Commit graph

353 commits

Author SHA1 Message Date
Lactozilla
4ea2887d7f Lua colorlib: extracolormap support 2023-08-04 00:31:51 -03:00
Monster Iestyn
70928120c2 allow use of P_IsFlagAtBase in HUD code, since it doesn't actually modify anything 2023-08-01 12:45:58 +01:00
Sal
e96a1630b5 Merge branch 'fix-zmovement-remove-crash' into 'next'
Fix crash when P_ZMovement calls from Lua removes the object

See merge request STJr/SRB2!2054
2023-07-26 12:09:05 +00:00
Zwip-Zwap Zapony
0e2682d590 Add "drawonlyforplayer" and "dontdrawforviewmobj" 2023-07-25 11:05:29 -04:00
Sal
08c6e76d1c Merge branch 'texnamefornum' into 'next'
Add R_TextureNameForNum and R_CheckTextureNameForNum

See merge request STJr/SRB2!1880
2023-07-24 10:43:52 +00:00
Gustaf Alhäll
9a386111e2
Fix crash when P_ZMovement calls from Lua removes the object 2023-07-16 14:19:19 +02:00
MascaraSnake
e4933b3e94 Merge branch 'allow-modified-saving' into 'next'
[SUGOI] Allow saving in modified games.

See merge request STJr/SRB2!1749
2023-05-24 05:04:26 +00:00
spherallic
b99ecde7b8 Fix [BOT] indicator color not being cleared 2023-05-07 17:42:39 +02:00
spherallic
ed46dd08a6 Prevent tmthing crash with P_SpawnParaloop in Lua 2023-05-07 17:33:12 +02:00
sphere
e82bb933e7 Merge branch 'botchanges' into 'next'
Bot adjustments

See merge request STJr/SRB2!1951
2023-03-31 16:13:05 +00:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
Tatsuru
2a50626b00 Initial commit 2023-03-15 17:50:13 -03:00
MascaraSnake
02fa860c46 Merge branch 'thingonspecial3dfloor' into 'next'
Re-add P_ThingOnSpecial3DFloor for Lua backwards compatibility

See merge request STJr/SRB2!1905
2023-01-28 06:32:42 +00:00
Eidolon
366ee4ad92 Revert "Merge branch 'gamepad-refactor-lua-features' into 'next'"
This reverts commit 7f1cafcd3d, reversing
changes made to 696e2ab909.
2023-01-26 19:26:24 -06:00
Eidolon
6cc48a6e89 Revert "Merge branch 'gamepad-refactor-lua-rumble' into 'next'"
This reverts commit 7d8e8e20b7, reversing
changes made to 7f1cafcd3d.
2023-01-26 19:26:21 -06:00
LJ Sonic
379cc4207a Revert "Merge branch 'netcode-refactor' into merging"
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
MascaraSnake
e472c551e1 Re-add P_ThingOnSpecial3DFloor for Lua backwards compatibility 2023-01-01 11:31:44 +01:00
LJ Sonic
717e0d5a17 Move netcode files to a new folder 2022-12-31 14:10:19 +01:00
Eidolon
7d8e8e20b7 Merge branch 'gamepad-refactor-lua-rumble' into 'next'
Add haptic functions for Lua scripting

See merge request STJr/SRB2!1872
2022-12-09 02:17:17 +00:00
ashifolfi
47e981d2a8 actually check the right type in lua 2022-11-20 16:07:14 -05:00
ashifolfi
3a2834e781 add R_TextureNameForNum and expose to lua 2022-11-20 15:25:53 -05:00
Sally Coolatta
a22fa1c455 Compromise on cheats setting modified game
Instead of modifying the game, cheats now set a separate "cheats were used in this session" variable, which returns some of the old behavior.

HOWEVER, cheats will STILL allow spawning / collecting emblems & unlocking unlockables. Cheats will purely prevent saving progress. (It was always frustrating that devmode would make debugging unlockable features harder...)

