosition + P_DelSeclist around MF_NOBLOCKMAP addition in the TNT explosion code 2019-06-30 22:22:12 +01:00
Monster Iestyn
658a3f2eea comment out unused variable 2019-06-30 19:33:41 +01:00
Monster Iestyn
9913cc39a1 Merge branch 'public_next'
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
#	src/p_user.c
#	src/r_data.c
2019-06-29 20:55:58 +01:00
MascaraSnake
e5a0bd8be3 Merge branch 'wooddebris-fix' into 'master'
Wood debris fix

See merge request STJr/SRB2Internal!240
2019-06-29 03:21:15 -04:00
Monster Iestyn
3a9ce483f5 Merge branch 'master' into next
# Conflicts:
#	src/r_data.c
2019-06-28 23:24:36 +01:00
Steel Titanium
2c906e9c29 Merge branch 'jimita-unfuck-awayview' into 'next'
unfuck awayview

See merge request STJr/SRB2!493
2019-06-28 18:21:52 -04:00
Steel Titanium
47eb711097 Merge branch 'public-musicplus-feature-endoflevel' into 'next'
Fade out music at end of level, before intermission

See merge request STJr/SRB2!472
2019-06-28 18:21:07 -04:00
MascaraSnake
836d3d3186 Fixed Canarivore gas going through the floor 2019-06-29 00:19:46 +02:00
Steel Titanium
f7357a02ae Merge branch 'pk3-folders-are-not-textures-backport' into 'next'
Pk3 folders are not textures!

See merge request STJr/SRB2!502
2019-06-28 18:18:53 -04:00
Steel Titanium
016f1fe533 Merge branch 'morememoryshenanigans' into 'master'
More Memory Shenanigans

See merge request STJr/SRB2!501
2019-06-28 18:18:14 -04:00
Monster Iestyn
3e404051c9 Merge branch 'console-colors-touchup' into 'master'
Console color shenanigans

Closes #156

See merge request STJr/SRB2Internal!238
2019-06-28 18:16:12 -04:00
Monster Iestyn
e2859aab5d Merge branch 'titlemap-fix' into 'master'
Fix Titlemap with mazmazz's fancy menu stuff

See merge request STJr/SRB2Internal!228
2019-06-28 18:15:46 -04:00
Monster Iestyn
88dc34818e Give MT_WOODDEBRIS the MF_SCENERY flag, so it can be made to join its MT_ROCKCRUMBLEn friends in dying after hitting the ground.
(Untested)
2019-06-28 21:40:20 +01:00
Steel Titanium
251494c3c8 Fix console back color not being correct.
This also adds support for using such colors in a text prompt
2019-06-26 22:08:17 -04:00
Monster Iestyn
e63e36f5e4 Merge branch 'levelselect-tweaks' into 'master'
Some small tweaks to level select

See merge request STJr/SRB2Internal!230
2019-06-25 16:50:44 -04:00
Monster Iestyn
ac669d77c4 Merge branch 'levelheader-startrings' into 'master'
Startrings level header option

Closes #155

See merge request STJr/SRB2Internal!237
2019-06-25 16:43:16 -04:00
Monster Iestyn
8aeee22529 Merge branch 'bossfixes' into 'master'
Boss fixes

See merge request STJr/SRB2Internal!235
2019-06-25 16:36:23 -04:00
Monster Iestyn
88f7ff06d8 Merge branch 'HUDfixes' into 'master'
HUD fixes

See merge request STJr/SRB2Internal!234
2019-06-24 17:47:44 -04:00
Steel Titanium
8026fe0d4b Some few changes.
The amount of rings you start with also applies when you respawn from a starpost.

