Commit graph

67 commits

Author SHA1 Message Date
mazmazz
758647fab2 More title screen features; menu meta state implementation (active and previous menu types)
* Draw background over titlemap
* HIDEBACKGROUND to show titlemap
* Specify NOMUSIC or IGNOREMUSIC (to not change music)
* Linedef execs implemented for tree hierarchy, including bubbling (NOENTERBUBBLE/NOEXITBUBBLE)
* Specify ENTERWIPE and EXITWIPE
* Menuid hierarchy fixes (Control mapping, joystick setup)
* Time attack handling fixes
* Specify custom wipes on runtime for D_Display and P_SetupLevel (for titlemap)
* Allow for forcing and skipping a wipe
* Wipe utility functions F_GetWipeLength and F_WipeExists
2018-11-17 19:08:30 -05:00
mazmazz
6c69dd1f78 Merge branch 'master' into text-prompts 2018-11-13 11:12:44 -05:00
mazmazz
75c4a96e69 NextTag implementation
* Adjust named tag implementation to be more portable
* Next page adjustments
2018-11-13 00:13:36 -05:00
mazmazz
eb7718bfeb PicToStart implementation; fix NumPrompts limitation error 2018-11-12 23:16:24 -05:00
mazmazz
a362407886 Merge branch 'control-selector' into text-prompts 2018-11-12 21:11:53 -05:00
mazmazz
40e5a2104b Also set cv_analog for tutorialgcs
* M_TutorialSaveControlResponse CV_Set adjustment
2018-11-12 17:34:56 -05:00
mazmazz
acd922886a Change mouse cv vars temporarily alongside control scheme 2018-11-12 17:30:21 -05:00
mazmazz
31c1145cf3 Uncomment gcs_platform defaults 2018-11-12 16:54:42 -05:00
mazmazz
3f72e1bacf New gclists and const modifier; added tutorialmode declarations to this branch 2018-11-11 08:44:08 -05:00
mazmazz
9a038b28e1 Implemented GFX for text prompts
* PicMode SOC
* PicToLoop SOC
2018-11-10 12:42:13 -05:00
mazmazz
3d9ce630d2 SOC for prompt gfx and music 2018-11-10 10:33:58 -05:00
mazmazz
99a0831b0b Hardcode tutorial prompt offset index 2018-11-10 10:15:16 -05:00
mazmazz
a197c19742 Prompt page string field length adjustment; check empty named tag before prompt search 2018-11-10 09:38:32 -05:00
mazmazz
e1e94c3af2 Added page tags and find page by tag
* Added tutorial mode defines to this branch
2018-11-10 09:32:53 -05:00
mazmazz
7ac641450f Text prompt Hide HUD dehacked 2018-11-09 23:50:25 -05:00
mazmazz
7daf5d4727 Set up separate background color for prompts vs. console 2018-11-09 22:38:55 -05:00
mazmazz
b8897db308 Fix crash when page text is empty; add checks for MAX_PROMPTS and MAX_PAGES 2018-11-09 21:55:14 -05:00
mazmazz
6356a6cf2e Lowercase font for body text; added ICONFLIP parameter 2018-11-04 22:32:46 -05:00
mazmazz
73ae273348 Implemented auto-advancing TextPrompts
* Fixed TextSpeed
* New TimeToNext
* Other bugs
2018-11-04 22:32:46 -05:00
mazmazz
971151ab83 Fixes: MetaPage, AdvanceToNextPage, center/scale icons, button handling 2018-11-04 22:32:46 -05:00
mazmazz
95c68c331a TextPrompt/Page freeslots; SOC Prompt/Page parsing 2018-11-04 22:31:52 -05:00
Monster Iestyn
b5c4b476a6 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/m_menu.c
#	src/s_sound.c
#	src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
a288b95458 Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup 2018-10-19 22:04:26 -04:00
Monster Iestyn
a4419abfdc debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else 2018-10-11 19:59:09 +01:00
mazmazz
a414ccf24a nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
(cherry picked from commit 07738fb0bc)
2018-09-14 10:35:51 -04:00
mazmazz
a44be49535 Merge remote-tracking branch 'origin/master' into nights-inufixes 2018-08-30 08:13:34 -04:00
mazmazz
d8c565407c MaxBonusLives level header option for # of lives in score tally 2018-08-13 14:17:38 -04:00
mazmazz
09f4309f45 Standardize NiGHTS link timer w/ NightsLinkTics MAINCFG option 2018-08-09 23:14:14 -04:00
toaster
13053bd1ba FINAL CHANGE, I PROMISE, I THINK
* MainCfg property smpstage_start - controls the special stage multiplayer games go to.
2018-06-06 16:07:14 +01:00
toaster
6e07631cc9 MONSTER COMMIT.
OLD SPECIAL STAGES:
* Spheres in old special stages instead of rings!
* Individual timers in old special stages instead of a global one!
* Old special stages use a variant of the NiGHTS HUD now!
* Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
* All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
* Made emerald gaining function be based on special stage number rather than gained emeralds!
* Consistency with...