Lastly, the function to set no-saving was exposed to Lua (`G_SetUsedCheats(silent)`). Just thought it'd be useful for large-scale gamedata-using mods that want to add their own cheat commands.
2022-11-16 11:14:31 -05:00
Jaime Ita Passos
f0c3de6976 Add gamepad library and hooks for Lua scripting 2022-11-14 02:18:24 -03:00
Jaime Ita Passos
0516350bb4 Add haptic functions for Lua scripting 2022-11-14 01:52:20 -03:00
Eidolon
9a88c9ea47 Merge branch 'gravityflipping' into 'next'
Gravity flip bugfixes & additions

Closes #378, #661, and #430

See merge request STJr/SRB2!1808
2022-11-12 23:33:07 +00:00
spherallic
8d06145377 Play gravity flip sound on jump in jumpflip sectors, reorganize code 2022-09-09 15:35:05 +02:00
spherallic
9fabddd4bb Add sector type that flips gravity upon jumping 2022-09-08 16:56:35 +02:00
Eidolon
805941a98f Merge public next into uncappedrevengeance
This is to capture the UDMF merges and make the later code review
easier.
2022-05-03 14:45:14 -05:00
Eidolon
f0d7d8467f Refactor timing code even more
System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-01 00:32:46 -05:00
Eidolon
c3923adc3f Make Lua TeleportMove call MoveOrigin 2022-04-27 17:08:40 -05:00
Sally Coolatta
d476b41dfa P_SetOrigin & P_MoveOrigin to replace P_TeleportMove 2022-04-26 20:56:33 -05:00
MascaraSnake
faa7d89e3e Merge branch 'udmf-more-linedef-types' into udmf-sector-fields 2022-04-20 21:01:16 +02:00
MascaraSnake
36bf8b1a77 Merge branch 'udmf-linedef-executors' into udmf-executor-triggers 2022-04-19 22:33:53 +02:00
MascaraSnake
2e56c3de35 Merge branch 'udmf-polyobjects' into udmf-lighting 2022-04-19 22:18:30 +02:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
spherallic
9fee550fb0 Actually check bot names in lib_gAddPlayer. 2022-02-08 14:58:09 +01:00
MascaraSnake
feaa4f1273 Replace most sector specials with sector special flags 2021-12-31 00:03:24 +01:00
MascaraSnake
060bc5fde0 Replace P_ThingOnSpecial3DFloor with the more versatile P_MobjTouchingSectorSpecial 2021-12-08 21:07:26 +01:00
MascaraSnake
aee4996eba Merge branch 'udmf-polyobjects' into udmf-lighting 2021-12-03 19:22:37 +01:00
LJ Sonic
599abc2a78 Merge branch 'lua-timestamp' into 'next'
Timestamp function for Lua

See merge request STJr/SRB2!1647
2021-12-02 22:41:08 +00:00
Hannu Hanhi
56c5a887c8 Call the Lua timestamp function getTimeMicros 2021-11-08 20:28:35 +02:00
Hannu Hanhi
270c7701b4 Timestamp function for Lua 2021-11-08 01:17:30 +02:00
GoldenTails
8110473643 Give userdata that needed names some names. 2021-10-22 18:31:37 -05:00
MascaraSnake
6871262909 Allow "fade light level" linedef executor to fade relative to current value 2021-09-19 23:12:30 +02:00
Tatsuru
bcd7468d25 Merge branch 'lua-camera' into 'next'
Allow Lua write access to camera_t variables & expose the cameras globally

See merge request STJr/SRB2!1581
2021-09-12 20:20:49 +00:00
namishere
39bd9c6da8 Make next compile again 2021-08-30 23:18:25 -07:00
CobaltBW
95359fef51 Amendment to G_RemovePlayer to preserve lua error handlers 2021-07-15 15:19:47 -07:00
CobaltBW
48514ee88d Fixed G_RemovePlayer crash in players.iterate
This was done by storing flag-for-removal status as a boolean inside the player struct.
Bot players are instead removed at the start of G_Ticker, rather than being removed immediately by G_RemovePlayer.
2021-07-15 15:04:24 -07:00
lachablock
117e3e2670 Expose P_TryCameraMove and P_TeleportCameraMove, disallow write access to camera.x and camera.y, allow write access to camera.height and camera.radius 2021-07-11 16:23:50 +10:00
Shane Ellis
09f445f227 Merge branch 'next' into 'addplayer'
# Conflicts:
#   src/g_game.c
2021-06-19 20:20:45 -04:00