Jaime Ita Passos
abe35fd008
Some interface fixes
2020-11-22 17:22:18 -03:00
Jaime Passos
cc97e22e2f
Changes to sprite rendering:
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- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
6e5f71dd45
Refactor patch rotation
2020-10-10 18:43:26 -03:00
Jaime Passos
b15bbd505c
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Jaime Passos
dcaad758f4
Improved memory management for patches
2020-09-07 02:23:07 -03:00
GoldenTails
4173b15c8e
Expose V_GetStringColormap to Lua via v.getStringColormap().
2020-09-01 10:47:02 -05:00
Jaime Passos
2a0e47e28f
Remove LUA_PATCH_SAFETY
2020-08-08 14:56:04 -03:00
SwitchKaze
b37c73b008
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
Louis-Antoine
212358dbba
Restore old entry searching functions and add alternate versions for long names
2020-04-26 00:39:52 +02:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
SwitchKaze
6415e10216
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
James Hale
56b67a3b4f
Custom skincolors
2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
62d943b609
Merge branch 'thin-fixed' into 'next'
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Add more strings (and respective functions) for v.drawString().
See merge request STJr/SRB2!770
2020-02-20 19:27:01 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
11a1ce6df9
Merge branch 'lua-hud-get-rotsprites' into 'next'
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Get rotated sprites with v.getSprite(2)Patch
See merge request STJr/SRB2!773
2020-02-16 23:51:49 -05:00
James R
ba92db412a
Merge branch 'patch-valid' into 'next'
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Don't error when checking patch.valid on invalid patches
See merge request STJr/SRB2!780
2020-02-12 21:19:19 -05:00
colette
d3e5cbffba
comment
2020-02-12 08:54:20 -05:00
fickleheart
b7a6773ff5
Don't error when checking patch.valid on invalid patches
2020-02-11 23:25:01 -06:00
fickleheart
76b397bece
Get rotated sprites with v.getSprite(2)Patch
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NOTE: since rotated sprites are offset upward by 4px from non-rotated
sprites, these functions will now return a third boolean (true) if a
rotated sprite was returned, so that scripters can offset accordingly.
2020-02-10 01:02:06 -06:00
colette
01433c3648
Fix title/card hud hooks grabbing the wrong functions
2020-02-03 23:09:18 -05:00
GoldenTails
fe17933156
Make V_DrawCenteredSmallThinString() a less precise wrapper for V_DrawCenteredSmallThinStringAtFixed() for new "small-thin-center" option in v.drawString()
2020-02-01 11:01:39 -06:00
GoldenTails
7d9f138160
Make V_DrawRightAlignedSmallThinString() a less precise wrapper for V_DrawRightAlignedSmallThinStringAtFixed() for new "small-thin-right" option in v.drawString()
2020-02-01 11:01:22 -06:00
GoldenTails
b2b4c4c79e
Create V_DrawCenteredSmallThinStringAtFixed() for new "small-thin-fixed-center" option in v.drawString()
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Thankfully "center" is just "right" but with the X offset divided by 2.
2020-02-01 11:01:03 -06:00
GoldenTails
4cbcb68795
Create V_DrawRightAlignedSmallThinStringAtFixed() for new "small-thin-fixed-right" option in v.drawString()
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You guys have no idea how long this took to code.
2020-02-01 11:00:45 -06:00
GoldenTails
75d94c6c1a
Create V_DrawSmallThinStringAtFixed() for new "small-thin-fixed" option in v.drawString()
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I removed the limitation present in "small-thin" by converting all relevant variables to fixed_t's and using FixedMul() and FixedDiv() when necessary. Who'da thunk it would actually work?
2020-02-01 11:00:02 -06:00
GoldenTails
a216736ef4
Create V_DrawCenteredSmallStringAtFixed() for new "small-fixed-center" option in v.drawString()
2020-02-01 10:59:38 -06:00
GoldenTails
5f56d19a43
Create V_DrawRightAlignedSmallStringAtFixed() for new "small-fixed-right" option in v.drawString()
2020-02-01 10:59:21 -06:00
GoldenTails
f7085fc171
Create V_DrawCenteredThinStringAtFixed() for new "thin-fixed-center" option in v.drawString()
2020-02-01 10:58:55 -06:00
GoldenTails
cb5c90fc40
Create V_DrawRightAlignedThinStringAtFixed() for new "thin-fixed-right" option in v.drawString()
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These function names are starting to become rediculous...
2020-02-01 10:55:54 -06:00
GoldenTails
6527b5d16b
Create V_DrawSmallThinString() for new "small-thin" option in v.drawString()
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Note this has some major limitations to prevent squished text. It defaults to using V_MONOSPACE|V_OLDSPACING and you cannot change the size of characters. V_6WIDTHSPACE seems to act exactly the same as V_OLDSPACING too.
2020-02-01 10:53:06 -06:00
GoldenTails
9f50b6ef73
Create V_DrawCenteredStringAtFixed() for new "fixed-center" option in v.drawString()
2020-02-01 10:51:43 -06:00
GoldenTails
dc1871a74f
Create V_DrawRightAlignedStringAtFixed() for new "fixed-right" option in v.drawString()
2020-02-01 10:50:57 -06:00
GoldenTails
426ccc9203
Create V_DrawCenteredThinString() for new "thin-center" option in v.drawString()
2020-02-01 10:50:50 -06:00
GoldenTails
df15ad82d2
Create V_DrawCenteredSmallString() for new "small-center" option in v.drawString()
2020-02-01 10:50:46 -06:00
GoldenTails
63721b99cf
Create V_DrawSmallStringAtFixed() for new "small-fixed" option in v.drawString()
2020-02-01 10:43:04 -06:00
GoldenTails
93b64a8d7d
Create V_DrawThinStringAtFixed() for new "thin-fixed" option in v.drawString()
2020-02-01 10:42:15 -06:00
toaster
0b1108425d
Hexafaceted sprite angle support (See merge request description coming soon).
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Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
James R
fc8c0f8a9a
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
Jaime Passos
d76c4eaba8
Fix Lua HUD library crashes.
2019-12-24 00:14:25 -03:00
Jaime Passos
0accadf02f
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-19 02:15:45 -03:00
Jaime Passos
cb0e14035b
Intermission HUD hook for Lua
2019-12-18 18:09:56 -03:00
Tatsuru
0ab31b3de0
Let Lua toggle Match/CTF team scores HUD element
2019-12-16 17:58:00 -03:00
Jaime Passos
9248f12d55
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Jaime Passos
e40bf85a6f
lua
2019-11-18 13:50:44 -03:00
Jaime Passos
6c98dde736
stuff
2019-11-18 11:39:54 -03:00
Jaime Passos
c6253bb6f9
Merge remote-tracking branch 'origin/master' into renderswitch
2019-11-12 20:25:40 -03:00
toaster
5f8671b100
Sound test is cool now!
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https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif
* Port MUSICDEFs from Kart.
* Safe to modify without modifying game, so we can put it in music.dta eventually.
* "Title", "AltTitle", "Authors" fields are self-evident.
* "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
* "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
* Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
* Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
* Change V_DrawFixedPatch to allow scaling on two seperate axes.
* Now called "V_DrawStretchyFixedPatch".
* "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
* Available to Lua under v.drawStretched!
* Even works in GL!
* Bugfix: Add SR_PLAYER to SOC's menutypes_list.
Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
2019-11-05 16:23:46 +00:00