Lactozilla
5a46f12c62
Merge branch 'next' into delete-unused-render-code
2024-02-19 19:20:48 -03:00
Lactozilla
07656de1d2
Delete old and unused rendering-related code
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- Deleted view border code
- Deleted highcolor code
- Deleted pre-NEWCLIP code
- Deleted ylookup and columnofs
- Deleted the last remnants of con_clipviewtop and dc_hires
2024-02-18 22:11:22 -03:00
Hannu Hanhi
a47e1fb272
Merge tag 'SRB2_release_2.2.13' into ogl-palette-rendering-merge13
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SRB2 release v2.2.13
2023-09-23 19:38:27 +03:00
James R
c065029b01
Model stretching
2023-07-24 04:53:30 -04:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
Sally Coolatta
f330374c1f
Interpolate model interpolation (lol)
2022-04-26 20:56:34 -05:00
Hannu Hanhi
f74433cc64
Tinted wipe support for OpenGL
2022-03-12 02:04:57 +02:00
Hannu Hanhi
b3c970d6b4
Light table support for HWR_FadeScreenMenuBack
2022-03-11 06:23:27 +02:00
Hannu Hanhi
2b4cf27292
Merge tag 'SRB2_release_2.2.10' into ogl-palette-rendering-merge
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SRB2 release v2.2.10
2022-03-07 02:39:02 +02:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
Hannu Hanhi
8b83348216
Merge remote-tracking branch 'upstream/next' into ogl-palette-rendering-merge
2022-01-29 04:32:43 +02:00
Hannu Hanhi
1ebc8096a0
Some cleanup I forgot to do
2021-10-08 22:07:58 +03:00
Hannu Hanhi
f7a8bedec1
Fix palette rendering brightness issues on wipes, add timedemo support to gif recording
2021-09-14 00:17:34 +03:00
Hannu Hanhi
ac1b5ae546
OpenGL palette rendering and related things
2021-05-22 17:40:34 +03:00
Hannu Hanhi
de37df1be0
OpenGL shader code rearrangement and shader pre-preprocessor
2021-05-11 01:13:28 +03:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
LJ Sonic
02ee480abe
Merge branch 'gl-colormapped-epolyflag' into 'next'
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Fix uninitialized reads in PreparePolygon
See merge request STJr/SRB2!1392
2021-04-25 14:19:24 -04:00
Jaime Ita Passos
d4044a4f82
Add PF_ColorMapped
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Not all surfaces have tint and fade colors. Checking for a specific surface flag, that tells the backend those colors are present, avoids uninitialized reads.
2021-01-27 18:54:33 -03:00
Jaime Ita Passos
5501d495c7
OpenGL backend: Manage uploaded GPU textures with an internal list
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Indirectly fixes the game doing whatever after freeing a patch.
This commit implements a FTextureInfo struct type, instead of it being a typedef to the GLMipmap_s struct type.
2021-01-27 17:48:57 -03:00
Jaime Ita Passos
9ab3acae2d
Change how texture deletion works in OpenGL
2020-11-22 17:03:04 -03:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
Jaime Passos
b15bbd505c
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Jaime Passos
0811f60b2a
Let the server or an admin toggle clients' custom shaders
2020-10-09 02:06:13 -03:00
Jaime Passos
63d4c1dffc
Merge remote-tracking branch 'origin' into slight-shader-cleanup
2020-10-08 22:45:39 -03:00
Jaime Passos
91ed56ef40
Refactor patch loading
2020-08-08 05:16:47 -03:00
Jaime Passos
74dfa9f700
Shader code cleanup
2020-08-07 18:17:05 -03:00
Jaime Passos
48a6652973
Move the sky dome code out of r_opengl.c, fix issues with shaders
2020-07-17 02:48:05 -03:00
kaysrishaq
cad1f57b1e
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
2020-06-19 11:11:18 -04:00
Hannu Hanhi
9477d372b9
Backwards compatibility for shaderless hardware
2020-06-18 17:39:34 +03:00
Hannu Hanhi
0e521922c6
Change some unsigned ints to UINT32
2020-06-07 21:32:52 +03:00
Hannu Hanhi
abe13651d0
OpenGL draw call batching system
2020-06-07 21:20:52 +03:00
Jaime Passos
af7b4795b7
port pfnUpdateTexture
2020-01-28 00:16:38 -03:00
Jaime Passos
1755c240bf
Fix the gl_leveltime problem, I guess.
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This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
1601f0c66f
Update copyright text
2020-01-23 20:12:15 -03:00
Sally Cochenour
7851bef929
Port of Jimita's shader stuff + my lighting shader
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Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
4d83db5bb2
Die, Apple!
2019-12-08 22:31:59 -03:00
Jaime Passos
c6769e7220
Die
2019-12-08 22:12:56 -03:00
Jaime Passos
1e4060af8c
remove unused levelwipes
2019-11-18 19:22:46 -03:00
Jaime Passos
3354169769
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-12 20:36:06 -03:00
toaster
915e50a1e4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
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Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
Jaime Passos
94ab276508
Merge remote-tracking branch 'origin/master' into f_wipes
2019-10-28 23:14:00 -03:00
Jaime Passos
7746767735
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-10-06 17:40:41 -03:00
Jaime Passos
5f6c702ed6
sky barreling
2019-09-17 23:38:04 -03:00
Alam Ed Arias
35e3d9acab
Revert "Merge branch 'gl_skydome' into 'master'"
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This reverts merge request !326
2019-09-17 20:20:09 +00:00
Jaime Passos
db979845e0
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-09-15 16:24:24 -03:00
Jaime Passos
f0788598c9
Better fades
2019-09-09 23:31:48 -03:00
Jaime Passos
f6d2b5109b
PRBoom sky dome
2019-09-03 02:12:17 -03:00
Arthur
4f1f315563
Eliminate some old GL functions so we don't slide back into bad habits!
2018-12-27 22:10:10 -05:00
Arthur
587ffa9ada
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
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No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2018-12-27 00:35:29 -05:00
Arthur
b19252651f
Removed all glBegin/glEnd references
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MD2/MD3 now works, with the exception of WAD textures for some odd reason
2018-12-23 17:00:11 -05:00