Alam Ed Arias
8558d123ee
SDL: add version check for SDL_OPenURL()
2023-09-12 19:32:47 -04:00
Lactozilla
ebca345a44
Check if in a game
2023-09-12 19:32:15 -03:00
Lactozilla
69df136e2b
Merge remote-tracking branch 'stjr/next' into team-gametype-keep-player-color
2023-09-12 19:17:07 -03:00
sphere
0f5e80a122
Merge branch 'warpwithoutmapheaderfix' into 'next'
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Fix "-warp"ing to a level without a map header crashing the game
Closes #1105
See merge request STJr/SRB2!2143
2023-09-12 20:13:46 +00:00
LJ Sonic
06d4d71b41
Fix missing includes for Linux platforms
2023-09-12 19:52:24 +02:00
Zwip-Zwap Zapony
4f6da8dc0f
Fix a "maybe-uninitialized" compiler warning
2023-09-10 16:19:39 +02:00
Logan Arias
02c4720703
Merge branch 'circleci' into 'master'
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CircleCi: update buildbot
See merge request STJr/SRB2!2144
2023-09-09 20:53:31 +00:00
Alam Ed Arias
64eb1b0bff
backtrace: do not care for junk var
2023-09-09 16:21:04 -04:00
Alam Ed Arias
05223fbc6d
backtrace: store result of write() in a junk var
2023-09-09 16:10:42 -04:00
Alam Ed Arias
4d21701415
CircleCI: compile for GCC 8,1+
2023-09-09 16:03:46 -04:00
Alam Ed Arias
5037483a1e
CircleCI: look for files as root
2023-09-09 15:48:14 -04:00
Alam Ed Arias
9851c87756
CircieCI: remove curl amd64 SDK so we can install the i386 version
2023-09-09 09:36:26 -04:00
Alam Ed Arias
dcdb09769f
CircleCI: try to build binary as circleci user
2023-09-08 23:20:11 -04:00
Alam Ed Arias
d5703be3e7
CircleCI: try using new cimg base image
2023-09-08 22:48:10 -04:00
MIDIMan
9b5cfe856c
Add a mapheader check to M_CampaignWarpIsCheat
2023-09-08 22:03:25 -04:00
spherallic
a4a3b5b094
2.2.13
2023-09-09 01:16:28 +02:00
sphere
7debef176b
Merge branch 'disablethisentirelybecauseitscausingproblems' into 'next'
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Disable renderhitbox in multiplayer altogether
See merge request STJr/SRB2!2142
2023-09-08 23:09:52 +00:00
katsy
82568f81fc
Disable renderhitbox in multiplaye altogether
2023-09-08 17:46:13 -05:00
sphere
0952d31369
Merge branch 'fix-1x1-floorsprite-draw' into 'next'
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Fix floorsprite rendering with 1x1 images
Closes #1052
See merge request STJr/SRB2!2141
2023-09-08 22:35:34 +00:00
Lactozilla
27021d2921
Optimize
2023-09-08 17:43:55 -03:00
Lactozilla
14eb589611
Fix floorsprite rendering with 1x1 images
2023-09-08 17:26:42 -03:00
sphere
0f914a4e25
Merge branch 'netvars-fix' into 'next'
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Replace CV_NETVAR with CV_NOTINNET for cv_renderhitbox (Fixes #1103 )
Closes #1103
See merge request STJr/SRB2!2140
2023-09-08 17:51:30 +00:00
sphere
b5636d9dc9
Merge branch 'lua-supername' into 'next'
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Expose skin.supername to Lua
See merge request STJr/SRB2!2138
2023-09-08 17:51:19 +00:00
sphere
afee1cb687
Merge branch 'sprite-clip-optimization' into 'next'
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Optimize sprite rendering by ignoring completely occluded sprites
See merge request STJr/SRB2!2131
2023-09-08 17:51:11 +00:00
sphere
d42a96263b
Merge branch 'interpolate-hitbox-scaling' into 'next'
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Interpolate Hitboxes when Scaling Mobjs
See merge request STJr/SRB2!2124
2023-09-08 17:51:06 +00:00
SteelT
72662efc8d
Replace CV_NETVAR with CV_NOTINNET for cv_renderhitbox
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The CV_NETVAR flag being used for cvars not registered in a dedicated server context will completely mess with the internal netid to cvar linkage.
