Commit graph

910 commits

Author SHA1 Message Date
Monster Iestyn
560d7d9aae Sideways springs, horizontal hog-launchers, perpendicular plungers...
Call them what you like, they're in the game now
2016-03-03 22:38:06 +00:00
Inuyasha
f3f52db398 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
(Done just so we don't get later conflicts due to cherry-picking.)
2016-02-29 01:22:13 -08:00
Inuyasha
fc35c8557e Super color code cleaning, speed 50%, nothing special 2016-02-29 01:18:33 -08:00
Monster Iestyn
ffa9a4e056 Removed the removal of SF_SUPER from skins other than Sonic
# Conflicts:
#	src/r_things.c
2016-02-29 01:16:17 -08:00
Inuyasha
e7ff405c52 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
# Conflicts:
#	src/hardware/hw_md2.c
#	src/p_mobj.c
#	src/p_mobj.h
2016-02-29 00:14:16 -08:00
Inuyasha
75270f878c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-02-29 00:07:10 -08:00
Inuyasha
372002d2ad Merge branch 'backport_state-animations' into 'next'
BACKPORT: FF_ANIMATE simplistic state animations

this is a lot more complex due to the need to remove the dispoffset related code as well as a lot of the redefinitions; combined with the code changes due to the sprite2 system in internal master.

~~BEFORE ACCEPTING THIS: get sryder to look at and fix any possible brokenness with OpenGL MD2s~~

See merge request !45
2016-02-29 03:04:00 -05:00
Inuyasha
be642b41e2 Merge branch 'backport_special-stage-fade' into 'next'
BACKPORT: special stage fade

literally a straight cherry-pick of the old repository, this is a very simple change after all.

See merge request !44
2016-02-29 03:02:30 -05:00
Inuyasha
4bb7143967 Merge branch 'fof-flag-change-hotfix' into 'next'
Fof flag change hotfix

This fixes rendering issues caused by changing FOF flags mid-level via Lua or linedef type 445. Everything else that toggles FF_EXISTS already had this fix it turns out.

Not sure if this is safe for master too, could someone check that for me?

See merge request !53
2016-02-29 02:57:47 -05:00
Inuyasha
3a045c4cc9 Fix the green text after reduced pal changes 2016-02-28 23:30:52 -08:00
Inuyasha
e2b3adc04f Randy Heit -> Randi Heit 2016-02-28 18:21:37 -08:00
Inuyasha
fdb4ac5c2e Super color code cleaning, speed 50%, nothing special 2016-02-28 18:19:46 -08:00
Wolfy
8cccd5ee9b Merge branch 'credits-fix' into 'master'
Update names in credits

Can't push to internal master so a merge request will have to do. Let me know if there are more names to add.

See merge request !27
2016-02-28 00:51:49 -05:00
wolfy852
c3166e40b0 Update names in credits
Same as the commit in internal, minus toaster's name (by request, of course.)
2016-02-27 14:27:14 -06:00
wolfy852
753ee4e42a Update names in credits
Add me and toaster's names, change Shane's by request, and fix Randi Heit's name
2016-02-27 14:13:49 -06:00
Monster Iestyn
c7ba1d1532 Make sure target sector's lightlist is reset whenever FOF flags are changed.
This fixes how removing certain flags (such as FF_EXISTS) from FOFs can cause HOMs on walls bordering their target sectors. Also fixes how the force-FOF-to-vanish linedef special can leave behind the FOF's shadow
2016-02-26 18:11:12 +00:00
Alam Ed Arias
fc5abfdad8 Merge branch 'public_next' into master 2016-02-26 12:55:07 -05:00
Alam Ed Arias
77dc27d070 Merge branch 'next' into backport_state-animations 2016-02-26 02:06:57 -05:00
Alam Ed Arias
49877262e3 Merge branch 'next' into backport_special-stage-fade 2016-02-26 02:00:38 -05:00
Alam Ed Arias
6655e92410 Merge branch 'master' into next 2016-02-26 01:56:27 -05:00
Alam Ed Arias
41f8b25c36 travis: add verbose and server-response to wget 2016-02-26 01:48:11 -05:00
Alam Ed Arias
9b55244dc3 travis: use SRB2-v2114-assets.7z 2016-02-26 01:39:08 -05:00
Inuyasha
83278c2893 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
# Conflicts:
#	src/p_map.c
2016-02-25 15:46:08 -08:00
Alam Ed Arias
cb9542848b Merge remote-tracking branch 'public/next' into next 2016-02-25 18:42:28 -05:00
Inuyasha
8b7e0347fd Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
# Conflicts:
#	src/sdl/i_system.c
2016-02-25 15:41:13 -08:00
Alam Ed Arias
b3b5521e1b Merge branch 'master' into next 2016-02-25 18:33:29 -05:00
Alam Ed Arias
8a369d969b whitespace clean 2016-02-25 18:31:40 -05:00
Inuyasha
5108bb97f4 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-02-25 15:16:15 -08:00
Inuyasha
1e15ed2f7b Merge branch 'i-hate-stupid-speedrun-tricks' into 'next'
Fix chain launching

Basically you're not allowed to launch off a chain the frame you touch it anymore.