NiGHTS SPECIAL STAGES:
* Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
* Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)

SPECIAL STAGES IN GENERAL:
* useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
* CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
* SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif

NiGHTS NON-SPECIAL STAGES:
* Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
* Colour Chips turn yellow in bonus time.
* Ideya!
* Its own "drowning" music!
* All of the object types for Dream Hill.
* GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif

RANDOM BS:
* Turn super with the spin button instead of the jump button!
* Followmobj now correctly set with P_SetTarget instead of pointer assignment.
* Emerald hunt uses new sprites!
* Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 22:41:54 +01:00
toasterbabe
98601dc757 A lot!
* cv_powerupdisplay. Never, First-person only (default), Always.
* New monitor stuff.
* Fixed hitmessages.
* Some CTF stuff.
* Aaaaugh it's a lot I hate myself I need to work on my coursework.
* I'll figure out what I did here in the merge request when that's done.
2018-03-26 23:53:09 +01:00
toasterbabe
2a42291b30 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
# Conflicts:
#	src/d_netcmd.c
2017-11-02 20:39:07 +00:00
toaster
605e51f6f3 Merge branch 'more_about_menus' into 'master'
More about menus

Closes #72

See merge request STJr/SRB2Internal!122
2017-11-02 16:31:51 -04:00
Monster Iestyn
bfca420f47 Merge branch 'master' into gametype-strings 2017-10-30 21:34:16 +00:00
toasterbabe
c7b2c43ae5 Record attack input display!
https://cdn.discordapp.com/attachments/293238104096112641/369485020038955008/srb20041.gif
2017-10-16 16:25:31 +01:00
toasterbabe
295b100df4 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
# Conflicts:
#	src/m_menu.c
2017-09-27 14:43:09 +01:00
toaster
6d03c50966 Merge branch 'continue_startinglives' into 'master'
Save cards and continue startinglives-balancing

See merge request !114
2017-09-19 07:45:35 -04:00
toasterbabe
970268ec38 Redid that ridiculous lastcoop thing as an MV_MP thing, which also means it gets properly cleared when you load mods with new save data. 2017-09-17 22:05:13 +01:00
toasterbabe
b217e9eb92 * Made levels with TOL_COOP inaccessible from the multiplayer map select unless you'd visited them in singleplayer (mapvisited, saves to gamedata) or visited a Co-op level number equal to/after it (multiplayer, doesn't save to gamedata)
* Tweaked Pandora's box to add:
 - A mid-game link to the Addons menu.
 - A button to give everyone SF_SUPER (except Tails in non-devmode executables).
2017-09-17 16:49:39 +01:00
yellowtd
519414b215 Merge branch 'master' into titlemap 2017-08-22 19:07:32 -04:00
toasterbabe
fd63db0aaf Starting lives revamp, per the 2.2 priorities topic list!
* Each time you die, the number of game overs you've had is counted.
* Your save file updates to record this.
* The number of startinglives is determined by the number of times you'ved game-overed, with the maximum being infinity lives (thereby providing a cap on the number of game overs you can go through in a typical game).

Requires a new patch.dta, but I'm not uploading that yet because not happy with the icon we've got going for infinity lives on the save select menu.
2017-08-18 00:58:16 +01:00
TehRealSalt
5c1aaf3906 Guess who forgot to press "Save All Files" in Notepad++ ^^; 2017-08-06 17:07:23 -04:00
TehRealSalt
a5ca158622 LF_SAVEGAME flag instead of savemode
Also always save on file creation
2017-08-06 16:36:55 -04:00
TehRealSalt
2d9a024c4a Commenting out lastmapsaved 2017-08-04 13:57:47 -04:00
TehRealSalt
9d17466d99 Added lastmaploaded to replace the lastmapsaved check
This allows saving in special cases where you can go to a map that
doesn't save, and then back to the map you saved on (see: SUBARASHII
special stages), while still preventing you from killing your lives by
repeatedly retrying in said map.

Kept lastmapsaved just in case. Can be removed if deemed unnecessary.
2017-08-03 20:27:31 -04:00
TehRealSalt
0b05b10bdb Merge remote-tracking branch 'refs/remotes/origin/master' into save-mode 2017-07-30 11:13:52 -04:00
Monster Iestyn
a4cd7b7f38 Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
2017-06-25 17:28:07 +01:00
yellowtd
f5fa67b7ad no idea why this was stashed while the last commit before this one was made.. 2017-05-12 20:54:06 -04:00
toasterbabe
dd57e47574 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into titlemap
# Conflicts:
#	src/r_main.c
2017-05-08 23:58:44 +01:00
toasterbabe
c7c908eed3 Emerald tokens being used as actual game tokens on the end-of-act screen!
https://gfycat.com/PlumpShowyBream https://gfycat.com/AlarmingLoathsomeBelugawhale
2017-04-24 21:56:17 +01:00