James R
8297dbd373
Merge branch 'ntsatkbgfix' into 'master'
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Fix M_DrawNightsAttackMountains integer overflow
See merge request STJr/SRB2!737
2020-01-31 02:33:53 -05:00
James R
4e9fb2de7d
Merge branch 'startcontinue' into 'master'
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Fix F_StartContinue fading out incorrectly in OpenGL
See merge request STJr/SRB2!738
2020-01-31 02:33:51 -05:00
James R
8815b9f326
Merge branch 'chat-memory-leak-fix' into 'master'
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Fix memory leak while chat is on screen
See merge request STJr/SRB2!743
2020-01-31 02:33:48 -05:00
Steel Titanium
f4de193809
Fix memory leak while chat is on screen
2020-01-30 22:11:50 -05:00
lachwright
2e48539251
Merge branch 'next' into platform-fixes
2020-01-30 21:39:01 +08:00
Jaime Passos
85211dcc09
Only write a Local Color Table if the frame's palette differs from the header's palette
2020-01-29 17:31:27 -03:00
Jaime Passos
999e72ab32
Uh
2020-01-29 13:56:39 -03:00
Jaime Passos
99c755c186
Update the Screenshot Options menu
2020-01-29 13:52:02 -03:00
Jaime Passos
5a330803ec
Local Color Table for GIF movie mode
2020-01-29 13:47:55 -03:00
SteelT
3a6c7e9577
Merge branch 'dehacked-hud-fix' into 'next'
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Fix missing "RINGSNUMTICS" in dehacked.c's HUD items
See merge request STJr/SRB2!733
2020-01-28 20:25:07 -05:00
LJ Sonic
48cb5a326d
Merge branch 'fix-keep-body-tag' into 'next'
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Only call P_CheckSurvivors() in tag gametypes
See merge request STJr/SRB2!740
2020-01-28 08:45:09 -05:00
Louis-Antoine
31ce076411
Only call P_CheckSurvivors() in tag gametypes
2020-01-28 14:02:36 +01:00
Jaime Passos
636093a59d
Fix color LUT using the wrong palette
2020-01-27 13:55:13 -03:00
Jaime Passos
28fd2380df
Fix F_StartContinue fading out incorrectly in OpenGL
2020-01-27 13:28:07 -03:00
Jaime Passos
1548a22ea9
Fix M_DrawNightsAttackMountains being broken for obvious reasons
2020-01-27 00:44:10 -03:00
Jaime Passos
1774ba22b6
Fix title card not showing up at all if focus lost
2020-01-26 23:50:36 -03:00
Jaime Passos
cf7b4d826a
Remove redundancy
2020-01-26 23:46:07 -03:00
Jaime Passos
7f57327ff7
"changes" not "changed"
2020-01-26 23:41:34 -03:00
Jaime Passos
46cbe63b43
Fix going big
2020-01-26 23:39:31 -03:00
Jaime Passos
2cfeaa63d2
Fix movement to accomodate to window scale changes
2020-01-26 23:34:04 -03:00
Jaime Passos
8f3855d09f
Don't stop the automap (just restart it instead.)
2020-01-26 23:12:28 -03:00
Jaime Passos
dd8166ca5f
Doesn't matter.
2020-01-26 22:57:14 -03:00
Jaime Passos
ba6018aea4
Optimise pixel drawing
2020-01-26 22:52:15 -03:00
Jaime Passos
d08929b3d7
Move line drawer setting to AM_Drawer
2020-01-26 22:46:57 -03:00
fickleheart
bea7ad2185
Merge remote-tracking branch 'upstream/next' into viewroll
2020-01-26 18:01:58 -06:00
Monster Iestyn
ef53672deb
Merge branch 'master' into next
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# Conflicts:
# src/g_game.c
2020-01-26 19:23:05 +00:00
Zwip-Zwap Zapony
ea28304d8c
Fix missing "RINGSNUMTICS" in dehacked.c
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This fixes 16/20 of the HUD items in dehacked.c being off by one
(Same case as the MFE_ flags thing)
Also fixes dehacked.c mentioning "LAPS", which doesn't exist
2020-01-26 10:53:37 +01:00
fickleheart
e57589b106
Fix the minecart angle thing
2020-01-25 19:03:15 -06:00
James R
9d9c685dad
Merge branch 'appveyor-exename' into 'master'
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Put the (pull request repo owner) branch and commit in Appveyor EXE names
See merge request STJr/SRB2!725
2020-01-25 19:10:12 -05:00
lachwright
65e84978fa
Don't cancel Knuckles' landing animation on rising surfaces
2020-01-26 04:51:00 +08:00
lachwright
cddc4e1500
Merge branch 'next' into platform-fixes
2020-01-26 04:34:57 +08:00
toaster
f90c70ebe2
Make the DMG actually *applied*. Consequence: flame will continue flying through player instead of dying in midair and dropping a flame, but this is actually desirable given the current behaviour looks kind of shitty.
