Commit graph

194 commits

Author SHA1 Message Date
Jaime Passos
768080977f Remove GTR_ROUNDENDMESSAGE 2019-12-19 15:47:37 -03:00
Jaime Passos
ce0e4201b8 GTR_DEATHMATCHSTARTS 2019-12-19 02:26:17 -03:00
Jaime Passos
ef7e53488d GTR_CAMPAIGN and GTR_NOGAMEEND 2019-12-18 22:50:49 -03:00
Jaime Passos
5daedc70e7 Special Stages/token stuff 2019-12-18 22:46:17 -03:00
Jaime Passos
d0e18444fb GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes 2019-12-18 20:12:52 -03:00
Jaime Passos
396106829a Ringslinger tweaks 2019-12-18 19:26:45 -03:00
Jaime Passos
ec8682b2af GTR_NOTITLECARD 2019-12-18 18:39:59 -03:00
Jaime Passos
5f73d48614 Some sort of intermission tally support. 2019-12-18 17:13:05 -03:00
Jaime Passos
e3584e8230 GTR_ALLOWEXIT 2019-12-18 16:52:05 -03:00
Jaime Passos
5b0a094f67 TOL stuff 2019-12-18 16:00:02 -03:00
Jaime Passos
d3d91726f5 GTR_EMERALDHUNT and GTR_SPAWNENEMIES 2019-12-18 14:57:42 -03:00
Jaime Passos
0577cec01b GTR_NOSPECTATORSPAWN 2019-12-18 14:47:39 -03:00
Jaime Passos
1e2331d672 SOC stuff 2019-12-18 14:37:48 -03:00
Jaime Passos
79d5192b7c TOL/Level platter stuff 2019-12-18 13:24:10 -03:00
Jaime Passos
b759ebf622 Death of TOL_CUSTOM 2019-12-18 12:40:46 -03:00
Jaime Passos
45580ce557 Make NUMGAMETYPEFREESLOTS lower because netcode 2019-12-18 12:36:54 -03:00
Jaime Passos
7807424633 NUMGAMETYPES vs gametypecount 2019-12-18 12:30:01 -03:00
Jaime Passos
15862ed02c G_NewGametype 2019-12-18 12:23:42 -03:00
Jaime Passos
6660d63028 There are only so many bits 2019-12-18 12:14:18 -03:00
Jaime Passos
da4e759a73 GTR_DEATHPENALTY 2019-12-18 12:13:24 -03:00
Jaime Passos
83732f38a9 GTR_PITYSHIELD 2019-12-18 12:09:44 -03:00
Jaime Passos
299f2bd8cd GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos
185fa2799d Update comments 2019-12-18 11:33:56 -03:00
Jaime Passos
ea5e0d28ed More gametype rules yay!! 2019-12-18 01:54:45 -03:00
Jaime Passos
7bfdc2caa0 Gametype rules draft, mind the debug command 2019-12-18 01:25:57 -03:00
Jaime Passos
317191ec7c Freeslot moment! 2019-12-18 00:52:50 -03:00
Jaime Passos
254d812901 More customisable title card
Add TitleCardZigZag, TitleCardZigZagText and TitleCardActDiamond fields to SOC.
Add the same fields to Lua under their internal names.
Turn map header level flags into an UINT16, so that NoTitleCard works. (NOBODY caught this, I'm actually disappointed.)
2019-12-18 00:28:58 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
2b5957fd1c Fix #457 and another bug I just realised in one fell swoop.
That is to say, MV_PERFECT can be applied in singleplayer, but that doesn't update your best rings on the map in record attack, so the thing being yellow doesn't make sense if your rings are (none). Therefore, make it a two-flag, two-bit process.
2019-12-05 09:47:29 +00:00
toaster
7ff616b26e Do a whole bunch of cleanup for mapvisited and intermission related things.
* Move the visitation flags, Record Attack/NiGHTS Attack data, and emblem checking to outside of Y_StartIntermission.
* Y_CleanupScreenBuffer never got called for maps which skip the intermission, leading to a small memory leak; this is now fixed by moving it to G_AfterIntermission.
* Y_FollowIntermission was just G_AfterIntermission with modeattacking specific behaviour, but this is desired for all places where G_AfterIntermission is called, so just merge this into G_AfterIntermission.

Notably, these changes are necessary because there are now three maps in the main SP campaign which do not end with traditional intermissions. As a result, this fixes an issue where Black Core's tracks are not available in the Sound Test (due to MV_BEATEN never being applied).

Also, since I was here: Remove "gotperfect" from recorddata_t. This is a duplicate of `mapvisited[gamemap-1] & MV_PERFECT` which uses more memory. I have kept the new spacing in the gamedata for compatibility with RC1 savedatas, but moved it across to the original method everywhere else.
2019-11-21 16:10:28 +00:00
Jaime Passos
85f1b847e9 LF_WARNINGTITLE 2019-11-18 15:04:40 -03:00
Jaime Passos
6920d20a0f map header option 2019-11-18 14:08:47 -03:00
Steel Titanium
9c33f160a6
Lots of changes
* Show emblem requirement on record attack menu
* Use bigger emblems on the menu.
* Display your best number of collected rings in yellow if reached perfect bonus.
* Adjusted XTRA frames (again)
2019-10-15 22:54:21 -04:00
toaster
71cc09c8c2 Merge branch 'luabanks' into 'master'
Lua save-banks!