Coincidentally the changes here allow you to actually use PF_*STASIS in a Lua script now and have it work as you'd expect it to (it lasts for a tic).

See merge request !49
2016-02-25 18:12:39 -05:00
Inuyasha
aa4414d706 Merge branch 'sdlmix-master' into 'master'
cpuaffinity/sdl_mixer changes

Hopefully this will alleviate SDL2 sound issues.

If not, hopefully this will give us info on what the hell is going on.

See merge request !51
2016-02-25 18:12:10 -05:00
Inuyasha
8cc6261c15 Merge branch 'monster-misc-2' into 'master'
Monster misc 2

Just some clean-up in doomdef.h, nothing important or majorly game-breaking really. It's all stuff that apparently hasn't been used by the game itself in many years by now.

...

inb4 I find something else obsolete to kill later and make monster misc branch no. 3

See merge request !52
2016-02-25 18:10:48 -05:00
Inuyasha
8cf74f5044 Merge branch 'mf_pain-fix' into 'next'
Fix dead MF_PAIN objects hurting the player

Makes MF_PAIN check for health before damaging the player. Fixes issue #12

See merge request !47
2016-02-25 18:10:08 -05:00
Inuyasha
f10279d61b Very minor performance improvement. 2016-02-25 14:35:05 -08:00
Inuyasha
6dda71bef7 I guess this is becoming the "try to make SDL_mixer work" branch
Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha
b258b9b503 remove cpuaffinity code from SDL
still exists in DD (while it exists) but no longer saves.
No reason whatsoever for affinity to be settable by the game itself.
2016-02-22 23:08:34 -08:00
Inuyasha
7c5adacc6f Fixed chain launching
In the process, the stasis flags work like you'd expect them to.
You can now set them in Lua or code and they'll actually do something.
2016-02-14 12:28:03 -08:00
wolfy852
e43f21cdda Fix dead MF_PAIN objects hurting the player
Fixes #12
2016-02-13 17:31:38 -06:00
toasterbabe
f59c8d20e5 fix md2 blendcolors for reduced palette 2016-02-11 18:37:53 -05:00
Alam Ed Arias
9470fc5567 use sizeu#() on size_t printing 2016-02-11 13:20:35 -05:00
Alam Ed Arias
4e37964336 TRUE is not a vaild boolean under non Windows system 2016-02-11 13:20:13 -05:00
Inuyasha
04d334d454 Merge branch 'backport_state-animations' into 'backport_state-animations'
BACKPORT: State animations MD2 fix

Fixes interpolation for MD2's for states using FF_ANIMATE.

See merge request !46
2016-02-09 19:49:46 -05:00
Monster Iestyn
db18ad6b7f Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2.git into monster-misc-2 2016-02-09 19:54:49 +00:00
Alam Ed Arias
e4ad95856f Merge branch 'public_next' into master 2016-02-09 14:49:17 -05:00
Monster Iestyn
5d1c8d2968 My cherry picking somehow lead to these functions being doubled ...whoops 2016-02-09 19:35:04 +00:00
Alam Ed Arias
d09016c808 Merge branch 'public_next' into master 2016-02-09 14:19:50 -05:00
Alam Ed Arias
6000b5c980 Merge branch 'master' into next 2016-02-09 14:13:50 -05:00
Sean Ryder
ddb5652ab6 Tabbing 2016-02-09 18:05:19 +00:00
Sryder13
6b8c438e58 Change a few colours. 2016-02-09 18:05:11 +00:00
Sryder13
31deecc51c Colour Changing MD2s
I don't know how I can move my old branch over so I've just created a new one.
2016-02-09 18:04:59 +00:00
Monster Iestyn
700c9c2e70 Merge branch 'md2_colourchange' into 'master'
Colour Changing MD2s

What it says it is, I haven't touched it in quite a while, but I have checked and it seems to be working.

See merge request !30
2016-02-09 13:03:52 -05:00