2020-01-25 11:34:30 -05:00
toaster
2dd13bb2a4
Fix damagetype for Cybrak flamethrower.
2020-01-25 11:31:06 -05:00
Nev3r
842099b74d
Merge branch 'credits-again' into 'next'
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Credit Tatsuru
See merge request STJr/SRB2!728
2020-01-25 08:54:41 -05:00
LJ Sonic
2686ce8ad0
Merge branch 'fix-fire-shield' into 'next'
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Fix fire shield being removed under lava
See merge request STJr/SRB2!729
2020-01-25 08:08:59 -05:00
Louis-Antoine
d30b48cfd1
Fix lava removing fire shield
2020-01-25 14:04:16 +01:00
fickleheart
332b22a87a
Move spawnsnap to Special/ignore on sector trigger
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Also includes splitting the starpost logic into its own function.
2020-01-24 23:54:54 -06:00
SteelT
6c4c122925
Merge branch 'opengl-garbage-fade' into 'master'
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Fix garbage fade on Sonic's ass in OpenGL
See merge request STJr/SRB2!715
2020-01-25 00:51:07 -05:00
James R
c9bc3837f9
Signed is unsigned, cool
2020-01-24 16:44:53 -08:00
James R
59ed381fc0
Credit Tatsuru, he's done a bit
2020-01-24 16:38:46 -08:00
LJ Sonic
53e2cfbde2
Merge branch 'keep-body' into 'next'
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Let clients rejoin the server without losing their status
See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
SteelT
4b1a402731
Merge branch 'key-out-of-range' into 'master'
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Don't set controls to keys of array bounds
See merge request STJr/SRB2!723
2020-01-24 18:45:19 -05:00
LJ Sonic
d654bbc7de
Merge branch 'point-in-subsector-or-null' into 'next'
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Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
See merge request STJr/SRB2!719
2020-01-24 17:08:30 -05:00
SteelT
c7b4054a7a
Merge branch 'musicdef-versioning' into 'next'
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MUSICDEF cleanup, fixes, and VERSION directive to opt into new format
See merge request STJr/SRB2!708
2020-01-24 17:06:58 -05:00
SteelT
9677c9f084
Merge branch 'player2-turn-fix-next' into 'next'
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Fix "cam2_turnmultiplier" being unused in "next"
See merge request STJr/SRB2!713
2020-01-24 17:04:20 -05:00
SteelT
7d740efc78
Merge branch 'player2-turn-fix' into 'master'
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Fix "cam2_turnmultiplier"
See merge request STJr/SRB2!711
2020-01-24 17:04:06 -05:00
SteelT
72996a50bf
Merge branch 'ploadflat-bruh-bruh' into 'master'
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Fix P_AddLevelFlatRuntime again
See merge request STJr/SRB2!717
2020-01-24 17:00:09 -05:00
SteelT
9a414ff5ab
Merge branch 'fix-mouse-controls-setup' into 'master'
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Fix mouse in controls setup menu
See merge request STJr/SRB2!706
2020-01-24 16:58:06 -05:00
MascaraSnake
7ac1b9298f
Merge branch 'master' into next
2020-01-24 22:37:25 +01:00
Louis-Antoine
8bd897a269
Be silent when "kicking" a disconnected player
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This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00