See merge request STJr/SRB2Internal!295
2019-09-16 07:56:49 -04:00
toaster
323c7fa064 Increase maximum number of Luabanks to 16 on Steel's suggestion. (Using the Web IDE 'cuz I'm tired, so no new exe; luckily I made the code flexible to constant replacement!) 2019-09-11 14:22:56 -04:00
toaster
4e256b73b2 Lua save-banks!
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
    * Access via `reserveLuabanks()` - returns a read-write userdata.
    * Assign userdata to local variable or global rawset to use later.

Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
mazmazz
46993268ae * Added FORCERESETMUSIC level header
* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
toaster
384dc0674e Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
This reverts commit 603d5805f7.
2019-08-04 12:03:57 +01:00
toaster
603d5805f7 Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
This reverts commit 56bfdb7113, reversing
changes made to c29cfbef9b.
2019-08-04 11:32:55 +01:00
mazmazz
cdb7250da4 Merge branch 'musicplus-feature-postboss' into musicplus-aug2019-b 2019-08-04 03:22:36 -04:00
toaster
47554b57e4 * Made the evaluation screen even more attractive.
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
Monster Iestyn
9913cc39a1 Merge branch 'public_next'
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
#	src/p_user.c
#	src/r_data.c
2019-06-29 20:55:58 +01:00
Steel Titanium
47eb711097 Merge branch 'public-musicplus-feature-endoflevel' into 'next'
Fade out music at end of level, before intermission