Startrings counts the ring total requirement for a perfect bonus.
2019-06-24 16:21:03 -04:00
Nev3r
14a1af9396 Merge branch 'rainfixes' into 'master'
Rain fixes and associated

See merge request STJr/SRB2Internal!233
2019-06-24 15:07:35 -04:00
Steel Titanium
a801efa946 Forgot to do this. 2019-06-23 18:51:42 -04:00
Steel Titanium
2e200a784c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into levelheader-startrings 2019-06-23 18:24:15 -04:00
Steel Titanium
7a23b19be8 Add startrings level header option 2019-06-23 18:15:40 -04:00
Monster Iestyn
f8087565b7 Merge branch 'drawanglefixes' into 'master'
Drawangle fixes

Closes #153

See merge request STJr/SRB2Internal!236
2019-06-23 17:33:40 -04:00
Monster Iestyn
826e8e1aaf Fixed goofups I missed back 3 months ago 2019-06-23 17:51:58 +01:00
Monster Iestyn
d9ca8b45d3 Saving work so far, UNTESTED
# Conflicts:
#	src/r_data.c
2019-06-23 17:51:36 +01:00
Sryder
8a778a4070 Simply truncate the per-map COLORMAP lump instead of not reading it at all.
Keep the warning though.
2019-06-23 15:02:32 +01:00
Sryder
5f339fc2a9 Don't overlap strncpy in WAD file load 2019-06-23 14:52:49 +01:00
Sryder
bb9b1b3b1f Change COLORMAP lump size check to be exact
A lower size could technically be valid, but could easily run into strange issues.
2019-06-23 13:49:39 +01:00
Sryder
bc254d9cf7 Kill Texture SOC feature.
As far as I know it's basically unused, and the strstr is inherently unsafe because there's no guarantee that a patch's contents are NULL terminated.
2019-06-23 13:48:29 +01:00
Sryder
45922f80d1 Don't read from a per-map COLORMAP if it is too big.
Could this be changed to only read the first so many bytes?
2019-06-23 12:47:20 +01:00
Monster Iestyn
ce6db1cc9c Merge branch 'public_next' 2019-06-22 22:44:42 +01:00
Monster Iestyn
c9456e141d Merge branch 'master' into next 2019-06-22 22:42:13 +01:00
Monster Iestyn
755e4a8b2c Merge branch 'make-credits-great-again' into 'next'
Prevent just anyone from skipping credits but allow admins

See merge request STJr/SRB2!478
2019-06-22 16:13:04 -04:00
Monster Iestyn
1af969d579 Merge branch 'pk3_leak' into 'master'
Pk3 Leaks

See merge request STJr/SRB2!500
2019-06-22 15:56:52 -04:00
toaster
5c54c4f922 Remove some more 2.1-related ringslinger offsets to the chat. 2019-06-22 20:17:09 +01:00
toaster
3e14ab4e03 Realised I forgot to do this. Without this commit, the drawangle update stuff is useless :V 2019-06-22 17:23:04 +01:00
toaster
28a61f2f3c Correct some oversights where drawangle was incorrectly ignored. 2019-06-22 17:07:18 +01:00
toaster
3021116797 Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-22 17:03:39 +01:00
toaster
c8d145e474 Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena. 2019-06-22 17:03:28 +01:00
toaster
81882b63b8 As I wanted MI to do but he was too exhausted at the time from hardcoding, make the Fang bullet knockback less hardcoded and instead give it MF2_SUPERFIRE.
# Conflicts:
#	src/p_mobj.c
2019-06-22 17:03:10 +01:00
toaster
64827348c7 HUD stuff.
* Re-fix chat HUD position, and make it not move in match (which it needed to do in 2.1).
* Fix HU_drawPing for the new palette.
* Change the condition for greying out players, since the current one was buggy.
* Allow for tokens on the coop MP HUD, and use the small emeralds so there's space for them.
* Fix the mapping between skincolours and name colours in new chat, specifically to take into account every possible text colour (as opposed to the port previously done, which only used the 2.1 text colours and looked like ass as a result).
2019-06-22 16:54:05 +01:00
toaster
e6ce55f7b5 Do some minor HUD fixes.
* Move HUD text's anchoring to underneath STR instead of above Lives.
* Adjust chat position slightly, to take advantage of SRB2's HUD layout having less content towards the bottom (unlike Kart, where it has roughly equal).
* Fix Match emeralds not displaying while in tab rankings with all-seven invuln/shoes bonus active.
2019-06-22 16:53:38 +01:00