Nami
ad610ba4aa
Move MobjLineCollide up a bit to where we first know for sure that we hit a line
2020-01-01 19:38:48 -08:00
James R
9931f0d58f
Merge branch 'thiccnames' into 'next'
...
Allow 6-letter character names to be drawn with the thick font
See merge request STJr/SRB2!618
2020-01-01 21:49:13 -05:00
James R
69dd8acf7f
Merge branch 'sstailscarry-fix' into 'next'
...
Fix MP Special Stages crashing if a player is being carried when it ends
See merge request STJr/SRB2!615
2020-01-01 21:49:01 -05:00
James R
99f020adb6
Merge branch 'sound-slots' into 'next'
...
Add slots for unused sounds and remove unused sound slots
See merge request STJr/SRB2!603
2020-01-01 21:48:46 -05:00
James R
a358702700
Merge remote-tracking branch 'origin/master' into next
2020-01-01 15:53:18 -08:00
James R
b9cecea25c
Hahahahahahahahahahahahaha
2020-01-01 15:52:23 -08:00
Louis-Antoine
3af00ac93e
Minor code refactoring
2020-01-02 00:47:20 +01:00
Louis-Antoine
17636ccc01
Ungrab mouse when watching a record
2020-01-02 00:46:50 +01:00
Louis-Antoine
5bde4df439
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
James R
0c40a466d8
Merge remote-tracking branch 'origin/master' into next
2020-01-01 15:39:05 -08:00
Louis-Antoine
62397a36ec
Grab mouse on game startup
2020-01-02 00:38:43 +01:00
MascaraSnake
02acf6222b
P_LoadExtendedSubsectorsAndSegs: Slightly simplify the seg vertex reading code
2020-01-02 00:32:29 +01:00
James R
85fbf4f571
Merge branch 'custom-gametype-serverinfo' into 'next'
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Gametype name in SERVERINFO
See merge request STJr/SRB2!610
2020-01-01 17:52:46 -05:00
James R
e9843590da
Merge branch 'nohw-renderswitch' into 'master'
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NOHW V.S. Renderer Switching
See merge request STJr/SRB2!609
2020-01-01 17:52:35 -05:00
MascaraSnake
2da9c3cf81
P_LoadTextmap: Bail out if certain mandatory fields are not set
2020-01-01 23:52:30 +01:00
James R
35fe2e7281
Merge branch 'quote-shenanigans' into 'master'
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Stuff I Broke: Commands
See merge request STJr/SRB2!607
2020-01-01 17:52:21 -05:00
James R
01be810aee
Merge branch 'warp-by-name' into 'master'
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Properly fix the issue that !528 tried to; let the -warp parameter work with map name
See merge request STJr/SRB2!596
2020-01-01 17:51:21 -05:00
James R
48c83be89e
Merge branch 'respawndelaygametyperule' into 'next'
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Gametype ruleset changes
See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
Alam Ed Arias
af57468e68
Merge branch 'master' into next
2020-01-01 14:29:30 -05:00
Jaime Passos
35ff383a4a
Rename `seenplayer
to
seenfriend
`
2020-01-01 15:17:29 -03:00
lachwright
dc7f10e17d
Allow 6-letter character names to be drawn with the thick font
2020-01-01 23:49:29 +08:00
MascaraSnake
4f26a8e73a
Move MAXFLATSIZE define to p_spec.h so p_spec.c doesn't have to redefine it
2020-01-01 16:01:07 +01:00
MascaraSnake
9cda82d896
Rework textmap parser to always read a parameter's value, even if it doesn't recognize the parameter
2020-01-01 15:52:59 +01:00
MascaraSnake
6724b11c36
Whoops
2020-01-01 15:11:39 +01:00
MascaraSnake
a41c640559
Move shared parts of sidedef initialization into P_InitializeSidedef
2020-01-01 15:10:41 +01:00
MascaraSnake
fe198b8a32
Check if certain mandatory linedef and sidedef fields are set, and use fallback values if not
2020-01-01 14:27:01 +01:00
MascaraSnake
b59532bcca
Setup repeatcnt in P_LoadSidedefs instead of P_ProcessLinedefsWithSidedefs, since UDMF can set it directly
2020-01-01 14:13:24 +01:00
MascaraSnake
24d68ba07e
P_LoadTextmap: Set defaults for all linedef and sidedef fields that UDMF is allowed to set
2020-01-01 13:40:17 +01:00
Louis-Antoine
caadf6aa61
Let the mouse move freely when a menu is open or game is paused
...