See merge request STJr/SRB2!472
2019-06-28 18:21:07 -04:00
Steel Titanium
7a23b19be8 Add startrings level header option 2019-06-23 18:15:40 -04:00
mazmazz
89ab777c40 Merge remote-tracking branch 'origin/master' into menu-execs 2019-05-02 18:47:43 -04:00
Monster Iestyn
2fb569857a Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
mazmazz
f18103a473 Declare exitfadestarted properly 2019-03-15 11:01:41 -04:00
mazmazz
f163633591 Merge branch 'public_next' 2019-03-15 01:43:03 -04:00
mazmazz
6cf05a4613 Implement MUSICINTERFADEOUT level header 2019-03-15 01:05:52 -04:00
mazmazz
9064a0b33a Merge remote-tracking branch 'origin/master' 2019-03-15 00:33:12 -04:00
mazmazz
4377386153 Merge branch 'public_next' 2019-03-15 00:33:06 -04:00
mazmazz
469ed9cbe3 Implement MIXNIGHTSCOUNTDOWN
An alternate mode to NiGHTS countdown jingle: play it as an SFX while fading down the music.
2019-03-14 23:10:14 -04:00
mazmazz
9ec98c588f Merge branch 'public_next' 2019-03-14 22:15:34 -04:00
Monster Iestyn
f3796dc7f6 revert to LF_SAVEGAME system code, removing all traces of saveoverride
(I believe Sal wanted us to do this anyway, so...)
2019-01-08 17:14:21 +00:00
mazmazz
1e702443e3 Merge remote-tracking branch 'origin/musicplus-core' into musicplus-feature-postboss 2019-01-07 01:10:54 -05:00
Steel Titanium
827461cc36 Support for per-map intermission music 2019-01-02 05:15:23 -05:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
b7bb570f97 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
TehRealSalt
9e596d15af Save override for level header
Kind of like 2.2's, but with backwards-compatability with 2.1
2018-12-16 20:09:59 -05:00
Monster Iestyn
33c1ac33f5 Merge branch 'next' into 21-version
# Conflicts:
#	src/d_netcmd.c
2018-12-02 15:45:07 +00:00
Wolfy
b59718d3ad Remove hardcoded limit on admins
# Conflicts:
#	src/d_netcmd.c
2018-11-29 07:05:49 -06:00
Wolfy
b8ce51bff2 Multiple admins
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
2018-11-29 06:46:59 -06:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
mazmazz
758647fab2 More title screen features; menu meta state implementation (active and previous menu types)
* Draw background over titlemap
* HIDEBACKGROUND to show titlemap
* Specify NOMUSIC or IGNOREMUSIC (to not change music)
* Linedef execs implemented for tree hierarchy, including bubbling (NOENTERBUBBLE/NOEXITBUBBLE)
* Specify ENTERWIPE and EXITWIPE
* Menuid hierarchy fixes (Control mapping, joystick setup)
* Time attack handling fixes
* Specify custom wipes on runtime for D_Display and P_SetupLevel (for titlemap)
* Allow for forcing and skipping a wipe
* Wipe utility functions F_GetWipeLength and F_WipeExists
2018-11-17 19:08:30 -05:00
mazmazz
8f87bf82cd Merge branch 'master' into musicplus-core 2018-11-13 13:46:30 -05:00
mazmazz
6c69dd1f78 Merge branch 'master' into text-prompts 2018-11-13 11:12:44 -05:00
mazmazz
75c4a96e69 NextTag implementation
* Adjust named tag implementation to be more portable
* Next page adjustments
2018-11-13 00:13:36 -05:00
mazmazz
eb7718bfeb PicToStart implementation; fix NumPrompts limitation error 2018-11-12 23:16:24 -05:00
mazmazz
a362407886 Merge branch 'control-selector' into text-prompts 2018-11-12 21:11:53 -05:00
mazmazz
40e5a2104b Also set cv_analog for tutorialgcs
* M_TutorialSaveControlResponse CV_Set adjustment
2018-11-12 17:34:56 -05:00
mazmazz
acd922886a Change mouse cv vars temporarily alongside control scheme 2018-11-12 17:30:21 -05:00
mazmazz
31c1145cf3 Uncomment gcs_platform defaults 2018-11-12 16:54:42 -05:00
mazmazz
3f72e1bacf New gclists and const modifier; added tutorialmode declarations to this branch 2018-11-11 08:44:08 -05:00
mazmazz
9a038b28e1 Implemented GFX for text prompts
* PicMode SOC
* PicToLoop SOC
2018-11-10 12:42:13 -05:00
mazmazz
3d9ce630d2 SOC for prompt gfx and music 2018-11-10 10:33:58 -05:00
mazmazz
99a0831b0b Hardcode tutorial prompt offset index 2018-11-10 10:15:16 -05:00
mazmazz
a197c19742 Prompt page string field length adjustment; check empty named tag before prompt search 2018-11-10 09:38:32 -05:00
mazmazz
e1e94c3af2 Added page tags and find page by tag
* Added tutorial mode defines to this branch
2018-11-10 09:32:53 -05:00
mazmazz
7ac641450f Text prompt Hide HUD dehacked 2018-11-09 23:50:25 -05:00
mazmazz
7daf5d4727 Set up separate background color for prompts vs. console 2018-11-09 22:38:55 -05:00
mazmazz
b8897db308 Fix crash when page text is empty; add checks for MAX_PROMPTS and MAX_PAGES 2018-11-09 21:55:14 -05:00
mazmazz
6356a6cf2e Lowercase font for body text; added ICONFLIP parameter 2018-11-04 22:32:46 -05:00
mazmazz
73ae273348 Implemented auto-advancing TextPrompts
* Fixed TextSpeed
* New TimeToNext
* Other bugs
2018-11-04 22:32:46 -05:00
mazmazz
971151ab83 Fixes: MetaPage, AdvanceToNextPage, center/scale icons, button handling 2018-11-04 22:32:46 -05:00
mazmazz
95c68c331a TextPrompt/Page freeslots; SOC Prompt/Page parsing 2018-11-04 22:31:52 -05:00
Monster Iestyn
b5c4b476a6 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/m_menu.c
#	src/s_sound.c
#	src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
a288b95458 Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup 2018-10-19 22:04:26 -04:00
Monster Iestyn
a4419abfdc debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else 2018-10-11 19:59:09 +01:00
mazmazz
c5ea6b5efe MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport 2018-09-18 10:22:17 -04:00
mazmazz
c5d4ff5712 Merge branch 'musicplus-core' into musicplus-feature-postboss 2018-09-16 23:32:18 -04:00
mazmazz
a414ccf24a nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
(cherry picked from commit 07738fb0bc)
2018-09-14 10:35:51 -04:00
mazmazz
8e4569381f Merge branch 'master' into musicplus-core 2018-09-13 13:24:46 -04:00
mazmazz
dabd7f99e6 Add MUSICPOSTBOSSFADEIN 2018-09-01 13:10:50 -04:00
mazmazz
a44be49535 Merge remote-tracking branch 'origin/master' into nights-inufixes 2018-08-30 08:13:34 -04:00
mazmazz
4dd6b733d6 MUSICPOSITION -> MUSICPOS
* Added muspos level header var to lua

# Conflicts:
#	src/dehacked.c
#	src/lua_maplib.c
#	src/p_setup.c
2018-08-25 16:23:01 -04:00
mazmazz
493bc86b08 MUSICPOSITION -> MUSICPOS
* Added muspos level header var to lua
2018-08-25 16:21:34 -04:00
mazmazz
ed8288a028 MUSICPOSTBOSSPOSITION -> MUSICPOSTBOSSPOS 2018-08-25 16:18:09 -04:00
mazmazz
21d08b39bf Merge branch 'musicplus-core' into musicplus-feature-postboss
# Conflicts:
#	src/dehacked.c
#	src/p_setup.c
2018-08-25 16:11:29 -04:00
mazmazz
610a83f60e Added MUSICPOSTBOSSTRACK and MUSICPOSTBOSSPOSITION level header/variables 2018-08-25 16:10:46 -04:00
mazmazz
a3ed60d7bd Added MUSICPOSTBOSS level header for boss post-defeat music 2018-08-25 16:02:12 -04:00