And I'm not really keen on registering a cvar purely for rendering on dedicated servers, so let's just prevent renderhitbox from being changed in netgames entirely.
2023-09-08 13:34:56 -04:00
Zwip-Zwap Zapony
11a2fe8613
Expose skin.supername to Lua
2023-09-06 21:02:04 +02:00
Krabs
858f102ca4
Update hash for patch.pk3
2023-09-06 12:50:51 -04:00
Krabs
49ee744ba1
Update version number
2023-09-06 12:50:32 -04:00
sphere
b5232a4ca4
Merge branch 'nights-noclip-camera' into 'next'
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Make camera noclip during NiGHTS gameplay
See merge request STJr/SRB2!2136
2023-09-05 22:27:13 +00:00
sphere
5ce2b93a74
Merge branch 'lua-invalid-field-crash' into 'next'
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Fix possible crashes in the Lua API when accessing invalid fields
See merge request STJr/SRB2!2128
2023-09-05 22:24:29 +00:00
sphere
fefdd7987c
Merge branch 'title-animation-skip' into 'next'
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Allow input during title animation after the first time
See merge request STJr/SRB2!2122
2023-09-05 22:23:57 +00:00
sphere
a90422a30e
Merge branch 'dodrawforviewmobj' into 'next'
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Don't Copy mobj->dontdrawforviewmobj To MT_OVERLAYs
See merge request STJr/SRB2!2125
2023-09-05 17:56:34 +00:00
spherallic
85fc55bfc1
Prevent title input during negative finalecount
2023-09-05 19:38:45 +02:00
sphere
417928f680
Merge branch 'nobombsphereattract2' into 'next'
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Don't attract bomb spheres with Nightopian Helper
See merge request STJr/SRB2!2135
2023-09-05 17:25:42 +00:00
sphere
1ba1f7454b
Merge branch 'the_elder_skyscroll_ii_daggerfall' into 'next'
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Fix the Record Attack Background Jumping
See merge request STJr/SRB2!2129
2023-09-05 17:24:22 +00:00
sphere
e012a721e8
Merge branch 'instantretry' into 'next'
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Add toggle for instant retry in Record Attack
See merge request STJr/SRB2!2120
2023-09-05 17:24:03 +00:00
sphere
b7b1e0b1e5
Add toggle for instant retry in Record Attack
2023-09-05 17:24:03 +00:00
sphere
758c5a893b
Merge branch 'katsy-next-patch-00801' into 'next'
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Make renderhitbox a netvar to prevent clientside wallhacking
See merge request STJr/SRB2!2133
2023-09-05 17:23:35 +00:00
katsy
969e21017d
Make renderhitbox a netvar to prevent clientside wallhacking
2023-09-05 17:23:34 +00:00
sphere
04c9bb202d
Merge branch 'ripple-sprite-scale-fixes' into 'next'
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Fix sprite scale column iteration crash
See merge request STJr/SRB2!2130
2023-09-05 17:23:09 +00:00
spherallic
a29d1ca219
Make camera noclip during NiGHTS gameplay
2023-09-05 18:03:51 +02:00
spherallic
52d356d09e
Don't attract bomb spheres with Nightopian Helper
2023-09-05 14:43:30 +02:00
SteelT
01670bd96f
gitignore: add CMakeUserPresets.json
2023-09-04 13:45:45 -04:00
Lactozilla
57a880a286
Fix a bug
2023-09-03 19:35:58 -03:00
Lactozilla
d777b62e1b
Improve checks for papersprites
2023-09-03 18:59:39 -03:00
Eidolon
c35456d5cb
Actually fix papersprites near camera crash
2023-09-03 16:33:06 -05:00
Lactozilla
58bd31fdca
Make hitboxes count towards the total sprite count
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This has the effect of misrepresenting how many sprites are actually visible, but it's more "accurate".
2023-09-03 17:14:48 -03:00
Lactozilla
b8313ceda2
Optimize sprite rendering by ignoring completely occluded sprites
2023-09-03 17:02:35 -03:00
Eidolon
d4a2bb5675
Fix sprite scale column iteration crash
2023-09-03 10:08:03 -05:00