That means you can now easily move your mouse out of SRB2's window
and switch between several windows easily by just pressing escape!
Any phase of the game that isn't actual gameplay counts as a menu,
which means you can also move the mouse in cutscenes,
at the title screen, server connection screen,
and even when the chat or console are open.
2020-01-01 13:29:07 +01:00
Jaime Passos
2728536589
Merge branch 'revert-09798876' into 'master'
...
Revert "Merge branch 'software-clownery' into 'master'"
See merge request STJr/SRB2!616
2019-12-31 18:42:53 -05:00
Jaime Passos
b41cd59e51
Revert "Merge branch 'software-clownery' into 'master'"
...
This reverts merge request !578
2019-12-31 23:40:17 +00:00
Tatsuru
caf47019ce
Or is it better like this?
2019-12-31 20:20:30 -03:00
Nami
ef4840555e
Add MobjLineCollide hook
2019-12-31 15:17:02 -08:00
Tatsuru
83467a7b3d
The dumbass forgot NiGHTS mode is also a carry power
2019-12-31 20:13:16 -03:00
Tatsuru
6e330348bc
Fix MP Special Stages crashing if a player is being carried when it ends
2019-12-31 19:38:11 -03:00
James R
2a9a3b9760
Merge branch 'fix-flight-indicator' into 'next'
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Remove flight indicator when AI Tails is taken over by second player
See merge request STJr/SRB2!611
2019-12-31 17:17:21 -05:00
James R
f77188ef0f
Merge branch 'metal-fume-opacity' into 'next'
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Make Metal Sonic's jet fume opaque when re-emerging from water
See merge request STJr/SRB2!612
2019-12-31 17:16:14 -05:00
James R
0cb76f63b7
Merge branch 'firefuck3' into 'next'
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Make elemental crop circle flames obey player gravity
See merge request STJr/SRB2!613
2019-12-31 17:15:45 -05:00
James R
bd0deea11c
Merge branch 'minecartspawner-fix' into 'next'
...
Disable minecart spawners for players already riding a minecart
See merge request STJr/SRB2!608
2019-12-31 17:15:18 -05:00
Jaime Passos
c460775cd7
Merge branch 'fixcoronalist' into 'master'
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Fix broken corona list
See merge request STJr/SRB2!605
2019-12-31 14:25:49 -05:00
fickleheart
b22de48c03
Merge branch 'next' into next-newcontrols
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
2019-12-31 12:58:36 -06:00
Nev3r
0979887600
Merge branch 'software-clownery' into 'master'
...
Software clownery
See merge request STJr/SRB2!578
2019-12-31 12:49:44 -05:00
Jaime Passos
1c048275da
**NEW!** hook_SeenPlayer
2019-12-31 14:37:45 -03:00
Jaime Passos
cd1cc9a222
Fix desynch
2019-12-31 14:00:25 -03:00
Tatsuru
79f18a3c19
Got rid of the uhh
2019-12-31 11:19:54 -03:00
lachwright
e5e96cb271
Make elemental crop circle flames obey player gravity
2019-12-31 18:06:40 +08:00
lachwright
10b71d40b8
Make Metal Sonic's jet fume opaque when re-emerging from water
2019-12-31 17:26:35 +08:00
lachwright
342d80198c
Add missed semicolon, oops
2019-12-31 16:55:36 +08:00
lachwright
1a78b3548c
Remove flight indicator on death as well
2019-12-31 16:54:52 +08:00
lachwright
d3c56cd807
Remove flight indicator when AI Tails is taken over by second player
2019-12-31 16:48:29 +08:00